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Bunk
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Reply #280 on: December 13, 2016, 02:58:50 PM

Well, just got my touch controllers so thought I'd report on it. Oh my.

The "demo" for touch blows away the stuff that came with the base Oculus. Proved I can't aim a gun for shit with my left hand.

Setup a simple play area of about 6 x 8 feet. One camera at desk level, one on top of a shelf looking down. Guardian system reports accurately as I get close to the edges. I can tell it will take a little while for the controls to become natural feeling - my efforts at basketball were mediocre - but they really respond and track nicely.

Played about 30 minutes of "The Unspoken" Basically Tron Deadly Disks meets Wizard dueling. Pretty impressive. Routinely rotated about a 270 degree arc, mainly relying on the cord to realize when I was spinning too much, never lost tracking.

Taking a break for now, as an hour is about my max comfort level in VR. Will play around with the sculpting and painting programs next.

"Welcome to the internet, pussy." - VDL
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Bunk
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Reply #281 on: December 13, 2016, 11:04:09 PM

And my life may now be complete - I can play skiball at home.

Pierhead Arcade. $10 game. Just a room full of midway games. Physics are excellent, Global leaderboards are compelling. It's addictive as hell, and a good workout. Appears I can even add my own jukebox playlist.

Only wonky game I found was the bowling. Only strike I got was overhand. The silly bits of realism though - if you drop a ball it will roll away and you actually have to go pick it up to continue playing your game.

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Cyrrex
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Reply #282 on: March 29, 2017, 09:03:22 AM

Haven't posted in this thread in a long time, but that isn't because I have lost interest in VR.  It is still a struggle to get a hold of really compelling games that have any real longevity...too much shovelware, but there are a number of decent/good games that usually suffer from just being too short and I can't bother to pull the trigger on them.  More importantly, I haven't had time to even get through the stuff that I have already

That said, I came here to post that Arizona Sunshine is faaaaaaantastic.  It was hyped a lot in the VR community, and totally lived up to it.

Curious if the Doom mod works on Oculus Bunk?  If it does, you really need to try it. 

Never, ever assume someone that short and fat has their shit together. - Schild
Bunk
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Reply #283 on: April 11, 2017, 09:00:44 AM

Haven't tried Doom yet, mostly due to wonkiness from running around inside 3d games. Minecraft is only playable for about 30 minutes aa a time.


Got Rock Band VR yesterday. Its a pretty good example of the right direction for VR I think. It feels a little light in actual content (like most VR games so far) but does a good job of integrating a game you would normally have 100% focus on in to a 3d environment. I always thought it was funny that Rock Band 4 put you up on stage, considering you had to focus so hard on the fret board that you'd only see the background between songs anyways.

With RB VR, they totally changed it up gameplay wise. Now, its all about chords. Basically, you have seven chord shapes. You get points and build bonus for playing them in sensible and interesting patterns during the song. The sound you make fits the song, but is based on the chord and your strum rate. If you are playing hard mode, it adds in moving the chords up and down the fret board at the same time. It gives you cues throughout the song on the types of chords to play, but you can play it anyway you like. Oh, and the solo sections are a hell of a lot better with chords. You can't actually fail at songs anymore, just get bad scores. So if I mess up early, I just go "creative" and start experimenting.

Smart things are included to take advantage of VR and motion control, like including motion in maintaining the power ups, making your mike on the stage live, that kind of stuff.
It lacks any multiplayer aspect, and should probably take advantage of its gameplay style by letting you record your performances - but hey, it's pretty fun.

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Sky
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Reply #284 on: April 11, 2017, 12:56:41 PM

I always thought it was funny that Rock Band 4 put you up on stage, considering you had to focus so hard on the fret board that you'd only see the background between songs anyways.
I'm the opposite, I hated that they removed the crowd/venue parts from Rocksmith. Maybe because that's a more natural feel for me while playing - if I'm playing terrible, it actually helps to see bored people reading their phones. And then see the phone guy using it to record me later when I get better. I was hoping they'd have doubled down on that aspect, made a better crowd sim.

But you're right, that kind of game is perfect. No need to move around, solves that problem immediately. Has an existing controller (the guitar/bass). Would only need to set up support for navigating menus.

They made huge leaps forward with 2014 and also Remastered, on the playability side. Maybe we can get some love for the chrome next round...

Cyrrex
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Reply #285 on: April 12, 2017, 12:33:46 AM

Haven't tried Doom yet, mostly due to wonkiness from running around inside 3d games. Minecraft is only playable for about 30 minutes aa a time.

Ah, really?  Bummer that you're one of the types that can't handle it.  While there's a lot of cool shit that doesn't require it, running around in 3D has got to be the pinnacle of VR stuff.  Case in point; I got Serious Sam The Second Encounter the other day, which has had an official VR conversion (the SS devs are very prolific).  Really, really cool.

Have you tried to...acclimatize yourself to it?  I remember it being rough in the beginning, but I have basically gotten over it completely.  Like getting your sea legs, swabby.

And Rock Band VR, wtf?!! 


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Pennilenko
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Reply #286 on: April 16, 2017, 08:12:38 PM

A bit of interesting info, I think that my rift has cured me of motion sickness.

I've had my rift since September. When I first got it I could only play it for, literally, just a few minutes at a time. It was so bad in fact that I did not even bother trying to play elite in it until this last week. I would play and then take it off as soon as I was getting sick. Little by little the play times increased.

The interesting thing is that this last week I was part of a group business trip requiring four of us to drive. My boss rented the car so he was driving and a manager from a different department was shotgun. I was forced to ride in the back seat. Under normal circumstances, for most of my life actually, I would have been ridiculously ill almost immediately. To my surprise I managed the entire car ride in the back for 4.5 hours, with an indecisive driver, and no motion sickness. I cannot really attribute it to anything other than my "VR" conditioning.

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Cyrrex
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Reply #287 on: April 16, 2017, 11:31:44 PM

That is probably exactly what it is.  Others have likened VR sickness to sea-sickness, and I wouldn't be surprised it if can have an effect there as well.

Rick and Morty releasing in 3 days!  It is probably going to be a let down, but we'll see.

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Cyrrex
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Reply #288 on: April 22, 2017, 04:27:33 AM

Rick and Morty game released, but it is 30 dollars for what is about a 2 hour experience.  Not sure I can quite stomach that.

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Cyrrex
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Reply #289 on: May 29, 2017, 12:12:50 AM

Thumper....what a strange-but-cool little game.  Psychadelic musical bobsledding.  Guitar Hero mixed with Wipeout mixed with Starfox or something.  Really impressive.

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Cyrrex
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Reply #290 on: May 30, 2017, 07:17:22 AM

Haven't mentioned it because I have been assuming it would be shit...but early indicators are that Star Trek: Bridge Crew is awesome.  I imagine I will be able to confirm myself within the next few days, I don't think I will be able to resist, even if it does use Uplay.

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Reply #291 on: May 30, 2017, 10:04:16 AM

What I've been reading is that the single-player is a bit lacklustre but the multiplayer is great fun. Also it's going to be given away free with Vive sets from now on.

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Reply #292 on: May 30, 2017, 01:31:33 PM

Haven't mentioned it because I have been assuming it would be shit...but early indicators are that Star Trek: Bridge Crew is awesome.  I imagine I will be able to confirm myself within the next few days, I don't think I will be able to resist, even if it does use Uplay.
It was amusing watching the Yogs make obscene gestures at each other for a couple minutes. Definitely looked like more of a multiplayer thing, can't see it being very much fun in SP.

Cyrrex
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Reply #293 on: May 30, 2017, 11:53:36 PM

Now I am suddenly wondering if I will pull the trigger on it.  I mean...talking to and playing with other people?  Might be a problem.

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Cyrrex
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Reply #294 on: June 02, 2017, 01:35:24 AM

Okay, so I bought it.  Only had about 15 minutes to give it a spin (why do I always buy fucking games on days I don't have time to play them?).  Anyway, first impressions:

- It looks the business.  VR lacks true triple A games, and while we wouldn't normally give two shits about such things, it means something in VR...both in how it looks, but perhaps more so in how optimized it is to run.  It looks AMAZING.  Holy God Damn.
- The Uplay fuss has been no fuss at all.  Pop up screen, activate, game loads.  Done.  May change mind when trying multiplayer.
- Only managed to play halfway through the tutorial for the Tactical Station (and there are three other stations).  Controls are very simple, but I can imagine it will get hectic anyway when trying to coordinate things.

That's it for now, I am planning to give it a few hours at least tonight to see if it is actually fun.  But jesus almighty, does it look nice.  You are literally fucking sitting there on the bridge of the starship.  It cost 50 euro, and I am guessing many people will think it will be worth that price just to sit on the bridge of the Enterprise.

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Cyrrex
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Reply #295 on: June 12, 2017, 01:21:16 AM

Have played a bit more Bridge Crew, but only in single player so far.  Pretty cool, if a bit shallow.  It must be a Trek nerd's dream come true.  Anyway, this game was made for the co-op lulz, so I still can't fairly judge it.

In other news, something that will get lost in the shuffle for all you non-VR types:

http://store.steampowered.com/app/611660/Fallout_4_VR/

FO4VR coming in October-ish.  Guys, if they are actually pulling this off - as all evidence so far appears to indicate - fuggetaboudit.  As a reminder, the old Doom3 BFG VR mod is basically already robot jesus, and that game is 40 years old or something.  If they get FO4 to work...I won't even know what to do with myself.

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Reply #296 on: June 25, 2017, 08:16:24 AM

Echo Arena Open Beta running through 8PM PST tonight. Oculus game/store, so not sure if it works with ReVive.

This game is incredible.  3 vs 3 arena that plays like an Ender's Game training session. You're team basically has to score a disc in a goal, but the arena and movement makes it pretty incredible. Well worth the small download to check out the beta if you have time. Very intense. And I suck horribly at the game but I don't care.
Cyrrex
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Reply #297 on: July 05, 2017, 05:26:21 AM

Dead Effect 2 VR...I think this is a re-versioning of an existing game, though I had never heard of the series before.  Simply great.  FPS RPG with a surprising amount of depth and polish.  Lootastic.  And in VR, which is the part that makes it great.  Might be better than the Doom mod overall.

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MrHat
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Reply #298 on: July 10, 2017, 05:21:00 AM

Wow.

Apparently Oculus just went and dropped price on the rift+touch controller for a combined $400?!  I didn't want to to get one of these because I loved the Vive room scale stuff when I tried it, but that price point seems so good.

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Reply #299 on: July 10, 2017, 08:00:05 AM

Even at $400 I'm like ehhhhhhhhhhhhhhh. I really only want one of these for like moves directly beamed into my brainpan and having a buncha wires hanging out of my shit doesn't help that.
CaptainNapkin
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Reply #300 on: July 10, 2017, 09:16:47 AM

I think the experience at this point still weighs heavily on personal taste, but the only non-vr games I've touched since getting a Rift are PUBG and ESO (because that's the 'game with wife' game). $400 is a great price that will hopefully drive more people to VR, which is good in general for the consumer tech side. I'm also not upset I paid $600 since I took advantage of the $100 Oculus store coupon deal which coincided with the Oculus and Steam summer sales.
Sky
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Reply #301 on: July 10, 2017, 09:33:11 AM

I'm not sure I'll ever like the controllers for the kind of games I like to play (open world/builders/strat).

What I really want is just the ability to look around in 3d while using the traditional controls. Would be really nice in 7D2D, half the game is looking over your shoulder to be sure something isn't sneaking up on you...

Cyrrex
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Reply #302 on: July 10, 2017, 10:03:47 AM

You play Minecraft, no?  MC in VR is an amazing thing.  I only wish I wasn't already tired of that game.

I see your point about the controls, but for the most part traditional gaming and VR gaming is apples vs oranges.  Unless you have tried it (with something worthwhile), you might be surprised at what you'll go along with.  MC for example...it will slow you down, so you wouldn't want to do anything competitive, but for simple world building and exploring?  The controllers are just fine.  And for anything requiring shooting, they are better than fine.

Speaking of controllers and shooting, I engineered a stock that turns my two independent Vive controllers into a single rifle-like device.  Did it primarily for Dead Effect 2 VR, because there is a lot of 2-handed rifle stuff going on in that game, but this will apply to a few other FPS games.  The difference was...profound.  Super pleased, was giggling like a bitch.  Took me about 30 minutes, and put together with stuff laying around the house.  Then went back and applied some additional weight towards the rear of the back-most controller, so that it feels like a proper weighted pistol when using one handed.  I wish I could better convey what you guys are missing.


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MrHat
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Reply #303 on: July 10, 2017, 11:07:18 AM

The rift works with most of the stuff on Steam right?  Just not the roomscale stuff, although I've ready you an rig that up too.
Bunk
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Reply #304 on: July 10, 2017, 11:28:46 AM

The only big issue right now is whether a Vive specific game will support the Touch Controllers properly, though there really aren't that many Vive exclusives (that matter).

I can't imagine any AAA studios releasing anything that wasn't setup for both systems (Fallout 4 - waiting to see). Too small a user base to not incorporate both.

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Reply #305 on: July 10, 2017, 12:22:11 PM

Speaking of controllers and shooting, I engineered a stock that turns my two independent Vive controllers into a single rifle-like device.

a collapsed shower pole added ot the inside of 3 connected toilet paper tubes taped at the ends isn't "engineering"
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Reply #306 on: July 10, 2017, 01:09:01 PM

The rift works with most of the stuff on Steam right?  Just not the roomscale stuff, although I've ready you an rig that up too.
I bought a bunch of games off Steam during the sale and most directly support the Rift, they just don't really 'advertise' that fact but if you look at the 'compatible with' section you'll see if there's direct support. And as Bunk said, if they don't list the rift and use touch controls, it likely works outside of buttons possibly being different and some controller specific visuals can be off. That said I've still got limited experience but that's the gist of all my research prior to purchase.

I also still haven't moved into my larger space with a 3rd sensor, so what I call room scale at this point is a simple 6' x 9' x 7.5H area in the basement, which works flawlessly with 2 sensors. But I just ordered a beefy laptop so I can go somewhat portable and intend to do pole mounted sensors and such, just not there for a few weeks yet.
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Reply #307 on: July 10, 2017, 02:54:58 PM

You play Minecraft, no?  MC in VR is an amazing thing.  I only wish I wasn't already tired of that game.

I see your point about the controls, but for the most part traditional gaming and VR gaming is apples vs oranges.  Unless you have tried it (with something worthwhile), you might be surprised at what you'll go along with.  MC for example...it will slow you down, so you wouldn't want to do anything competitive, but for simple world building and exploring?  The controllers are just fine.  And for anything requiring shooting, they are better than fine.

Speaking of controllers and shooting, I engineered a stock that turns my two independent Vive controllers into a single rifle-like device.  Did it primarily for Dead Effect 2 VR, because there is a lot of 2-handed rifle stuff going on in that game, but this will apply to a few other FPS games.  The difference was...profound.  Super pleased, was giggling like a bitch.  Took me about 30 minutes, and put together with stuff laying around the house.  Then went back and applied some additional weight towards the rear of the back-most controller, so that it feels like a proper weighted pistol when using one handed.  I wish I could better convey what you guys are missing.


For vanilla MC you might be right, but a pack with a lot of mods just has too many hotkeys for the various machines/armor/magic/etc. and that's without having to type recipes into NEI/JEI to look them up. I'm with Sky; I would love a VR headset that ties mouselook to my head movement, but with a keyboard (+ mouse for menus).

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Reply #308 on: July 10, 2017, 07:24:15 PM

Wow.

Apparently Oculus just went and dropped price on the rift+touch controller for a combined $400?!  I didn't want to to get one of these because I loved the Vive room scale stuff when I tried it, but that price point seems so good.

Trying to figure out the cheapest, simplest off-the-shelf combined cost of entry to PC-based VR (machine and headset). Maybe an Asus VivoPC X with this $400 Rift combo?

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Cyrrex
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Reply #309 on: July 10, 2017, 11:49:13 PM

Speaking of controllers and shooting, I engineered a stock that turns my two independent Vive controllers into a single rifle-like device.

a collapsed shower pole added ot the inside of 3 connected toilet paper tubes taped at the ends isn't "engineering"

Close!  You left out the foam and the duct tape. 

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Cyrrex
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Reply #310 on: July 10, 2017, 11:54:44 PM

You play Minecraft, no?  MC in VR is an amazing thing.  I only wish I wasn't already tired of that game.

I see your point about the controls, but for the most part traditional gaming and VR gaming is apples vs oranges.  Unless you have tried it (with something worthwhile), you might be surprised at what you'll go along with.  MC for example...it will slow you down, so you wouldn't want to do anything competitive, but for simple world building and exploring?  The controllers are just fine.  And for anything requiring shooting, they are better than fine.

Speaking of controllers and shooting, I engineered a stock that turns my two independent Vive controllers into a single rifle-like device.  Did it primarily for Dead Effect 2 VR, because there is a lot of 2-handed rifle stuff going on in that game, but this will apply to a few other FPS games.  The difference was...profound.  Super pleased, was giggling like a bitch.  Took me about 30 minutes, and put together with stuff laying around the house.  Then went back and applied some additional weight towards the rear of the back-most controller, so that it feels like a proper weighted pistol when using one handed.  I wish I could better convey what you guys are missing.


For vanilla MC you might be right, but a pack with a lot of mods just has too many hotkeys for the various machines/armor/magic/etc. and that's without having to type recipes into NEI/JEI to look them up. I'm with Sky; I would love a VR headset that ties mouselook to my head movement, but with a keyboard (+ mouse for menus).

True enough.  But for what it's worth, I am pretty sure you can play it in VR with kb+m.  You just wouldn't be able to see your keyboard, but that presumably wouldn't be the biggest issue.  Probably also can tie movement to mouselook, though most people complain about that in VR I believe.  Independent head movement seems to be the preferred choice.

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MrHat
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Reply #311 on: July 11, 2017, 07:29:30 AM

WELP. I just bought the Oculus package because:

Amazon Prime Day Deal: Oculus Rift+Touch Controller+$100 Amazon gift card for $400.
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Reply #312 on: July 11, 2017, 08:07:12 AM

Prime Day is fucking awful to navigate and absolutely not worth my time.
MrHat
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Out of the frying pan, into the fire.


Reply #313 on: July 11, 2017, 08:26:04 AM

Prime Day is fucking awful to navigate and absolutely not worth my time.

You can pick "Prime Day" filter from the search menu...
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Reply #314 on: July 11, 2017, 08:46:40 AM

Prime Day's front page is showing me an ipad case, the echo dot, a rice cooker, a roomba, some luggage,  a ps4 slim bundle, generic grooming supplies and a shitty bose clock radio or something

who the fuck wants to window shop like this

(I don't even know what category the rift would have been under)
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