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Author Topic: Little Peeves  (Read 155779 times)
Khaldun
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Reply #35 on: January 09, 2012, 06:26:40 AM

Elevators. Seriously, what is with this fucking galactic civilization and elevators? Especially elevators that constantly go up and down rather than wait to be moved with the press of a button?
Sobelius
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Reply #36 on: January 09, 2012, 06:50:40 AM

Agree with most everything cited so far.

Mine are:

Not being able to sell back a commendation purchase if I accidentally purchase the wrong thing -- perhaps give me a confirmation window, but even then, I've bought a couple of things I didn't realize were not usable by a companion.

Stop closing ALL the windows when I stop using a craft/vault/shop window -- let ME decide which other windows I want to close.

When I have the companion paper doll screen open, please compare items against the companion's gear, not mine.


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MuffinMan
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Reply #37 on: January 09, 2012, 07:01:56 AM

When I have the companion paper doll screen open, please compare items against the companion's gear, not mine.
In the interface options you can turn it on to compare your companion's gear as well as yours. It's not exactly what you're saying but it's good enough. Also, there is an expanded tooltip option so that it breaks down modifications too. I have no idea why these both aren't turned on by default.

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Bunk
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Reply #38 on: January 09, 2012, 07:19:57 AM

Minor one: you loot an item, and can click on it or highlight it in the chat window to see it's stats - but it won't bring up the comparison screen, or will only compare it to you, not your companion. You have to open up inventory and look at it from there instead to get the full comparison.

Not being able to preview Schematics.

No inbetween setting for Shadows. Low and Off are essentially the same, where High drops me from 40 fps to 9 the moment I walk in a building.

Having to retoggle shield other everytime I use my speeder.

Random graphic glitches during cutscenes that make the terrain looking like Asheron's Call, or Vette suddenly having no eyes and yellow skin.

And on a total pet peeve level - all the Imperial Officers' Uniforms, with those little pen like thingies in the little tiny pockets on their chests, that they so clearly did not bother working in to the model, but instead rely on some rather crappy bump mapping to make them appear to have depth. Distracts me every cutscene.

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Rasix
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Reply #39 on: January 09, 2012, 07:21:07 AM

-  Takes too long to go to and from your ship.  Would be nice if there was the option to quick travel to it (is there?). 

-  Bugs with companions saying they want to talk, but they don't.   There seem to be a lot of little bugs everywhere.

-  Seems like a lot of stuff that isn't explained very well.   

-  UI.  In general, it needs to be more flexible.  Is there a way to turn on moving panels?

-  I'd prefer group quests to be solo-able but scaled and instanced (with better rewards) if you group.  Most of these are really story light (but reward heavy), so this is has become only a relatively minor issue.

- Skill upgrade pricing is a little nutty early on.  Stuff in general is a bit pricey early.  If I didn't know the mount pricing, I would have spent my way out of getting it by now.   

-Rasix
kildorn
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Reply #40 on: January 09, 2012, 07:32:23 AM

-  UI.  In general, it needs to be more flexible.  Is there a way to turn on moving panels?

 awesome, for real

You're a funny one!

(For no explained reason, moving frames IS IN THE GAME! But only for two of the frames. What the shit. You can move the chat window (which has nowhere to go since you can't move anything else), and you can move the raid frames)
Mrbloodworth
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Reply #41 on: January 09, 2012, 07:51:40 AM

When I have the companion paper doll screen open, please compare items against the companion's gear, not mine.

The items in the INV change shade when you have your companion tab open.

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Hayduke
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Reply #42 on: January 09, 2012, 08:17:03 AM

The graphical glitches in cutscenes are hilarious.  From memory here's what I've gotten.

No eyes on anyone, or cyborg silver eyes which have a darker silver pupil.
Pistol whipping people with invisible blasters.
Wookies and droids turning black.
My humanish character with gerber baby food skin tone suddenly developing a normal Caucasian skin tone.
Nebu
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Reply #43 on: January 09, 2012, 08:19:01 AM

The graphical glitches in cutscenes are hilarious.  From memory here's what I've gotten.

Have you seen any where the scale of people is way off?  The Jedi Knight story has one cutscene where your mentor is the size of a small dog.  Also, the sniper cutscenes had a number where I was holding an invisible rifle.  It was funny to see myself shooting things with nothing in my hands.

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Miasma
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Reply #44 on: January 09, 2012, 08:29:34 AM

The graphical glitches in cutscenes are hilarious.  From memory here's what I've gotten.

Have you seen any where the scale of people is way off?  The Jedi Knight story has one cutscene where your mentor is the size of a small dog.  Also, the sniper cutscenes had a number where I was holding an invisible rifle.  It was funny to see myself shooting things with nothing in my hands.
Hehe I had two class starter world quests like that.  The one you are speaking of where the top jedi master woman from the box art and cinematics was four inches tall and then even funnier was the trooper storyline where you have the cliched tough as nails Sergeant barking orders at you - he was also four inches tall.  I can't imagine how that bug comes about.

First time I saw it was on the trooper quest and I had to actually figure out if this alien race is just really small...  Especially since all the head movements of the other npcs actually adjust to the height and angle their heads down to look at him.

The jedi one happens as you are leaving the planet and would probably piss off a hard core jedi role player because it's important too.  Half the dialogue is with a camera panned to an empty chair since she is too small to be seen.
Sobelius
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Reply #45 on: January 09, 2012, 08:29:59 AM

When I have the companion paper doll screen open, please compare items against the companion's gear, not mine.
In the interface options you can turn it on to compare your companion's gear as well as yours. It's not exactly what you're saying but it's good enough. Also, there is an expanded tooltip option so that it breaks down modifications too. I have no idea why these both aren't turned on by default.

I'll look for this -- thanks.

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tmp
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Reply #46 on: January 09, 2012, 08:35:13 AM

The funniest cutscene bug i saw is in the Esseles -- when you're about to board shuttle to return to your ship after beating the big bad, the twi'lek you're with can trip over as she's attempting to leg it.

The less funny kind is the way my consular frequently kills people with turned off lighsaber. It's like something from the Mortal Kombat movie.

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Tyrnan
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Reply #47 on: January 09, 2012, 08:38:25 AM

Hehe I had two class starter world quests like that.  The one you are speaking of where the top jedi master woman from the box art and cinematics was four inches tall and then even funnier was the trooper storyline where you have the cliched tough as nails Sergeant barking orders at you - he was also four inches tall.  I can't imagine how that bug comes about.

I think the model is probably getting accidentally flagged as the handheld holocommunicator version since they seems to be roughly that size.
Hutch
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Reply #48 on: January 09, 2012, 08:50:55 AM

The only real, as in unpleasant, negative I've encountered so far was the size of Coruscant.

The slow jogging pace that lowbie toons can move at makes Coruscant seem interminable, just to get from the quest givers to the action.

When I first arrived there, at level 10, I hadn't even noticed how slow I was moving, because the starter planet didn't make it so obvious. There were flight points at each quest hub, and the quest hubs weren't all that far apart to begin with.

But from level 10 through 14 in Coruscant, I felt like I was being punished for something. I mentioned it in guild chat, and my guildmates were all "you get sprint soon, it gets better". One guy actually told me that running slow would make me appreciate sprint more. I told him to take that attitude back to 2004.

Which is when I remembered that I'm playing a game whose MMO elements were designed copied in 2004  swamp poop

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sam, an eggplant
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Reply #49 on: January 09, 2012, 09:10:24 AM

Yep. There's no real justification for not simply making sprint passive at level 1. Just make everybody runs 1/3 faster out of combat. Done.

Saves a button on everybody's interface (which is a problem in SWTOR) and makes the first 10 hours or so of play more enjoyable, increasing retention. Win/win.
tmp
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Reply #50 on: January 09, 2012, 09:39:29 AM

Meh, i regularly play with sprint off when solo because the frantic animation pace looks quite weird if not out of place and messes up the capes, somewhat. The kvetching how "oh god i don't have sprint on this char yet" occasionally showing up in chat feels always rather bizarre.

Then again, i did play EVE for a few years.
eldaec
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Reply #51 on: January 09, 2012, 09:52:21 AM

Cooldowns on gift giving.

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Khaldun
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Reply #52 on: January 09, 2012, 09:58:55 AM

The window closing thing is the worst when it involves the Galactic Market. Let's see, I've got everything inputted that I need--yes, level range, type of armor, rarity of item, companion window opened, let's go, OH FUCK CORSO JUST GOT BACK FROM THAT 30 MINUTE SLICING MISSION EVERYONE MUST DIE.
tmp
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Reply #53 on: January 09, 2012, 10:00:52 AM

He waits for me until i scroll through 50 pages and spot something i like, *then* reports back.
Miasma
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Reply #54 on: January 09, 2012, 10:05:08 AM

Meh, i regularly play with sprint off when solo because the frantic animation pace looks quite weird if not out of place and messes up the capes, somewhat. The kvetching how "oh god i don't have sprint on this char yet" occasionally showing up in chat feels always rather bizarre.

Then again, i did play EVE for a few years.
Someone else posted that they don't use their vehicle because they don't like how they look and runs around on foot, I think you two would make a good, if very slow, team.

I saw someone walking on a starter planet, not jogging but actually walking, and assumed they hit the slash key by mistake and didn't know how to toggle running back on so I sent him a tell.  He replies that no, he's doing it on purpose and plans to walk everywhere, good luck with that.
koro
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Reply #55 on: January 09, 2012, 10:05:43 AM

The graphical glitches in cutscenes are hilarious.  From memory here's what I've gotten.

Have you seen any where the scale of people is way off?  The Jedi Knight story has one cutscene where your mentor is the size of a small dog.  Also, the sniper cutscenes had a number where I was holding an invisible rifle.  It was funny to see myself shooting things with nothing in my hands.

They still haven't fixed that?! It's been a bug for more than a year!
Khaldun
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Reply #56 on: January 09, 2012, 10:10:09 AM

The number of things that were reported very early and very often that haven't been fixed are pretty astonishing. Like, why is it so hard to get Ivory NOT be on the smuggler ship before he's supposed to be?
March
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Reply #57 on: January 09, 2012, 10:13:30 AM

He waits for me until i scroll through 50 pages and spot something i like, *then* reports back.
Yeah, that's really annoying, but at least the GTN remembers my settings when I open it up again...  Ohhhhh, I see.
tmp
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Reply #58 on: January 09, 2012, 10:15:23 AM

Someone else posted that they don't use their vehicle because they don't like how they look and runs around on foot, I think you two would make a good, if very slow, team.
Yeah, i don't use the speeders either why so serious?

Although that actually has a benefit of your companions remembering the toggles on their abilities, apparently.

edit:

Quote
I saw someone walking on a starter planet, not jogging but actually walking, and assumed they hit the slash key by mistake and didn't know how to toggle running back on so I sent him a tell.  He replies that no, he's doing it on purpose and plans to walk everywhere, good luck with that.
The walk with sprint toggled on is just about right walk pace Oh ho ho ho. Reallllly?  I actually do that pretty often, it gives me time to catch up on the codex, set the companion quests, plan objectives ahead and whatnot in the time it takes to get to destination.
« Last Edit: January 09, 2012, 10:18:03 AM by tmp »
sam, an eggplant
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Reply #59 on: January 09, 2012, 10:21:57 AM

i am a crazy person
*backs away slowly*
tmp
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Reply #60 on: January 09, 2012, 10:26:57 AM

*backs away slowly*
Your walk toggle is on.
PalmTrees
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Reply #61 on: January 09, 2012, 10:27:59 AM

The little thing that bugs me is that after I take a taxi or use recall, my evil lord of the Sith gives this cheery little wave to nobody in particular.
Bzalthek
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Reply #62 on: January 09, 2012, 10:33:52 AM

Excessive fucking walk/sprinting everywhere.  I mean what the fuck.  Imperial Agent.  Watcher X.  He's way the back in a fucking friendly complex.  Could he be by the taxi?  Fuck no.  Every time you have to talk to him you have to run all the way the fuck back there. 

And god jesus, I had to go talk to Darth Daddy's Girl.  She's on Dromund Kaas.  All the way the fuck back there.  But you have to taxi from the docks to the front of the city, then trek halfway into the city to hop another taxi.  And then trek all the way back to the pit of the building.  Ok fine.  Then she sends you on a mission, on another planet.  Back to the docks.  Fly to system, land, and trek to the beck end of nowhere.  Finish up, and "use your holoterminal on your ship"  I have a fucking portable one right here!  Ok back to ship.  Darth Daddy's Girl wants to see me again.  In person.  Fuck you you angsty slut!

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tmp
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Reply #63 on: January 09, 2012, 10:40:48 AM

If that helps, she gets her due in consular storyline.
March
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Reply #64 on: January 09, 2012, 10:41:00 AM

The little thing that bugs me is that after I take a taxi or use recall, my evil lord of the Sith gives this cheery little wave to nobody in particular.
Heh... now that you mention it.  Brilliant.


Sith Lord or...
murdoc
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Reply #65 on: January 09, 2012, 11:23:04 AM

He waits for me until i scroll through 50 pages and spot something i like, *then* reports back.
Yeah, that's really annoying, but at least the GTN remembers my settings when I open it up again...  Ohhhhh, I see.

It never remembers the settings for me. Always have to start from scratch. I hate the GTN so much, it's such a pain to search for things.

- I hate elevators. I hate dying to elevators (it happens more than I can to admit).
- They desperately need a quicktravel to your ship.
- So much travelling. Too much. I spend way to much time on the journey and not enough on the doing.

Have you tried the internet? It's made out of millions of people missing the point of everything and then getting angry about it
Sobelius
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Reply #66 on: January 09, 2012, 11:33:23 AM

Excessive fucking walk/sprinting everywhere. .... [snip -- paraphrasing here: fuck fuck fuck fuck fuck fuck]...Ok fine.  Then she sends you on a mission, on another planet.  Back to the docks.  Fly to system, land, and trek to the beck end of nowhere.  Finish up, and "use your holoterminal on your ship" ...[snip -- more fucking]

Yeah this is kind of strange given the emphasis on story. Not much story going on while you run place to place. The binding terminals should either have no cooldown or a 15 minute cooldown at most.

I wouldn't mind some of the running if the environments were more varied. I'm a total explorer at heart, so I'll get on the ride and run as long as the scenery is interesting and varied -- and isn't the same thing repeated over and over and over. Nar Shaadaa -- just Coruscant in neon lipstick. Taris -- interesting at first, but then the same huge ruined buildings show up *everywhere*.

And I SWEAR somewhere in their design documents someone approved the concept of mirroring every major non-combat area. The symmetry is everywhere and at times feels like being in a house of mirrors. I know it cuts down on graphic complexity and such, but really? AoC had its problems but Tortuga and the Stygian city were not mirrors -- I could easily tell where I was just by the lay of the buildings/streets.  Anchorhead? Nope. All too similar. The Fleet (Caddick Station on Repub side) -- nope. Jedi Temple? Nope -- mirror of a mirror. It feels super lazy from a layout/design standpoint.  

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Ironwood
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Reply #67 on: January 09, 2012, 11:36:20 AM

The little peeves appear to be really growing.

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Nebu
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Reply #68 on: January 09, 2012, 11:37:07 AM

The little peeves appear to be really growing.

Everything is bigger in the US. 

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01101010
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Reply #69 on: January 09, 2012, 11:46:24 AM

The little peeves appear to be really growing.

Expect less on these forums? Of course not.

And yes you walk everywhere... this ain't star trek... what you want, a transporter.

Oh wait...Belsarvis...  Ohhhhh, I see.

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