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Author
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Topic: Fists of Fury (Monk Thread) (Read 105535 times)
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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Merusk:
Switch your weapon gem to a crit damage gem pronto, your crit chance is good and it will provide much better returns than a ruby. Related: reroll something (spirit regen or bleed) on the offhand to a socket and do the same thing.
EDIT:
You might also want to consider swapping out your dex gems for resist all diamonds. Your toughness looks low relative to your dps right now to me. Diamonds seem to be the 'default' gem for non-weapon/hat slots as far as I can tell from seeing what other people are doing.
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« Last Edit: April 02, 2014, 04:37:59 PM by Ingmar »
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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ooh.. good call on the crit gems. I'm at +203% now. Not enough souls to roll the offhand, but the +Damage I got instead helped. I had a 3-gem RA chest until last night, when I switched over to at chest. My resists are all 802 which seems low to me, but I had a 3-socket chest I repurposed. Only can put crap gems in for now because I'm out of cash. A few more rifts will fix that and hopefully give some better gear.
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The past cannot be changed. The future is yet within your power.
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SurfD
Terracotta Army
Posts: 4037
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The After images that pop out and damage stuff during Epiphany appear to be from the Inner Fire rune. I noticed they dont show up when I have it runed for Desert Shroud.
Noticed you dont appear to have a lot of Vit on your Monk.
Still trying to figure out what exactly I should be building for Survivability. Drop Vit for Resist to go with One with Everything for improving defense? What is the preferred monk HP regen stat? Life on Hit? +hp Globe Bonus for the +life per spirit spent synergy with transcendance?
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Darwinism is the Gateway Science.
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Job601
Terracotta Army
Posts: 192
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I've been stacking the health globe bonus to use with Transcendence since it's a secondary stat. It does take a precious passive slot, but it's very powerful. One With Everything is a pain to gear for, but it's so good that it's pretty much necessary at this point. Common choices are lightning resist so you can wear thundergod's vigor, or poison for Andariel's Visage. Relatively low vitality + resists, armor, and healing are definitely the way to go, since you can heal up a smaller hp pool more easily. 350k hp is about as much as you should ever have in my experience (although I haven't gone past torment 3.) The toughness stat overvalues vitality at the moment, so don't rely on it too much. http://us.battle.net/d3/en/profile/Thecla-1928/hero/1580183
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apocrypha
Terracotta Army
Posts: 6711
Planes? Shit, I'm terrified to get in my car now!
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So I made a pull monk, which is based around Exploding Palm. Does pretty much zero damage herself, can't even do Normal sensibly, but massively buffs the damage of a party that know how to play with it. I'm currently missing some gear, particularly the Fist of Az'Turrasq and some more CDR, but she's still really, really effective. Doubles the speed of clearing a T5/T6 rift. The goal is to have enough CDR to run permanent Epiphany with Soothing Mist and heal & buff the party more. Good thing is that it scales with Torment level because the Exploding Palm damage is based on base mob life, so as long as you can survive the Tx you're useful. I'm currently most comfortable in T5 but should be doing T6 easily enough soon :)
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"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
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