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Topic: Elite: Dangerous (Read 703610 times)
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Sir T
Terracotta Army
Posts: 14223
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I use my HOTAS for power management and navigating menus.
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Hic sunt dracones.
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Ironwood
Terracotta Army
Posts: 28240
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Jesus fuck, but Painite is a lovely money maker, isn't it ?
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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WayAbvPar
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I am a couple of million short of building a big Asp ship for exploring proper. Right now I have a Type 6 with all the exploration gear on it, but I am mostly doing trade runs and scanning the occasional system. Once I figured out to look at the system map (and ignore all the shit planets and moons) before I started scanning things, it got a lot less ball bashing. Still bothers my completionist side to leave shit unscanned, but FUCK having to fly within 5 ls to scan some garbage icy body.
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When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM
Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood
Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
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Ironwood
Terracotta Army
Posts: 28240
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Why are you doing it, though ?
If you're doing it for cash, there are better ways to make cash.
If you're doing it for Explorer Rank, take some passengers ; it gives rank and money while you do it.
If you're just doing it for funsies, get trading and get that Type-6 to fuck. A lovely, Lovely, Lovely Asp with modified engines is the baws for Exploring Funsies.
(Also, yes, fuck Icy Bodies. And Asteroid fields.)
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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Sir T
Terracotta Army
Posts: 14223
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So went mining in my type 7 today. Eh... its not great at it. It can run 2 small mining lasers with very slow time down, or 3 lasers if you don't mind stopping and starting a lot. Only made 1 1/2 mill for a few hours work, and I realised after the fact that I was just mining in a Metal rich belt, and I had forgotten what the profitable ores are. Anyway, found a great guide for mining afterwards, well worth a read. https://www.reddit.com/r/EliteDangerous/comments/4wmgja/general_mining_guide_20/One thing not mentioned is there is a key somewhere to toggle fire, so what I used to do is set up a key to toggle the laser fire constantly on, then sat back and managed my refinery.
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« Last Edit: January 18, 2017, 01:50:21 PM by Sir T »
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Hic sunt dracones.
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Viin
Terracotta Army
Posts: 6159
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One thing not mentioned is there is a key somewhere to toggle fire, so what I used to do is set up a key to toggle the laser fire constantly on, then sat back and managed my refinery.
Hey, there's the money shot.
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- Viin
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Samprimary
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I had a fun time mining the 300 tons of ore necessary for unlocking Selene as an Engineer. Do it right and it turns into an amazing show of limpet automation.
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rattran
Moderator
Posts: 4258
Unreasonable
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I'm starting to get the hang of things, I'm in a summat mkiii now with 4 little plinky guns, upgraded everything and have a couple mil in the bank. I just have to figure out where the Empire is to cash in some bounties with them.
I think I'm going to have to start reading things outside the game to figure out more of how to play. Or read this thread from the beginning, but both seem less fun than just going to the res point and killing red guys.
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Ironwood
Terracotta Army
Posts: 28240
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Now perfectly happy with my ASP and it's where I want it. It has a really, really high rebuy cost now because most stuff is the A-Class, but I'm ok with that. It doesn't really die. The only potential thing I could upgrade is the Fuel Scoop from a C to an A, but it's hugely expensive and the thing already refuels in under a minute, so fuck it.
Currently thinking about upgrading my Type-6 Miner to a Type-7 miner, which could fit many more collectors and be able to carry a shield, as well as tons more cargo, so that's a thought.
Otherwise, it's maybe thinking about doing something with this fuck-beast of Cargo that is the Python. It costs a metric Fuckton to upgrade and, frankly, it's at optimal for trading now, which is what it's meant to be doing, so I dunno.
There's also the thought of just blowing some money (of which I seem to have an abundance) on a wee Cobra of my own. The passenger runs in the ASP are really raking in money still. 2.5 million to take five guys around 3 systems, all within 100 ly of each other. That was just an insane payout for a couple of fucking jumps....
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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Sir T
Terracotta Army
Posts: 14223
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If you are ok with the 2 small lasers of the Type 6, then you can have 5 collectors running on it on the type 7. But you can rig 2 medium miners on the Python and run them constantly, so its a far better miner than the type 7.
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Hic sunt dracones.
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Rendakor
Terracotta Army
Posts: 10135
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I'm getting completely obliterated in the tutorials. My ship seems to turn incredibly slow, making it very difficult for me to keep my enemy in front of me. I'm using the controls sam posted a few pages back; do I just suck or is there some simple "autofollow my target" button I'm missing?
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"i can't be a star citizen. they won't even give me a star green card"
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Pennilenko
Terracotta Army
Posts: 3472
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Get out of the tutorials. They are shit.
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"See? All of you are unique. And special. Like fucking snowflakes." -- Signe
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Samprimary
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Now perfectly happy with my ASP and it's where I want it. It has a really, really high rebuy cost now because most stuff is the A-Class, but I'm ok with that. It doesn't really die. The only potential thing I could upgrade is the Fuel Scoop from a C to an A, but it's hugely expensive and the thing already refuels in under a minute, so fuck it.
Currently thinking about upgrading my Type-6 Miner to a Type-7 miner, which could fit many more collectors and be able to carry a shield, as well as tons more cargo, so that's a thought.
Otherwise, it's maybe thinking about doing something with this fuck-beast of Cargo that is the Python. It costs a metric Fuckton to upgrade and, frankly, it's at optimal for trading now, which is what it's meant to be doing, so I dunno.
There's also the thought of just blowing some money (of which I seem to have an abundance) on a wee Cobra of my own. The passenger runs in the ASP are really raking in money still. 2.5 million to take five guys around 3 systems, all within 100 ly of each other. That was just an insane payout for a couple of fucking jumps.... You need to start engineering now. Your Asp will serve you forever. You must unlock Elvira Martuuk. You must, must, must get those G5 enhanced FSD jumps.
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Ironwood
Terracotta Army
Posts: 28240
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I have her already at level 4 as I started that early, back when I was doing rare trades. The last level is proving an arsehole to grind up to, but I have wake scanners ahoy and keep scanning the fuckers. I'll manage it somehow !
I also have a couple of the other engineers at various levels. I found Mr Gunny to be quite easy to grind up, though I tend not to use the gunnies that he upgrades.
For anyone else reading this, Sam posted an engineers guide a fair few pages back - go grab it, read it and love it. It helps enormously.
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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Samprimary
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Yay. Ok. Aren't you gonna loooove getting Palin.
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WayAbvPar
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Any advice for cramming useful shit into a Vulture? It is really tight on power, at least with my setup. Had to skimp on a few items to get under 12.00MW.
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When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM
Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood
Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
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satael
Terracotta Army
Posts: 2431
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Any advice for cramming useful shit into a Vulture? It is really tight on power, at least with my setup. Had to skimp on a few items to get under 12.00MW.
Why limit it to 12MW? You can cram a 4A on to it for 15.6MW (without eng mod).
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Sir T
Terracotta Army
Posts: 14223
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Stick a B shield and a shield booster on your vulture. You will get more shield strength for less power and cost
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Hic sunt dracones.
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Miguel
Terracotta Army
Posts: 1292
कुशल
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That's what I did - 5B bi-weave as well as two 1A shield boosters.
Also, fuck Imp clippers at conflict zones popping 8 shield cell banks in a row and making for 30+ minute fights.
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“We have competent people thinking about this stuff. We’re not just making shit up.” -Neil deGrasse Tyson
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Falconeer
Terracotta Army
Posts: 11125
a polyamorous pansexual genderqueer born and living in the wrong country
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I'm getting completely obliterated in the tutorials. My ship seems to turn incredibly slow, making it very difficult for me to keep my enemy in front of me. I'm using the controls sam posted a few pages back; do I just suck or is there some simple "autofollow my target" button I'm missing?
By design the tutorial ships turn like shit. What you want to do is roll left or right (according to where you want to turn) and then pull up or down. I know it sounds stupid but that's how it is. Your ship doesn't reallly turn. Instead you roll (left or right) and then pull up. To explain it in another way, your ship can't turn for shit but can lift or dive its nose very fast (Again, a design decision that they explained about three years ago, they wanted the fast ships to feel like WW1 and WW2 dogfighters more than weightless spaceships) so... roll and then go up or down. It should make sense after a while. And no, no autofollow. But rolling and then pulling up/down will become second nature soon.
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Rendakor
Terracotta Army
Posts: 10135
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So I really shouldn't bother with the tutorials?
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"i can't be a star citizen. they won't even give me a star green card"
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Sir T
Terracotta Army
Posts: 14223
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Well, play them, but if you cant manage the "advanced combat" one don't worry. Combat generally is not as hectic as that in the game. If you can beat the combat tutorial then you are fine.
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Hic sunt dracones.
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Samprimary
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Yeah always remember that yaw is significantly constrained in this game so that the flight model doesn't turn into supremely boring turreting.
Best orientation practice is, as mentioned, in roll and pitch. Roll until your target is directly above or below your reticule, then pitch up or down until you reach it. Same advice applies when you are trying to put something on your radar in front of you. Target it, roll until it is on your radar's vertical axis, then pitch till you see it.
^ that paragraph there? if it doesn't make sense at first, read it a couple more times then give it a shot in the game. once it clicks, your brain gains three instant skill points in piloting
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Samprimary
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for the next couple of hours i will be doing data runs in medium security settlements. if you don't know what that is you probably want to watch me do it.
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Ironwood
Terracotta Army
Posts: 28240
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And how do we do that?
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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Sir T
Terracotta Army
Posts: 14223
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^ that paragraph there? if it doesn't make sense at first, read it a couple more times then give it a shot in the game. once it clicks, your brain gains three instant skill points in piloting
I had an advantage in this becasue I used to play Independence War so spinning and pulling to turn was always natural to me. And how do we do that? With really strong Binoculars. Like, REALLY strong.
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Hic sunt dracones.
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Samprimary
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And how do we do that?
I'm Samprimary on steam, friend up and watch on broadcast
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Ironwood
Terracotta Army
Posts: 28240
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No, you aren't.
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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Viin
Terracotta Army
Posts: 6159
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You guys should get on Discord - we can make an E:D channel
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- Viin
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Samprimary
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yeahhhh lets do that
turns out i had to reset everything to get broadcasting to work anyway
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Rendakor
Terracotta Army
Posts: 10135
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I would like an invite to the E:D channel when it becomes a thing.
Starting to get the hang of it. I'm just flying around like a mailman in a spayce chip, and it's great. Upgraded my FSD so I can jump a bit further, too. What's a good ship to upgrade out of the starter ship? I plan to do mining, trading, etc. with as little combat as possible, for now.
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"i can't be a star citizen. they won't even give me a star green card"
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Sir T
Terracotta Army
Posts: 14223
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The Adder or the Hauler are good early cargo haulers. I' a big Fan of the Diamondback Explorer then. Then you can hop into a Type 6. The Cobra is your "Jack of all trades" early ship to concider as well.
A discord could be fun
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Hic sunt dracones.
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rattran
Moderator
Posts: 4258
Unreasonable
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Heh, I'm doing the opposite, all combat to raise cash so I can try mining, mailman, trading etc later. In a souped up trashcan/vulture now!
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Viin
Terracotta Army
Posts: 6159
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- Viin
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