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Author Topic: Age of Wushu  (Read 75697 times)
Falconeer
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Reply #35 on: January 15, 2013, 05:06:02 AM

Well, unless you pay...

I also would like to know what happens when you are kidnapped.

Threash
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Reply #36 on: January 15, 2013, 05:41:02 AM

You lose the money you would have made while offline.  You get sold for cash to local businesses like brothels.

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Falconeer
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Reply #37 on: January 15, 2013, 05:47:17 AM


Threash
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Reply #38 on: January 15, 2013, 06:00:25 AM

Also, 1 hour per day is evil.
Wait, what? 1 hour of play per day and your character can be kidnapped at any point when you are logged off?

It's closed beta atm, but anyone can dl it and play an hour a day.  And yes you can be kidnapped.

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Falconeer
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Reply #39 on: January 15, 2013, 06:28:34 AM

Some info on PvP and spying from the Massively article.

Quote
The best experience and money in the game is generated through PvP.

However, the way the game implements this is insidious. Guild escort missions are simple escort tasks where a guild party guides a cart to a destination. There is no PvE opposition, but other players can ambush the cart. If the attackers win, they get a small amount of money and XP -- not a terrible amount, but enough to encourage a bit of mayhem. If the escorters make it to their destination, they get a large amount of money and XP as well as guild fame. It's unlikely for players to want to attack a well-armed escort (as the rewards are low), but thrill-seekers might just take on the challenge. You may do dozens of escorts without seeing a soul, but you also might get jumped at every step.

Spy missions are another way that players can interact. Players can take on the role of spy, stealing intelligence from another school. Spying gives huge rewards, so players are heavily encouraged to try. While spying, you can be outed as a spy if your skills fail to steal intelligence, but the real danger comes from player patrols.

Patols are given a skill that can be used to raise a spy's suspicion meter by 30%, but they have no idea who is a spy. Anyone from another school could be a spy, so you have to find people and follow them around, checking them out until you're sure they're legit. It's an interesting cat-and-mouse game. Patrols are rewarded continuously by given a slight boost to experience conversion rate, letting them level slightly more quickly. If they catch a spy, they get paid some silver and get a good chunk of XP. It's not as lucrative as spying, though.

This dynamic creates one of the most exciting elements of the game. Spies want to avoid anyone with the patrol icon above his head, and spies who have been revealed will have to weigh the options of aborting their missions, returning with the intel they have, or continuing on to 10. If a patrol spots a revealed spy (or reveals one himself), it leads to extraordinary martial arts fights and incredible chases.


Involuntary PvP: Protecting the victim

Any open PvP game carries the risk of PKing. The question is, what kind of punishments are there? If you get PKed, you lose some money and get a painful stacking debuff that lowers your fighting power and movement speed.

PKers get a label called "slaughter value" that goes up steadily as they kill more players. A non-zero slaughter value changes a player's name to orange, letting everyone know he's a villain. Higher levels change it to red, then to pink. If a PKer is killed by police NPCs, he is sent to jail and must stay in jail until his slaughter value decays, which occurs only while he is online. A pink-named player will stay in jail for 24 hours (online or not) and then be beheaded, which doesn't actually kill the player but does hit him with a 24-hour debuff that dramatically reduces his combat stats.

If you've been griefed by a PKer, you also have a defense; you can put a bounty on his head. Any player with a bounty gains a glowing red icon that spins around him, and constables (player characters) can hunt him down and collect the bounty. In a way, putting a bounty on criminals encourages constables to be active and hunt criminals down because you're paying their wages. If a player with a bounty is killed by a constable, it's just like if he were killed by a police NPC, except the jail time is higher. However, police NPCs also aren't like EVE's Concord. Players are the police, so putting bounties on criminals is important.

You can also put a bounty on any player with a slaughter value, even if he didn't kill you. If a criminal is rampaging around killing your poorer friends, you can put some money down and make sure that criminal serves his time -- and he will, unless he quits the game

tmp
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Reply #40 on: January 15, 2013, 07:07:37 AM

You lose the money you would have made while offline.  You get sold for cash to local businesses like brothels.
How awesome, the games really didn't offer enough venues for misogynistic assholes to express themselves as they were.

edit: looking at the wiki looks there's actually more consequences because hey, if you log off then it's your own fault and you should get as much cockupuncture incentives to part with your money as we can think of

Quote
Consequences of Being Kidnapped

* lose all earnings accumulated during your offline period
* receive a 5-hour debuff when you get back online. this debuff makes it that when you log off, you will not be able to accumulate any earnings. to clear away this debuff:
- stay online for 5 hours OR
- pay for your freedom with Silver

 note that this will count towards your daily 360L spending limit
also note that when you are offline, other players can pay for your freedom; if they do so, they will earn 1 Chivalry point
« Last Edit: January 15, 2013, 07:12:36 AM by tmp »
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Reply #41 on: January 15, 2013, 07:43:37 AM

This is definitely one of those games where I'll never play it but throughly enjoy watching videos of other people play it.

If this thing hits the states the Goons are going to fucking terrorize it.

"The world is populated in the main by people who should not exist." - George Bernard Shaw
Slayerik
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Reply #42 on: January 15, 2013, 08:13:24 AM

Ok, I just have to see for myself. Sounds like my kinda game...

"I have more qualifications than Jesus and earn more than this whole board put together.  My ego is huge and my modesty non-existant." -Ironwood
Ghambit
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Reply #43 on: January 15, 2013, 09:04:40 AM

So like, no one answered my question.   Ohhhhh, I see.
If I go VIP and turn myself into a bandit or guard before I logoff, wtf actually happens?  Also, if I wanna open a cart stand do I actually physically spawn a cart and start sellin shit?  WHERE does this shit actually get sold?   Facepalm

Also, as much as I'm interested in this game it's starting to seem like just about all of the meta revolves around the RMT.  Which mean abject failure at this point.  It's been called Wushu EVE but EVE has playability if you dont want to play the plex game.  This game does not.  If you don't spend money above and beyond VIP you're essentially not worth your login because you risk nothing and gain nothing.  I mean,  I could be wrong but that's the way it seems so far.  I've gotta dig into crafting/economy some more to decide - like if there's even a way to convert silver to pay-to-win elements.

Also, not in a guild?  May as well cancel.  Whole game revolves around schools and guilds. 

Lastly, I'm just now realizing this game is actually "Age of Wulin."  Wushu was added for the western audience, but AoW was definitely a game on a lot of people's radars for a very long time.  Isn't this the one the chinese govt. wouldn't let suck? 

"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom."  -Samwise
Falconeer
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Reply #44 on: January 15, 2013, 09:20:04 AM

It is still Age of Wulin in Europe. Sounds like they changed Wulin in Wushu only for the North American market. Still closed beta in EU. I wonder if the money scheme will be a little less harsh. I'll probably wait for that version anyway, for ping reasons.

Also, seems like they just released a video showing off the 8 schools.
« Last Edit: January 15, 2013, 09:21:35 AM by Falconeer »

raydeen
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Reply #45 on: January 15, 2013, 09:25:35 AM

The spying bit intrigues me. Love me some sneaky-sneaks.

I was drinking when I wrote this, so sue me if it goes astray.
Falconeer
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Reply #46 on: January 15, 2013, 09:29:21 AM

An article on the wedding system, with marriage pictures.

Quote
MMO Culture has a brief look at the wedding system that just made its way onto the game's Taiwan server. The marriage mechanics include a proposal, some sort of engagement process, a dowry, and a wedding banquet. Apparently there's also an NPC who handles proposals and functions as the Ming Dynasty equivalent of a singles website. It's worth noting that Shaolin players can only propose after they've obtained the Secular Disciple title.


Quote
Updated 2 days ago into the Taiwan server, the new wedding system is the major content being added for Age of Wushu. Small details such as proposing, engagement process, wedding banquet etc are all included, which makes the whole experience more authentic. And of course, choosing the right date for the big occasion!
 

Partner selection – There will be a NPC to handle choosing of the suitable bride. It is something like the modern dating websites, where details of the players such as hobbies, habits etc can be seen. Players will search via this NPC to find his or her preferred in-game spouse. Female players can indicate they are looking for the suitable groom, while the male players can send confessions through.
 

Proposal – Through the same NPC, a male player can propose to his potential in-game spouse. If the female player agrees, she will receive a sum (from the guy) as the dowry, while the amount will be returned to the male player if rejected. The proposal can be canceled if the female player does not reply in 2 days. Once both sides agree to the wedding, a new status will cause both to be unable to propose or be proposed to. Shaolin characters can only propose if they have obtained the “Secular Disciple” title.
 

Agreement – A female player may receive several proposals, but can only agree to 1. If a proposal is not agreed to within 3 days, it will be canceled.
 

The wedding – Once both sides agree, a wedding date must be chosen, which cannot be changed. An in-game banquet package must then be chosen for the wedding dinner, followed by sending invitations to friends to attend. Both players will then receive a “Wedding Ring” item, allowing them to teleport to each other.


Nonentity
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Reply #47 on: January 15, 2013, 09:32:26 AM

I see your marriage article and raise you the article for how to castrate yourself for fun and poopsock profit from the Taiwan servers:

Quote
They are not exactly secrets, since everyone will know eventually. I am talking about the 2 new ultimate skills recently added to the China and Taiwan server for Age of Wushu, the Sunflower Manual (葵花宝典) and Star Absorbing Skill (吸星大法). The former will require male characters to virtually castrate themselves in order to master the skill, and after castration, the character will have a decrement of 30% in movement speed for 1 day due to the pain… Note that the information below is directly translated from a fan guide on the Chinese forum. Update: Both male and female characters can learn the skills!

But that Captain's salami tray was tight, yo. You plump for the roast pork loin, dogg?

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[20:42:41] The spirit touches you and you feel drained.
koro
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Reply #48 on: January 15, 2013, 10:05:49 AM

 ACK!
Slayerik
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Reply #49 on: January 15, 2013, 10:08:31 AM

 ACK!  DRILLING AND MANLINESS

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tazelbain
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Reply #50 on: January 15, 2013, 10:10:15 AM

Is this one of those games were character must be of the same sex as the player?

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tmp
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Reply #51 on: January 15, 2013, 10:37:37 AM

Wouldn't be surprised.

Also, the castration procedure better alters the character's voice pitch. why so serious?
Threash
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Reply #52 on: January 15, 2013, 10:55:37 AM

It's not, i could make either sex on char creation.

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Falconeer
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Reply #53 on: January 15, 2013, 11:44:13 AM

Another good starting guide, from the SA forums.

Threash
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Reply #54 on: January 15, 2013, 03:37:31 PM

This game makes me feel very rude with the npcs acknowledging my shoulder bumps.

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Rendakor
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Reply #55 on: January 15, 2013, 03:40:23 PM

Anyone know how to invert the mouse? Spent a few minutes looking in the options but couldn't find it.

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Threash
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Reply #56 on: January 15, 2013, 06:10:19 PM

How do i mine while offline? and does anyone have a guild?

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Ghambit
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Reply #57 on: January 15, 2013, 06:20:27 PM

Anyone know how to invert the mouse? Spent a few minutes looking in the options but couldn't find it.

You cant invert the mouse.  They're working on it.  This lack of choice alone almost makes me not want to login; I'm getting motion sick from the camera.

How do i mine while offline? and does anyone have a guild?

You have to be VIP to do pretty much anything offline.  Guilds can actually be joined via application through the ingame guild UI.  Can pretty much search for any type guild you want (rank, members, schools, etc.)  It's similar to EVE in this way.

And yah, someone needs to pop open a guild.  Getting tired of simply getting referred to SA every time a PK-type sandbox game come around.   awesome, for real

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Rendakor
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Reply #58 on: January 15, 2013, 07:57:34 PM

Anyone know how to invert the mouse? Spent a few minutes looking in the options but couldn't find it.

You cant invert the mouse.  They're working on it.  This lack of choice alone almost makes me not want to login; I'm getting motion sick from the camera.
Bleh. Hope they patch it in soon; game seems awesome but without that it's unplayable for me.

"i can't be a star citizen. they won't even give me a star green card"
tmp
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Reply #59 on: January 16, 2013, 03:04:19 PM

Hmm, gave it a try. First impression: a guy with black sack and kindapper icon runs past NPC guard who doesn't even break the stride, nevermind anything suitable for the city guard.

Way to nip in the bud that heightened immersion expectation, game why so serious?
Ghambit
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Reply #60 on: January 16, 2013, 04:18:43 PM

It's likely you need a certain bounty and/or alignment to enrage the guards.  I doubt a simple kidnapper icon would do it.
And remember, depends on where in the world you are.  Some schools may like you, some may not.  For instance as Wudang, kidnapping would likely draw the ire of your shifu.

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Threash
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Reply #61 on: January 16, 2013, 04:33:34 PM

Right, the kidnapper icon lets other players attack you with impunity.  Guards go after the people who attack others unprovoked, kidnapping is a legit business model!

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tmp
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Reply #62 on: January 16, 2013, 04:46:04 PM

If it's legit then why can you get beaten up without impunity for just participating in it? Oh ho ho ho. Reallllly?

On the plus side, the kite retrieval mission in the tutorial was hillarious.
Draegan
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Reply #63 on: January 17, 2013, 07:55:44 AM

What the fuck is this game? 
Threash
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Reply #64 on: January 17, 2013, 08:53:08 AM

What the fuck is this game? 

This game is the reason I've stopped playing Gw2, TSW, MWO and PoE.

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Slayerik
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Reply #65 on: January 17, 2013, 09:08:13 AM

What the fuck is this game?  

This game is the reason I've stopped playing Gw2, TSW, MWO and PoE.

Ok, now I'm really intrigued.

Edit: From SA thread:
 
 You can do tai chi underneath a waterfall, play music with your friends, engage in friendly duels, craft, compete in crafting challenges, murder people freely, burn player guilds to the ground, be a bandit and gently caress over other players, be an assassin, enslave other players, and so, so, so, much more.
 
 It's basically the type of MMO's that MMO's were advertised to be back before mediocrity set in and every company went the WoW themepark/raidathon route since it was easier to pull in money due to the gambling-esque habits that comes with that method of design.
« Last Edit: January 17, 2013, 09:38:52 AM by Slayerik »

"I have more qualifications than Jesus and earn more than this whole board put together.  My ego is huge and my modesty non-existant." -Ironwood
Falconeer
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Reply #66 on: January 17, 2013, 09:57:17 AM

Before you even create your first character, the game wants to make sure you know what you are about to play and especially that you won't go crying on the forums asking for a PvE server or whining about stupid shit, by forcing you to sign this beautiful disclaimer:


Threash
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Reply #67 on: January 17, 2013, 10:45:59 AM

For being hardcore pvp based this game is incredibly relaxing.

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Draegan
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Reply #68 on: January 17, 2013, 10:53:37 AM

I'll have to try this later.  Can anyone here point me to some quality info sources about this game before I start wasting time at work?
Threash
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Reply #69 on: January 17, 2013, 11:08:43 AM

The SA thread Falc posted got me up to speed.  The game is extremely confusing if you just try to wing it.

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