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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  Star Wars: The Old Republic  |  Topic: Patch 1.2 is out. 0 Members and 1 Guest are viewing this topic.
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Author Topic: Patch 1.2 is out.  (Read 52944 times)
Sjofn
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Reply #35 on: March 18, 2014, 08:09:41 PM

I'm up to 20, so hurrah!


Sjofn what's your legacy level.  why so serious?

Twenty-nine or thirty. I can't remember! ME3 slowed me way down.  why so serious?

God Save the Horn Players
Margalis
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Reply #36 on: March 18, 2014, 09:34:35 PM

Edit: Never mind.

Was going to troll miracle patch talk but whatever, too easy.
« Last Edit: March 18, 2014, 09:37:04 PM by Margalis »

vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
PalmTrees
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Reply #37 on: March 18, 2014, 10:09:53 PM

RE rates are to be 'significantly increased'. Hope so because it's seriously pissing me off. RE'd 20 earpieces and not a single blue. Bad enough they're going the random chance route, but to make it so low? Fuck'em.

 
apocrypha
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Planes? Shit, I'm terrified to get in my car now!


Reply #38 on: March 18, 2014, 11:23:10 PM

Star Wars-y.

Uh-oh. Gird your loins, people round here don't take kindly to that sort of talk!

But I agree, those armour sets are truly terrible. Some of the most out-of-place armour design I've ever seen in a game. Such a shame to have such a capable engine and ruin it with clueless design.

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
FieryBalrog
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Reply #39 on: March 19, 2014, 01:01:11 AM

I'd be more concerned about the amount of smeared brown and red/orange gear. It just looks so unappealing. Sorc sets make them out to be hilarious Star Wars runway models.

Bounty Hunter PvE looks good.

There's not much games can learn from FFXIV, but by god, armor sets are one of them.
amiable
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Reply #40 on: March 19, 2014, 05:08:58 AM

Why the heck would they take an axe to BH/Trooper healers but leave Sorcs/Sages relatively unchanged?

They key word there is "relatively". Sorcs not only lost 6% dps and some crit (so less procs unless you change your gearing), they really took the bull's piz' up the marmite motorway with the healing changes. The hybrid dps spec is as dead as a can of spam unless you go higher in lightening and pray for LS to proc insta CL - but doing that you gimp your control. Sorc has no burst whatsoever now while still being subject to 6k+ HULK SMASH PUNY SORCERER from Juggs/Guards and Maras/Sents while at the same time having weaker healing and less control over their Force pool (without cutting their own throats, killing themselves).


Sorc healing changes were relatively minor compared to the absolutely comical nerfing of Troopers/Bh's (and I say this as an operative healer, one of the few classes looking at a buff).  It looks like GZ decided the best way to balance the healing classes was to make them all equally terrible.
Falconeer
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Reply #41 on: March 19, 2014, 03:42:43 PM

PvP wise me and my friends have a really hard time with a specific operative healer on our server. He regularly heals for about 600k and he seems to have close to no interruptible skills, which makes it pretty hard for us to counter-anything him. Since no one of us is an Operative, or a Scoundrel, we can't really figure out what he's doing, and any kind of help/advice here would be appreciated. Especially if a buff to Operatives healing is coming.

Fordel
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Reply #42 on: March 19, 2014, 03:50:46 PM

Operative Healers have a talent that lets them spam a instant heal when the target they are healing is below 30% or something like that. You need to save stuns for that window.

and the gate is like I TOO AM CAPABLE OF SPEECH
Nevermore
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Reply #43 on: March 19, 2014, 04:37:41 PM

Operative Healers have a talent that lets them spam a instant heal when the target they are healing is below 30% or something like that. You need to save stuns for that window.

How it works is the instant heal needs tactical advantage to use, but there's another talent that will cause the instant heal to not use up the tactical advantage if the target of the heal is below 30% health.  That Op is also probably spamming the instant HoT on everyone to get those kinds of numbers.

Over and out.
Kitsune
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Reply #44 on: March 20, 2014, 12:44:13 AM

Oh, dear.  Seeing that immensely fugly armor and hearing of rampant nerf-bats is making me doubt my previous idea to resub when 1.2 goes live.  Who wants to guinea pig for me and report on things after it hits the production servers?
DraconianOne
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Reply #45 on: March 20, 2014, 02:08:39 AM

Sorc healing changes were relatively minor compared to the absolutely comical nerfing of Troopers/Bh's (and I say this as an operative healer, one of the few classes looking at a buff).  It looks like GZ decided the best way to balance the healing classes was to make them all equally terrible.

The change to Conveyance will probably hit Sorc/Sage healing quite hard, especially in warzones. Rightly so as not running out of mana force for heals is hardly balanced. I had to check what you meant by the BH/Trooper nerfing and realised it only applied to Commando/Merc as my Vanguard is all but untouched.  Oh ho ho ho. Reallllly?

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Sky
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I love my TV an' hug my TV an' call it 'George'.


Reply #46 on: March 20, 2014, 06:30:42 AM

The nerf to DFA is fairly rough. Rather than make the graphic bigger, they made the effect smaller; if I'm reading it correctly. Since it already wasn't big enough to catch most pve groups, now it will most likely only be able to hit two mobs at best in a pve grouping, pushing it out of the 'best opener' slot into a 'decent opener' slot. Not the worst thing in the world, but annoying...especially as a pve nerf due to pvp. Is it really so difficult to apply different rules in WZs and PvP server environments?
Nevermore
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Reply #47 on: March 20, 2014, 07:52:01 AM

The nerf to DFA is fairly rough. Rather than make the graphic bigger, they made the effect smaller; if I'm reading it correctly. Since it already wasn't big enough to catch most pve groups, now it will most likely only be able to hit two mobs at best in a pve grouping, pushing it out of the 'best opener' slot into a 'decent opener' slot. Not the worst thing in the world, but annoying...especially as a pve nerf due to pvp. Is it really so difficult to apply different rules in WZs and PvP server environments?

Did they say it was nerfed due to PvP?  It's way, way more powerful in PvE than in PvP, so I really doubt the change was made due to the latter.

Over and out.
murdoc
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Reply #48 on: March 20, 2014, 09:01:16 AM

I'm not even sure it's been nerfed, the wording is awkward using both radius and range. If it's been reduced to a 5m range, then it's actually more useful than it's previous 30m range.

Have you tried the internet? It's made out of millions of people missing the point of everything and then getting angry about it
Sky
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Reply #49 on: March 20, 2014, 09:16:23 AM

Did they say it was nerfed due to PvP?  It's way, way more powerful in PvE than in PvP, so I really doubt the change was made due to the latter.
Dunno. I know people were bitching because you could move outside the target indicator and still take damage. I assumed this was the impetus for the change.
Sjofn
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Truckasaurus Hands


Reply #50 on: March 20, 2014, 09:37:16 AM

Ah, those people don't seem to realize that the target thinger is smaller than, like, all the AEs. It's a complaint I personally have, not being able to REALLY see where to move my ass to not be in something.

God Save the Horn Players
Jherad
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Reply #51 on: March 20, 2014, 11:33:01 AM

From the Trooper perspective, the change to Mortar Volley/DFA will probably end up being a minor buff in PvP - it was so backloaded as to only hit stupid people and cappers, and should still more now.

I'm more concerned with the tweaks to the Gunnery tree - The reduction in power of Grav Round should be mostly compensated for by the increases in Demo Round and the proc chance of Full auto, but I'm more concerned with the nerf to Charged Barrier and the Concussion Charge talent. Those talents may be borderline pointless now.

Amazed that Vanguards didn't get hit, given that at least on my server, everyone and their dog appears to be playing a DPS Vanguard/PT. Those things kill waaaay quicker than I can.
Sky
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Reply #52 on: March 20, 2014, 11:54:30 AM

Maybe I should switch to the dps tree!
Fordel
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Reply #53 on: March 20, 2014, 01:31:04 PM

DPS Vanguards did get hit, they broke the OP hybrid spec everyone was using. No more Assault DPS while keeping 80% of the tanking abilities. It was obscene, that much survivability and burst coupled together.


Tank Spec vanguard got buffed a bit though. Energy Blast is off the GCD entirely now.

and the gate is like I TOO AM CAPABLE OF SPEECH
waylander
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Reply #54 on: March 21, 2014, 10:00:44 AM

There is a decent Sorc thread on the SWTOR forums that outlines where sorcs stand in Patch 1.2 right now.

It seems that those of us who were using 13/28 builds are going to move over to 1/12/28 builds, and pretty much ditch using chain lightning.  Essentially we're giving up burst damage for sustained damage.

For healing sorcs though it does appear that most sorcs healing got fried due to cast times and force management issues due to the changes proposed in Patch 1.2.  If these changes make healing sorc's a liability to take in raids, then a whole lotta people are gonna be upset if they have to reroll.


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Shatter
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Reply #55 on: March 21, 2014, 10:33:40 AM

Sorcs in PvP are pretty retarded OP, that comes from a 50 sorc.  Bubble, heals, sprint, player pull, knockback, lots of CC, decent burst DPS, decent AE, etc etc makes them a stronger PvP class over many others.  Not to mention that I see more Sorcs then any other class in PvP only exasperates the OPness.
Nebu
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Reply #56 on: March 21, 2014, 10:40:13 AM

Sorcs in PvP are pretty retarded OP, that comes from a 50 sorc.  Bubble, heals, sprint, player pull, knockback, lots of CC, decent burst DPS, decent AE, etc etc makes them a stronger PvP class over many others.  Not to mention that I see more Sorcs then any other class in PvP only exasperates the OPness.

SorcsSages are free kills for both my OP and my Sniper.  I fear commandos/sentinels FAR more.

"Always do what is right. It will gratify half of mankind and astound the other."

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Jherad
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Reply #57 on: March 21, 2014, 10:55:28 AM

Yeah, as a BM commando, I mostly worry about Vanguards and Sentinels. Sure, 3 sorcs will take anyone down, but so they should.

So. I'm hearing that you no longer get any credits for doing warzones in 1.2. That's a big deal for me (possibly a deal breaker), as I have zero interest in PvE at 50. It is also upsetting people who level via warzones alone.
Falconeer
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Reply #58 on: March 21, 2014, 12:15:35 PM

Sorcs in PvP are pretty retarded OP, that comes from a 50 sorc.  Bubble, heals, sprint, player pull, knockback, lots of CC, decent burst DPS, decent AE, etc etc makes them a stronger PvP class over many others.  Not to mention that I see more Sorcs then any other class in PvP only exasperates the OPness.

Ha.

Falconeer
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Reply #59 on: March 21, 2014, 12:17:36 PM

*mistakes*
« Last Edit: March 21, 2014, 12:34:10 PM by Falconeer »

Jherad
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Reply #60 on: March 21, 2014, 12:26:38 PM

It is also upsetting people who level via warzones alone.

Why? Should those who only pay the subscription for PvP forced to redo all the crappy automated content all over agaib before they can get to the part they care for? As long as they don't get the equip needed to do the high level PvE content, why does that bother you? In all honesty, it's already enough of a pain to have the PvP ranks cockblocked by the PvE levels (you can't have a PvP rank higher than your PvE level at the moment).

Er... What did you think you were replying to?  why so serious?
Falconeer
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Reply #61 on: March 21, 2014, 12:33:47 PM

Oh. I really misread what you wrote.

Fordel
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Reply #62 on: March 21, 2014, 01:04:18 PM

Sorcs are glass cannons, get through the bubble and they fold like a paper bag. If my Tank Vanguard can blow them up, anyone can. The things that are actually OP about them are their channeled AE for turret/door interrupting and Force Speed. Force Speed is such a incredibly useful thing, I can't stress that enough and good luck opening a door in voidstar when one team has 3+ sorc/sages.



I don't get why DPS sorcs just don't go down their trees, the DoT at the end of the Madness tree is going to equal or exceed any potential Barrage procs.

and the gate is like I TOO AM CAPABLE OF SPEECH
Nevermore
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Reply #63 on: March 21, 2014, 01:14:32 PM

They prefer the spike damage from the instant Chain Lightnings to the DoT.  Of course, that's being nerfed so we'll see how things shake out.

Over and out.
Zetor
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Reply #64 on: March 21, 2014, 01:22:19 PM

On my sage I vastly preferred the pure balance spec to the balance/tk hybrid even before the first patch - it had a lot more survivability and control. Not as much burst (though getting that 'your next 10 dot ticks do more damage' thing was nice), but eh.

Do roots still ignore / bypass resolve?

Fordel
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Reply #65 on: March 21, 2014, 02:27:24 PM

As far as I know, yes.

and the gate is like I TOO AM CAPABLE OF SPEECH
tazelbain
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tazelbain


Reply #66 on: March 21, 2014, 02:43:49 PM

So cross server war zones didn't make it in 1.2? Or I miss it? Its a deal breaker for me.  On my server matches are regularly 6v8 and the pve is unbearable without warzones to break it up.

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bhodi
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No lie.


Reply #67 on: March 21, 2014, 07:06:40 PM

Nope. Go reroll on a populated server.
Shatter
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Reply #68 on: March 21, 2014, 08:03:58 PM

So I just read that if you have say a full set of PvP BM gear, when 1.2 goes live your gear will change to the new stats with much higher expertise, etc...grats.  However if you have full BM gear and modded it in any way, you wont get the stat change and subsequently f*cked.  To top it off the new "recruit" level gear will be better then your modded BM stuff.  Here is an example pic:

Falconeer
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Reply #69 on: March 22, 2014, 06:30:05 AM

So I just read that if you have say a full set of PvP BM gear, when 1.2 goes live your gear will change to the new stats with much higher expertise, etc...grats.  However if you have full BM gear and modded it in any way, you wont get the stat change and subsequently f*cked.  To top it off the new "recruit" level gear will be better then your modded BM stuff.  Here is an example pic:

This is insane! Can you please point me to the thread where this is being discussed? I need to follow the developments very closely...

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