Secret World Legends
luckton:
Why the fuck did they change things? https://www.youtube.com/watch?v=OxYICjyFRJY
What the fuck is different with combat? https://www.youtube.com/watch?v=jgMWQ1tAJ_g
I enjoyed the game for a time, and it's nice to see that Funcom hasn't lost its "turn down for what?!" demeanor. Apparently active accounts in good standing will be given beta invites today, with early access going live on the 23rd.
They say they still have years of content to add to the game that they didn't in The Secret World. They're hoping the Legends relaunch will bring people back so they can keep rocking.
Wasted:
I love the Secret World but can't say I am too excited for this. I took my time the first time around and really enjoyed the world and the lore, I'm not that keen to just do it all again with a tweaked combat system.
Goldenmean:
This whole thing feels like they're misunderstanding their base to me. I'm not defending the combat system in Secret World. It was pretty bad, for sure, and most any change would be for the better, but I can't see them winning over a bunch of converts for a rapidly aging engine that was never exactly cutting edge to begin with by tweaking the combat.
Meanwhile, all the people who have supported them over the years get... nothing? We get to re-do content we've already done, possibly several times, the best parts of which (the puzzles) aren't very replayable. And in fact, we get even less content than we currently have, as Legends doesn't include Tokyo.
I've kept my monthly sub up all these years, even after they went free to play and for long stretches where I didn't log in at all just to support them, and will continue to do so, but this feels like a "Hail Mary" to try to keep the lights on which is doomed to failure. Hope I'm wrong though.
luckton:
I think the combat refit is a hope to port the game to consoles and grab a slightly bigger slice of the pie. Which is going to be a really hard sell in a post-Destiny 2 launch universe.
I think what keeps it going though is the lack of games competing for it's type of content. "Cosmic terror/horror" may be getting more love these days in the indie arena, but not too many of them go as far and complex as The Secret World did/does.
I got a beta invite, and I'm pulling the client now. Will report back later.
Signe:
I have a beta invite but I just don't know. I really liked this game and played it for a good long time. The only thing I disliked was the combat. Still, I'm not feeling it. Maybe because I paid a lot of attention to the story and puzzles and just about everything except combat? I think it would feel like reading a book that I read twice just the other day. I'll wait for Luckton's report.
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