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Author Topic: Complaints, gripes, kvetches...  (Read 283817 times)
Llyse
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Reply #105 on: May 20, 2012, 05:58:25 PM

I'm loving it, the only gripe I have is AH only has 10 sell slots, I think 15/20 would have been perfect.

I love the AH especially since I'm don't have the time to continue playing all night long all day anymore.

Also, I was playing with some friends last night when we got up to Diablo and fell asleep at my keyboard... next morning my character was up to Nightmare.

The question I have is if I kill Diablo, will it count as killing Diablo for the first time and thus extra shineys?!
Phildo
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Reply #106 on: May 20, 2012, 09:52:00 PM

I don't like the linear leveling much.  I want to distribute my own attributes, and there are so many abilities I have no interest in using.  It's also very unclear to me how my stats effect the Witch Doctor's summons.
apocrypha
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Reply #107 on: May 20, 2012, 10:27:11 PM

Same.  I'm amazed I haven't killed myself or entire parties as a side-effect of loot goblin chasing yet...

I have got myself killed several times in Nightmare chasing these little gits. Most frustrating when I die and still didn't manage to stop the tiny pinata from escaping! I've tried to use his portal several times too, but no joy. Yet.  Oh ho ho ho. Reallllly?

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
Xuri
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Reply #108 on: May 20, 2012, 11:08:33 PM

Wait, what? You can use the portals they put up??

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SurfD
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Reply #109 on: May 20, 2012, 11:23:23 PM

The funniest bit of that is them saying they have more sets and legendaries in the game than ever before and then you check out the AH and realise they just put the old ones in with new stats.

This whole thing sucks.  It's the Torchlight One of loot.

With Shit Servers.

Fucking clownshoes.


Sorry to say this but did you actually PLAY torchlight one? Whilst I do think Diablo 3 has loot issues, it's no where near as bad as the mess that was Torchlight 1. The entire game doesn't revolve around endlessly enchanting one weapon and hoping it doesn't break for one thing. Random items don't drop from the sky full covered in utterly useless stats no-one would ever want. (seriously torchlight loot had so many mods on the items and they were so bad!).
  Not to mention that EVERYTHING on a Torchlight item was a stat mod, and having an item break meant losing ALL modifiers on it, effectively meaning that when an item broke, you were left with a BLANK item, it didn't reset to the "base" stats it dropped with, it just turned into completely useless garbage.

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apocrypha
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Planes? Shit, I'm terrified to get in my car now!


Reply #110 on: May 21, 2012, 02:54:41 AM

Wait, what? You can use the portals they put up??

No, I don't think so, but they Lore speech when you first kill one mentions that there's a rumor that their portals lead to somewhere called "Ghreed's Realm" so I just had to try.

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
Ironwood
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Reply #111 on: May 21, 2012, 03:20:00 AM

Yes, I played Torchlight a lot.  I don't equate the two games with the depth of the problem, but gear and loot are major factors in this game and, frankly, none of it is grabbing me the way it did in Diablo 2 or 1.  I'm looking at the AH and wondering if it ever will - most of the gear on there just looks dreadful.

They also need to change the rules to stop useless stats on items.  It's really bad.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
caladein
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Reply #112 on: May 21, 2012, 03:25:21 AM

1) Can't lock the hotbar.  Might just be an issue in elective mode, but sometimes I'll drag an ability off or swap it with something else triggering the respec cooldowns.  Friends have run into it a few times as well.  Happens quite a bit considering how rarely I click on abilities.

2) No option to toggle screen shake.  One of my regular foursome is really bothered by it so that's kind of a problem as a I stare longingly at some of the Meteor runes.

Also one so minor that it doesn't deserve a number: having crafting pages/gems not show up as white would be nice.

"Point being, they can't make everyone happy, so I hope they pick me." -Ingmar
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Ironwood
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Reply #113 on: May 21, 2012, 03:39:00 AM

Male Witch Doctor is a fat bloke with Parkinsons.

Makes for a very odd login screen.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
jakonovski
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Reply #114 on: May 21, 2012, 04:08:53 AM

The funniest bit of that is them saying they have more sets and legendaries in the game than ever before and then you check out the AH and realise they just put the old ones in with new stats.

This whole thing sucks.  It's the Torchlight One of loot.

With Shit Servers.

Fucking clownshoes.


Sorry to say this but did you actually PLAY torchlight one? Whilst I do think Diablo 3 has loot issues, it's no where near as bad as the mess that was Torchlight 1. The entire game doesn't revolve around endlessly enchanting one weapon and hoping it doesn't break for one thing. Random items don't drop from the sky full covered in utterly useless stats no-one would ever want. (seriously torchlight loot had so many mods on the items and they were so bad!).
  Not to mention that EVERYTHING on a Torchlight item was a stat mod, and having an item break meant losing ALL modifiers on it, effectively meaning that when an item broke, you were left with a BLANK item, it didn't reset to the "base" stats it dropped with, it just turned into completely useless garbage.

Normalize by resources spent and it's not so bad for Torchlight 1.
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Reply #115 on: May 21, 2012, 04:41:00 AM

They also need to change the rules to stop useless stats on items.  It's really bad.

Funny, this is contrary to the comments in that legendary items thread linked earlier.

One complaint they touched on is that most gear is TOO useful.  No restriction by stats or class type other than a few items and all the stats are of use to every class in some way.  Meaning all that matters is how high the stat values are.

Quote
In Diablo 3 on the other hand, thus far has very generic, balanced and equally useful affixes no matter what your class or spec is. In fact, before the recent changes to Attribute points, every single affix was more or less equally useful for every single class/spec. In addition to this, item-types in Diablo 3 are far more homogenized, meaning that every class can use virtually every item-type (some restrictions). Wizards can use big 2h swords. Armors have no requirements, usable by all. This further moves away from the D2-style model of low-probability awesome items. It means that when you roll up a rare item, all of its stats are useful, and the criteria for an item to be good is drastically lowered to only one thing: High Stat Ranges.

I'll agree I've been mostly underwhelmed by the loot but primarily because of this problem.  I get a drop I'm not excited I can use it, I'm disappointed that the stat values aren't higher on it.  60 more Armor? Pft who cares it's only 12 int.

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waffel
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Reply #116 on: May 21, 2012, 06:01:08 AM

I'm loving it, the only gripe I have is AH only has 10 sell slots, I think 15/20 would have been perfect.

I personally think it should be less, maybe around 5. There is already a ridiculous amount of junk on the auction house, and when you got hundreds of thousands (or millions) of people selling 20 items plus it just gets ridiculous. At least with 5 items people have to think about what they want to sell and price it accordingly.
Thrawn
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Reply #117 on: May 21, 2012, 06:38:20 AM

I personally think it should be less, maybe around 5. There is already a ridiculous amount of junk on the auction house, and when you got hundreds of thousands (or millions) of people selling 20 items plus it just gets ridiculous. At least with 5 items people have to think about what they want to sell and price it accordingly.

Learn to use then filters so you don't see all the crap then.

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Ironwood
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Reply #118 on: May 21, 2012, 08:18:30 AM

Which is fine unless you're not sure what you want.

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Salamok
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Reply #119 on: May 21, 2012, 08:33:29 AM

Not sure if this has been said yet but I feel like they just copied Diablo 2 and made it better.  Maybe I am overly sensitive to this because I am at that age where everything seems to be a rewrite of something I have seen before.

I suppose this is good because hey a better Diablo 2, but no it steals it's own thunder because I have already played this game to death.

I am only 15 hours in and halfway through ACT 2 so hopefully I am completely wrong, if ACT 3 is in the jungle I am going to be severely disappointed.
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Reply #120 on: May 21, 2012, 08:46:22 AM

The jungle is rolled into act 2.  awesome, for real
Salamok
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Reply #121 on: May 21, 2012, 08:54:32 AM

The jungle is rolled into act 2.  awesome, for real
Dude WTF, Spoilers!
Merusk
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Reply #122 on: May 21, 2012, 09:40:41 AM

There's no armory/ character link yet is there.  There's my gripe!

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Rokal
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Reply #123 on: May 21, 2012, 11:45:19 AM

Not sure if this has been said yet but I feel like they just copied Diablo 2 and made it better.  Maybe I am overly sensitive to this because I am at that age where everything seems to be a rewrite of something I have seen before.

I suppose this is good because hey a better Diablo 2, but no it steals it's own thunder because I have already played this game to death.

I am only 15 hours in and halfway through ACT 2 so hopefully I am completely wrong, if ACT 3 is in the jungle I am going to be severely disappointed.

Act 3 is Acts 4 and 5 from Diablo 2. Act 4 in Diablo 3 is the only really 'new' setting for a Diablo game, but it's also the shortest act by far. Me and a friend finished it in ~90 minutes where the other Acts took 4-6 hours a piece.

I beat the game on normal yesterday and felt a bit underwhelmed by the overall experience. That acts and settings were stolen from Diablo 2 was sort of a neat nostalgia throwback, but it gets old by the third act and the game just starts to feel unambitious. It's another sequel in the style of DOTA2: some mechanical upgrades, but largely a graphical update. The exception to this is the skill system which does feel like a major innovation for the series/genre and was a huge improvement over Diablo 2's. I’d also say loot deviates largely from the D2 formula, but not in a good way.

-Weapon damage being far-and-away the #1 stat makes loot boring. You will never slot anything besides a ruby in a weapon. Rings with +damage eclipse most rings with loads of other stats. My wizard friend ended up replacing his rare caster dagger and orb with a blue 2-handed sword that had higher base damage, a socket, and nothing else. This is not good loot design. The article waffel linked goes into how broken this continues to be at level cap when blue weapons with high damage mods out-perform the best legendaries in the game.
-Bosses drop poorer loot than rare or elite packs, which makes boss kills that had been an endorphin rush in D2 pretty anti-climatic. I got a rare level 15 fist weapon from my first Diablo kill on my 32 monk. This has been par for the course across all of my characters.
-Drops always seem to be drastically under-level for what level your character is when doing the content. This means you’re always going to find the best options in the auction house because your level 20 character isn’t going to see level 20 drops.
-Crafting is too expensive and too random. It could really only afford to be one or the other. It’s not worth spending 3k gold and materials to make a chest piece that may have terrible stats when you could buy a chest piece better than you could make for 2k gold in the AH.
-AH in general ruins a lot of the luster loot had in D2. Unique items have been replaced by legendaries, and legendaries hardly feel unique when you see 40 pages of the same item in the AH.

For a game that has been in development for 11 years, it's not as polished as it should be. Why do I need to leave the game to post something in the AH or edit my banner? If I can’t post items to the AH that need to be repaired, why do I have to leave the AH and re-enter the game just to repair?

It’s missing some features that really should be there. Horde mode or an ‘endless dungeon/tower with ramping difficulty’ would have been great fits for the genre. PvP was cut which, while not something I’m very interested in, Blizzard should have had the time/money to finish given how long they've been working on the game. The campaign was a bit short and there is no content besides the campaign. Like I said, underwhelming.

I enjoyed the game overall but I don’t see them acting quickly enough to fix loot while it still matters. Without an addictive loot system the game isn't sticky. Diablo 2 consumed my entire summer when it came out but I don’t see myself playing Diablo 3 for more than a few weeks.
Furiously
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Reply #124 on: May 21, 2012, 11:52:03 AM

The do need to up the drop levels. I'd rather something good drops that I can't use yet than something ten levels old.

Paelos
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Error 404: Title not found.


Reply #125 on: May 21, 2012, 11:58:21 AM

I think they need to do something about the drops as well. And they will especially when the RMAH goes live.

I echo the drops coming from mobs at current level seem oddly under whatever you're rocking. For some reason I'd get level 15 crap in Act 3 fights. Why? You should never have a boss drop things that are less than 5 levels below the expected kill zone.

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Lakov_Sanite
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Reply #126 on: May 21, 2012, 11:59:24 AM

I'd say if you stop at normal mode, you haven't gotten to the interesting parts of the game.  Now, I will say this is bad design since games should be fun and interesting from the get-go but it is what it is.  

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Rokal
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Reply #127 on: May 21, 2012, 12:16:03 PM

We're going to keep playing up to Hell at least, but most of my complaints won't be affected by higher difficulties. The loot system just seems broken and it was the core of Diablo 2.
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Reply #128 on: May 21, 2012, 12:40:09 PM

For a game that has been in development for 11 years, it's not as polished as it should be. Why do I need to leave the game to post something in the AH or edit my banner? If I can’t post items to the AH that need to be repaired, why do I have to leave the AH and re-enter the game just to repair?

^^ This. Most annoying aspect thus far for me.

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Salamok
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Reply #129 on: May 21, 2012, 12:49:26 PM

It also feels like all of the dungeon crawl aspects of the game were made using the torchlight dev kit with a custom tile set, someone has some 'splainin to do.

I cant complain overly much though because I am enjoying it.  Part of me keeps thinking they redid the wrong Diablo though, maybe Diablo 4 will be Diablo 1 given the Diablo 3 treatment DRILLING AND MANLINESS
Segoris
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Reply #130 on: May 21, 2012, 12:51:07 PM

Error 3006
 Mob
Rendakor
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Reply #131 on: May 21, 2012, 12:57:58 PM

I'll hazard a guess that the reason we're seeing items drop that are lower level than the mobs we're fighting is a holdover from WoW's item level (ilvl) system. Traditionally, items had a hidden ilvl and a visible required-to-use level. The issue is that the level required to use the item was always much lower; usually at least 5 levels lower. See examples here.

Applying that to D3, say you kill Diablo in Normal who is level ~30. Assuming his loot table has a level range of something like 25-30 ilvl, you're going to see drops that require level 20-25. In a game without an AH this wouldn't be a huge deal, since the lower required level would just make twinking easier; however, the AH fucks everything up because if you use it, 90% of the time you're going to have better (higher level) gear than the content you're taking on. The easiest fix would be to increase the required levels to the ilvls, and tweak boss loot tables: instead of level 30 mobs dropping 25-30 gear, it should be more like 29-31.

This would decrease the need to use the AH for the best gear your character can use, since you would have a chance of getting something that you may need to wait a level or two for.The AH would remain useful for slots you don't get lucky on, but it wouldn't be the clearly superior way to gear up like it currently is.

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waffel
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Reply #132 on: May 21, 2012, 01:33:29 PM

It’s missing some features that really should be there. Horde mode or an ‘endless dungeon/tower with ramping difficulty’ would have been great fits for the genre.

Didn't even think about alternate game modes until you mentioned it, but those are some great ideas. Just something interesting/different for end game content other than mindlessly running the same content over and over.
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Reply #133 on: May 21, 2012, 02:25:38 PM

The maps don't FEEL random.

Trippy
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Reply #134 on: May 21, 2012, 02:26:58 PM

That's cause most of them aren't.
Hoax
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Reply #135 on: May 21, 2012, 04:13:21 PM

-Loot sounds are terrible. Reusing the amulet sound as all blue items. The fuck. No page drop sound. No gem drop sound. The fuck. Fix this shit.
-Bosses drop nothing when you kill them any time but the very first. Esp first time in later difficulties this is stupid.
-Too many big outside zones. I hated this in D2 and I hate it now. Perfect example the find the staff zone in Act1 and the find the blood zone in Act2. You spend so much time not fighting looking for this shit. Annoying.
-Honestly not enough gear variety visually but so far it hasn't seemed too WoW looking but its getting close.
-Too much fucking story going on in-game. FMV are nice, some are quite powerful and they can be easily skipped with esc. There are at least twice as many though I could do with only 20% of the current in-game acted out bullshit events with lots of talking and some really stupid in-game models moving around. That shit did nothing for me even on the first playthrough. Shame for a game we've waited this long for. In later runs its just plain fucking annoying. Should let us turn it all off once we hit NM.

 

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Lakov_Sanite
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Reply #136 on: May 21, 2012, 05:06:04 PM


-Too much fucking story going on in-game. FMV are nice, some are quite powerful and they can be easily skipped with esc. There are at least twice as many though I could do with only 20% of the current in-game acted out bullshit events with lots of talking and some really stupid in-game models moving around. That shit did nothing for me even on the first playthrough. Shame for a game we've waited this long for. In later runs its just plain fucking annoying. Should let us turn it all off once we hit NM.

 

All your other points I agree on wholeheartedly but this? The story is already so light it might as well be hydrogen.

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Rokal
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Reply #137 on: May 21, 2012, 05:07:15 PM

Most of the dialogue scenes can be skipped by pressing space bar a few times as well. It's a non-issue for me.
Abelian75
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Reply #138 on: May 21, 2012, 05:17:53 PM

-Bosses drop nothing when you kill them any time but the very first. Esp first time in later difficulties this is stupid.

This one is truly bizarre.  I get the idea behind not making the game all about farming just the bosses, but yeah, why the hell don't you get the same "first kill" loot bonus in NM and beyond that you do for the first normal kill?  Is this just a bug or something?  I can't imagine the rationale behind not rewarding people for first boss kills on all difficulty levels.
Malakili
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Reply #139 on: May 21, 2012, 05:33:42 PM

The maps don't FEEL random.

This is one of the tough parts about a fully 3d well realized dungeon.  I've done some Torchlight  mapping and it is a LOAD of work, and there is no real way to hide the fact that some chunks are repeating. 
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