My Card Game Designs WIPs

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lamaros:
Edit: New year, new redesign. Old stuff spoilered away.

And here are the new rules to date. If you care please comment, as any pointers as to what I can help make clearer are much appreciated.

If you have any design comments I'll also appreciate those.



Samwise:
Allow bluff cards to be played on top of bluff cards as fake augmentations?

lamaros:
Quote from: Samwise on January 12, 2012, 06:00:33 PM

Allow bluff cards to be played on top of bluff cards as fake augmentations?

That is allowed already. You can play bluff cards on bluff cards, or bluff cards on real cards, to bluff an augmentation, however the problem here is that if cards are fixed you are forced to play them and/or forced to remember their combinations.

So I play X. You play Y. I then have to play A on X. It will usually be obvious as to where I might play my augmented piece if it is fixed (some make capturing certain types of cards easier) so it would rarely be in my best interests to waste one or two bluff cards to trick you. Also the means that every augmented card takes twice as long to lay. And you have to remember which cards are augmented, and how, and play them consistently like that for the rest of the game.

What I really want is a way of playing a card with an augmentation without having to take an extra turn to do so, and without having to give away the fact that the card I just played is augmented.

Apologies if this seems confusing.

Maybe a clearer example would be:

I have 4 cards. Card X with a power of 3, card A which "attached card gains 2 power" and two misdirection cards.
You have 4 cards. Card Y with a power of 4, card Z with a power of 2 and two misdirection cards.
There is a card N on the table. It has a resistance of 2.
There is a card M on the table. It has a power of 5.
There is a card L on the table. It has a power of 3.

I can capture M with XA. You can capture it with Y & Z.  I can capture N with X, or XA. You can capture it with Y or Z, or Y & Z.

If A it attached to X I have to play like this: Misdirect, Misdirect, X, A. or X, A, Misdirect, Misdirect. Any other combination makes it clear to you what cards are where. That means I can only play against two of the cards on the table, while you can play on all three without me gaining any real information about what cards you have played where. (Ie, to fake the augmented card I have to throw down two misdirects, while to fake any other card I need only one misdirect. This makes the augmented card much harder/more expensive to fake)

I guess a solution would be that you can play the augmentation at the very end (ie, after everyone has played their cards) but then you run into the problem of having to remember the connections by some method. I don't think player memory alone is enough, as there are possibly a number of augmentations going around, and a large number of rounds.

Maybe once I get further with playtesting it won't seem as big a problem as it is now.

Margalis:
If cards are played face down why do you need misdirection cards? Can't I misdirect you by just putting down a shitty card that looks the same as a good one?

Samwise:
Quote from: lamaros on January 12, 2012, 06:06:34 PM

What I really want is a way of playing a card with an augmentation without having to take an extra turn to do so, and without having to give away the fact that the card I just played is augmented.


Okay, that's an easier way of stating the problem.

I feel like most card games handle this type of thing by having an "augmentation" be an upgraded version that replaces the old card.  I'm not sure how complex your cards are, but if they only have one "stat" on them, you could have the augmentation be a card that is discarded when played and allows you to swap out a card in your hand for one from some other pool that is N better.

If you've got a bunch of variables on each card and you want to have some cards permanently alter some of the variables and you want it all to be easy to track, I am thinking that maybe cards aren't the best way to represent your game.

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