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f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Subnautica 0 Members and 1 Guest are viewing this topic.
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Author Topic: Subnautica  (Read 12505 times)
Ragnoros
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Reply #35 on: July 04, 2016, 12:44:37 PM

This just ate most of my morning/afternoon. Really excited to see what's down in the depths and go explore the crashed ship eventually.

Does food/water ever become less of an issue? As Sky said, after the initial panic of trying to figure out how to find either, now it just feels like busywork. I'm also contemplating resetting into a non-survival run. Thoughts?

Love this game.  Hope the cash infusion from the sale and good press the game has been getting helps him keep a steady development pace.

Agreed! Hoping to see a meaty finished game (rather than abandoned scraps) and substantial post launch support à la Terraria.

Owls are an example of evolution showing off. -Shannow

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Kail
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Reply #36 on: July 04, 2016, 02:10:29 PM

Does food/water ever become less of an issue? As Sky said, after the initial panic of trying to figure out how to find either, now it just feels like busywork. I'm also contemplating resetting into a non-survival run. Thoughts?

I personally find the game really boring on non-survival runs, but then I've played through to the endgame (as in, built everything that can be built) five or six times so I know where all the stuff is already for the most part, so I can see why the survival stuff might be tedious for your first run.

It does get a lot easier later on depending on the tech you find and use, but depending on how much exploring you do that can take a while.  Your rate of food consumption doesn't change much, but you can stock your base with a bunch of tools to make food production basically effortless.
« Last Edit: July 04, 2016, 02:14:33 PM by Kail »
Teleku
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Reply #37 on: July 04, 2016, 02:15:48 PM

This game really feels like it could be amazing as a small team multiplayer game.  Have a persistent world setup like a minecraft server, and start building up to survive.  Would probably need to up the difficulty factor a little bit, but would be awesome to see what a bunch of people working together could accomplish in terms of base and advancement (if they add a lot of the stuff they talk about down the road).

"My great-grandfather did not travel across four thousand miles of the Atlantic Ocean to see this nation overrun by immigrants.  He did it because he killed a man back in Ireland. That's the rumor."
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Malakili
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Reply #38 on: July 04, 2016, 05:28:35 PM

My main concern is that the world isn't procedural. I'm having a good time with it, but if it is basically the same every time I can't see myself playing it over and over again. Still worthwhile for what it is, but I suspect it could be even better.
Sky
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Reply #39 on: July 05, 2016, 09:04:39 AM

This game really feels like it could be amazing as a small team multiplayer game.  Have a persistent world setup like a minecraft server, and start building up to survive.  Would probably need to up the difficulty factor a little bit, but would be awesome to see what a bunch of people working together could accomplish in terms of base and advancement (if they add a lot of the stuff they talk about down the road).
Since most people have pretty much run through the content within a week, I doubt it will ever be fun. The fun of playing Minecraft with apoc is visiting his base or asking him how to do stuff :p If we shared a base, I'd never have anything to do!

For instance, I /just/ got the Cyclops last night. Now I have to figure out how to use it. I'm slow and resist spoilers/wiki stuff as much as possible.
Teleku
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Reply #40 on: July 05, 2016, 10:08:25 AM

Yeah, good point's.  I keep forgetting about the lack terrain generation, which does put a damper on replayability and multiplayer.  Maybe if this game is successful the sequel can have all that.   awesome, for real

And I'm serious.  Even in its early access stage this game puts all other survival games I've played (except for maybe the Forest, which has a lot of content) to shame.  I'd love to see what somebody could do with this and a lot of money.

"My great-grandfather did not travel across four thousand miles of the Atlantic Ocean to see this nation overrun by immigrants.  He did it because he killed a man back in Ireland. That's the rumor."
-Stephen Colbert
Kail
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Reply #41 on: August 23, 2016, 07:56:49 PM

« Last Edit: August 23, 2016, 07:58:37 PM by Kail »
apocrypha
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Reply #42 on: August 23, 2016, 10:38:32 PM

so if you're looking for some hot internet prawn, you can download that now.

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Mandella
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Reply #43 on: September 01, 2016, 11:45:35 AM

So I had a choice a week or so ago during some flu enforced downtime on whether to pick up Subnautica on sale for $15.00 or No Man's Sky for full retail.

I chose wisely. Even as Early Access, this thing has been a blast so far. Like others have said, lack or procedural land(sea) generation will limit replayability, but I've certainly gotten my fifteen bucks out of it already.

Games like this get me to thinking how easy it is to please us Explorer/Builder types. Just give us some basic tools that can make some better tools, then hide the resources to make said better tools around a somewhat dangerous environment, and we're good for hundreds of hours. (Note, I consider shelter and such to be a type of tool, and blueprints to be a resource.)

For instance, I just got a Seamoth running, and discovered that you can ram those little red biter fish with it with no damage to the sub. Just spent a couple hours basically buzzing those red weeds they like to hang out in.

"You little red bastards want some payback? Do you? Do you???"
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