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Author Topic: Things you don't like.  (Read 174924 times)
Ingmar
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Reply #245 on: July 26, 2012, 11:19:28 AM

We did our first real duoing last night, the support for duoing is worse than I thought. There have been a number of quests where not only does clicking on an item in the environment not count for both players, the other player actually has to wait around for it to respawn.  Heartbreak

The number of quests with broken spawns is also distressingly high, at least 3 or 4 so far.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Sjofn
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Reply #246 on: July 26, 2012, 11:42:59 AM

To be fair, the respawning items respawned pretty fast, so it's still a step up from, say, WoW in that regard.


There was one quest where a thing had to respawn, though, and it took forever. That thing DID count for both of us, but we had to wait for it for a while after someone else did the thing right before us.

God Save the Horn Players
Ingmar
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Reply #247 on: July 26, 2012, 11:46:15 AM

There seem to be some pretty serious bugs with a lot of the spawn timers, yeah. So far I've seen problems with:

- Black House quest
- League of Monster Slayers quest
- that side quest you just mentioned
- one of the quests in Kingsmouth, already forgotten which one, was a side quest

Every single one of them was a broken/slow respawn thing.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Ingmar
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Reply #248 on: July 27, 2012, 01:11:10 AM

No men's dress shirts in the regular shop.  Heartbreak

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Sjofn
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Reply #249 on: July 27, 2012, 02:19:58 AM

Solo instances are starting to irritate me, just because a bunch of them don't need to be solo.  Cry

We have two quest people to finish in Savage Coast, though. We are TRUCKING ALONG.

God Save the Horn Players
disKret
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Reply #250 on: July 27, 2012, 02:34:44 AM

Lumi Phone Call mission to London when I'm close to QL8 and mission requires full QL10 to finish. After 2 hours of failing (screw timer missions) - forums reveals information that mission is triggered by overall exp, not your QL.
Ingmar
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Reply #251 on: July 27, 2012, 11:23:59 AM

Magic. It doesn't feel Lovecraftian; it doesn't fuck you over the more you use it, so it ends up feeling more fantasy/superhero-ish than supernatural horror.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Sjofn
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Reply #252 on: July 27, 2012, 11:28:51 AM

They do call you a superhero a lot in this game, though. So clearly they agree.  why so serious?

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Njal
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Reply #253 on: July 27, 2012, 11:31:36 AM

Magic. It doesn't feel Lovecraftian; it doesn't fuck you over the more you use it, so it ends up feeling more fantasy/superhero-ish than supernatural horror.

Blood magic has certainly killed me several times by using it. But I get your point.
Ingmar
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Reply #254 on: July 27, 2012, 11:42:29 AM

The plus side of it is I can recreate my thane from DAOC. Hammers/elementalism here I come, once I get some points saved up.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Nevermore
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Reply #255 on: July 27, 2012, 11:47:39 AM

But will he be able to dodge?  why so serious?

Over and out.
Tyrnan
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Reply #256 on: July 28, 2012, 07:12:52 AM

Having the tier of an investigation mission I've been working on get completed because someone else runs in, goggles the answer and completes it in about 2 minutes. Happened to me today on Big Terrible Picture tier 4 and seriously pissed me off. Fucking horrible, stupid design.
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Reply #257 on: July 28, 2012, 07:27:26 AM

There have been a number of quests where not only does clicking on an item in the environment not count for both players, the other player actually has to wait around for it to respawn.  Heartbreak

Weirdly, the tech for that is there as missions in Fusang update just fine when a group member captures a respawn point or gets a killing blow.  The facility one works even past that, probably if you're in the room.

"Point being, they can't make everyone happy, so I hope they pick me." -Ingmar
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Ard
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Reply #258 on: July 28, 2012, 09:49:55 AM

Weirdly, the tech for that is there as missions in Fusang update just fine when a group member captures a respawn point or gets a killing blow.  The facility one works even past that, probably if you're in the room.

You just have to be within the main entrance, just inside the glowy wall right behind the turret, to get credit for facility captures.   I'm pretty sure you do have to be in the sentinel's chamber to get the buff though.
Miasma
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Reply #259 on: July 28, 2012, 06:04:38 PM

Jesus Christ I hate PvP, nothing but AR healer spam in battlegrounds and over populated Templars in Fusang.  Those bonuses Templar get from zerging Fusange are awesome, everyone else sucks.  Getting angry.  Thought I might grind out some purple gear in PvP, no fucking way.
Falconeer
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Reply #260 on: July 28, 2012, 06:14:28 PM

PvP on Grim server is home of the Goons, Illuminati. There's really no point in going to Fusang at all on my server. Especially because, yes, when you go there it's nothing but an Assault Rifle fest with the occasional melee AOE tank spammers. It's really irritating.

Venkman
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Reply #261 on: July 28, 2012, 08:30:35 PM

That fucking interrupt/DoT on the bitter servant in Ella's Mansion 1904 edition. Is that a group-only quest? I didn't see the solo/instance thing pop. In fact, I had no idea the mirror was going to dump me into the past in the first place. Whatever, I am not prepared or spec'd or something for getting the basement key, presumably from that thing.
cironian
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Reply #262 on: July 29, 2012, 01:36:08 AM

I know I did the mirror quest as almost the first thing after entering Blue Mountain, so everything conned yellow to me. While it was a challenge, it was definitely doable solo. Pretty sure you need a reliable way of healing though. Plus AoE attacks for a later stage of the quest.
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Reply #263 on: July 29, 2012, 10:05:57 AM

The AOE heals the mobs do in the 1960's portion of that quest are goddamn annoying (especially because it's a fucking escort quest). I don't remember having much trouble with the 1904 version, but I'm doing crit/penetration blade/blood DPS build with a heal thrown in there when I need it solo.

Venkman
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Reply #264 on: July 29, 2012, 12:56:35 PM

It's not so much the stun as much as the DoT component. I can't barely break even heal-wise, but there's not enough time to rotate damage in that gets past her heals. It's probably my particular build. I'll come back to the mission later. Plenty to do, which actually goes into the "like" thread.
Zetor
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Reply #265 on: July 29, 2012, 01:16:25 PM

I did that one with the ele/shotgun strike/crit build (linked in the build thread, but it's a small variation of the 'cookie cutter endgame shotgun/ele dps spec'), and just burst her down before healing got out of control. The Blue Mountain fight where I had a lot of problems was the one where you had to keep the damn zombies from eating the bait. Since I play ele, all of my attacks can proc a small AOE, which is enough for the zombies to decide they'd all rather eat my face instead of the bait...

Falconeer
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Reply #266 on: July 29, 2012, 01:18:44 PM

I got devastated by the third faction quest. Took me two hours, about 15 tries and four complete revisions of my deck including spending points on fist and assault rifles from scratch in order to get ANY kind of heals. You won't see it until about 37 millions XP, but when you do you better bring some healing abilities or lots of HP gear.

Sjofn
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Reply #267 on: July 29, 2012, 01:26:59 PM

I don't much care for having to find the portal in a new zone before I can use the thingy to get back to it. Not a huge deal, but still irritating. I assume it's to prevent newbies from stumbling into a higher zone but meh. Let 'em learn by getting murdered!

God Save the Horn Players
Miasma
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Reply #268 on: July 29, 2012, 02:26:38 PM

I got devastated by the third faction quest. Took me two hours, about 15 tries and four complete revisions of my deck including spending points on fist and assault rifles from scratch in order to get ANY kind of heals. You won't see it until about 37 millions XP, but when you do you better bring some healing abilities or lots of HP gear.
Which one was that?

Hate: I think someone else already mentioned it but I just did it now.  Whichever dev came up with "The Cost of Magic" sabotage quest is evil.
Venkman
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Reply #269 on: July 29, 2012, 05:28:54 PM

I did that one with the ele/shotgun strike/crit build (linked in the build thread, but it's a small variation of the 'cookie cutter endgame shotgun/ele dps spec'), and just burst her down before healing got out of control.

Not to make this all about me, but looking a bit further into it, apparently the best way to go at her is with physical damage which as a Blood/Ele is something I distinctly lack :) Ah well.

Good to see the comments on other hard spots that are coming, particularly your comment about an upcoming Zombie quest since, like your build, a lot of my rotation includes some type of AOE.

More deck building to come...
Sjofn
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Reply #270 on: July 29, 2012, 11:25:53 PM

That fucking interrupt/DoT on the bitter servant in Ella's Mansion 1904 edition. Is that a group-only quest? I didn't see the solo/instance thing pop. In fact, I had no idea the mirror was going to dump me into the past in the first place. Whatever, I am not prepared or spec'd or something for getting the basement key, presumably from that thing.

Even though it doesn't tell you, it is indeed a solo instance.

Speaking of which: I still hate how many there are, especially since most of them are only solo because shut up that's why. I would lose nothing by having Ingmar in there with me. >< See, this is why I feel like the game doesn't really want people to duo a lot. They split you from your partner all the freaking time!

I've also noticed that while I like not having to run my ass back a mile to the quest giver to turn in, I feel a weird disconnect because of it. I finish a quest and get a pat on the head from my faction person (and occassionally from someone from the Illuminati), but I get no actual closure from the person who wanted me to do it in the first place. Even an occassional "hey, thanks!" message from them instead of my faction dude (more often than not scolding me that I CAN'T SAVE EVERYONE STOP THAT) would help with that, I think.

God Save the Horn Players
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Reply #271 on: July 30, 2012, 05:34:51 AM

You are not the only one complaining about solo-instances. Ragnar Tornquist (I think it was him) actually posted in a thread concerning the issue, his reply basically was:

A) But, but, there are only 6 non-story solo instances anyway. And most of them are on Solomon Island.
B) Solo-instances have encounters and challenges aimed at a single person, which multiple players could easily break.
C) Ok, ok. I admit you are right. We are going to open up some instances to groups.

Restoration is a perfectly valid school of magic!
Rasix
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Reply #272 on: July 30, 2012, 07:51:39 AM

There's instances in Transylvania that seem to fit the bill for solo instance, but we've done them quite nicely in groups.

It seems that this game has put the final nail in the coffin of my 470 GTX.  My Twin Frozr has been limping along with one of two fans working.  The remaining functional fan stopped spinning during Cost of Magic (double fuck that quest) and only after manually flicking it, was it able to spin again.  But, it doesn't look like it can keep up with the game anymore.  Fan spins like hell and the temps keep going up. 

Guess I won't be playing for a couple weeks while I RMA it.   Sad Panda

-Rasix
Zetor
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Reply #273 on: July 30, 2012, 08:01:03 AM

Sounds like your vidcard is not a fan of jumping puzzles. (ok, that was pretty bad)


Re solo instances: I think the toughest one was 'rogue agent' (second faction mission), that one caused me to reevaluate my lifetinker around with my build and pick up quite a few extra abilities until I could get a combination of burst+sustain that allowed me to do it effectively. But yea, I can see a problem in a dedicated duo (especially if using builds that have good synergy in a duo, but not so hot solo).

Segoris
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Reply #274 on: July 30, 2012, 08:39:08 AM

As much as I hate solo instances, it is true they become less frequent later on, but still no reason for them to even exist. Even faction quests shouldn't be soloed, but I would like if they limited grouping only to one's faction. The most difficult was definitely the double agent, but I hear there's a trick to it so people don't have to be idiots (like I was) and brute force their way through.

Also: I love the Cost of Magic. Especially listening to people realize there's more than just the quest step up there
Typhon
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Reply #275 on: July 30, 2012, 08:48:20 AM

Been debating on whether or not to piss on y'all's cheerios, but then I figured if any "combat-first' folks were on the fence about this, a dissenting opinion might save them some cash, so here goes.

Honestly I'm not liking the game.  Combat is annoying the hell out of me.  If you are gong to include a dodge mechanic in your game, your combat controls have to be tight.  All to frequently I need to press keys multiple times - since dodge is a double-touch,... yeah.  I realize I'm spoiled by CO and Dark Souls.  Based upon what people were saying up front, I knew that I'd probably be disappointed, I just underestimated by how much.

I like the characters, and some of the settings, but I don't understand the love the monster models get.  For example, I think that the specters look cartoonish, they remind me of the "Nightmare before Christmas" characters.  The moths/insect mobs are ok, but they don't belong in the black goat woods - need tentacles in the black goat woods.  Was expecting filth there (I think filth and infected humans are done well), was disappointed they chose bugs.

From a setting perspective, I liked the Savage Coast by far the most - Black House, Overlook Hotel, and the light house were all done very well.  Black House is a buggy nightmare though.

Not enjoying the skills/deck building.  Been going elemental/blood (started with fist, had to shift after Kingsmouth because the heals don't scale, would have loved a respec) - grinding AP for skills that don't end up seeming to make that much of a difference is disappointing (I'm going with a chain/afflict build similar to the build Ard is using).  I'm feeling like equipment matters far more than skills/skill synergies.  Probably I'm too low-level (QL5, just entered Blue Mountain) to be seeing the difference that a good build brings, but since I'd have to grind to get the chance to try different things I'm never going to find out.

Buggy quests - I've opened a ticket every night for the last four nights.  Only once was it something I was doing 'wrong' (see spoiler).  Since quests are the primary means of progressing, this is hard to overlook.

I hate that my character is a mute halfwit.

I don't have any idea what my faction's (Dragon) goals are other than, "chaos is kool!" or "push all the buttons, turn all the knobs - you don't need to understand".  Other than getting a hummer the first day on the job, I have no connection to my faction, no reason to be risking my life for the chance to help them "test and refine the model".

TL:DR; if you rank combat as more or much more important than story, chances are that you won't like this game.  Story is not overcoming clunky combat controls and my lack of interest in the skills.  Dislike how weak my character feels, especially as I progress.
Njal
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Reply #276 on: July 30, 2012, 09:19:41 AM

The thing about power scaling is that it's not your skills that you need to work on it's your gear that determines almost everything about how much damage/healing you do. If you concentrate on dps then your healing will suck no matter how good the skills you are using. If you're using greens then you will feel very underpowered compared to using blues.

This probably won't change your opinion of the game but if you run some dungeons and get blue gear you would likely be amazed at how much more powerful you feel.
HaemishM
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Reply #277 on: July 30, 2012, 09:24:01 AM

I did some more PVP in Fusang last night. I've come to the conclusion I don't like it. I want to like it. I love the Fusang zone itself. But is there no way I can make myself LESS susceptible to stuns? As it is, PVP tends to be "Who gets the stun in first" in 1v1 and anywhere else it's "Whose team can spam stun the other team faster." It's mostly about getting the first hit, because that first hit is usually a fucking stun, and getting stunned then 1-shotted = NOT FUN.

It reminds me a bit of early DAoC in that regard.

Falconeer
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Reply #278 on: July 30, 2012, 09:28:23 AM

The only way out of the stun monster is the misc ability "Sleight of Hand". 40 seconds recast with 7 seconds immunity. Pretty sweet and quite mandatory in PvP.

That said, on some servers Fusang is unplayable due to faction imbalance, and definitely unplayable unless you are using one of the popular builds and/or are geared with high QL stuff.

About the "active dodge" argument Typhon makes, that is used mostly in dungeons, and used a lot in PvP. For solo/normal playing they didn't want to alienate all those players who are still moaning about the lack of a /face function and got pretty scared when they heard they, god forbid, might have to actively dodge.
« Last Edit: July 30, 2012, 09:29:57 AM by Falconeer »

HaemishM
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Reply #279 on: July 30, 2012, 09:30:50 AM

I'm Templar. On Arcadia, it seems like every time I zone into Fusang, we have the majority of anima wells and facilities already sewn up.

And then I get one-shotted.

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