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f13.net  |  f13.net General Forums  |  News  |  Topic: No Man's Sky: A COMPREHENSIVE PRIMER BY SAMPRIMARY. 0 Members and 1 Guest are viewing this topic.
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Author Topic: No Man's Sky: A COMPREHENSIVE PRIMER BY SAMPRIMARY.  (Read 319149 times)
Reg
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Reply #140 on: August 01, 2018, 03:14:12 PM

Was there an article attached to this at some point? I can't seem to get to it. Hey, you've already done the hardest part - surviving the first five minutes before dying of exposure because you can't find any sodium. Oh ho ho ho. Reallllly?
Yegolev
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Reply #141 on: August 02, 2018, 07:24:13 AM

The early game is something I enjoy, but aside from that bias I still think it's worth it to start again simply because all of the elements have changed and many of the mechanics have been altered. Basically, I didn't know how to play the game anymore. The Internet didn't have any answers, either. My advice is to start over, stop worrying, and learn to love the radiation exposure.

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
They called it The Prayer, its answer was law
Mommy come back 'cause the water's all gone
Reg
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Reply #142 on: August 02, 2018, 09:58:56 AM

I agree. I would never have reverted to an older save if I hadn't screwed up my inventory so badly. As it is, I did play a new game long enough to get through the early stages and the game I reverted to was at about the same level of progress.
WayAbvPar
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Reply #143 on: August 02, 2018, 10:44:52 AM

I was just hoping for a "hey don't waste a bunch of time not doing these things (or doing these other things)" to make the early game run a bit smoother. Can I just mention how utterly fucking sick and tired I am of inventory micromanagement as gameplay? STABBY

When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM

Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood

Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
Reg
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Reply #144 on: August 02, 2018, 11:23:58 AM

Life will get easier once you have a portable refinery. A lot of bulky stuff has more advanced forms that take up half the space.
Bunk
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Operating Thetan One


Reply #145 on: August 02, 2018, 01:05:44 PM

Drop Pods are your friend. They contain inventory upgrades.

You'll get a freighter pretty early on as well, and that's a huge boost for managing inventory.

Oh, and build a mini base with a portal on good planets and you can warp freely back and forth between them and the various stations you've visited.

Also: when upgrading your suit inventory, you have the option of opening up high capacity storage on a different "tab" in the suit UI. They only hold inventory, but can hold twice as much.

Also, also: On the stations there are merchants for upgrades. Get a decent boost for your running and jetpack installed as soon as you can. Can easily double the time they last. Also, learn how to "punch-thrust". Start running forward, then hit punch and jetpack at the same time and hold it down. It will launch you straight forward at high speed.
« Last Edit: August 02, 2018, 01:09:41 PM by Bunk »

"Welcome to the internet, pussy." - VDL
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Yegolev
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Reply #146 on: August 02, 2018, 01:21:00 PM

I'd actually advise that you throw out elemental resources you don't immediately need.  You can always find more, unlike in previous early versions where you could end up on a planet without something to keep yourself alive or to fuel your ship.

Of course, I'm only 5 planets in but so far so good. why so serious?

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
They called it The Prayer, its answer was law
Mommy come back 'cause the water's all gone
Reg
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Reply #147 on: August 02, 2018, 01:40:19 PM

For money making I've found mining cobalt is the easiest. There are planets with tons of it kicking around. Of course the best money I ever made was by finding the 3 artifact keys in an ancient ruin and opening up the treasure chest to get a fossilized dog paw that I sold for 1.5 million.
Bunk
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Operating Thetan One


Reply #148 on: August 02, 2018, 01:46:36 PM

Shit, I opened one of those and only got a book worth 100k.

My best plentiful mineral for the buck so far is Chlorine at 600 per unit.

"Welcome to the internet, pussy." - VDL
"I have retard strength." - Schild
Yegolev
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Reply #149 on: August 06, 2018, 07:45:25 AM

I didn't check the price on chlorine since salt -> chlorine and past experience with other resource showed price was effectively same between levels of refinement.

Cobalt's pretty good, but there we no caves nearby. Plenty of salt.

Moved on to the 3rd system finally.  Finding that last animal species is a bitch.  Anyway, found my first extreme world and it also has storms.  Can't see shit while flying around even without a blizzard raging, lost sight of the outpost I first landed on simply by flying a km or two away from it.  Decided I wasn't a bad enough dude yet, but will come back later.

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
They called it The Prayer, its answer was law
Mommy come back 'cause the water's all gone
Reg
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Posts: 5270


Reply #150 on: August 06, 2018, 10:45:22 AM

Yeah I tried out salt/chlorine too. 2 salt refines to 1 chlorine and sells at twice the price. No point in refining it unless you're short of space.
Sky
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Reply #151 on: August 07, 2018, 06:09:39 AM

They should at least have made it a tad bit more for refined goods, to reflect cost of fuel.

I somehow found a dupe bug, since I ended up with several duplicate placeable machines when I picked up most of the stuff from my first base to settle on a planet in the second system.

Overall some nice improvements to the game. Feels good coming back from launch (as one of the few people who really enjoyed it then). Upgrades are a bit dickier, and everything for purchase is in the millions and I'm a hundred-thousandaire. Having to craft unlocks for the drop pods is probably the most annoying new thing, though. Tempted to reload my old save with all my upgraded stuff...

I also found a nice hauler (my first distress signal). Got it space-worthy but it needs so much work to fix up enough to haul inventory or upgrade I abandoned it where I found it and went back to the newbie jet.
Bunk
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Reply #152 on: August 07, 2018, 09:00:58 AM

I mentioned chlorine, because I found a couple of planets that had large chlorine rocks all over the landscape that you could mine directly.

"Welcome to the internet, pussy." - VDL
"I have retard strength." - Schild
Reg
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Reply #153 on: August 07, 2018, 09:23:39 AM

Hey Sky, if you know where you left that hauler you should go back once you get your freighter. That gives you the ability to own multiple ships.
Sky
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Reply #154 on: August 07, 2018, 01:42:05 PM

I did have the freighter, and it's on the planet with my base. Not sure how to retrieve it, since I figured I couldn't use it for a while given the massive repairs it needs. I had already fixed the launch module, the regular thrusters, the hull and basic laser. It still needs something like 12 slots repaired...
Viin
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Reply #155 on: August 07, 2018, 03:21:28 PM

I tried playing this game again, but I keep hitting random roadblocks. OK, beginner quest - go find a seal to repair your broken ship. Great, I go find the base, get the seal .. oh now install your analytical visor so you can find your ship. Ok great. Um .. 15 mins later, some googling .. well fuck me, I can't find *any* way to install that visor. Can I save and come back to see if that fixes it? or at least let me google some more tomorrow? Nope, last save was 40 mins ago. Well fuck, I guess I'll just die and never play again. -die- Appear back at broken ship, with a message that there's seal waiting for you right here, but that visor? haha still can't do that!

- Viin
Reg
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Reply #156 on: August 07, 2018, 06:48:55 PM

Did you try installing it into an empty slot? I think you have the blueprint for it from the beginning. If you just press E in one of your multi tool slots I think you can build one with easy to get materials. I know because I had to build one at the beginning of my game so I could scan for sodium.

Sky: The freighter I'm talking about is a fully functional one you are given the first time you respond to a distress call and kill some pirates. I didn't even know it was possible to repair a crashed freighter. The first one I went to was just a massive amount of work for crappy treasure.
Viin
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Reply #157 on: August 07, 2018, 07:30:35 PM

I did try, it says (and shows) to press E to install in an empty slot but it just ignored the key press - which is why I was going to restart the game, but of course you can't save your spot manually so I would have had to redo that part of the "quest".

- Viin
Reg
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Reply #158 on: August 07, 2018, 07:51:58 PM

Is the choice for the visor in the list when you hit E? Is it highlighted or grey? If it's grey it means you don't have the carbon nanotube to build it. Hope I'm not missing the point. I'm not quite clear on what's happening to you.
Viin
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Reply #159 on: August 07, 2018, 10:45:51 PM

Figured it out - apparently 'DELETE' is my E key for that screen and that screen only.

- Viin
Amarr HM
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Reply #160 on: August 08, 2018, 02:31:46 AM

I suggest using a controller  awesome, for real

I'm going to escape, come back, wipe this place off the face of the Earth, obliterate it and you with it.
Reg
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Reply #161 on: August 08, 2018, 05:41:04 AM

That's so weird but I'm glad you got past it.
Sky
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Reply #162 on: August 08, 2018, 08:20:43 AM

Sky: The freighter I'm talking about is a fully functional one you are given the first time you respond to a distress call and kill some pirates. I didn't even know it was possible to repair a crashed freighter. The first one I went to was just a massive amount of work for crappy treasure.
Sorry, sloppy writing on my part. I had the freighter in orbit, the hauler was on the surface, damaged. And I agree, the crashed freighters are a pita. I did get a bit of decent stuff, but it didn't seem to match the effort to find and dig it all up (and deal with gathering resources to open the locks, including having to set up and run the processor).

Ran into the frigate bug - 1 repair left with no icon and no visibly broken machinery. Even while I was grumbling about that, I was climbing a ladder on the frigate and watching the nearby fleet with a bit of pirate action through the asteroid field, framed by a couple nice looking planets...it's a pretty nicely visceral game at times.

I hate controllers for shooters, so unless there is lock-on for ground segments, I'm not interested. I also hate controllers in visually rich game, because it's so much worse looking around with one vs a mouse, especially while moving. But it's clearly tuned for controllers, in both the wacky menu layouts (from a keyboard perspective) and the clearly meant for thumbsticks reticles in space.
Hawkbit
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Reply #163 on: August 08, 2018, 01:31:06 PM

I'm about to hang it up. The sentinels are some of the most unfun parts of the game and they're always in my shit when I try to do anything.

Is there any point in the game where I won't be farming for carbon/ferrite/fuel as significantly as I am now? Farming/exploring for upgrades is one thing, but a lot of time I log in, decide I'm going to work towards an upgrade only to realize I'm low on fuel so I spend 10 minutes hunting that down, now I can actually play the game. Ooop no, now I'm out of some other thing and I need to get that before I can do what I want.

Also, the lack of gas giants bothers me.
Reg
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Reply #164 on: August 08, 2018, 02:59:06 PM

The only time I have real trouble with the sentinels is on sentinel-aggressive planets where they just attack for no reason. If you just stop what you're doing as soon as they show up they'll leave after a few seconds. I've also learned not to worry too much about getting killed by them. As long as you remember to loot your grave and generate an autosave after it's not that big a deal. Another way to avoid them is to explore the local caves. A lot of the time digging up buried treasure will lead you down into a cave system that has better stuff than the surface and is 100% sentinel free. I don't know how far along you are but I've got enough starship and exosuit cargo slots now that I can carry and ton of condensed carbon, sodium nitrate, and ferrite. I don't need to replenish until I've gone though most of  it and hunting down carbon and ferrite is easy.

I'm spending more and more time on missions these days. It's easy to pick up 3 or 4 identical easy missions and satisfy them all at once. Sometimes I'll pick up a few "Kill 4 sentinel" quests and go do them all at once.
Sky
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Reply #165 on: August 09, 2018, 07:41:27 AM

Low game is definitely grindy at times. I've yet to open a drop pod now that you have to unlock them (I had something like 50+ slots on my old save's exosuit). I thought I was going to open my first one last night, but the planet I was on had almost no chromatic metals, so I figured I'd leave my processor for the WP and also mark the WP for the drop pod and jump over to the neighboring planet where I have me base, that's abundant in copper and cobalt (which I also needed). Load on up both, head back to the other planet and no WPs at all, no idea where that was now.

So I guess I'm just going to avoid any low metal planets for a while...

I don't remember it being so grindy every time you need to do literally anything. At some point I hope things like needing launch fuel just to take off get some kind of upgrade to remove that low-level irritant. For a game about exploration, I spend most of my time grinding resources, and I'm 10 hours in and barely even have a base set up (not that I returned to it at all after building the shack). I think it's overall a better game not in many ways, but was more fun at release.
Hawkbit
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Reply #166 on: August 09, 2018, 10:05:46 AM

I realized last night that suit expansion can be purchased in what appears to be every space station. There is always the side of the station with three vendors: suit, ship, tool. The suit guy sells prints and upgrades, but right behind him is a floating backpack. Click and pay.

Reg
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Reply #167 on: August 09, 2018, 10:32:25 AM

My biggest problem is getting multi-tool upgraded. I still have just 9 slots after 70ish hours played.

Edit: No longer a problem. My weapons master just gave me a 21 slotter. 8 or 9 were broken but I'm still better off.

Edit 2: Since I got the big multi-tool the weapons master has offered a half dozen more with 7-12 slots. I suspect that I was wildly lucky being offered the good one.
« Last Edit: August 17, 2018, 03:06:52 PM by Reg »
Sky
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I love my TV an' hug my TV an' call it 'George'.


Reply #168 on: August 10, 2018, 11:13:55 AM

I realized last night that suit expansion can be purchased in what appears to be every space station. There is always the side of the station with three vendors: suit, ship, tool. The suit guy sells prints and upgrades, but right behind him is a floating backpack. Click and pay.


Ironically, I just found that last night, too. And I set up for doing pods on my home planet, which is set up perfectly for it as I have abundant Cobalt and many pods are right by cave systems (though it also has toxic gas formations...). So I'm up 3 slots from yesterday and feeling a bit better, though I did spend most of last night's session just grinding mats and feeding them into the machine.

Bought an 8 slot multitool for about 230k (I was up to 750k!), first I've seen that small (and affordable).
Hawkbit
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Like a Klansman in the ghetto.


Reply #169 on: August 10, 2018, 04:23:36 PM

Today's patch fixed some very nasty bugs. My personal list of super annoying things rectified today:

  • I couldn't figure out how to access my collection of ships. Today post-patch they all appeared in my freighter. So that makes a ton more sense now that I can visually see them on deck.
  • They slightly reduced the sentinel aggro range and now it feels so much better. I was only bothered a few times while out on a mining run today.
  • Storm frequency was reduced for my planet (I think). I have this great home base bountiful planet that has extreme fire storms, now they seem less frequent.
  • Finally, there were a whole bunch of new items in the galactic trade that I had never seen before. Not sure if they're new or were hidden before.

If you care, you can read the notes here: https://www.nomanssky.com/release-log/
Reg
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Reply #170 on: August 21, 2018, 01:35:16 PM

Well I finally got all the blueprints I need to build Cryo Pumps which sell for 1.5 million so that kinda solves any more money problems. I may repair one of my starship slots to celebrate! After Polo and Nada stop handing out the good stuff the Atlas Interfaces keep handing out rare and wonderful blueprints so the Atlas Path is definitely worth doing.
Sky
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I love my TV an' hug my TV an' call it 'George'.


Reply #171 on: August 22, 2018, 06:18:54 AM

Btw, the patch from a day or two ago fixed frigate repairs, finally. Still looks wonky, I had the 1 repair spot not showing up bug, after the patch I was able to repair it and the frigate was good to go. But I noticed other repairable stations all would accept repair materials even though the ship said it was ok. Sent it on a mission (2 star frigate, 2 star mission), came back all beat up. So I haven't messed around with repairing it again to see if it's well and truly fixed (I don't really need any of the mats they've been bringing back from mining missions).
Reg
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Reply #172 on: August 22, 2018, 06:48:11 AM

I've been kind of neglecting my freighter and frigates in this playthrough. Maybe in the next galaxy I'll spend more time on them. I definitely need to put more work into my base. It has all the rooms and specialists and equipment I need but it's pretty much a slum.

By the way, has anyone been able to get Access Ramps to work? I'm using cylindrical rooms on legs and for the life of me I can't get the regular access ramps to work. I have to use crappy wooden ramps that don't snap into place instead.
Sky
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I love my TV an' hug my TV an' call it 'George'.


Reply #173 on: August 22, 2018, 08:44:54 AM

I found the whole base building setup pretty shitty. I thought it would be cool to do a little mountain top base overlooking a lake. The terrain manipulator needs a lot more love. I also wish I could pick up and move things other than the little machines. The game is pretty much coded for dumpster bases.

I haven't done much in my freighter because it looks like it doesn't have as much utility as the ground base, so why bother. I'd love to get a teleporter in there, it would make life easier. Also, better storage options, since a massive cube for 5 slots is a bit silly, and there's no unified interface for accessing a bank of them (easy to put in, pain to find to take out again). I've been storing stuff in unused spaceships.
Reg
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Reply #174 on: August 22, 2018, 09:44:54 AM

Ohh storing stuff in unused ships is smart! You can call them down to wherever you happen to be and your freighter and the ships in it follow you to the next galaxy. I'm pretty sure that your base doesn't. I'm definitely going to be taking mine apart for the materials before I reset and using those ships for storage means I can take everything with me.

Yeah maybe I just don't understand the terrain manipulator. I can't seem to do much except dig holes. I'd like to be able to flatten land and fill in holes. The bigger I make my base the more likely it is that buildings are half buried or hanging in the middle of the air.
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