Status of EVE

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Sir T:
RISE!!!

The various enemies in EVE have put out a joint statement. This pretty much qualifies as news I guess. I only found out as I was looking at Mittani-s site for something else...

http://themittani.com/news/null-deal-statement-sovereign-00



Quote

(Editor's Note: In the history of Eve Online, there has never once been a joint statement agreed upon by the leadership of sovereign nullsec. These entities who have signed this document are historically the most bitter of foes, and between them control more than 90% of conquerable space in the game.)
The Null Deal: A Statement from Sovereign 0.0

We, the undersigned alliance leaders of conquerable nullsec, are deeply concerned by the risk of another Dominion-style expansion making the existing mechanics of sovereignty even worse than they are today. We have put aside our many differences and brutal rivalries to advocate for the following three touchstones of a prospective sovereignty revamp. We hope that announcing the following united proclamation gives game developers at CCP the freedom they need to make the following drastic yet necessary changes.

Occupancy-Based Sovereignty
We believe that ownership of territory should be reflected by alliance occupancy. Players should live in and utilize their space, and player infrastructure and activity should be reflected in an occupancy index. We believe this will significantly shrink the footprints of the current absentee empires, free up large sections of sov 0.0 for smaller entities, and remove the current need for vast coalitions.
 
NPC 0.0 in Every Sov Region
We believe that regions which contain several unconquerable NPC systems and stations generate platforms for small-scale PVP content and launching points for smaller alliances. We believe that Fountain provides superior gameplay for both sovholders and guerillas than Omist. We wish to see small footprints of NPC 0.0 seeded in every conquerable region which lacks them, from Tenal to Omist.
 

(This map illustrates the inaccessibility of sov 0.0 from subcapital insurgent forces due to lack of NPC stations)

 
Increased Player Density
We believe that vast swathes of conquerable nullsec are essentially worthless to our line members and can only support the activity of a handful of players in each system. We would like to see the value of individual systems increased to support a dense ecosystem of players undocked and interacting within single system.
 
Leadership Signatories
The Mittani (CSM), Goonswarm Federation
Vince Draken, Northern Coalition.
Gorga, Nulli Secunda
Grath Telkin, Pandemic Legion
Lychton Kondur, Brave Collective
SkierX, Test Alliance Please Ignore
Tarkinius, Fidelas Constans
Carneros, The Bastion
Sister Bliss, The Initiative. 
Wibla, Tactical Narcotics Team
The Troika, RAZOR Alliance
Da Winci, Circle-Of-Two
Mo'Chuisle, Executive Outcomes
Loquitur, Fatal Ascension
Rina Kondur, I Whip My Slaves Back and Forth
Basil Vulpine, Get Off My Lawn
Ex River, SpaceMonkey's Alliance
Ltd SpacePig, The Kadeshi
Sort Dragon (CSM), DARKNESS.
Capqu, Pasta Syndicate
Securitas Protector, Spaceship Samurai
UAxDeath (CSM), Legion of xXDEATHXx
Lahari, Against ALL Authorities
June Ting, Of Sound Mind
Xeovar Stoner, C0VEN
Ronan Teisdari, Forged of Fire
Azmodeus Valar, Eve University
Jayne Fillon, Spectre Fleet
FallenTitan, Red vs Blue
 
CSM Signatories:
Sion Kumitomo
Mynnna
Corbexx
Kesper North
Major JSilva
Xander Phoena
Progodlegend
FunkyBacon
OmberZombie
Mangala Solaris
corebloodbrothers
 
Opinion Leader Signatories:

Endie, Goonswarm Federation
Manfred Sidious, Pandemic Legion
Lazarus Telraven, Goonswarm Federation
Bobmon, Editor in Chief & CEO, EveNews24

Considering that the sov mechanics of eve have all the fun and excitement of stirring your own eye socket with a fork, I can see how everyone can agree with this.

Comstar:
Well they announced changes to capital jump range, and maybe in 6 months we might see some nullsec changes to allow players to live in systems in large numbers. I'm not hopeful it will happen, or make coming back worthwhile.

Sir T:
I guess this is the appropriate titled thread for PATCH NOTES!!

http://community.eveonline.com/news/patch-notes/patch-notes-for-rhea

Quote

Patch Notes
Patch Notes For Rhea
2014-12-05 17:53

Patch notes for Rhea 1.0
Release on Tuesday December 9, 2014

 
FEATURES & CHANGES :

Audio:         

    New Rhea theme song at start up
    Sound environment for a cloaked structure
    Sound environments for Thera: System Entry, Station exterior, Hangar, Shattered Planets
    Sounds for Confessor animations (the new Amarr destroyer)
    Sounds for new sleeper scout drone and Bowhead
    Sounds for new 3D map
    Support for multiple sound emitters for a single sound

Balancing:

    The fee for changing your home station has been raised to 100.000 ISK (from 5.600 ISK)

Corps and Alliances:

    A character with the Personnel Management role in a player corp can now invite players directly to the corporation, without the recruit having to put in an application himself. Invites may be sent by using the "Send Corporation Invitation" option when right-clicking on a character name/portrait.

    Standard application flow (this process is unchanged):
    1) Recruit applies to corporation
    2) Personnel Manager accepts the application and sends an offer to the recruit
    3) Recruit accepts the offer and becomes a member of the corporation

    New invitation flow (effectively skips step 1 above):
    1) Personnel Manager sends an invitation to the recruit
    2) Recruit accepts the invitation and becomes a member of the corporation

    A recruit can only have a single in-progress application/invitation with a particular corp at any time.
    Both parties are notified via the notification system when an application is created/updated. These notifications may be configured or suppressed like any other.
    The rate at which a character can send out invites is throttled to prevent excessive spam.
    Changes to the mechanics about when a character may join/leave a corporation:
    A character can create a new application to join a corporation from anywhere. (Previously could applications could only be submitted whilst docked in a station)
    A character cannot choose to leave a corporation unless he is either docked or in a capsule. (Previously he quit from a corp at any time)
    A character cannot accept a completed corporation invitation unless he is docked or in a capsule. (Previously he could accept a completed invite at any time)
    Note that changing corporations will continue to trigger a 10 second session-change timer

Exploration:

    Scanners are now detecting Unidentified Sites throughout New Eden; we have nothing on record about the contents within
    The Standard Sleeper Cache is now waiting to be explored in New Eden.
    A distance indicator has been added in to the hacking mechanic which displays how many nodes you are away from something beneficial

Gameplay:

    One hundred and one new wormhole systems can now be accessed by players. These systems were recently shattered by a mysterious event. Among these new systems is the unique hub system of Thera. All the details about Thera and the Shattered Wormhole Systems can be found in this Dev Blog.
    Users now have the option to opt into keyboard controls for their ship. This feature is currently in beta and disabled by default.
    In order to opt in; assign keyboard shortcuts to the actions "direction down", "direction left", "direction right", "direction up" in the ESC menu, via the "Navigation" tab under "Shortcuts"
    The skill point loss incurred on clone death has been removed (exception being T3 cruiser death penalty) along with the requirement to keep your clone up to date with a relevant clone grade
    The default clone that you are issued after death is free and sufficient to protect your skills on death
    You no longer have the option of purchasing higher clone grades
    Consequently the clone upgrade discount for upgraded Factional Warfare systems has been removed
    Assembled ships in a Ship Maintenance Bay will now appear in the wreck if the container ship is destroyed (following the normal loot dropped/destroyed probability). These surviving ships can then be manually ejected in to space to be piloted away.

Graphics:

    Redesigned hulls for the Onyx, Eagle, Incursus, Enyo, Ishkur, Blackbird, Rook and Falcon.
    New Guristas, Sansha and Blood Raiders pirate apparel sets.
    New Christmas jacket variant.
    First pass of Physical Based Rendering for all ships (except T3 cruisers) and turrets/launchers.

Localization:

    New content is localized into German, French and Russian.

Market:

    Setting up a single sell order will now show a larger entry.
    Dragging items over the sell window will now show enhanced visual feedback.

Modules:

    The base optimal range of all Pulse Lasers has been increased by 5%.
    The falloff range of all Pulse Lasers has been increased.
    Small Focused Pulses, Heavy Pulses, Mega Pulses: +25%
    Dual Light Pulses, Focused Medium Pulses, Dual Heavy Pulses: +33.3%
    Gatling Pulses, Giga Pulses: +100%
    The optimal range bonus provided by Scorch ammo has been reduced from 50% to 40%.
    Small Beam Lasers have been rebalanced:
    +50% Damage Multiplier
    -20% Rate of Fire
    +25% Capacitor Need
    -10% Tracking
    +10% Optimal Range
    Decreased Falloff: -33.3% for Dual Light Beams, -37.5% for Small Focused Beams
    ~17% decrease in CPU use for Dual Light Beams, ~5% decrease in CPU use for Small Focused Beams

Missions & NPCs:

    New sleeper scout drone, the Circadian Seeker, can be found roaming known space
    The Circadian Seeker NPC has multiple action states, based upon an improved AI.
    Fixed an issue where the dungeon for the NPE mission "The Academy" could expire before the pilot has received the relevant mission item.

New Eden Store:

    Added 4 new Dreadnought Ship Skins - Revelation Sarum Edition, Naglfar Justice Edition, Phoenix Wiyrkomi Edition, Moros Interbus Edition
    Added 5 new Female 'Eternity' Suit bundles - White, Yellow, Olive, Black/Gold, Black/Red
    Added 6 new 'Outlaw' Faction bundles (3 Male, 3 Female) - Blood Raiders, Guristas, Sansha Nation

Ships:

    Added new ORE ship freighter ship: Bowhead

Ore Freighter Skill Bonus per level:

    5% bonus to ship maintenance array capacity per level
    5% bonus to inertia modifier per level

Role Bonus:

    90% reduction in jump fatigue generation
    Slot Layout: 3M, 3L, 3R
    Fitting: 1350 PWG, 215 CPU
    Defense (shields / armor / hull): 21000 / 11000 / 39500
    Capacitor (amount / recharge): 3900 / 235s
    Mobility (max velocity / agility / mass): 65 / .0675 / 640.000.000
    Drones (bandwidth / bay): 0 / 0
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 51.5km / 45  / 3
    Sensor strength: 12
    Signature radius: 3200
    Cargo Bay: 4000m3
    Ship Maintenance Bay: 1.300.000m3

   Added the first of the new Tech 3 Tactical Destroyers, the Confessor. All the details can be found in this forum thread. 

Amarr Tactical Destroyer Bonuses Per Level:

    10% bonus to Small Energy Turret damage
    10% reduction in Small Energy Turret capacitor usage
    5% reduction in heat damage generated by modules

Role Bonus:

    95% reduction in Scan Probe Launcher CPU requirements
    Additional bonuses are available when one of three Tactical Destroyer Modes are active. Modes may be changed no more than once every 10 seconds.

Defense Mode:

    33.3% bonus to all armor resistances whole Defense Mode is active
     33.3% reduction in ship signature radius while Defense Mode is active   

Propulsion Mode:

    66.6% bonus to maximum velocity while Propulsion Mode is active
    33.3% bonus to ship inertia modifier while Propulsion Mode is active

Sharpshooter Mode:

     66.6% bonus to Small Energy Turret optimal range while Sharpshooter Mode is active
    100% bonus to sensor strength, scan resolution and targeting range while Sharpshooter Mode is active

 

    Slot layout: 7 H, 3 M, 5 L, 6 turrets , 0 launchers
    3 Rig Slots, 400 Calibration
     Fittings: 80 PWG, 190 CPU
    Defense (shields / armor / hull) : 600 / 800 / 750
    Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 55 / 75
    Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 43.75 / 60
    Capacitor (amount / recharge rate / average cap per second): 800 / 300s / 2.667
    Mobility (max velocity / agility / mass / warp speed / align time): 280 / 2.15 / 2,400,000 / 4.5 / 7.15s
    Drones (bandwidth / bay): 0 / 0
     Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 350 / 7
    Sensor strength: 13 Radar
    Signature radius: 60
    Cargo capacity: 400

Skills:

    Added new skill to pilot the Bowhead: ORE Freighter
    Added a new skill to pilot the Confessor: Amarr Tactical Destroyer

Structures & Deployables:

    Users can no longer divide a stack inside a fuel bay

User Interface:

    The station medical service window has been significantly re-vamped following the skill point death penalty removal and is now called Clone Bay
    A button has been added to kill mail list entries in the character sheet and corporation window to copy the kill mail CREST URL
    The first in a series of updates as part of the EVE UI modernization project have been made live, these include:
    A new Transparency slider has been added under for Windows in the General Settings tab of the ESC Menu
    The color sliders have been removed and replaced by a series of preset color themes under Color Theme in the General Settings tab
    In addition a new setting "Match theme to active ship" has been include, this option is disabled by default
    All icons in the game have been updated with an emphasis on iconic readability, the colors have been removed to help focus on shape identification. This includes Station Service icons, Selected Items window icons, The Neocom and Window Icons. This does not include any item icons.
    Window transparency now reacts to which layer of the scene the user is focusing on with the mouse
    The blink and highlight effect on tabs has been improved
    A new 3D map has been added as an opt-in beta feature. This feature can be activated via the ESC menu, under General Settings
    Kill Reports and Contracts have been added to the New Notifications system
    Health bars are now visible for drones in drone bay
    Added a new background to character selection screen
    Added clickable focus icon (find group in browse tab) to market
    Kill reports that include items contained inside other items (modules fitted to a ship that is inside a maintenance bay, items inside a cargo container inside a ship's cargo hold etc) will now be indented under their parent container when displayed in the kill report UI
    JOB RUNS and RUNS PER COPY fields have had their widths increased in the industry window

 
FIXES :

Gameplay:

    All the unnecessary asteroids in the mission Cash Flow for Capsuleers 6 of 10 have been removed
    The Ancient Tomb Dig Site container can now only be accessed with the Relic Analyzer
    The ‘Gate to Residential Areas’ acceleration gate in the Nation Consolidation Network Incursion site now allows Command ships to use it
    Multiple minor content defects have been fixed
    Heavy Assault Missile Launchers now accept Heavy Defender missiles rather than Light Defender missiles
    When a ship is destroyed with ships inside its Ship Maintenance Bay or cargo containers in its fleet hangar, items contained within those ships/containers will be properly included in kill reports. Additionally the kill report UI will indent items within their parents containers, to make the item hierarchy easier to understand.

Graphics:

    Turret position adjusted on Viator hull
    Front glass panels adjusted on Cyclone
    Adjusted Nidhoggur fins so they are now present at all angles

Localization:

German:

    "Rogue drone" is now consistently translated as "Raubdrohne"
    Various minor defects and terminology issues were resolved throughout the game

French:

    "Cote d'estime" has been removed everywhere and replaced by "réputation"
    Overview is now consistently translated as "Écran radar"

 

Russian:

    The translation for "exhumers" has been changed to "тяжёлые буровые корабли"
    All items in ISIS are now translated in Russian

PvE:

    Some 4/10 exploration sites have had their gate access corrected to prevent entry by Strategic Cruisers.

User Interface:

    When forcefully failing an overdue issued courier contract the confirmation message displayed now has the correct overdue date
    Sorting by number of bids for item auctions in the contract search results now works correctly
    Fixed an issue causing slightly damaged ships and structures to show at 100% hit points
    Radial menu now works properly on Factional Warfare outposts
    Changed 'veldspare' to 'veldspar' in several career mission texts
    Added faction tag to basic capacitor flux coil
    Fixed typo in Cyclone description
    Fixed typo in Aeon bonus text
    Capital Navigation certificate has been updated to be in line with Phoebe travel changes
    Fixed a typo in the "Stem the Flow" mission
    Fixed exploration career path missions having incorrect references to "relic data analyzer" modules instead of "relic analyzer"
    Fixed the description being incorrect for "Gas Site Scanning (5 of 5)"
    Fixed the description being incorrect for "Angel of Mercy (2 of 10)"
    Warning message for Industry jobs with runs starting too far in the future have been updated for clarity
    Fixed an issue where the blueprint browser in the Industry window would not update correctly
    Fixed the use of 'know' instead of 'now' in the briefing for "Stem the Flow"
    Fixed a text misalignment in the the exchange-tags slider in the Security Office UI

 
THIRD PARTY DEVELOPERS:

XML API:

    Deprecated the cloneTypeID, cloneName, and cloneSkillPoints from char/CharacterSheet. For now they will still return a static value for all characters, but the elements will be deleted early in the new year. Update your applications to support their removal ASAP.

CREST API:

    Exposed the Regions, Region, Constellation, SolarSystem, and Planet resources for universe data. These resources are available in public CREST.
    Exposed the ItemCategories, ItemCategory, ItemGroups, ItemGroup, ItemTypes, and ItemType resources for inventory data. These resources are available in public CREST.
    Exposed MarketOrdersSell and MarketOrdersBuy resources for market data. These resources are only available in authed CREST.

Comstar:
Several Supercarriers and Titans killed in the last few days, and the big groups have withdrawn a bit. I...ordered the collectors edition. For the USB Rifter. But I keep reading r/Eve and the SA thread. The removing of clone death costs has almost made me pull the trigger.

Pennilenko:
I too am hovering on account reactivation. Three accounts is expensive though.

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