Crowfall aka Play2Crush aka Shadowbane II aka Nostalgia Online

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Threash:
The thing is Shadowbane WAS incredibly fun when it worked.  It didn't work very often so it was small islands of joy surrounded by seas of misery.  If it had been well coded and well managed it would be seen at worse as a minor success.  I never played Daoc but from what everyone says it used to be pretty solid and loads of pvp fun also.

Venkman:
Huh.

But I don't know if they're leaning SB like play2crush. Shit, I don't even want to think how long ago Ubi picked up Wolfpack, and SB hasn't been a thing since even before it shut down. The more relevant stuff in Coleman's record is really Wizard101 (fantastic, for what it is) and Pirate101 (which I haven't played).

No idea what kind of game they're making. However, I highly down it's a semi open world territorial fighting persistent state world. There's, what, 100 people left in the world that want that style of PvP but not so much they're not already in DOTA2 or LoL? :grin:

Falconeer:
Seriously, are we going back to LOL U NO HAVE 500k USERS WOW HAS 6M U FAIL!?

These kind of games all piled together have maybe 20k, 40k users. What's wrong with those numbers? It is a NICHE. If they can make something elegant and functional with a budget aimed at those numbers, like the previously mentioned games which are arguably terrible and still are alive, they can do well and eventually expand the niche.

pxib:
Quote from: Threash on December 23, 2014, 02:22:08 PM

The kind of game they actually want is God of War with the endless waves of cannon fodder being actual people.

Yes, and I still think somebody's going to figure out how to do it some day. Mostly a matter of making it fun for the cannon fodder.

In the meantime:
Quote

Allies. Enemies. Alliances. Betrayal. Risk. Conquest. To compete with THOUSANDS of other players for a chance to claim the THRONE.
This is dumb. Very few people actually want this. We only think we do because the stories in our head put us on the conquering side instead of the "nervously mining ore in a moderately risky sector" side. Play2FarmResources4PeopleWhoCrush hasn't got quite the marketing cache, even if it is a real niche.

It'd be a bigger niche if anybody knew how to make fun, high-latency online combat at that scale. Planetside's probably as close as we've come, and I wouldn't want that world even slightly more persistent.

Ghambit:
Quote from: Falconeer on December 23, 2014, 03:13:40 PM

Seriously, are we going back to LOL U NO HAVE 500k USERS WOW HAS 6M U FAIL!?

These kind of games all piled together have maybe 20k, 40k users. What's wrong with those numbers? It is a NICHE. If they can make something elegant and functional with a budget aimed at those numbers, like the previously mentioned games which are arguably terrible and still are alive, they can do well and eventually expand the niche.


This.
Recall, WW2O has been consistently profitable, and it doesn't get much more niche than that.   That game still operates just fine today with plenty of support and iteration (though I disprove of Area Ops).

A very great many have said if they'd reskinned WW2O to medieval-fantasy re-added back in more consequence (either personal or territorial) that it'd be the perfect game.  I tend to agree with that statement.  If you gave me effin dragonlancers and multicrewed war elephants, I'd drop out of school.

Recall, all previous attempts with established IPs (warhammer?) have dumbed-down the design with disastrous results.

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