Welcome, Guest. Please login or register.
April 25, 2024, 05:53:11 PM

Login with username, password and session length

Search:     Advanced search
we're back, baby
*
Home Help Search Login Register
f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  Star Wars: The Old Republic  |  Topic: Predictions: 1m+ players 3 days out; how about in January 2013? 0 Members and 1 Guest are viewing this topic.
Pages: 1 ... 32 33 [34] 35 36 Go Down Print
Author Topic: Predictions: 1m+ players 3 days out; how about in January 2013?  (Read 273075 times)
01101010
Terracotta Army
Posts: 12003

You call it an accident. I call it justice.


Reply #1155 on: April 20, 2012, 10:38:35 AM

Isn't this where they release some bullshit press non-sense about how the initial game needed more people to get it up and running. Since the game has been released, there is no need for these extras? I seem to recall that happening with another game not too long ago.

And remind me again, didn't Bioware absorb Mythic? Wonder how many of those guys are actually going to be left.

Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
Ingmar
Terracotta Army
Posts: 19280

Auto Assault Affectionado


Reply #1156 on: April 20, 2012, 10:49:42 AM

We don't actually know who/where cuts are happening yet, do we?

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Sky
Terracotta Army
Posts: 32117

I love my TV an' hug my TV an' call it 'George'.


Reply #1157 on: April 20, 2012, 11:31:20 AM

We don't actually know who/where cuts are happening yet, do we?
Don't question the doomcasting!

They may as well shut down the servers now!
Mazakiel
Terracotta Army
Posts: 904


Reply #1158 on: April 20, 2012, 12:22:39 PM

Not good enough.  The game failed so bad, the servers must then be disassembled, set on fire, and the remains then placed in lead caskets and buried at sea. 


I'm guessing they'll trim people from some other project not related to Bioware. 
Sjofn
Terracotta Army
Posts: 8286

Truckasaurus Hands


Reply #1159 on: April 20, 2012, 12:38:56 PM

I feel like maybe the remains of the servers should be shot into the sun instead.

God Save the Horn Players
Redgiant
Terracotta Army
Posts: 304


Reply #1160 on: April 20, 2012, 12:47:04 PM

The first GW2 BWE for pre-purchases is April 27-29. That will draw even more away, esp. the PvP crowd.

Since it's only BWE's until release (I expect summer), it's only temp but the impact over next weekend should be visible.

A FUCKING COMPANY IS AT STEAK
Soln
Terracotta Army
Posts: 4737

the opportunity for evil is just delicious


Reply #1161 on: April 20, 2012, 01:06:45 PM

I repeat... it's a shame, I liked bioware.

seconded and I had high hopes for SWTOR.  But when you can buy a lightsaber on the AH or they drop off womprats, well... made me sad.
Modern Angel
Terracotta Army
Posts: 3553


Reply #1162 on: April 20, 2012, 01:29:49 PM

At a development budget of US$200m, those estimates would have been big. They would have been something like 3m+ box sales at launch and 1m+ subscribing players for 12 months.

Wasn't it Lum's bit months and months ago which did the napkin math and came to some ridiculous sustained sub numbers?

I agree that the obsession with millions AND MILLIONS of players is kind of dumb but in this case it's justified because they need those numbers to make their money back. Shit, Trion might be the second most successful MMO company because of sub to cost ratio and they have what? 200k? 300k?
Paelos
Contributor
Posts: 27075

Error 404: Title not found.


Reply #1163 on: April 20, 2012, 01:35:06 PM

The problem right now is that all tech companies are taking a hit on a Wall Street, and EA has walked nuts-first into a PR grinder with ME3. That brings a bad situation with their budget on this game even more scrutiny in a bad market when a normal situation would have been overlooked without cuts.

EA's stock already hit a 52 week low yesterday, but we'll see what happens over the next month when the panic wears off.

CPA, CFO, Sports Fan, Game when I have the time
Furiously
Terracotta Army
Posts: 7199


WWW
Reply #1164 on: April 20, 2012, 02:02:11 PM

The problem right now is that all tech companies are taking a hit on a Wall Street, and EA has walked nuts-first into a PR grinder with ME3. That brings a bad situation with their budget on this game even more scrutiny in a bad market when a normal situation would have been overlooked without cuts.

EA's stock already hit a 52 week low yesterday, but we'll see what happens over the next month when the panic wears off.

I think the question will be how many people they got back from the two for one deal. They must have lost a ton of subs to make losing one month of subs hoping to get more people back.

Tannhauser
Terracotta Army
Posts: 4436


Reply #1165 on: April 20, 2012, 02:19:38 PM

Yeah...not Bioware/EA's greatest year.  Maybe next time write a good ending to your beloved sci-fi franchise and don't listen to Mythic when it comes to MMO's.

Self-inflicted wounds are the worst.
Rokal
Terracotta Army
Posts: 1652


Reply #1166 on: April 20, 2012, 03:51:21 PM

I seriously doubt Mythic had anything to do with the success or failures of SWTOR. From EALouse, it didn't sound like much of Mythic was left after Warhammer bombed and the team that was left didn't have anything to do with SWTOR.
Nevermore
Terracotta Army
Posts: 4740


Reply #1167 on: April 20, 2012, 04:39:32 PM

I feel like maybe the remains of the servers should be shot into the sun instead.

They're saving that for the Battlestar Galactica MMO.

Over and out.
Lantyssa
Terracotta Army
Posts: 20848


Reply #1168 on: April 20, 2012, 05:06:43 PM

The BSG servers wouldn't make it off the launchpad...

Hahahaha!  I'm really good at this!
Simond
Terracotta Army
Posts: 6742


Reply #1169 on: April 21, 2012, 12:56:21 PM

It's a shame, I liked bioware.
Lesson one of running a dev house: Never sell your company to EA.
(Lesson two: If you've ignored lesson one you'd better hope that you never release a mediocre sequel to a fan-favourite, an MMO, or a game so controversial it makes it to Forbes and the BBC. God forbid you do all three one after the other).

On the bright side, Obsidian look like they're going to survive now.  awesome, for real

"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
Ratman_tf
Terracotta Army
Posts: 3818


Reply #1170 on: April 21, 2012, 01:27:18 PM

Lesson one of running a dev house: Never sell your company to EA.

Did Bioware have much choice in the matter? I'm not super-savvy on the monkey business, but did they have a board that might have voted on that, or did EA buy up a bunch of their stock or something?

A little googling shows that EA bought Bioware's parent corp, VG Holding Company.
« Last Edit: April 21, 2012, 01:28:58 PM by Ratman_tf »



 "What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful."
-Calantus makes the best of a smelly situation.
Simond
Terracotta Army
Posts: 6742


Reply #1171 on: April 21, 2012, 02:24:43 PM

VG Holding Co. was mostly run by (and owned by) Bioware & Pandemic execs. Hence why the Bioware board got nice piles of cash for selling to EA.

"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
Fabricated
Moderator
Posts: 8978

~Living the Dream~


WWW
Reply #1172 on: April 21, 2012, 02:38:32 PM

I have a funny feeling that the only people who care about Bioware falling apart at Bioware are the people who didn't already parachute out to other companies (or people like the guys who are making The Banner Saga) and are NOT board members who made a fuckload of money selling out.

"The world is populated in the main by people who should not exist." - George Bernard Shaw
amiable
Terracotta Army
Posts: 2126


Reply #1173 on: April 21, 2012, 03:05:01 PM

It's a shame, I liked bioware.
Lesson one of running a dev house: Never sell your company to EA.
(Lesson two: If you've ignored lesson one you'd better hope that you never release a mediocre sequel to a fan-favourite, an MMO, or a game so controversial it makes it to Forbes and the BBC. God forbid you do all three one after the other).

On the bright side, Obsidian look like they're going to survive now.  awesome, for real

The people who sold Bioware out to EA most likely made so much money they will never have to work a day in their life again.  If they want to, they can go off and form another gaming company.  EA gets to trade on the good name of Bioware to make back the money it spent until folks wise up (which is about now), so its a win-win form everyone.  Except for the consumer, but these days you have to be a savvy consumer or you will get hosed in anything.
Paelos
Contributor
Posts: 27075

Error 404: Title not found.


Reply #1174 on: April 21, 2012, 03:09:41 PM

I don't think you have to be that savvy to realize EA will incorporate any studio into their bland offerings eventually. The question was how fast.

CPA, CFO, Sports Fan, Game when I have the time
Simond
Terracotta Army
Posts: 6742


Reply #1175 on: April 21, 2012, 04:32:20 PM

Obligatory:

"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
Lakov_Sanite
Terracotta Army
Posts: 7590


Reply #1176 on: April 21, 2012, 05:53:16 PM

Actually, I doubt EA is happy at all about this.  Even if bioware was gutted into being nothing but a name, it was that name that EA cared about, it held weight.  That name has now eroded badly in value and bioware titles have gone from a must buy to a wait and see.

~a horrific, dark simulacrum that glares balefully at us, with evil intent.
Venkman
Terracotta Army
Posts: 11536


Reply #1177 on: April 21, 2012, 07:27:22 PM

WoW allowed money people to think MMOs were as much a hit driven business as the yet-another-sequel model. And those same money people are cut from the IP + brand equity = moneyhats mold. They're never right for long, but to them, they're right for long enough.

MMOs are services, but nobody cares after launch. Just the players blithely paying their monthly fee on the promise of as much new content going into the next year of the game as had gone into getting the game to launch. Meanwhile, the company is looking for its quickest path to automated profit so they can check out/launch the next thing/get bought up. Too bad about that live team and their ever narrowing resources.

So, financing goes into the selling, and then moves on to the next thing to finance through selling. Maybe a few keep thinking "just a bit more investment" can keep the numbers rising. But the last game to continue growing after launch was WoW as far as I can tell. While quality and timing were certainly big parts, so was the rolling series of launches that continually generated positive press. In the end, even the staunchest proponents of continued investment get shouted down. And it's worst at public companies where you're not rewarded for success, you're rewarded for growth, and your growth can't just be revenue, it needs to be growth in profit.

It would make for a lot less sleepless nights if companies would downplay their expectations. But then, they'd need to prevent themselves from hiring Marketing and PR people. Of course, that's not possible even with a beloved brand with a household name, because the reasons those come to being is because of strong Marketing and PR (and quality, but quality means nothing if nobody knows about it and rare is the company like CCP that can wait 8 years for their brand to become something all on its own).

Eh. Same story across all industries really.
Margalis
Terracotta Army
Posts: 12335


Reply #1178 on: April 21, 2012, 07:27:35 PM

The people who sold Bioware out to EA most likely made so much money they will never have to work a day in their life again. 

One of those people was Riccitiello, who was both the head of EA and part of the venture group behind Bioware/Pandemic. Most of the people who got rich were probably those venture guys.

Bioware/Pandemic was bought for 800 million dollars, it's very difficult to see that being a good investment. Pandemic probably flat out lost money after being bought, which means Bioware has to bring in over 800 million of profit. Every Bioware franchise is in question to some degree - not a good place to be in. It's a lot like Microsoft and Rare.

vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
Kageru
Terracotta Army
Posts: 4549


Reply #1179 on: April 21, 2012, 07:52:03 PM


It's because they think of brands and IP as being the value but don't realise they'll smother the culture and lose lots of the people. Especially when they are forced to keep regular reiterations of the brand rolling out to feed EA's earning needs.

So I'm rather to happy to see them fail. Though the "story is the fourth pillar of the MMO" line is probably going to keep me amused for years to come.

Is a man not entitled to the hurf of his durf?
- Simond
Soln
Terracotta Army
Posts: 4737

the opportunity for evil is just delicious


Reply #1180 on: April 21, 2012, 08:29:05 PM


So I'm rather to happy to see them fail. Though the "story is the fourth pillar of the MMO" line is probably going to keep me amused for years to come.

Particularly when they graft elaborate voice overs onto useless kill-ten-womprats quests that are the same for both factions and the same flavor on every planet/zone.  Or maybe that's what you meant...

Yeah it's a disappointment for me on every level.  Still hoping something pulls it around though. 
UnSub
Contributor
Posts: 8064


WWW
Reply #1181 on: April 21, 2012, 08:47:30 PM

Although EA is the convenient villain in this piece, BioWare took a lot of their money. They released SWOR, which was meant to be the jewel in EA's crown.

BioWare didn't need to sell out, but they did.

In a lot of ways I think that what happened is part "tone from the top" (i.e. EA's influence) but also BioWare buying their own hype and wanting that huge chequebook behind them. How many times did they get out in front of the press and talk about how awesome they were, how awesome SWOR / ME3 / DA2 etc would be?

EA isn't writing BioWare's stories, or coding their quests, or anything like that. There is an argument that BioWare tried to release too much at once - including SWOR, which had to take up a lot of internal focus - which may have partly been driven by EA - but a number of these issues are due to BioWare itself, not EA.

Rokal
Terracotta Army
Posts: 1652


Reply #1182 on: April 21, 2012, 09:20:53 PM

WoW allowed money people to think MMOs were as much a hit driven business as the yet-another-sequel model. And those same money people are cut from the IP + brand equity = moneyhats mold. They're never right for long, but to them, they're right for long enough.

MMOs are services, but nobody cares after launch. Just the players blithely paying their monthly fee on the promise of as much new content going into the next year of the game as had gone into getting the game to launch. Meanwhile, the company is looking for its quickest path to automated profit so they can check out/launch the next thing/get bought up. Too bad about that live team and their ever narrowing resources.

This just isn't very accurate at this point, especially where SWTOR is concerned. In the past MMO companies usually downsized their work-force after launch, or had the majority of their team move onto the 'next big thing' instead of patch content. It's no longer the case, especially with the rise of F2P games where your 'next big thing' *is* going to be in patch content. Even strictly subscription-model MMOs are keeping larger live teams unless the developer is on life-support, as the days when you could keep people subscribed for months to years without any new content are over. The genre is just too crowded and competitive for that to stand.

It isn't what EA tried in any case, SWTOR retained the majority of it's dev team (according to Bioware) after launch. The speed/size of the updates they've been pushing out supports their claims. SWTOR's failure will not be due to lack of funding, DAOC developers, PVP balance, or any other half-baked pet theories from this thread. It will be because it was not well thought-out as an MMO.

Going back to EAlouse, that Mythic employee's complaint was not that EA interfered too much with the development of Warhammer: it was that they interfered too little. Mythic was left to make decisions on their own without any real guidance, and they made a lot of mistakes because of that. Given the ever-ballooning budget of SWTOR and how much it feels like a Bioware (single player) game, I'm guessing this was a similar situation for SWTOR. This is especially likely given how far along SWTOR was in development before WAR bombed, and before any feedback about why it bombed got to EA. SWTOR feels 100% like a Bioware game, complete with the fact that just like their single player games, the 'end-game' is pretty much an after-thought.

The main complaints about both ME3 and SWTOR can be placed directly on Bioware's shoulders. Things like the day-1 DLC, online-passes, the shorter dev time of DA2, or the requirement of Origin can be traced to EA.  It's unlikely they had much to do with ME3's shitty ending or SWTOR's poor design. EA didn't ruin Bioware, Bioware ruined Bioware.
« Last Edit: April 21, 2012, 09:23:39 PM by Rokal »
FieryBalrog
Terracotta Army
Posts: 205


Reply #1183 on: April 21, 2012, 09:30:22 PM

Does the Bioware name even mean anything at this point when it's used for fucking C&C?

Even the much vaunted Bioware Austin team behind SWTOR doesn't have that much to do with actual Bioware. It's staffed mostly by MMO guys, many from various collapsed or collapsing MMO studios.

And the Dragon Age team completely phoned it in over the past 3 years, so the only "real" Bioware left out of all the various Bioware-in-names is the Mass Effect team in Edmonton.

Quote
SWTOR feels 100% like a Bioware game
Combined with excellent voice work, good writing and plot, dumbass morality meter, dumbass dialogue wheel, shitty load times, and shitty UI.

Nail on the head, yeah.
« Last Edit: April 21, 2012, 09:33:40 PM by FieryBalrog »
Ashamanchill
Terracotta Army
Posts: 2274


Reply #1184 on: April 21, 2012, 11:20:33 PM

The BSG servers wouldn't make it off the launchpad...

Lol. Thanks Tyssa, had a bad day and that got a genuine laugh out of me.

A poster signed by Richard Garriot, Brad McQuaid, Marc Jacobs and SmerricK Dart.  Of course it would arrive a couple years late, missing letters and a picture but it would be epic none the less. -Tmon
Kageru
Terracotta Army
Posts: 4549


Reply #1185 on: April 21, 2012, 11:57:48 PM


I'd say the fault was fairly clearly Bioware's but it was the access to EA money and EA expectations that motivated them to go for the big prize of being the next WoW. When it probably didn't really suit their strengths or scale all that well. Had it been their own money they probably would have been a lot more cautious.

Is a man not entitled to the hurf of his durf?
- Simond
Sir T
Terracotta Army
Posts: 14223


Reply #1186 on: April 22, 2012, 02:09:18 AM

Frankly I know I'm just a dimwit customer, but I felt from the start that putting this out as a MMO was a loser. They could have put out a killer SP game, shaved at least 6 months off the development costs and would have come out with a profit.

Hic sunt dracones.
amiable
Terracotta Army
Posts: 2126


Reply #1187 on: April 22, 2012, 04:17:40 AM

Frankly I know I'm just a dimwit customer, but I felt from the start that putting this out as a MMO was a loser. They could have put out a killer SP game, shaved at least 6 months off the development costs and would have come out with a profit.

The whole game feels like someone handed a group of (pretty competent) developers who don't play MMO's a prospectus describing WoW circa 2002 and said "go make this game, but with lightsabers."  I really get the feeling that folks in charge didn't play MMO's so had no idea what features consumers would be expecting (lfg, dual-spec, less than a million loading screens).
Malakili
Terracotta Army
Posts: 10596


Reply #1188 on: April 22, 2012, 05:29:26 AM

Frankly I know I'm just a dimwit customer, but I felt from the start that putting this out as a MMO was a loser. They could have put out a killer SP game, shaved at least 6 months off the development costs and would have come out with a profit.

If this has been a 60 dollar bioware RPG with online co-op and an editor ala Neverwinter Nights I would've bought it immediately.
Merusk
Terracotta Army
Posts: 27449

Badge Whore


Reply #1189 on: April 22, 2012, 05:44:55 AM

Frankly I know I'm just a dimwit customer, but I felt from the start that putting this out as a MMO was a loser. They could have put out a killer SP game, shaved at least 6 months off the development costs and would have come out with a profit.

The whole game feels like someone handed a group of (pretty competent) developers who don't play MMO's a prospectus describing WoW circa 2002 and said "go make this game, but with lightsabers."  I really get the feeling that folks in charge didn't play MMO's so had no idea what features consumers would be expecting (lfg, dual-spec, less than a million loading screens).

IIRC the guys who deved were the best of a group of shitty, failed MMOs.  So that's probably exactly what happened.  No vision no following the market to see how it had evolved.

The past cannot be changed. The future is yet within your power.
Pages: 1 ... 32 33 [34] 35 36 Go Up Print 
f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  Star Wars: The Old Republic  |  Topic: Predictions: 1m+ players 3 days out; how about in January 2013?  
Jump to:  

Powered by SMF 1.1.10 | SMF © 2006-2009, Simple Machines LLC