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f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Heroes of the Storm [a.k.a Blizzard DoTA] 0 Members and 2 Guests are viewing this topic.
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Author Topic: Heroes of the Storm [a.k.a Blizzard DoTA]  (Read 139330 times)
Maledict
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Reply #525 on: March 22, 2016, 11:22:38 AM

The match making for ranked play works fine, unless you are in the top 0.1% of players and play on the NA servers.

What are you basing this statement on? 

The MM favors new players and players with low battle counts, as does their MMR system.  If you're established and on an old account, the amount of games it takes to move up ranks is absurd compared to a new reroll.  I have a smurf account that was easily placed at rank 5 while my main account, which I play with exactly the same level of skill, has recently dropped from rank 11 to 24.  The MM moves people up too quickly and improving, but established people up far too slowly.  It also doesn't account well for experience.  The MMR is similarly problemmatic.

That's the same in any MMR system though - there's a reason smurfing exists in the first place.

In terms of match matching though, in ranked play unless you are the very cream of the crop you will generally be matched with people at your skill level. the only people who suffer are the really high end players on NA, because for some stupid reason NA pros wont plkay hero league because they gtebad games, so when they do play hero league they get bad games etc etc.
Nebu
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Reply #526 on: March 22, 2016, 11:31:43 AM

That's the same in any MMR system though - there's a reason smurfing exists in the first place.

In terms of match matching though, in ranked play unless you are the very cream of the crop you will generally be matched with people at your skill level. the only people who suffer are the really high end players on NA, because for some stupid reason NA pros wont plkay hero league because they gtebad games, so when they do play hero league they get bad games etc etc.

Not really.  HOTS is more of a team game than either LOL or DOTA.  With items and individual levels, it's FAR easier to carry a game.  In HOTS, games are often decided at draft, by which team has the worst player, or by the team with the poorest communication.  The ranked ladder in LOL and DOTA is also far better in that people get demoted once players achieve a higher rank.  In this preseason, ranks are entirely meaningless.  If you're not at rank 1, you're stuck with whatever the MM throws you.  Often the disparity is HUGE, particularly at ranks 30-10.  I played at rank 10 for quite some time and saw a large disparity in ability and game understanding.  Blizzard knows this and Browder even comments on these issues often. 

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
Malakili
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Reply #527 on: March 25, 2016, 08:55:31 PM

I've been playing this on and off still and.. well..

Someone please explain to me why the fuck people go for bosses at the worst possible time so frequently. The bosses are like idiot magnets or something.
Kail
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Reply #528 on: March 26, 2016, 02:52:38 PM

Someone please explain to me why the fuck people go for bosses at the worst possible time so frequently. The bosses are like idiot magnets or something.

It's not just idiots, I've seen a fair share of professional games that have swung based on a boss pit throw.  The whole idea of camps and mercs and bosses seems hard to really optimize.  In something like LoL or Dota, the bosses (Baron / Dragon / Roshan) are arguably the most strategically important objectives in the game aside from the core itself and the entire late game revolves around getting the buffs.  Basically, the general strategy looks like "Is Baron / Roshan up, if yes, fight around the pit and if one team gets a decisive victory with enough HP left to tank it then take the boss and use that to open up an advantage, if no, farm".  In HotS it's a lot more ambiguous.  The boss provides a lot less advantage and is typically higher risk (with huge AoE stuns and roots) and there are other objectives which are more important.  People know that bosses (and merc camps and stuff) provide an advantage but exactly when to cap them is a lot harder to decide because the game doesn't revolve around them the way it does in LoL or Dota.  At least, that's how it looks to me.
« Last Edit: March 26, 2016, 06:05:20 PM by Kail »
Sophismata
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Reply #529 on: April 04, 2016, 05:13:24 AM

That's the same in any MMR system though - there's a reason smurfing exists in the first place.

In terms of match matching though, in ranked play unless you are the very cream of the crop you will generally be matched with people at your skill level. the only people who suffer are the really high end players on NA, because for some stupid reason NA pros wont plkay hero league because they gtebad games, so when they do play hero league they get bad games etc etc.

Not really.  HOTS is more of a team game than either LOL or DOTA.  With items and individual levels, it's FAR easier to carry a game.  In HOTS, games are often decided at draft, by which team has the worst player, or by the team with the poorest communication.  The ranked ladder in LOL and DOTA is also far better in that people get demoted once players achieve a higher rank.  In this preseason, ranks are entirely meaningless.  If you're not at rank 1, you're stuck with whatever the MM throws you.  Often the disparity is HUGE, particularly at ranks 30-10.  I played at rank 10 for quite some time and saw a large disparity in ability and game understanding.  Blizzard knows this and Browder even comments on these issues often. 

There are two problems with HotS matchmaking.

1) Your rank is cosmetic, it has little to do with how good are and nothing to do with how the system matches you. Blizzard wanted to adopt Hearthstone's ladder system aesthetically but didn't want to use it to actually matchmake games. So it's a clusterfuck.

2) They either won't or don't have the players to be able to match people in the same MMR bracket with each other. Instead they create teams with similar average MMR. Which is also a clusterfuck given how team-orientated the game is.

"You finally did it, you magnificent bastards. You went so nerd that even I don't know WTF you're talking about anymore. I salute you." - WindupAtheist
Job601
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Reply #530 on: April 04, 2016, 08:45:53 AM

I've been playing this a lot, and I'm currently at rank 22, so I'm an average player. The matchmaking is great at my level -- I have almost all close games with very few players who seems vastly better or worse than me.  I think the complaints about matchmaking must be coming from either very new or very highly skilled players.
Maledict
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Reply #531 on: April 04, 2016, 11:23:55 AM

That's the same in any MMR system though - there's a reason smurfing exists in the first place.

In terms of match matching though, in ranked play unless you are the very cream of the crop you will generally be matched with people at your skill level. the only people who suffer are the really high end players on NA, because for some stupid reason NA pros wont plkay hero league because they gtebad games, so when they do play hero league they get bad games etc etc.

Not really.  HOTS is more of a team game than either LOL or DOTA.  With items and individual levels, it's FAR easier to carry a game.  In HOTS, games are often decided at draft, by which team has the worst player, or by the team with the poorest communication.  The ranked ladder in LOL and DOTA is also far better in that people get demoted once players achieve a higher rank.  In this preseason, ranks are entirely meaningless.  If you're not at rank 1, you're stuck with whatever the MM throws you.  Often the disparity is HUGE, particularly at ranks 30-10.  I played at rank 10 for quite some time and saw a large disparity in ability and game understanding.  Blizzard knows this and Browder even comments on these issues often. 

There are two problems with HotS matchmaking.

1) Your rank is cosmetic, it has little to do with how good are and nothing to do with how the system matches you. Blizzard wanted to adopt Hearthstone's ladder system aesthetically but didn't want to use it to actually matchmake games. So it's a clusterfuck.

2) They either won't or don't have the players to be able to match people in the same MMR bracket with each other. Instead they create teams with similar average MMR. Which is also a clusterfuck given how team-orientated the game is.

This isn't how matchmaking has worked for a couple of months now.

Rank is now much, much more aligned to MMR. I haven't had a hero league game where someone has been more than 4 ranks way from me since the new matchmaking system going live. Generally everyone is 2 ranks either side of me.

For your second point, see above - they changed how the system makes teams, so it no longer matches potatoes with leet players to create a balanced MMR team. The gap between the highest and lowest skill player is much, much smaller now.

Realistically, the only issue in ranked play right now is at rank 1, ion the NA servers. Not enough of the high level players play, so it can't create enough decent games. In Korea and EU they don't have this issue because the top-end players play hero league every day as part ofd theitr training, but for some reaosn NA doesn't.

Also, worth noting that ranks are going at some point this year when we leave pre-season .It's being replaced with a league system (thank god).
Malakili
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Reply #532 on: April 08, 2016, 05:32:40 PM

All the heroes are unlocked/free to play this weekend, so if you've been wanting to try something out, now's the time.

On that note, every dumbass in the world is playing something like abathur for the first time, so play at your own risk.
Kail
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Reply #533 on: April 08, 2016, 06:16:57 PM

All the heroes are unlocked/free to play this weekend, so if you've been wanting to try something out, now's the time.

On that note, every dumbass in the world is playing something like abathur for the first time, so play at your own risk.

Yeah, also note that there's a "recruit a friend" program going on where players can earn a free unique mount for bringing newbies in.  So if you're one of, like, two people on this forum who might play this for the first time, you might want to grab an invite from a vet so you can both get free stuff (I think the rewards for newbies are two free characters and gold/xp boosters).

Also, this is a 50% bonus XP week, so it's a good time to grind to level 5 to get that 500g reward.
Paelos
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Reply #534 on: April 11, 2016, 07:25:38 AM

So what's the best way to get back into this? I've come back after doing all the Naxx stuff except heroic, and I have those cards. How do I build decks now given that I don't have all the other expansion stuff people seem to have?

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Rasix
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Reply #535 on: April 11, 2016, 07:33:30 AM

Wrong game/thread, hombre.

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Paelos
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Reply #536 on: April 11, 2016, 11:44:23 AM

Dammit.  awesome, for real

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Sophismata
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Reply #537 on: April 12, 2016, 10:16:22 PM

That's the same in any MMR system though - there's a reason smurfing exists in the first place.

In terms of match matching though, in ranked play unless you are the very cream of the crop you will generally be matched with people at your skill level. the only people who suffer are the really high end players on NA, because for some stupid reason NA pros wont plkay hero league because they gtebad games, so when they do play hero league they get bad games etc etc.

Not really.  HOTS is more of a team game than either LOL or DOTA.  With items and individual levels, it's FAR easier to carry a game.  In HOTS, games are often decided at draft, by which team has the worst player, or by the team with the poorest communication.  The ranked ladder in LOL and DOTA is also far better in that people get demoted once players achieve a higher rank.  In this preseason, ranks are entirely meaningless.  If you're not at rank 1, you're stuck with whatever the MM throws you.  Often the disparity is HUGE, particularly at ranks 30-10.  I played at rank 10 for quite some time and saw a large disparity in ability and game understanding.  Blizzard knows this and Browder even comments on these issues often. 

There are two problems with HotS matchmaking.

1) Your rank is cosmetic, it has little to do with how good are and nothing to do with how the system matches you. Blizzard wanted to adopt Hearthstone's ladder system aesthetically but didn't want to use it to actually matchmake games. So it's a clusterfuck.

2) They either won't or don't have the players to be able to match people in the same MMR bracket with each other. Instead they create teams with similar average MMR. Which is also a clusterfuck given how team-orientated the game is.

This isn't how matchmaking has worked for a couple of months now.

So I was going to vehemently disagree with you — but I've actually been playing nothing but QM games recently after I gave up on Ranked. Trying Ranked play again, and you're absolutely right. It's way better than it used to be.

"You finally did it, you magnificent bastards. You went so nerd that even I don't know WTF you're talking about anymore. I salute you." - WindupAtheist
Nebu
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Reply #538 on: April 13, 2016, 09:24:20 AM

It's better, but I wouldn't say WAY better.  It really needs to be solo only.  Too many people gaming the system by making duos with a rank 30 and a rank 5.  They're also allowing people to rank absurdly high with little to no experience.  I'm losing far too many games due to people not understanding how to prioritize objectives.


"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
Sophismata
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Reply #539 on: April 14, 2016, 04:14:34 AM

It's better, but I wouldn't say WAY better.  It really needs to be solo only.  Too many people gaming the system by making duos with a rank 30 and a rank 5.  They're also allowing people to rank absurdly high with little to no experience.  I'm losing far too many games due to people not understanding how to prioritize objectives.

Well, matchmaking has decided to start crippling me again with rank 30 players and above. So I take back what I said before, it's just as crap as QM.

"You finally did it, you magnificent bastards. You went so nerd that even I don't know WTF you're talking about anymore. I salute you." - WindupAtheist
Kail
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Reply #540 on: April 30, 2016, 03:58:05 PM

edit: wrong thread, ugh, sorry
« Last Edit: April 30, 2016, 04:06:01 PM by Kail »
Kail
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Reply #541 on: March 29, 2017, 04:51:43 PM

Looks like a big update is in the pipe.  "Heroes of the Storm 2.0" apparently.

http://us.battle.net/heroes/en/heroes20/

In general I'm not a fan of huge sweeping changes on live games, but this one seems to be mostly centered around the loot/level system so far so maybe it won't mess everything up too badly.  A few new unannounced heroes (plus the Diablo 2 Amazon) and a new battleground coming too.

The new loot system sounds like a rip of Overwatch, with players leveling up more frequently and getting random drops from a loot pool that's getting massively diluted with a titanic influx of garbage items that nobody wants (characters are getting sprays and taunts and crap like that).  Kind of vague on if you'll still be able to buy stuff the old way, it sounds like skins are going to rotate in and out of the store or something like that.

Opt-in open beta is live now, if you want to check it out.
Trippy
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Reply #542 on: April 26, 2017, 09:39:47 PM

2.0 is now live. Log in and get a "mega-bundle" of your choice.

http://us.battle.net/heroes/en/heroes20/megabundles/
Nebu
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Reply #543 on: April 27, 2017, 06:24:51 AM

Heroes of the Storm 2.0: Overwatch Boogaloo.

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-  Mark Twain
apocrypha
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Reply #544 on: April 27, 2017, 07:10:58 AM

Logged in, picked bundle, logged out.

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MrHat
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Reply #545 on: April 27, 2017, 07:20:00 AM

Logged in, picked bundle, logged out.

It's fun.  But I'm in a similar fashion, I feel no pull to play beyond maybe the loot rewards, which I guess is why they added loot rewards to it.

Also, is Blizzard homogenizing their games to all have similar meta games?  It seems that they are trying to put in dailies and loot boxes into every property.
Paelos
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Reply #546 on: May 09, 2017, 06:48:13 AM

Logged in, picked bundle, logged out.

It's fun.  But I'm in a similar fashion, I feel no pull to play beyond maybe the loot rewards, which I guess is why they added loot rewards to it.

Also, is Blizzard homogenizing their games to all have similar meta games?  It seems that they are trying to put in dailies and loot boxes into every property.

Yes, because they've homogenized their model since they launched WoW. Figure out something popular in gaming, polish it, release it in stable beta fashion, get a base, put in dailies and loot boxes.

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Trippy
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Reply #547 on: May 14, 2017, 10:37:30 PM

After playing some post-2.0 launch, not having played since Beta/Launch, and watching a bunch of HGC (pro league) games I have to say that Dota 2 and LoL games are now quite boring to watch. There's so much dead time in those games compared to HotS games. I was watching the LoL Team SoloMid vs Flash Wolves Mid-Season Invitational match today and on top of it being a 53 minute match, which is like >3x the length of a normal HotS match, it felt like at least 1/3rd of the match was both teams just running around placing and removing wards.
Azuredream
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Reply #548 on: May 14, 2017, 11:40:32 PM

In LoL there's (usually) no point in watching the first 10-15 minutes. I wouldn't say the same is true of watching pro Dota 2 though.

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Megrim
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Reply #549 on: May 18, 2017, 04:16:50 PM

From a viewer's perspective, competitive League is rubbish.

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luckton
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Reply #550 on: May 18, 2017, 04:39:58 PM

League would be better if they adopted HotS's approach on a couple things.

- Get rid of "last hitting" for gold. Just give gold based on the amount of damage done to the mob.
- Link everyone's XP in a team pool

I would come back for those changes. But for now? Nah.

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Megrim
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Reply #551 on: May 18, 2017, 06:38:27 PM


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HaemishM
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WWW
Reply #552 on: May 18, 2017, 07:43:13 PM

Just... no.

Rasix
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Reply #553 on: May 18, 2017, 07:51:19 PM

League would be better if they adopted HotS's approach on a couple things.

- Get rid of "last hitting" for gold. Just give gold based on the amount of damage done to the mob.
- Link everyone's XP in a team pool

I would come back for those changes. But for now? Nah.

What the others said, no. DOTA and LOL's problems are their own and far removed from the design direction of HOTS.

LoL's competitive problems mostly stem from it's meta issues (half of the champion roster can be garbage tier at any time), map design, FLASH, and Korean dominance. This season has been a bit more viewer friendly, but not much. FW/TSM game was a bad one to pick since you've got two conservative teams fighting to not get kicked out of the tournament.


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Speedy Cerviche
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Reply #554 on: May 19, 2017, 07:46:53 AM

I'm about as newb as possible when it comes to MOBAs and have barely played any but I enjoy watching HoTS pro league broadcasts. They are very entertaining.

DOTA is really an unwatchable snoozefest in comparison.
HaemishM
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WWW
Reply #555 on: May 19, 2017, 08:03:31 AM

The reason I've noticed that the Koreans are so good at LOL is that they don't fuck about with team fights early that they don't need. They get their farm early and they are precise about that shit. Both sides get their gold up and don't start fighting until they have a good item base unless it's punishing some dumbass that gets himself in a 1v4 situation. It's incredibly effective. It's also boring as shit to watch.

Draegan
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Reply #556 on: May 19, 2017, 11:46:45 AM

I always liked watching 1v1 in lanes. The trading and solo strats early were always interesting.
MrHat
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Reply #557 on: May 19, 2017, 07:36:05 PM

I really enjoy this game, but the queue times can be so bad sometimes.

It's currently at 200s for a low level ranked game.
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