Combat Speed
Numtini:
It takes a ludicrous (other adjectives would include tedious and boring) amount of time for me to kill anything. I'm a blood mage so it's 5 builders, then two DOTS one eating 3 and the other 2. Repeat four or five times for a total of 30-45 key presses and maybe a minute per mob. Am I doing something wrong? Is this kicking it old school and I can heal so I must be punished by not being able to kill anything without it being tedious? (I haven't even chosen any healing items because my killing is so slow.)
Mostly I'm just looking for a sanity check of whether this is what the game is like or I should go looking for what I'm doing wrong.
Falconeer:
I honestly can't say anything about blood magic, so I should refrain from posting. But one thing I can tell you is that a big part of the game is tweaking your build AND your rotations in order to kill things faster.
This is not so obvious at first, especially when you have so few skills that it seems there isn't much you can do except builder and consumer. But even with the very few basic skills you can (usually, as I said I know nothing about blood magic) find a better, more efficient, way to do the job.
EDIT: Do you have a second weapon already? If you don't.. GET ONE. A second weapon means you can do two finishers cause your builder builds for both weapons and if you have a second weapon finisher equipped (along with a second weapon in the offhand) you just have two finishers with just one round of builders. It's like a free finisher. Check the weapons for sinergies and see which ones work well with Blood Magic in order to be able to get some nice passives from that weapon skill sets early on.
Bottom line, if you are wielding only one weapon at the moment you are definitely doing it wrong (and it's not your fault. Again, not enough explanations handholding).
Another thing the game doesn't really explain very well is which ones are the mobs that you are supposed to kill in 5 seconds and which ones are supposed to take you a good 40 seconds. The con system is obscure at best. So look at their HP. 2400+ HP when you are using just QL1 stuff might take a while (still not a minute!).
I think you might be doing something wrong, 1 minute per mob sounds really too much. As I said, about 40 seconds is what it takes for the ones that are supposed to be stronger than you (Beach dudes with one deformed arm), but that's only right after the start. Golems later on take up about a minute to me, but this is not a game where you will end up grinding mobs that much anyway, so I wouldn't worry too much. Combat "grows" on you. To give you an idea, dungeons in this game have NO trash mobs.
Also, you might be "glancing" a lot. Glance in this game is the equivalent of a "miss". If that is the case you have to get a better weapon (higher QL) and raise your QL level (or your +hit stat) from for that weapon spending AP on its DPS role. This is not explained anywhere, but glancing isn't just a mob defending succesfully or a RNG result, it's a sign that you missing too much, probably due to level differences or not enough weapon skill.
Hope it helped a bit.
EDIT: Added stuff about the second weapon.
tmp:
Worth to keep in mind the game is perfectly playable without any heals (save for occasional consumable use if you pull one thing too many) at least in first 2-3 zones. As such you might want to roll with full offense-oriented skillset and equipment for the most part, and only switch to the healing configuration where the situation may actually warrant it.
edit: and yeah from the description it sounds you're only using single weapon? In which case picking up second weapon is something you'd really want to do -- like Falconeer said resource builders generally work for both weapons equipped, so for each resource building phase you can unload 2x the amount of heavy-hitting skills.
Furiously:
There are also generally skills higher up in the circle that do crazy damage. I'm pretty much just using rifle skills and one finisher from the pistol line. Finally got a rifle skill that lets me build (Some built skills are slower than others) quickly and then do two big finishers. Also make sure you are using attack trinkets. I have a set of heal ones I drop in for dungeons.
palmer_eldritch:
The game certainly isn't supposed to punish you for being able to heal. Of the nine weapons, three are healing, three are tanking and three are "support" (eg buffing). They all have a role other than DPS, and they are all supposed to be DPS as well. However, I haven't played blood. In beta, blood was the most overpowered weapon so maybe they over-nerfed it for all I know.
But as Falconeer said, you do need two weapons. I'm not sure what goes well with blood - blades or elemental might be good choices though? Blade and blood should work well together for single targets while elemental and blood should work well together for multiple targets.
Also, the game generally gets much easier when something goes snap in your head and the skills system starts to make sense. It's more important when you have more ability points and therefore more abilities to choose from, but even at the early stages, understanding the skills system really helps. It took me ages (I have the advantage now of experience from closed beta but it took me a while in closed beta to get to grips with it). So if it seems a bit hard figuring out how to make your character effective, you can at least rest assured that it is hard, it's not just you. Hope that helps a little!
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