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Author Topic: Oooga Booga (Witch Doctor Thread)  (Read 19855 times)
apocrypha
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Reply #105 on: June 13, 2012, 09:54:10 AM

I leveled my WD up to Hell with a dogs/gargantuan build, ending up with this I think:
http://eu.battle.net/d3/en/calculator/witch-doctor#bZYdiT!Zdg!aZccaZ

Unfortunately even lots of armour and life regen (pets get no benefit from vitality it seems) they simply weren't viable in Hell Act 2 and beyond. Every single champ/elite pack and boss pretty much 1-shotted them, leaving me defenceless and alone!

So I swapped to a Zombie Bears/VQ build:
http://eu.battle.net/d3/en/calculator/witch-doctor#afUdQP!WVU!accZbY

That got me through Hell, just, but it's a risky playstyle and I'd never try it in HC. You have to get in close to regularly heal with Soul Harvest, I hate the delay when casting Zombie Bears and having to keep FOUR skills on cooldown for VQ means I often found myself waiting around for Big Bad Voodoo & Fetish Army to be available before taking out a champ/elite/boss pack.

If I ever get a pile of gold to buy some decent gear I'll go back and play with builds and see if I can find something Inferno-capable that's as much fun as the 1-55 spec was, but until then I think my WD is shelved in favour of more enjoyable Inferno chars.

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
Slayerik
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Reply #106 on: June 13, 2012, 10:05:20 AM

You aren't running Spirit vessel in HC? I call you fuckin' nuts, it's a get outta jail free card.

"I have more qualifications than Jesus and earn more than this whole board put together.  My ego is huge and my modesty non-existant." -Ironwood
apocrypha
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Reply #107 on: June 13, 2012, 10:36:08 AM

Sorry, I was unclear with my wording there - my WD is *not* a HC char!

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
Slayerik
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Reply #108 on: June 13, 2012, 10:55:41 AM

That Zombie bears build seems like it would be hard to keep em cooled down. I don't even run a primary skill like dart, I run a long cooldown gargantuan in it's place. Then Dire bats all day. So fun.

"I have more qualifications than Jesus and earn more than this whole board put together.  My ego is huge and my modesty non-existant." -Ironwood
amiable
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Reply #109 on: June 13, 2012, 11:25:53 AM

You aren't running Spirit vessel in HC? I call you fuckin' nuts, it's a get outta jail free card.

I would much rather have the survivability passives that operate all the time. (although the reduced cooldown on spirit walk is pretty nice).  To make a pet build work you really need all your passives and then some.

Edit:  Also in my build if I am not literally half to a full screen away from the mobs I running/retreating.  WD are one of the few classes that can escape fast mobs with judicious use of grasping hands.
« Last Edit: June 13, 2012, 11:28:44 AM by amiable »
Slayerik
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Reply #110 on: June 13, 2012, 12:44:56 PM

http://us.battle.net/d3/en/calculator/witch-doctor#cQkUTP!ZUV!abZaYY

I have my 20% damage reduction, I have a garg distraction, I have a lag spike get outta jail free card, massive burst, and Dire Bats as fast as I can click.

I know Vision Quest isn't for everybody, but once I tried it I felt so much more powerful. Having all the buffed pets as meat shields works as it's own form of CC, I get that. I will probably work in Grasp as I progress, but boy that will make it a bitch to keep all cooldowns poppin'.


My buddy runs a heavy CC version of poison darts... Hex/Wall/Grasp/Spirit Walk/Something else , and is soloing a 60 HC WD in Act I inferno.

"I have more qualifications than Jesus and earn more than this whole board put together.  My ego is huge and my modesty non-existant." -Ironwood
Slayerik
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Reply #111 on: June 13, 2012, 12:48:36 PM


I would much rather have the survivability passives that operate all the time. (although the reduced cooldown on spirit walk is pretty nice).  To make a pet build work you really need all your passives and then some.


I once took Diamond skin off my lowbie HC guy cause of how well things were going, more DEEPS. I learned that it only takes one lapse/lag/fuck up to ruin your day. I can deal without any of the other passives, and even though I have never used the Spirit vessel life saver it is really nice to have that safety net. Too much time into the character to not run it, IMO. But hey, to each is own. Let's roll out sometime so I can drive you nuts with the sound of Dire bats :)

"I have more qualifications than Jesus and earn more than this whole board put together.  My ego is huge and my modesty non-existant." -Ironwood
apocrypha
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Reply #112 on: June 13, 2012, 04:41:07 PM

Keeping the cooldowns managed is really easy I find, but it means that my timing for hitting Big Bad Voodoo and Fetish Army is dictated by my need for mana to continue spamming bearz. Spirit Walk and Soul Harvest have such short cooldowns that they're easy to manage more usefully.

I find myself comparing the WD with my barbarian build which uses the Wrath of the Berserker and Earthquake combo (or "angry father christmas piss" as my friend and I call it) which gets saved up for any pack of mobs that needs a good ol' melting. The barb build is a LOT more fun.


"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
Slayerik
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Reply #113 on: June 14, 2012, 09:58:06 AM

Keeping the cooldowns managed is really easy I find, but it means that my timing for hitting Big Bad Voodoo and Fetish Army is dictated by my need for mana to continue spamming bearz. Spirit Walk and Soul Harvest have such short cooldowns that they're easy to manage more usefully.

I find myself comparing the WD with my barbarian build which uses the Wrath of the Berserker and Earthquake combo (or "angry father christmas piss" as my friend and I call it) which gets saved up for any pack of mobs that needs a good ol' melting. The barb build is a LOT more fun.



Problem for me is I don't want to have Spirit walk on cooldown. Maybe it's more of a HC concern, but if I need to GTFO, I need to be able to GTFO.

"I have more qualifications than Jesus and earn more than this whole board put together.  My ego is huge and my modesty non-existant." -Ironwood
apocrypha
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Reply #114 on: June 14, 2012, 12:27:40 PM

I agree. It's absolutely not a suitable build for HC. It's not suitable for Inferno either without some ridiculous gear.

Which is one of the reasons I'm not playing the WD any more - neither of the two builds I ran were any use past Hell.

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
Ghambit
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Reply #115 on: June 14, 2012, 05:01:13 PM

By Act2 Inferno you realize you're borked if you dont have movement speed and a heavy dose of Spirit Walk and Vessel... no matter what your build is aside from that.

"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom."  -Samwise
ezrast
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Reply #116 on: June 14, 2012, 08:22:08 PM

Has anyone linked these life on hit coefficients for the Witch Doctor? They're completely arbitrary and counterintuitive and anyone running any life on hit should check them out. The incredible return on Acid Rain (plus Vision Quest) just made the last couple levels of hell trivial for my level 58 WD (sans one Shielding corrupted angel with something like 90% mitigation who almost killed me via enrage timer after we tanked each other for 10 minutes). Zombie Bears has okay life returns and is better damage especially on single targets; I actually switched to it mid-fight on Diablo and then switched back for the better survivability of Acid Rain for the last phase. That's with only 321 life on hit. I'd be very surprised if the build doesn't work through at least act 1 inferno.

Now to farm Iskatu another 80 times or so so I can buy some decent gear and try it.
Ingmar
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Reply #117 on: June 14, 2012, 08:31:14 PM

Similarly freeze on hit and similar abilities have very unpredictable actual rates of firing. They go off like *crazy* from the poison aura on the gargantuan and the burning aura on dogs, at least compared to regular attacks. I've been meaning to buy a suit with  a crapload of freeze on hit and see what happens with them.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
schild
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Reply #118 on: July 10, 2012, 09:44:41 PM

I made a thread for Legendary/Set items because I have a shitload of money. I want to outfit my witch doctor. Someone post what I should buy there.
MrHat
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Out of the frying pan, into the fire.


Reply #119 on: July 11, 2012, 11:01:32 AM

I made a thread for Legendary/Set items because I have a shitload of money. I want to outfit my witch doctor. Someone post what I should buy there.

Did you end up selling that item on GAH?
schild
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WWW
Reply #120 on: July 11, 2012, 11:08:18 AM

Yes.
MrHat
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Out of the frying pan, into the fire.


Reply #121 on: July 11, 2012, 01:22:29 PM

Yes.

Fun.

I flipped a few legendaries yesterday by putting some bids in on the AH right when the Server Maintenance message started counting down from 15 mins.

Cheddar
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Reply #122 on: September 03, 2012, 09:44:54 AM

Almost got my WD to 60.  Goal is to try out a pet build and see what happens- gonna focus heavily on Vit/Thorn gear.

http://us.battle.net/d3/en/profile/Cheddar-1540/hero/1718611

Anyone else try one out yet?

No Nerf, but I put a link to this very thread and I said that you all can guarantee for my purity. I even mentioned your case, and see if they can take a look at your lawn from a Michigan perspective.
Ragnoros
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Reply #123 on: September 03, 2012, 02:59:37 PM

This is me: http://us.battle.net/d3/en/profile/Ray-1555/hero/784356 Your basic Pets + No mana pierce build. (Ignore fetish army, I generally use Manitou)

Pets are totally viable now. Honestly I would skip the thorns items as I just can't see 3-5k on hit being significant when my garg hits for like 40k and I hit for like 50k. Also I believe the way the calculations work res/armor is more valuable for your pets than vit, in general. However I may be mistaken.

"At this point it wouldn't surprise most of the world if the US was secretly building star destroyers." -Arthur_Parker

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Ingmar
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Reply #124 on: September 03, 2012, 06:16:34 PM

Finished Inferno Act 1 on the WD last night and actually had fun. My pets are fine, rares were raining from the sky, I got lots of 61-62 drops and a few 63s, life is good in Inferno now.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Cheddar
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Reply #125 on: September 03, 2012, 07:24:34 PM

My theory is, since there is a "damage" cap on hits, I am better taking as MUCH vit as possible along with thorns (theory, would love to find this false and trade off for another ability).  The fetish one is also purely rad.  I tried out change it up for the skill that summons them, but have found 2-4 constant fetishes way better then the temporary mass a 2 minute summon has.

In nightmare, at least, I have pretty much dominated.  Of course this will change somewhat in Inferno.

Downside is I am a squishy mess in certain AOE scenerios- though I do have the 3 second "oh shit" button on 15 second cooldown that helps me to run off.

No Nerf, but I put a link to this very thread and I said that you all can guarantee for my purity. I even mentioned your case, and see if they can take a look at your lawn from a Michigan perspective.
Ragnoros
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Reply #126 on: September 03, 2012, 07:48:34 PM

Actually, FWIW the new pets damage resistance shield thing is a bit buggy. While my dogs should be able to withstand 11.56 hits minimum before death, things like Belial's fist smash and the charging bull things from act one can kill them in 1-2 hits. So I guess YMMV? Do what works.

"At this point it wouldn't surprise most of the world if the US was secretly building star destroyers." -Arthur_Parker

BattleTag - Ray#1555
Cheddar
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Noob Sauce


Reply #127 on: September 03, 2012, 09:38:51 PM

Actually, FWIW the new pets damage resistance shield thing is a bit buggy. While my dogs should be able to withstand 11.56 hits minimum before death, things like Belial's fist smash and the charging bull things from act one can kill them in 1-2 hits. So I guess YMMV? Do what works.

I can only speak for end nightmare at the moment- but my pets are pretty much wrecking havok with mid 50 gear.  I am probably going to bum rush to Inferno tomorrow as I am now 59 and have some gear sitting in the docking bay.

No Nerf, but I put a link to this very thread and I said that you all can guarantee for my purity. I even mentioned your case, and see if they can take a look at your lawn from a Michigan perspective.
Ingmar
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Reply #128 on: September 04, 2012, 02:13:46 AM

Actually, FWIW the new pets damage resistance shield thing is a bit buggy. While my dogs should be able to withstand 11.56 hits minimum before death, things like Belial's fist smash and the charging bull things from act one can kill them in 1-2 hits. So I guess YMMV? Do what works.

I'm not seeing that happen with the charging bull guys, hmm.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Polysorbate80
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Reply #129 on: September 04, 2012, 10:48:38 AM

The changes finally got me through Inferno Ghom with my piddly 32k health/37k dps; now I'm stuck on Rakanoth in act IV.  The initial wave of pets and the resummons all die at about 10% of his health left, and then he squashes me.
Cheddar
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Reply #130 on: September 04, 2012, 05:34:29 PM

The changes finally got me through Inferno Ghom with my piddly 32k health/37k dps; now I'm stuck on Rakanoth in act IV.  The initial wave of pets and the resummons all die at about 10% of his health left, and then he squashes me.

How is your resist/Armor?  Does anyone know if life on hit impacts pets?

No Nerf, but I put a link to this very thread and I said that you all can guarantee for my purity. I even mentioned your case, and see if they can take a look at your lawn from a Michigan perspective.
Polysorbate80
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Reply #131 on: September 04, 2012, 08:11:51 PM

Armor 3184 (51.49%), resists are between 528-643.  Character profile doesn't seem to give out resist percentages, and I can't look them up in-game right now.
Cheddar
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Reply #132 on: September 04, 2012, 10:30:21 PM

Almost 50k life, 7k thorn, 11kish DPS now and gonna see how things roll.  Hit 60  while gathering whimseyville items, gonna finish getting to inferno tomorrow and go from there.

Going to be interesting.

No Nerf, but I put a link to this very thread and I said that you all can guarantee for my purity. I even mentioned your case, and see if they can take a look at your lawn from a Michigan perspective.
Cheddar
I like pink
Posts: 4919

Noob Sauce


Reply #133 on: September 06, 2012, 06:48:42 PM

Theory fail.  My pets were nice and tough- but took forever to kill.

So swapped to a ton of int/vit and will slowly integrate some resistance gear as I go along.  I am now face melting Inferno Act I.

Wee bit squishy on AOE bosses but this will change as I get some resist.

No Nerf, but I put a link to this very thread and I said that you all can guarantee for my purity. I even mentioned your case, and see if they can take a look at your lawn from a Michigan perspective.
Xanthippe
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Reply #134 on: June 17, 2013, 09:25:13 AM

Soloed Inferno Diablo finally. I tried different specs, which had seemed to work fine through Inferno, but Diablo kept one shotting me, and I wasn't quick enough to keep out of her way. 

I even decided to try public games - boy was that a mistake, those are filled with people who don't belong in Inferno at all, apparently. 3 games I tried and went back to solo.

So I switched out my gear to gear with int/vit/life regen/thorns, and specced for thorns (many pets and that skill that gives pets my thorns and regen bonuses) and BOOM easy peasy dead Diablo.

Now I'm trying MP 1 on the WD - seems easy with this spec, except when I'm too slow to jump out of the way of something pounding me.
Malakili
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Reply #135 on: June 17, 2013, 10:57:09 AM

I'm working towards beating Inferno Diablo on my WD as well.  I'm currently on Act 3 with mine.  I've been using a Firebats based build, which deals absurd damage but I am a bit squishy sometimes.  Maybe I'll try out a pet build.
Ingmar
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Reply #136 on: June 17, 2013, 12:49:09 PM

Soloed Inferno Diablo finally. I tried different specs, which had seemed to work fine through Inferno, but Diablo kept one shotting me, and I wasn't quick enough to keep out of her way. 

I even decided to try public games - boy was that a mistake, those are filled with people who don't belong in Inferno at all, apparently. 3 games I tried and went back to solo.

So I switched out my gear to gear with int/vit/life regen/thorns, and specced for thorns (many pets and that skill that gives pets my thorns and regen bonuses) and BOOM easy peasy dead Diablo.

Now I'm trying MP 1 on the WD - seems easy with this spec, except when I'm too slow to jump out of the way of something pounding me.

The life regen part was the part that was useful, not thorns, most likely. I run that same spec and I haven't been able to get thorns to a point where it's very relevant at the end of Inferno.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Xanthippe
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Reply #137 on: June 18, 2013, 10:57:39 AM

Maybe.  Here's my WD:
http://us.battle.net/d3/en/profile/Xanthippe-1829/hero/3777709

thorns: 8367 damage per hit
life regen: 1071 life per second

spammed haunt for life and darts for mana

I didn't hit Diablo all that much but my pets were on her the whole time.
Ingmar
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Reply #138 on: June 18, 2013, 12:47:04 PM

I did it using bouncing skulls, plus grasping hands (extra damage) and zombie wall (extra crawling zombies) for damage over time. Zero mana build basically. The life regen going to the pets is really good now with the damage reduction thing they have.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Xanthippe
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Reply #139 on: June 18, 2013, 12:59:36 PM

That sounds like an interesting spec. Do you have a link to it?
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