Summer 2014 Roadmap

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Paelos:
Quote from: Miasma on June 05, 2014, 08:53:52 AM

I never finished my class story line because the planets and other stuff were too boring.  I did like the class story line though, how hard is it to jump back in?  Would I need to do a week's worth or research on what's changed and how things work now or could I just muddle my way through?  Are there still way too many abilities?  It's f2p and I would be completely fine either directly buying an overpowered set of gear or buying credits or whatever and buying stuff off the auction house.

I should check if that authenticator still works.


Yes, there are way too many abilities, but it seems easier to figure out which ones are bullshit now. Also, being able to completely redo my UI to specification alleviates some of the ability situational bloat.

You can basically buy a 2 month game card for $30, and you get 1,100 cartel coins to go with it. That's not a ton, but it's enough to unlock some basic stuff like inventory or crew skills.

The story parts are good, the questing is fine, but doing it solo would be boring. Half the fun is getting another buddy to play with you since the duo aspect of the game is outstanding.

Sjofn:
It's true, SWTOR has basically ruined duoing in other games for me and Ingmar.

rk47:
Yeah a friend and I duo'ed a lot,  currently level 25 merc with vanguard.

Ironwood:
This is taking a fucking age to patch.   :ye_gods:

Paelos:
There's apparently new gambling stuff. I haven't done it yet, but I'm intrigued.

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