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Author Topic: BC Weekly Nerd Meeting  (Read 43975 times)
Sky
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Reply #35 on: January 21, 2012, 11:25:23 AM

Oh hey, I'd have jumped in yesterday if I wasn't so swamped at work.  I'll run as JC and be Healbitch.  ...

ed: Erf we should play one of each type else we run into story instance things.
Np, just trying to move things along so I can set up a character.

I agree on the one of each archetype, the game seems optimized for that, since loot becomes easy to sort and we get one of each buff. So if Slack goes Smuggles and Bunk goes Trooper, we'll have a full set. Just have to know if Bunk wants to tank or if I should JK tank (I've heard about threat management issues with JK tanks?). I'll run my JK up to the selection point, either way.

Someone from Team Hempire should take charge for the details of that team. Also, lulz full BH team.
« Last Edit: January 21, 2012, 11:27:08 AM by Sky »
Bunk
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Reply #36 on: January 21, 2012, 11:59:39 AM

I can go either way, I've been playing a full tank Jugg so far, so I might prefer taking more of DPS roll/Off Tanking. Don't really know the mechanics of the Trooper yet (haven't touched BH). I'll roll one up to the end of planet newb and see how its going.

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Sky
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Reply #37 on: January 21, 2012, 08:51:01 PM

Same, opposite boat. Played Komoto as a Shieldtech tank, not familiar with JK tank tactics (my Jugg is lvl 15).
Merusk
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Reply #38 on: January 22, 2012, 06:23:35 AM

Got a Consular and Tooper up to 10 now, just let me know which once you guys pick.  Or one of you could go Jedi Shadow (counsular) as it has a squishy-esque tank spec if you want to try something different.

The past cannot be changed. The future is yet within your power.
Sky
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Reply #39 on: January 22, 2012, 08:39:33 AM

I already have a lvl 11 Shadow that hasn't started Coruscant, but I kinda want to use him as a solo guy (take my time through zones, anyway). My main concerns on JK tanking stem from the Jugg thread here, reports of issues holding threat.
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Reply #40 on: January 22, 2012, 04:52:20 PM

I have rolled a very appropriate 70s porn mustache Smuggler. Name is Derrida. All he cares about is deconstructin' some ladies. And credits.

I traded in my fun blog for several legal blogs. Or, "blawgs," as the cutesy attorney blawgosphere likes to call 'em.
Sky
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Reply #41 on: January 22, 2012, 08:25:12 PM

Dude, you can't mess with Hoyt!

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Reply #42 on: January 22, 2012, 08:48:23 PM

Well Sgt. Baenca is 8th now and almost done Ord, despite a minor setback of dealing with a lev 10 Strong Imperial in that base... Should be ready for Wednesday. Let me know what you guys want, I can go either way on trooper.


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Sky
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Reply #43 on: January 22, 2012, 10:14:43 PM

You just voted yourself the tank role, Sarge.

 awesome, for real

1st objective for Nerd Night: the Esseles! Depending on how the loot gods (and maybe Nuffle) treat us, we'll do one standard run (no skip) and then a couple quick runs as needed/time permits. Sound good?

Wei, my JK, is level 11. Logged out just before Esseles trip, I can grab the AC and be trained and ready to go.
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Reply #44 on: January 23, 2012, 06:23:40 AM

Just make sure Sky doesn't ninja loot everything.

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Reply #45 on: January 23, 2012, 10:45:42 PM

Derrida is on the fleet and specced for gunslinger. I may take him back to Ord to try and face roll the three heroics, otherwise, ready for Weds night.  I will be taking every flirt and where's my ship convo option until such time as I get his ship. At that point, it is all smug whore all the time.   DRILLING AND MANLINESS


Also, Corso reminds me of many derpy rednecks that I used to know, which makes me happy in a roll tide way.


I currently have crew skills as cybertech, slicing, and scavenging. Scav seems to be giving me the early mats to level cyber. Should i swap to scav and ut? Is someone else going to do scav so's I can/should take ut? Must coordinate for max unit efficiency and whatnot.
« Last Edit: January 23, 2012, 10:51:36 PM by CmdrSlack »

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Reply #46 on: January 24, 2012, 03:15:09 AM

I did scav/ Cyber/ Slicing as well.  It's just fantastic money and the best way of staying equipped as you level.. particularly if you get a bunch of oranges early-on.

Scav gives all the mats you need for Cybertech.  UT is only useful for blue/ purple materials and companion gifts; otherwise it's a money sink.  I haven't been able to sell my blue/ purple mats for enough to make-up for the cost of running missions on my SW.  You're better off (money wise) picking up all the world boxes you can and running the bountiful-abundant slicing missions.

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Reply #47 on: January 24, 2012, 05:49:41 AM

Oops, I took Cyber/Scav/UT...

Looks like we should consider a little redistribution.

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Reply #48 on: January 24, 2012, 07:03:19 AM

I would be interested in this.

I have a Sith Warrior who just made it to the fleet, but I can't remember if I went Juggernaut or Marauder.  In addition, I have a BH-Mercenary who is only at level 14 I believe and could spec heals if required.

Let me know if there is still room in the groups.
Sky
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Reply #49 on: January 24, 2012, 08:33:21 AM

Bandit, you or someone else interested in Team Hempire should take the reins on that one. To start I only want to commit time to one night/group so I don't over-commit.

Wei took bio/bio/diplomacy. If we want to synergize max unit efficiency and whatnot  Oh ho ho ho. Reallllly? maybe I could go with Artiface (and Arch/TH) for hilts/crystals/enhancements. If we go with unit over individual, Bunk should probably take bio/bio/dip for the self buffs and heals.

Merusk, not taking UT seems like it would make it very expensive to RE to purple, which is really the main reason to take a skill. And if we're doing it for unit efficiency, you'd be making a LOT of mods to kit out three other folks. In fact, kitting out everyone would definitely be a commitment! 6 armor and 6 mods x 4 guys = 48 damned mods + 4 ear pieces, 52 items to RE to at least blue per character (per tier!); then add in the amount of RE needed to make at least a blue per character (different stat allotments) per slot...ye gods. I know just trying to keep Komoto in heavy armor was a struggle, with doing blue for Mako.

Maybe I might just stick with bio/bio/dip after all...we should be seeing more group content thus better FP drops, right? Hmm. Unforeseen by me, this dilemma was.

« Last Edit: January 24, 2012, 08:39:02 AM by Sky »
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Reply #50 on: January 24, 2012, 09:24:22 AM

I've barely used any of the crew skills that I took. My maybe 200 credit investment in skills so far won't necessarily be too painful to undo if crafting is needed elsewhere.

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Reply #51 on: January 24, 2012, 10:38:12 AM

Merusk, not taking UT seems like it would make it very expensive to RE to purple, which is really the main reason to take a skill.


Form an efficiency standpoint, I didn't see the purpose in creating purples while leveling. I did it once or twice and never saw a sufficient increase in survivability or output.

Even blues I would only make every several tiers. Replacing them at every tier was a huge effort just for one person.  That's a lot of RE and wasted mats for a +1/ +2 increase every 2-4 levels.

/shrug.

There's really only a need for Two or three crafting skills if everyone is going oranges.  Those skills being Cyber and Bio.   Artifice and Weaponsmithing pieces can be replaced with commendations at each tier pretty easily since heroics and normal drops are pretty frequent.  We're grouping solo content, there's no need to be MAXPOWAH!

Plus, if you're going to put it to one person to make all mods, someone's going to quit the group PDQ, for the exact reason you just listed.  It's too much work for a once-a-week thing of - once again - doing solo content with a group.

Maybe make two guys responsible for themselves and one other, which is much more reasonable. (It was easy as a powertech to keep up with Mako's blues in addition to my own.)

The past cannot be changed. The future is yet within your power.
Sky
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Reply #52 on: January 24, 2012, 11:10:02 AM

We're grouping solo content, there's no need to be MAXPOWAH!
Group 4 and FPs aren't solo content  Oh ho ho ho. Reallllly?

I'll just stick to bio if there are already three of you taking cyber.
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Reply #53 on: January 24, 2012, 01:30:15 PM

You... you get healed last.

 Heart why so serious?

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Sjofn
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Reply #54 on: January 24, 2012, 01:41:28 PM

Artificing is still handy leveling up, even with the commendations, because there are not any commendation crystals, plus hilts are 7 a pop, and people might prefer spending that elsewhere. Basically, if you think cyber is worth it for leveling up purposes because everyone's going oj, artifice is too (as they do hilts and enhancements). Just putting that out there.

EDIT: Oh, artificing also does shields/relics, and sometimes the upgrades for those don't come very fast while you're leveling.
« Last Edit: January 24, 2012, 01:44:58 PM by Sjofn »

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Bunk
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Reply #55 on: January 24, 2012, 02:03:21 PM

Ok, having looked through my crew members, the only early crit bonus I get is Diplomacy, so I think I'm going to jump over to Bio/Bio/Dem. Just as long as someone does Cyber to make me shields :)

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Reply #56 on: January 24, 2012, 02:21:55 PM

Cyber doesn't make shields, Artifice does.

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Reply #57 on: January 24, 2012, 03:41:08 PM

I'd forgotten Art did shields, good point.  With 2 jedi and everyone needing enhancements it makes sense to have one person do it.

Being the healbitch so my gear isn't as important, I'll swap from cyber/scav to artifice/ arch.

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Reply #58 on: January 25, 2012, 06:07:45 AM

For the Republican group, you've got two Jedi and two Techs.  I'd go with a Cyber/Scav/Slicing, Artifice/Arch/TH, Bio/Bio/Diplo, Arms/UT/(invest?).

That way all hard-to-fill slots are covered: relics, ears, implants, hilts, barrels, and shields.  The scavenger supplies basic materials for cyber and arms.  The underworld trader supplies advanced materials.  The slicer gets the group extra funds and schematics.  The Cyber and Arms guys would have to share materials, but the Artificer and Biologist would be self-sufficient.

You could go Cyber/Scav/UT and Arms/Slicing/(Invest), with the arms guy supplying money and schematics, and the cyber guy supplying the arms with enough mats to keep them in quality barrels.  Under that scenario, the arms guy should probably be someone who doesn't care much about crafting.

Same philosophy for Team Awesome, but it's shaping up to be more tech-oriented.  Artifice would only be useful for companions or the fourth member if they go Sith.

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Reply #59 on: January 25, 2012, 07:42:46 AM

For the Republican group, you've got two Jedi and two Techs.  I'd go with a Cyber/Scav/Slicing, Artifice/Arch/TH, Bio/Bio/Diplo, Arms/UT/(invest?).

That way all hard-to-fill slots are covered: relics, ears, implants, hilts, barrels, and shields.  The scavenger supplies basic materials for cyber and arms.  The underworld trader supplies advanced materials.  The slicer gets the group extra funds and schematics.  The Cyber and Arms guys would have to share materials, but the Artificer and Biologist would be self-sufficient.

You could go Cyber/Scav/UT and Arms/Slicing/(Invest), with the arms guy supplying money and schematics, and the cyber guy supplying the arms with enough mats to keep them in quality barrels.  Under that scenario, the arms guy should probably be someone who doesn't care much about crafting.

Same philosophy for Team Awesome, but it's shaping up to be more tech-oriented.  Artifice would only be useful for companions or the fourth member if they go Sith.

Team Awesome?

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Reply #60 on: January 25, 2012, 09:40:58 AM

Oh I forgot my sage's name.  Derp.

Radience

Yes, it's misspelled.  It, among others, is a name I've carried since EQ1 and it's easier to nab then the actual spelling.

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Reply #61 on: January 25, 2012, 10:05:29 AM

Team Awesome?
The good guys.  Y'know, whatever the Sith group names itself?

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Reply #62 on: January 25, 2012, 10:23:47 AM

Who makes armor plating mods? I would think that would be armour-dude? If so, I imagine it will be easier to use commendations for barrels and make your own armouring mods - on the grounds you need more armor than guns. Plus orange guns and light armour (social points) are trivial to come by wheras odd orange armour pieces are harder.

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Reply #63 on: January 25, 2012, 10:52:55 AM

Cybertech makes the plating mods.

I traded in my fun blog for several legal blogs. Or, "blawgs," as the cutesy attorney blawgosphere likes to call 'em.
Sky
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Reply #64 on: January 25, 2012, 11:55:47 AM

Team Awesome?
The good guys.  Y'know, whatever the Sith group names itself?
You name 'em, you lead 'em!

 DRILLING AND WOMANLINESS
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Reply #65 on: January 25, 2012, 01:13:02 PM

I've already got a frequent duo.  While a BC group would be fun interesting, I'm spoken for.

Plus the problem of being the right level.  35, 32, 20, and 4 on the Sith side.

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Reply #66 on: January 26, 2012, 06:49:36 PM

So unless there's an unwritten, "what happens at nerd meeting stays at nerd meeting," or a, "first rule of nerd meeting is that you don't talk about nerd meeting," thing going on, I just have to say that it was pretty damn fun having a full group.

However, as the guy who is fully DPS-specced, it did suck to see the rest of the group burn shit to the ground before I could get into cover and start working through to my good skills. At very least, I got two sweet orngz and did manage to actually do damage to some champion level mobs.

Next time, I hope to have more Keith Stone moments in group dialogue. The "I have a van with no side windows" 'stache and hair is just too creepy to NOT get more screen time.

In other news, I spent some time crafting and whatnot after the rest of you bailed. It looks like I'll have to spend a bit of time crafting to get some mods worth having. Some of the mods we can currently nab with commendations are lv 13 and 15, but are also much nicer than what I can make right now.

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Reply #67 on: January 26, 2012, 06:53:13 PM

Yes, it was lots of fun.  Including my bitchy "omg get to the lifepods" Jedi.

It should get better for you as levels go on and mobs get tougher.  For right now on trash don't bother with cover just spam instants or AOEs.  I won't be tossing R2s Pots and meteor showers at things for many levels.  I'll have to heal for realz at some point.

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Reply #68 on: January 26, 2012, 06:53:30 PM

The higher level flashpoints you should get more awesome time as a dpser.

bitchy "omg get to the lifepods" Jedi.

That's my line!

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Sky
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Reply #69 on: January 26, 2012, 08:25:52 PM

Yeah, Esseles is easy mode, and even more so since beta.

Love the jedi leap, hate running around after mobs in slo mo after. BH spoils one.

I like that the dialog on Coruscant took into account that we had a group, didn't know they changed it up.
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