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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  Guild Wars 2  |  Topic: What's your first character going to be? 0 Members and 1 Guest are viewing this topic.
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Author Topic: What's your first character going to be?  (Read 69569 times)
Lakov_Sanite
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Reply #280 on: September 16, 2012, 10:04:51 AM

Max height asura is really the only way to go, you feel less like a brownie and more like a hobbit.

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Sjofn
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Reply #281 on: September 16, 2012, 10:28:34 AM

I think that "maxxes their height" thing only applies to the dudes, because my norn chicks have been taller than most of the other ones I've run across, and I only maxxed one of them (I think I maxxed Sjofn, Birna is a little shorter?). On the other hand, I forgot to adjust my human lady's height and she was apparently short. I am shorter than everyone and it is totally weird.

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Sky
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Reply #282 on: September 16, 2012, 12:35:18 PM

My norn thief is short, as is my norn guardian. My human warrior I made big, just wondering how close to a small norn that would be (a bit smaller).
Fordel
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Reply #283 on: September 16, 2012, 04:52:25 PM

I think that "maxxes their height" thing only applies to the dudes, because my norn chicks have been taller than most of the other ones I've run across, and I only maxxed one of them (I think I maxxed Sjofn, Birna is a little shorter?). On the other hand, I forgot to adjust my human lady's height and she was apparently short. I am shorter than everyone and it is totally weird.

Most male characters max height, most female un-max it I find. Tall Norn women are actually sorta rare.

and the gate is like I TOO AM CAPABLE OF SPEECH
Genev
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Reply #284 on: September 16, 2012, 04:59:19 PM

I tend to prefer shorter end of the spectrum... i Hate playing races like Asura, Gnomes, etc though :p
Rasix
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Reply #285 on: September 16, 2012, 06:45:45 PM

I usually min height everything. My human is really small compared to most I've seen.  My Asura's hair is almost taller than he is.

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sachiel
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Reply #286 on: September 16, 2012, 07:02:04 PM

I think that "maxxes their height" thing only applies to the dudes, because my norn chicks have been taller than most of the other ones I've run across, and I only maxxed one of them (I think I maxxed Sjofn, Birna is a little shorter?). On the other hand, I forgot to adjust my human lady's height and she was apparently short. I am shorter than everyone and it is totally weird.

Most male characters max height, most female un-max it I find. Tall Norn women are actually sorta rare.

Selma went max height norn chick.
Sjofn
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Reply #287 on: September 16, 2012, 09:06:05 PM

Selma is a fellow amazon, I think maybe tall chicks prefer to play tall chicks. :P

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Fordel
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Reply #288 on: September 17, 2012, 12:55:19 AM

For as dumb as the Pet AI is, I REALLY like how they handle ranger pets and the in combat swapping and reviving. Unless something is going incredibly wrong, you should have a pet ready to go all the time.

and the gate is like I TOO AM CAPABLE OF SPEECH
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Reply #289 on: September 17, 2012, 01:04:49 AM

When I hit 80 on my asura ele and went to make a guardian alt, I was originally thinking norn or sylvari.

Then I saw someone doing the greatsword whirl on an asura and there was no going back. ALL ABOARD THE ASURACOPTER! In fact, I'm using staff as a secondary weapon (instead of the more logical scepter+focus for defense + range) due to the float-into-the-air-around-the-staff animation of Empower.  awesome, for real

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Reply #290 on: September 17, 2012, 03:23:27 AM

The vast majority of non-Asuras seem to slide that thing alllll the way to the top, too.  I made a human and a norn both slightly-above-average, but next to everyone else in town you'd think I made them midgets.


That's not my experience on my Norn. He's about 3/4 the way up and towers over almost all the other Norns I've met. I'm frankly really surprised by how many people choose to be short. Especially the lady Norns.

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Sjofn
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Reply #291 on: September 17, 2012, 03:58:16 AM

Non-amazons are intimidated by the thought of being amazons. Duh.

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01101010
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Reply #292 on: September 17, 2012, 04:09:19 AM

The vast majority of non-Asuras seem to slide that thing alllll the way to the top, too.  I made a human and a norn both slightly-above-average, but next to everyone else in town you'd think I made them midgets.


That's not my experience on my Norn. He's about 3/4 the way up and towers over almost all the other Norns I've met. I'm frankly really surprised by how many people choose to be short. Especially the lady Norns.

For me, it is psychological. The bigger the character, the slower she/he looks while moving. I hate the lumbering feel of big tall characters. That and the jump puzzles and vistas seem easier to navigate without a huge body in the way of that tiny platform I have to jump on.

Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
Merusk
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Reply #293 on: September 17, 2012, 04:24:08 AM

Selma is a fellow amazon, I think maybe tall chicks prefer to play tall chicks. :P

Gender stereotypes are gender stereotypes.    The same thing happened in COH which I noticed this weekend again when I reloaded for one last hurrah. I made a lot of my females in the 6'-6" height range and they towered over the other ladies there.   My 1st character I made my height - 5'-11 - and he was really short when standing next to all the other male characters of the same body type. (human).   

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Sky
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Reply #294 on: September 17, 2012, 06:45:42 AM

In a pvp game, folks usually pick the smallest race and minimize size in all other races.
ffc
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Reply #295 on: September 17, 2012, 10:22:45 AM

I made giant Norns so I don't get lost in melee but the size makes jumping puzzles just frustrating enough where I wish I picked the shortest option or went with a less robust race.
Venkman
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Reply #296 on: September 17, 2012, 10:28:09 AM

Yea I've heard that around. And I saw it with that one jump puzzle in northern Lion's Arch. Friend's Norn just couldn't make the jump to one of the pillars due to ceiling height. Since I keep hearing this, sounds like something that couldn't get fixed once QA identified it because it goes back to world geometry and didn't have a "put rock in place" simple fix.
« Last Edit: September 17, 2012, 10:30:12 AM by Darniaq »
murdoc
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Reply #297 on: September 17, 2012, 10:36:05 AM

Yea I've heard that around. And I saw it with that one jump puzzle in northern Lion's Arch. Friend's Norn just couldn't make the jump to one of the pillars due to ceiling height. Since I keep hearing this, sounds like something that couldn't get fixed once QA identified it because it goes back to world geometry and didn't have a "put rock in place" simple fix.

I have the biggest Norn I can and didn't have any troubles with the jump puzzles in LA. I think the actual collision point on the big Norn is somewhere in their chest.

Have you tried the internet? It's made out of millions of people missing the point of everything and then getting angry about it
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Reply #298 on: September 17, 2012, 10:46:08 AM

Yea I've heard that around. And I saw it with that one jump puzzle in northern Lion's Arch. Friend's Norn just couldn't make the jump to one of the pillars due to ceiling height. Since I keep hearing this, sounds like something that couldn't get fixed once QA identified it because it goes back to world geometry and didn't have a "put rock in place" simple fix.

I have the biggest Norn I can and didn't have any troubles with the jump puzzles in LA. I think the actual collision point on the big Norn is somewhere in their chest.

Yeah, but it still messes with your brain and view perspective.  Selma had a ton of issues with the scaffolding in that south vista in Dredgehaunt.  I piloted her character up after my human and taking the same route, got her stuck in several spots where I didn't. 
Venkman
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Reply #299 on: September 17, 2012, 10:57:49 AM

Huh. Friend of mine couldn't make it. It looked like it was her head hitting the roof. But it couldn't been her chest, which as tall as the character was, was probably higher than my character's head top smiley
CaptainNapkin
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Reply #300 on: September 17, 2012, 11:00:28 AM

Huh. Friend of mine couldn't make it. It looked like it was her head hitting the roof. But it couldn't been her chest, which as tall as the character was, was probably higher than my character's head top smiley
Having this same issue with my big Norn on the one with the pillars in the tunnel. It sure feels like I'm hitting my head, and after a few tries on 3 separate I was too nauseous to carry on so I gave it up. Have yet to try that one with my Asura.
Mattemeo
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Reply #301 on: September 17, 2012, 11:07:39 AM

This seems to be a recurring issue in new MMOs... my type 3 body (basically, big and buff) Human Male Trooper in SWtOR often has trouble getting into gaps smaller characters can easily fit in.

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Sjofn
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Reply #302 on: September 17, 2012, 01:00:56 PM

Selma is a fellow amazon, I think maybe tall chicks prefer to play tall chicks. :P

Gender stereotypes are gender stereotypes.    The same thing happened in COH which I noticed this weekend again when I reloaded for one last hurrah. I made a lot of my females in the 6'-6" height range and they towered over the other ladies there.   My 1st character I made my height - 5'-11 - and he was really short when standing next to all the other male characters of the same body type. (human).  

Even in D&D, where you can't even SEE my character, I don't make short characters. My shortest human ever is 5'9", and I feel like she's a midget. Even my halflings I make tall (for halflings). :P

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Zetor
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Reply #303 on: September 17, 2012, 01:16:44 PM

I'm 183cm tall IRL and I play gnomes/dwarves/bothans etc whenever possible. It's partially due to the awesome/amusing factor of a 90cm midget cleaving a 2-meter brute's face off with a stupidly huge 2-h sword (ridiculous hairstyle like pink pigtails or afro are a bonus), partially because I've been a fan of gnomes ever since Mountain Nevermind's tinker gnomes in Dragonlance 1st edition AD&D (yes, we played Dragonlance at the highschool RPG club. We were inspired by the SSI Gold Box games. DON'T JUDGE ME)

Ingmar
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Reply #304 on: September 17, 2012, 01:22:52 PM

Tinker gnomes? WELCOME TO MY IGNORE LIST, SIR.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Zetor
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Reply #305 on: September 17, 2012, 01:31:14 PM

Tinker gnomes? WELCOME TO MY IGNORE LIST, SIR.
I made an entire MUD zone of Mountain Nevermind, too. The .are file is 700 kilobytes, there are ~300 rooms (lots of e-descs), and at least 20 different (named) minoi NPCs along with a bunch of un-named ones. Does that make things better or worse? (in my defense, this WAS high school...)

Ihaven'tevenintroducedyoutomynewestinvention, haveyouheardabouttheRotokrallerMarkMCMLXVIII?  why so serious?
« Last Edit: September 17, 2012, 01:37:03 PM by Zetor »

Ingmar
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Reply #306 on: September 17, 2012, 01:32:49 PM

I can't read what you're saying since I am ignoring you, but the fact that you used the word minoi is not helping your cause.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Brogarn
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Reply #307 on: September 17, 2012, 01:56:11 PM

Damn gnomes.
Merusk
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Reply #308 on: September 17, 2012, 02:13:22 PM

Damn gnomes.

Gnomes are good for one thing.  Testing how sharp a weapon is.

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01101010
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Reply #309 on: September 18, 2012, 04:28:44 AM

Damn gnomes.

Gnomes are good for one thing.  Testing how sharp a weapon is.

And seeing how far a cannon can fire.

Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
Murgos
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Reply #310 on: September 18, 2012, 06:13:35 AM

Damn gnomes.

Gnomes are good for one thing.  Testing how sharp a weapon is.

And seeing how far a cannon can fire.

Fortunately, I see Asura as more akin to carnivorous, floppy eared bunnies than gnomes so it's all good.

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01101010
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Reply #311 on: September 18, 2012, 06:19:03 AM

Fortunately, I see Asura as more akin to carnivorous, floppy eared bunnies than gnomes so it's all good.

I get a real "agile Podlings with big ears" feel from Asura.

Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
Malakili
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Reply #312 on: September 18, 2012, 06:27:02 AM

I was playing Elementalist, but just started a Thief for a change of pace and my goodness it is so much more fun.
01101010
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Reply #313 on: September 18, 2012, 06:56:35 AM

I was playing Elementalist, but just started a Thief for a change of pace and my goodness it is so much more fun.

I started off as thief, but after guard and warrior, I go back to thief and cry at how fast I get knocked down. Squishy is an understatement. Yeah yeah... L2P and all that. I'd just assume go play my clothy necro who does not die.  awesome, for real

Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
ffc
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Reply #314 on: September 27, 2012, 01:48:04 PM

Managed to narrow it down to thief or mesmer for pve.  I'd ditch both in a heartbeat if engineers had a melee weapon (not the toolkit unlocked later).

Thief is fun after I got used to initiative.  Gap closers, easy aoe, bleeds make damage numbers sprinkle out of everything, the blind on pistol off-hand lets me facetank and the 25% speed sigil is great for exploring.

I'm not sure why I'm finding mesmer fun but I keep coming back to it.  It's a slug for exploring and I don't feel powerful, shattering or not (~lvl 33).  Setting up phantasms around a champion is pretty funny though.


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