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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MechWarrior Online  |  Topic: Patch Stuff Here 0 Members and 1 Guest are viewing this topic.
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Ironwood
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Reply #70 on: September 06, 2013, 02:31:44 AM

The 180 you've done is a wonder to behold.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Falconeer
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Reply #71 on: September 06, 2013, 03:36:23 AM

The "180" is based on the disappointment of features that have been on hold for too long. It is my "delayed Christmas" rant combined with the obvious feeling that they are really not that good at developing (something I admitted a year ago when I said they were way less talented than the World of Tanks team, but still believed they had a right to have some slack cut due to the beta state). There is no 180 as my love for the game itself is unchanged, I am just really annoyed that after playing without interruptions for 13 months with a minimum amount of features eventually I will get burned out before what was supposed to be in will ever see the light of the day. There aren't many games I played this long without interruption, and it's quite crazy that I am still on it considering how little there is to do.

But yes my judgement of the team has suddenly worsened because I assumed they were working hard enough to deliver at least one major feature by the self imposed deadline called "launch", and now that I know they won't it is hard to believe they have the ability to pull off anything in a reasonable time. I've been saying for months "Relax, there is no way they will release without UI 2.0. Why would they want to commit commercial suicide?". Obviously I was wrong, but jaded cynicism aside, I still think this is really weird, and clearly a sign poor hiring and investment, something I didn't think was that obvious until now (again, beta state).

Simply put, I cannot understand the point of a "launch" if none of the promised, major features is gonna be in it. And yes, it might be a personal thing but I consider UI 2.0 incredibly important.

Last night I've been playing, and I will be tonight, and I will be tomorrow. Nothing really changed here. I am just so fucking annoyed that the new stuff isn't coming, and that the game will be bashed for it so will probably lose players. And now for the first time I feel there are no more excuses as they are dropping the beta tag (and the beta "shield" which mitigates criticism) so I feel entitled to question who the fuck did they hire with the 5M they got from the founders program alone, and what are the fucking project leaders and management thinking. "Reviews and new consoles"?!?! FUCK YOU.

Call it a 180, but failing so blatantly to deliver *this one thing* on time was my limit, my line on the sand. This, not the 3PV thing nor the balance dance not the hit registration issues and not the delays on Community Warfare, this is what it took to convince me that there's too many idiots there and too little skill. Too bad the few skilled ones there at PGI were good enough to deliver one of the most enjoyable games for me in about a decade, with Demon's Souls and a few others. And too bad that they are now captive in the same boat with a bunch of complete muppets.

Ironwood
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Reply #72 on: September 06, 2013, 04:05:25 AM

Calm.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Falconeer
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Reply #73 on: September 06, 2013, 05:04:02 AM

I am still in love with the game. And I never said they were great developers. But I am now, finally, officially pissed off at them.

apocrypha
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Reply #74 on: September 06, 2013, 05:16:36 AM

I think we're going to be seeing a lot more of this in the coming few years as a direct result of crowdsouced funding of popular IPs and pay-to-beta models.

Enormous amounts of slack are given to dev teams behind such projects, whilst at the same time those dev teams already have your money and have had their egos pumped up by massive funding successes, built almost exclusively on the hopes of fans desperately wanting a revival of the joy they felt playing these games when they were 10-20 years younger.

I put some money into MWO - not a vast amount, but my rule has always been to never put in more than I'd pay for a full-price retail game - and don't feel I got my money's worth, and have zero hopes whatsoever that they'll fix the game.

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
Falconeer
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Reply #75 on: September 06, 2013, 05:38:44 AM

See, this is the thing for me. I put more than 200$ so far (over 13 months) and I feel I already, completely got my money's worth. If the game closed today, I wouldn't feel bad about the money spent cause, as I said, I am having and had so far massive amounts of fun. My rage comes from impatience at this point for what is an expected (and promised) increase of that already high fun factor. But I understand I am not representative of the average customer here, as I just got very lucky with the skeleton of a game happening to scratch all my deepest gaming itches.


apocrypha
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Planes? Shit, I'm terrified to get in my car now!


Reply #76 on: September 06, 2013, 06:09:48 AM

I'm not criticising anyone for spending money on a game they enjoy. Like you said Falc, you've been playing this for 13 months! I'm sure I've spent considerably more than the equivalent of $200 on WoW over the years!

My ire is reserved for the sections of the gaming industry that are using mixtures of paid early access, crowdsourced funding, F2P and preying on the eager dreams of franchise fans, to extract large amounts of money out of people and not delivering on the promises that got them that money in the first place.

It can only be a short lived thing because there's some really big failures coming that are going to poison the well badly IMO.

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
Shannow
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Reply #77 on: September 06, 2013, 06:12:19 AM

Don't worry Falc, enjoy it. Shit I'm still a WW2OL fan after 12 years , I feel your pain.

Someone liked something? Who the fuzzy fuck was this heretic? You don't come to this website and enjoy something. Fuck that. ~ The Walrus
Ironwood
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Reply #78 on: September 06, 2013, 06:17:22 AM

I'm not criticising anyone for spending money on a game they enjoy. Like you said Falc, you've been playing this for 13 months! I'm sure I've spent considerably more than the equivalent of $200 on WoW over the years!

My ire is reserved for the sections of the gaming industry that are using mixtures of paid early access, crowdsourced funding, F2P and preying on the eager dreams of franchise fans, to extract large amounts of money out of people and not delivering on the promises that got them that money in the first place.

It can only be a short lived thing because there's some really big failures coming that are going to poison the well badly IMO.

You mean Hex ?

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
apocrypha
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Reply #79 on: September 06, 2013, 07:06:57 AM

No, I wasn't thinking of that one actually. I've never had any interest with CCGs so I know very little about them. I have no idea if Hex will succeed or not.

I was thinking more of things like Star Citizen, Elite: Dangerous, Project Eternity, Godus, Wasteland 2, etc.

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
Shannow
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Reply #80 on: September 06, 2013, 07:49:02 AM

If Star Citizen fails, the fanboi wailing is going to be delicious

Someone liked something? Who the fuzzy fuck was this heretic? You don't come to this website and enjoy something. Fuck that. ~ The Walrus
eldaec
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Reply #81 on: September 06, 2013, 01:23:15 PM

Personally I find this, in its current state, to be worth a fair amount more than a typical retain single player 10 hour game.

Its only a pub match fps. But I enjoy it as much as something like TF2.

I don't have particular long term hopes for it. Not least as the 'improved' lobby looks broadly negative for absolute casual players and newbies. One thing I find surprising a year after launch is how viable I am in random matches, even tools like map selection will widen the gap between me and people who know wtf.

"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
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satael
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Reply #82 on: September 10, 2013, 10:10:10 AM

Quote
Please be advised we will be performing a maintenance on Tuesday the 10th of September, 2013. This downtime will begin at approximately 10:00 AM (PDT) and last approximately 2 hours.

During the maintenance, the game and website may be inaccessible to players. The goal of this Hot-Fix is to attempt to resolve some stability issues, including some occurrences of players being disconnected from in-game.

A hotfix instead of a real patch (with a week to go until launch)  Ohhhhh, I see.
Falconeer
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Reply #83 on: September 10, 2013, 10:47:58 AM

To be fair, that was known. Patch is every two weeks, and the next one is scheduled for "launch day", which according to them is not a big deal since it is not a real launch but instead just the removal of the word "beta".
I am as annoyed as you at how slow the process is, all I am saying is that no patch was expected for today.

Slayerik
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Reply #84 on: September 11, 2013, 10:20:34 AM

Havin' fun with it again. Let's roll! :)

"I have more qualifications than Jesus and earn more than this whole board put together.  My ego is huge and my modesty non-existant." -Ironwood
Falconeer
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Reply #85 on: September 11, 2013, 11:16:54 AM

I am on it every day... right when you are at work and just before you get home to play.  swamp poop

Falconeer
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Reply #86 on: September 17, 2013, 10:03:22 AM

PATCH NOTES, SEPTEMBER 17th 2013

In short, there isn't one single new thing. Zero. We kind of knew it but were really hoping for a last minute surprise. No.

Anyway:

- UAC5 nerfed
- Flamer buffed
- AC2 ghost heat fixed
- Third Person View not allowed in 12v12 premade matches and queue (which probably means not allowed in Community Warfare either)
- Matchmaker fine tuned for better matching.


... and that's it.



Quote
It's not just Patch Day, it's LAUNCH DAY! Congratulations everyone, we made it! As usual the servers will be coming down at 10:00am PDT, and I will let you know when they are back up. Below are the patchnotes for you to peruse at your leisure.

Woo, LAUNCH DAY!
PATCHNOTES:
3, 2, 1, Launch!
Wow It’s been a year since open beta and how time has flown! It has been a fun experience sharing this journey so far but we’re not done, in fact, the opposite is true!
There is plenty of work still on our plate and we are not going to stop till every feature is in your hands. With that said here are some of this patch’s highlights!
The Orion is available for C-bills and has all of its patterns available to customize this amazing mech.
There is a new Applejack Custom Pattern you can equip on you ‘Mechs with some nice new Custom Colors as well.
All the Trials are Champions! Give them a try if you missed them the first time around! You have to buy them to get the XP boost though.
3rd person is disabled in the 12 players pre-made group matches you lucky competitive Warriors.
Non 12 player Matchmaking is tightening its search parameters for Weight and ELO.
Weapon tuning and Bug fixes round out this patch.
Oh yeah and the Credits are up on the Website now with a link from the front end! Legendary Founders included!

See you on the battlefield, MechWarrior’s
Matt Newman
 
Content

Users can purchase skins for the Orion 'Mechs.
Orion 'Mechs can be purchased with CBills.
New Premium Skin Apple Jack is available for purchase.
New Trial 'Mechs
Jenner JR7-F©
Centurion CN9-A©
Dragon DRG-5N©
Atlas AS7-RS©
Gameplay

12 players pre-made group launch is 1st Person View only.
Match making ELO and Weight Class thresholds narrowed down. NB: These changes will not affect 12 player groups.
The longer a match took to kick off, the broader the range the MM uses in terms of matching ELO and weight class.
This reduction means that the MM will no longer search as broad a spectrum over time (still increases but in a narrower range). It will be much more refined in terms of how much variance will be given in matching players and 'Mechs.
Match making timeout increased to 3 minutes.
This allows the MM more time to find players before terminating its search.
Weapons

AC/2
Heat scale multiplier reduced from 1.0 to 0.6.
UAC/5
CD changed to 1.5 (same as AC/5).
Jam rate increased to 20% (up from 15% but still down from 25%).
Flamer
Range increased to 90m (up from 64m).
Heat impulse balance so target takes more heat than player (heat generated on target increased and self generation decreased).
Front End

Added a credits button to the login screen.
Bug Fixes

Fixed an issue where users are experiencing severe heat from the center volcano area in Terra Therma.
Fixed an issue where the lava in Terra Therma is causing unintentional damage to Mechs.
Fixed a number of stuck bugs in Forest Colony, Frozen City, and Terra Therma.
Fixed an issue where the 3rd Person drone appears to have weapon collision to the user firing.
Fixed an issue where the spectator will remain in 1st person view when spectating a 'Mech in 3rd person view.
3rd Person drone will no longer spawn in Testing Grounds for the dummy 'Mechs.
UAV should no longer interfere with the 3rd Person camera by snapping camera back and forth when launching an UAV.
Fixed an issue where PPC is still colored yellow when aiming at a 'Mech below 90m.
Gauss Rifle will no longer charge when out of ammo.
Fixed key hold repeat issue for Backspace in chat windows.
Fixed chat messages being cut off in chat windows. Fixed the Hunchback Founder 'Mech colour.
Fixed an issue where users could not colour all three channels on the Hunchback Founder 'Mech.
Fixed an issue where shooting a specific point on the destroyed actuator of a Blackjack's side torso will damage the opposite side torso.
Fixed an issue where certain users were seeing blue tree sprites in the Forest Colony maps.
Fixed an issue where shadows would flicker depending on the angle of the camera.
We thank you for your patience and we look forward to seeing you on the battlefield!

-The MechWarrior® Online™ Team
« Last Edit: September 17, 2013, 10:13:59 AM by Falconeer »

satael
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Reply #87 on: September 17, 2013, 10:06:15 AM

Probably the least exciting launch patch I can think of (especially since there is no rush to do stuff like usually in MMOs at launch even if they don't have new stuff)
Falconeer
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Reply #88 on: September 17, 2013, 10:11:42 AM

It is not only the least exciting launch patch ever, it is the least exciting MWO patch ever. Every single patch, from closed beta to yesterday, has been at least a tiny bit more exciting than this. Amazing achievement.

Shannow
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Reply #89 on: September 17, 2013, 12:08:44 PM

Wow just wow. Are they stupid or just have no shame?

Someone liked something? Who the fuzzy fuck was this heretic? You don't come to this website and enjoy something. Fuck that. ~ The Walrus
Ironwood
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Reply #90 on: September 17, 2013, 12:33:47 PM

The trailer's good tho.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Njal
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Reply #91 on: September 20, 2013, 07:18:23 AM

Hmmm, I'll have to play this again. Is there any idea when/if community warfare is coming?
Falconeer
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Reply #92 on: September 20, 2013, 07:48:40 AM

We are gonna find out that and all the details next Wednesday, September 25th. There will be a full unveiling of Community Warfare at the launch party tournament in San Francisco. My educated guess is March 2014.

satael
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Reply #93 on: September 20, 2013, 08:20:52 AM

I'd guess the CW will come at the start of the next year but it will consist only of grinding some loyalty points for whatever (npc)faction you choose to represent. Anything more complex will not get added before the summer (the spring will consist of adding some way to spend the loyalty points...and the inevitable rounds of nerf of any loyalty point bought benefits)

edit:typos
« Last Edit: September 20, 2013, 12:25:37 PM by satael »
Slayerik
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Reply #94 on: September 20, 2013, 11:18:58 AM

They shoulda threw everyone 5mil cbills at least.

"I have more qualifications than Jesus and earn more than this whole board put together.  My ego is huge and my modesty non-existant." -Ironwood
Falconeer
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Reply #95 on: October 01, 2013, 10:21:23 AM

PATCH NOTES, OCTOBER 1ST 2013

Highlights:

- New Map
- New pre-game screen to organize lances
- New hero Atlas
- Jump Jets now push you slightly forward


Quote
Greetings MechWarriors!

In addition to the patch coming tomorrow, we're also performing some server maintenance and firewall changes. All this means on your end is that the servers will be down slightly longer than usual (between 45 minutes to 1.5 hours total, depending.)

So we hope you enjoy the patch, and we'll see you on the battlefield!

Cheers,
The MechWarrior Online Team

Patchnotes:

UPDATE

Greetings MechWarriors!

We are excited to be adding our ninth map to the game - Crimson Strait! We can't wait to see what kind of interesting new tactics players develop on this map.

Finally the Hero Atlas rears its head; The Boar's Head. All I can say is: 3 energy hard points on each arm? Yikes! This guy is going to pack a punch!

Also, a Spider Champion is born! Love em or Hate 'em, a Spiders presence in the battle can really turn the tide. This little champion is sure to be a thorn in my side.

The new pre-match organization screen lets you take command of your lance or your whole team, because teamwork is OP. Read on for more Tuning Fixes and Improvements.

And remember! Project Phoenix Talon, Storm, Guardian, and Overlord Packages are dropping next patch! Now is the time to get in on the action with these awesome packages.

See you on the Battlefield!

-Matt Newman.

Content

New Map:
Crimson Strait divides two major land masses and is an exclusive economic zone that has been in on-going dispute for many decades. At its mid-point, lies a major metropolis skirted by an airport and shipping terminal, which also serves as the city’s main entry point.

The port is surrounded on two sides by a high cape and a steep mountain ridge. The strait gets its name from the reddish pigment in the water which is due to the the metabolizing of naphthalenes from endophytes living in marine plants; this also has a side effect of producing a slightly sweet aroma.

Although this large capacity transshipment port has limited storage capabilities, most goods are cross-docked and therefore a high risk hub for contraband and derivative contraband such as battletech parts, technology and chassis'.

Along with having commercial shipping airport facilities, dignitaries and business people usually arrive here as it is deemed the securest point of entry on the northern continent.

Gameplay

New Hero Mech

"The Boar's Head" AS7-BH

Tonnage: 100
Engine: 400 XL

Top Speed: 64.8 kph
Max Engine Rating: 400
Torso Movement:

75 degrees to each side.
16 degrees up and down.
Arm Movement:

35 degrees to each side.
30 degrees up and down.
Armor: 592 (Standard)
Internal Structure: Endo-Steel
Weapons & Equipment:

Left Arm: Medium Pulse Laser x3
Left Torso: LRM 10
Right Torso: AC/10
Right Arm: Medium Pulse Laser x3
Hardpoints:

Left Arm: 3 Energy, 1 AMS
Left Torso: 1 Missile
Right Torso: 1 Ballistic
Right Arm: 3 Energy
Heat Sinks: 20 Single
Jump Jets: 0 (0 Max)
ECM Capable?: No
Module Slots: 2
Movement Archetype: Huge
30% C-Bill Bonus

New Trial Champion Mech

Spider SDR-5K©

Tonnage: 30
Engine: 255 XL

Top Speed: 137.7 kph
Max Engine Rating: 255
Torso Movement:

110 degrees to each side.
20 degrees up and down.
Arm Movement:

40 degrees to each side.
30 degrees up and down.
Armor: 210 (Ferro-Fibrous)
Internal Structure: Endo-Steel
Weapons & Equipment:

Left Arm: Machine Gun x2
Center Torso: ER Large Laser
Right Arm: Machine Gun x2
Hardpoints:

Left Arm: 2 Ballistic
Left Torso: 1 AMS
Center Torso: 1 Energy
Right Arm: 2 Ballistic
Heat Sinks: 10 Double
Jump Jets: 2 (6 Max)
ECM Capable?: No
Module Slots: 2
Movement Archetype: Tiny

New Trial 'Mechs.

Spider SDR-5K©
Centurion CN9-A©
Dragon DRG-5N©
Atlas AS7-RS©

Front End

Pre-round screen:

Players can take command of company or lance.
Company commanders can re-organize players in the company.
Ready button - when all players have clicked ready, the game will start, overriding the timer.

Performance

FPS improvements when users look out at an empty horizon.

Gameplay

Jump Jets now provide a slight forward thrust on take off. Once in the air you cannot vector off your current trajectory.
UAC/5 ammunition per ton now matches the AC/5 at 30 rounds per ton.

Bug Fixes

Fixed an issue with CPU detection in CryEngine where AMD processors weren't being correctly identified while running Avast! virtualization.
Fixed an issue where the flamer particles were on an angle when firing from the weapon.

General

Greater visual weapon customization for the Atlas variants. They will better visually reflect the weapons that have been equipped on them.

Known issue: The Founders variant does not currently have the new level of customization.


Known Issues

Damage may not be dealt to `Mechs standing in Lava on Terra Therma. Heat is correctly applied.
The pre-round countdown may sometimes display incorrect numbers (including negative numbers) in some specific cases.
Audio warnings for airstrike and artillery strikes may be incorrectly heard during the pre-match countdown. MechWarriors using these modules should await the ingame audio notification before attempting to unleash these weapons.

We thank you for your patience and we look forward to seeing you on the battlefield!
- The MechWarrior® Online™ Team

Shannow
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Reply #96 on: October 01, 2013, 03:22:49 PM

New lobby system...another PGI special... swamp poop

To expand upon this , whats the fucking point? For the 1 percent of people who actually want to organise lances? Can you even drop in groups of 8 or 12 yet? (must admit I haven't kept up on that) Its just an extra minute waiting for the battle to start (because there is always on tool who doesn't ready up).

Outside of the proliferation of Hero Atlas's the patch didn't seem to do much except crash occasionally (a problem I've never had with MWO before) . Maybe its a good thing though that they didn't need to do a bunch of weapon tweaks this go around. Didn't see the new map yet.

A thought in terms of organisation and stuff, there needs to be a button that gives a contact report to your team when you hit it on a mech you've targetted or something. Gives name of mech and map location. Might make scouting a little more useful and teamwork a little easier.
Mind you would have to watch the spammage.
« Last Edit: October 02, 2013, 06:14:00 AM by Shannow »

Someone liked something? Who the fuzzy fuck was this heretic? You don't come to this website and enjoy something. Fuck that. ~ The Walrus
Falconeer
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Reply #97 on: October 15, 2013, 10:17:29 AM

PATCH NOTES, OCTOBER 15th 2013

Quote
Servers will be coming down at 10AM PDT as per usual, we'll let you know when they return.

PATCHNOTES:

Greetings MechWarriors!

It’s an exciting day! Today we’re releasing pre-ordered content to all players who purchased Project Phoenix. You’re among the first to pilot these mean machines! Project Phoenix is still on sale for a limited time with an end-date to be announced soon. Moving forward, Project Phoenix packages will be delivered during the regular maintenance period following your order (typically Tuesdays and Fridays around 10am PDT). We’re already drooling over Sabre Reinforcements...

Phoenix Loyalty Rewards hit the third and final phase, which means you're getting extra goodies as a small token of our gratitude. Please note the "Flame" pattern has been renamed Hotrod. Project Phoenix Faction Medallions can be claimed by visiting your profile on the website and selecting your preferred medallions.

More about today’s patch:

Halloween items have arrived! Deck out your cockpit with some spooky business. I'm excited to pilot my BattleMaster with our raging Hotrod skin and a smiling pumpkin to keep me company.
We've been reading your feedback and have tweaked the end-of-round screen. We hope you'll find that it’s easier to read the breakdown with this revision. Bug fixes include a slew of map stuck bugs and visual issues, so be sure to check out those in the verbose notes below.

Our special thanks to everyone who continues to submit feedback and bug reports. We've seen posts from many players giving us their suggestions from all over our forums, tickets and social media and we can’t reiterate enough how much we appreciate your contributions.
And of course, a huge thanks to our Talon, Storm, Guardian, and Overlord owners for your overwhelming support.

Tonight we’ll be raising a glass to you… and then we’ll be blasting out your cockpit.


Content

New Mechs

Locust LCT-1V


Tonnage: 20
Engine: 160 Standard

Top Speed: 129.6 kph
Max Engine Rating: 190
Torso Movement:

130 degrees to each side.
20 degrees up and down.
Arm Movement:

0 degrees to each side.
60 degrees up and down.
Armor: 128 (Standard)
Internal Structure: Standard
Weapons & Equipment:

Left Arm: Machine Gun
Center Torso: Medium Laser
Right Arm: Machine Gun
Hardpoints:

Left Arm: 2 Ballistic
Center Torso: 1 Energy
Right Torso: 1 AMS
Right Arm: 2 Ballistic

Heat Sinks: 10 Single

Jump Jets: 0 (0 Max)

ECM Capable?: No

Module Slots: 2
Movement Archetype: Tiny

Locust LCT-3M


Tonnage: 20
Engine: 160 Standard

Top Speed: 129.6 kph
Max Engine Rating: 190
Torso Movement:

130 degrees to each side.
20 degrees up and down.
Arm Movement:

0 degrees to each side.
60 degrees up and down.
Armor: 106 (Ferro-Fibrous)
Internal Structure: Endo Steel
Weapons & Equipment:

Left Arm: Small Laser x2, AMS
Left Torso: CASE
Center Torso: Medium Laser
Right Arm: Small Laser x2
Hardpoints:

Left Arm: 2 Energy, 1 AMS
Center Torso: 1 Energy
Right Torso: 1 AMS
Right Arm: 2 Energy

Heat Sinks: 10 Single

Jump Jets: 0 (0 Max)

ECM Capable?: No

Module Slots: 2
Movement Archetype: Tiny

Locust LCT-3S


Tonnage: 20
Engine: 160 Standard

Top Speed: 129.6 kph
Max Engine Rating: 190
Torso Movement:

130 degrees to each side.
20 degrees up and down.
Arm Movement:

0 degrees to each side.
60 degrees up and down.
Armor: 88 (Ferro-Fibrous)
Internal Structure: Endo Steel
Weapons & Equipment:

Left Arm: Streak SRM 2
Left Torso: CASE
Center Torso: Medium Laser
Right Arm: Streak SRM 2
Hardpoints:

Left Arm: 2 Missile
Center Torso: 1 Energy
Right Torso: 1 AMS
Right Arm: 2 Missile

Heat Sinks: 10 Single

Jump Jets: 0 (0 Max)

ECM Capable?: No

Module Slots: 2
Movement Archetype: Tiny

'Mech Customization:

Halloween Cockpit items.
New Hot Rod skin.

Gameplay

Light Mech Tuning

Commando COM-1B, -1D, -3A:

Increased maximum engine size to 240
Increased turning rate by 10%
Increased maximum reverse speed to 75% of forward speed
Commando COM-TDK:

Increased maximum engine size to 240
Raven RVN-2X, -4X:

Increased maximum engine size to 275
Increased turning rate by 10%
Spider SDR-5K, -5K©, -5V:

Increased maximum engine size to 285
Increased maximum reverse speed to 75% of forward speed



Weapons

Impact shake when being hit by the following weapons has been reduced:

AC/5, SRM/4,SSRM/2, LB10-X
Impact shake when being hit by the following weapons has been increased:

AC/20, AC/10
Airstrike damage per shell has been increased from 10 up to 40.
Artillery damage per shell has been increased from 10 up to 40.

Performance

Remade LODs for several 'Mechs

Bug Fixes

Atlas Founder head hitbox returned to normal size (left eye) for all weapon types.
Streak SRMs no longer target the Blackjack's center torso exclusively.
Fixed an issue where users could see out of world when using 3rd person near a vertical piece of terrain.
Moving the reticle away from a targeted 'Mech will decay the lock-on once again.
Fixed a slew of map stuck bugs and visual issues.
Fixed an issue where certain 'Mech components would return a wrong index when they were hit with a ballistic or missiles, this would result in dealing damage to the wrong component.
Fixed a few collision issues on the Trebuchet and Hunchback.

General

Updated the Match Summary screen for improved clarity & readability.
The First Victory of the Day XP reward is now calculated after Premium Time and `Mech bonuses are applied.

We thank you for your patience and we look forward to seeing you on the battlefield!

- The MechWarrior® Online™ Team

Shannow
Terracotta Army
Posts: 3703


Reply #98 on: October 16, 2013, 11:54:20 AM

Thought they were nerfing spiders with this patch ...no luck?

Someone liked something? Who the fuzzy fuck was this heretic? You don't come to this website and enjoy something. Fuck that. ~ The Walrus
satael
Terracotta Army
Posts: 2431


Reply #99 on: October 16, 2013, 01:19:24 PM

Now that Death Knell goes over 170kph it's kind of fun  Oh ho ho ho. Reallllly?
Falconeer
Terracotta Army
Posts: 11124

a polyamorous pansexual genderqueer born and living in the wrong country


WWW
Reply #100 on: October 16, 2013, 01:23:53 PM

Ooooh you have a Death Knell? How cute  Oh ho ho ho. Reallllly?

5150
Terracotta Army
Posts: 951


Reply #101 on: October 17, 2013, 04:31:16 AM

Now that Death Knell goes over 170kph it's kind of fun  Oh ho ho ho. Reallllly?

The lack of missiles put me off, I've learned I'm only worth a damn in a light if I have Streaks Streaks and more Streaks
satael
Terracotta Army
Posts: 2431


Reply #102 on: October 17, 2013, 05:41:01 AM

Now that Death Knell goes over 170kph it's kind of fun  Oh ho ho ho. Reallllly?

The lack of missiles put me off, I've learned I'm only worth a damn in a light if I have Streaks Streaks and more Streaks

I'm suck with lights whatever weapons I use so TDK with AMS and 4*ML workis well enough for me.  why so serious?
Slayerik
Terracotta Army
Posts: 4868

Victim: Sirius Maximus


Reply #103 on: October 18, 2013, 07:15:51 AM

At 170, I'd recommend small pulses unless you like splashing shit.

"I have more qualifications than Jesus and earn more than this whole board put together.  My ego is huge and my modesty non-existant." -Ironwood
satael
Terracotta Army
Posts: 2431


Reply #104 on: October 18, 2013, 07:53:31 AM

At 170, I'd recommend small pulses unless you like splashing shit.

At 170 I just run a large circle out of the enemy's LOS and shoot them in the back most of the time (I'm really not good at trying to avoid being hit in close quarters with a light)
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