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Author Topic: Level 70 Ego-Stroking Thread  (Read 78777 times)
Threash
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Reply #70 on: April 07, 2014, 02:30:20 PM

http://us.battle.net/d3/en/profile/Tremain-1984/hero/45024694

My first max level hardcore character! thank you for the exp bonus Blizzard.  I expect i'll die horribly soon, even if i am barely on hard.

And...dead.

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Hoax
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Reply #71 on: April 07, 2014, 02:33:31 PM


A nation consists of its laws. A nation does not consist of its situation at a given time. If an individual's morals are situational, then that individual is without morals. If a nation's laws are situational, that nation has no laws, and soon isn't a nation.
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Teleku
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Reply #72 on: April 07, 2014, 02:45:17 PM

First time killing Maltheal is at least one guaranteed legendary. I got 3 and Jenny got 2 when we killed him. Maltheal first kill is a terrible sample for this.
Are there any other guaranteed legendary drops from which to judge?  But point taken, I'd just assumed one legendary drop was the normal for Mal.

Moving on, can somebody explain how the changes to 'vampire' work out.  I have items with +health on hit, even at 70, though I read that 'vampire' goes away at 70 (is that true?).  Does it mean that that stat is useless on these items, or is +life on hit different somehow?  In short, I got a pretty sweet amulet from my Mal, kill, and I need to know if that stat is the one I should have re-rolled.   awesome, for real

"My great-grandfather did not travel across four thousand miles of the Atlantic Ocean to see this nation overrun by immigrants.  He did it because he killed a man back in Ireland. That's the rumor."
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Rokal
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Reply #73 on: April 07, 2014, 02:55:59 PM

Moving on, can somebody explain how the changes to 'vampire' work out.  I have items with +health on hit, even at 70, though I read that 'vampire' goes away at 70 (is that true?).  Does it mean that that stat is useless on these items, or is +life on hit different somehow?  In short, I got a pretty sweet amulet from my Mal, kill, and I need to know if that stat is the one I should have re-rolled.   awesome, for real

Life on hit retains 100% of its effect at 70. Life steal is a different stat on way fewer pieces of gear and retains 0% of its effect at level 70 (and only 10% at level 60).

Basically, LoH = good, Lifesteal = trash.
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Reply #74 on: April 07, 2014, 02:58:14 PM

I think the lifesteal was a percentage of damage, thus why it's been nerfed/ removed.  When you're getting % lifesteal of 6-million damage crits you're just not going to die.  Then you hit people doing REAL damage and 25million + crits.

Meanwhile, Life on hit is much lower and not a percentage.  I only have 3k life on hit on my Mage. That's 1% of my total health, not 100%.

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Ingmar
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Reply #75 on: April 07, 2014, 02:58:23 PM

Lifesteal only exists on legacy items AFAIK anyway.

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Trippy
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Reply #76 on: April 07, 2014, 03:06:31 PM

For Life on Hit there's still a "proc coefficient" that applies so you might not see the full amount you were expecting:

http://us.battle.net/d3/en/forum/topic/11915342045#7
WayAbvPar
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Reply #77 on: April 07, 2014, 04:40:03 PM

http://us.battle.net/d3/en/profile/WayAbvPar-1634/hero/41133432

My current 70. Feel free to laugh at my build and gear  Ohhhhh, I see.

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Segoris
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Reply #78 on: April 07, 2014, 07:12:43 PM

Are there any other guaranteed legendary drops from which to judge?  But point taken, I'd just assumed one legendary drop was the normal for Mal.


No other first kill legendaries worth a shit. FWIW though, here is how guaranteed legendary drops work with RoS:

Special J
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Reply #79 on: April 09, 2014, 01:20:14 PM

Threash
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Reply #80 on: April 12, 2014, 04:23:16 PM

http://us.battle.net/d3/en/profile/Tremain-1984/hero/45945475

Doing way better second time around on HC.  Witch doctors seem like cheating though.

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Reply #81 on: April 12, 2014, 05:11:24 PM

Witch doctors seem like cheating though.

That's a weird way to spell Wizard. But I guess in hardcore, having big tanky shit around you helps more than actually killing things efficiently.
Threash
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Reply #82 on: April 12, 2014, 06:40:51 PM

It's mostly the passive that keeps you alive and puts you in spirit walk when you take fatal damage, which i have triggered three times already today.  But yeah the tanks help also.  My wizard dies plenty, i wouldn't want to try one on HC.

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Threash
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Reply #83 on: April 14, 2014, 06:13:05 AM

And that one is dead too, gonna miss that mask of jeram.

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Reply #84 on: April 14, 2014, 08:51:51 AM

Hah, I just got one of those for my non-HC Witch Doctor.  So, for pet/summons shit items I now have:  The Gidbinn, Haunt of Vaxo, Mask of Jeram, and the Asheara's Vestments set.  I also have half of the ring set that summons a skeleton when you attack. 

http://us.battle.net/d3/en/profile/Rasix-1142/hero/40652760

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Hoax
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Reply #85 on: April 14, 2014, 09:09:02 AM

And that one is dead too, gonna miss that mask of jeram.

 Heartbreak

I have a L70 HC monk, but its still quite a ways from endgame. Can play on Expert solo and survive 4 player Expert but its a slow slog.

A nation consists of its laws. A nation does not consist of its situation at a given time. If an individual's morals are situational, then that individual is without morals. If a nation's laws are situational, that nation has no laws, and soon isn't a nation.
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Teleku
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Reply #86 on: April 14, 2014, 12:02:31 PM

Christ, my last three legendary drops were all wands.  Which would normally be great, if the first one hadn't been a Slorak's that was the best thing possible for me to get for my disentigration build.  Need some other slots RNG!

Also, has anybody else gotten a shit ton of adventurers journals (legendary crafting mat)?  I have gotten 4 of the god damned things now.  Of course, no sign of the penders purchase legendary recipe they are used for.   Ohhhhh, I see.

"My great-grandfather did not travel across four thousand miles of the Atlantic Ocean to see this nation overrun by immigrants.  He did it because he killed a man back in Ireland. That's the rumor."
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Ingmar
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Reply #87 on: April 14, 2014, 12:18:37 PM

I have like 25 of those things.

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Merusk
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Reply #88 on: April 14, 2014, 12:50:26 PM

Heh I just gave Ray a Slorak's yesterday with some ridiculous +distintigrate damage on it.   Thing was awesome, but didn't fit my Meteor Wiz at all.

http://us.battle.net/d3/en/profile/Ray-1555/hero/2889702

Though I'm beginning to think I should build an arcane set.  Watching everyone lazer shit to death before my first meteor even dropped yesterday gave me a sad.

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Ingmar
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Reply #89 on: April 14, 2014, 12:52:36 PM

Sounds like you should have been on a higher difficulty.

I find that I can do Torment 3 on my WD but it's a bit of a slog on elite encounters, so I seem to be better off facerolling on 2 in terms of rate of getting good stuff.

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Merusk
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Reply #90 on: April 14, 2014, 01:15:54 PM

We considered doing higher torment but someone's crusader wouldn't have handled it, I guess.

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Lakov_Sanite
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Reply #91 on: April 14, 2014, 01:45:45 PM

Pfft my crusader is fine, though I did forget to take off my magic find gear for the demonic machine encounter.

Also this is relevant to the difficulty discussion.  http://us.battle.net/d3/en/forum/topic/12091349617?page=5#89

Higher torment will yield more legendary drops but not necessarily of higher quality.
« Last Edit: April 14, 2014, 01:48:32 PM by Lakov_Sanite »

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Ragnoros
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Reply #92 on: April 14, 2014, 02:24:13 PM

Thanks again Merusk. I wouldn't worry much about your contribution, t1 is a zergfest for the most part. Played some t2 later, and everyone had to try, but the problem is I don't think the 300% rise in difficulty is worth 15% more loot.

Also, whoever recommended Arcane Dynamo was spot on, with Disintegrate it is basically 60% more damage vs. elites. Shit melts.

Owls are an example of evolution showing off. -Shannow

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Merusk
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Reply #93 on: April 14, 2014, 04:32:04 PM

Only 15%? Per tier or total jumping from 1 to 6?  Hell, even if it's 15% each tick from 1 to 6 it's not really worth it.  If the over-all rate is 15% and you multiply that by 75% to that you're still at a small % of drops.   

Given that, I see no point farming beyond T1 other than, "man I'm bored, let's have a challenge."

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Reply #94 on: April 14, 2014, 04:40:09 PM

Yeah, I wanted to ask about that as well.  Is there any reason to play above T1 beyond gaining paragon levels faster?  Because if so I don't see any reason, which is kind of fucked up.

"My great-grandfather did not travel across four thousand miles of the Atlantic Ocean to see this nation overrun by immigrants.  He did it because he killed a man back in Ireland. That's the rumor."
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Trippy
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Reply #95 on: April 14, 2014, 04:44:45 PM

Difficulty table:

« Last Edit: April 14, 2014, 05:25:55 PM by Trippy »
Ingmar
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Reply #96 on: April 14, 2014, 04:47:20 PM

Hmm, I thought they changed the legendary mats to be the same rate as the death's breaths?

The Transcendent One: AH... THE ROGUE CONSTRUCT.
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Threash
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Reply #97 on: April 14, 2014, 04:56:36 PM

And the legendary drop rates in rifts to start of at 100% bonus.

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Merusk
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Reply #98 on: April 14, 2014, 04:59:37 PM

at + 131% increase:

5% base = 11.5%% ADR (actual drop rate)
10% base = 23.1% ADR
15% base = 34.65% ADR
20% base = 46.2% ADR
25% base = 57.7% ADR

Legendaries ain't dropping at a 25% base rate.  I don't think it's even 15%  Conclusion: Not worth bumping.

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Ragnoros
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Reply #99 on: April 14, 2014, 05:17:27 PM

Hmm, I thought they changed the legendary mats to be the same rate as the death's breaths?

They did, pic is old.

Only 15%? Per tier or total jumping from 1 to 6?  Hell, even if it's 15% each tick from 1 to 6 it's not really worth it.  If the over-all rate is 15% and you multiply that by 75% to that you're still at a small % of drops.   

Given that, I see no point farming beyond T1 other than, "man I'm bored, let's have a challenge."

Yeah, as pic shows, 15% per tick. You can add a flat 100% for rifts. But still, as you said, not much point bumping it unless you are just bored or want XP (maybe). This effect is compounded by the fact that bounty caches are also not effected.

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Ingmar
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Reply #100 on: April 14, 2014, 05:23:53 PM

The base rate is AFAIK unknown (but obviously pretty low), we only know what the increases to it are. However, obviously, for every 1 legendary that would drop for you on a normal character, you get (in Rifts):

1.44 legendaries on Torment 1
1.65 legendaries on Torment 2
1.9 legendaries on Torment 3
2.19 legendaries on Torment 4
2.51 legendaries on Torment 5
2.89 legendaries on Torment 6

So then, to compare Torment 1 to Torment 2, you get 1.14 legendary drops on Torment 2, or to put it another way, about 7 drops when you would have had 6 on T1. You'll definitely notice that over time, so you should move up as soon as Torment 2 isn't much slower than Torment 1, which shouldn't be hard to achieve in a group. And so on from there.

EDIT: Oops I used the old numbers. Ignore the above until I get a chance to fix it.

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Trippy
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Reply #101 on: April 14, 2014, 05:26:10 PM

Found the updated chart.
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Reply #102 on: April 14, 2014, 10:26:11 PM

Christ, my last three legendary drops were all wands.  Which would normally be great, if the first one hadn't been a Slorak's that was the best thing possible for me to get for my disentigration build.  Need some other slots RNG!

That's been happening to my DH, sort of. I keep getting legendary crossbows that aren't quite as good as my current bow. Soon all my scoundrels are going to have a legendary.  why so serious?

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Reply #103 on: April 15, 2014, 01:16:40 AM

Speaking of which, that legendary scoundrel token that gives him ALLllllll the skills dropped for me.

It's rather nice.

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Brennik
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Reply #104 on: April 15, 2014, 02:42:44 AM

diabloprogress.com has updated their pages at some point during the past week and you can now see your +elemental damage percentages, dps with those percentages and dps vs elites if you happen to have some +elite damage % on your gear. And some useless statistics comparisons with other players to boot.

Slightly more useful than Blizz's character pages, too bad you still kinda have to slot everything into spreadsheets to calculate just how much of an upgrade stuff is.
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