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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  Star Wars: The Old Republic  |  Topic: SPAAAAAAAAAACE! Combat 0 Members and 1 Guest are viewing this topic.
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Author Topic: SPAAAAAAAAAACE! Combat  (Read 31476 times)
Mrbloodworth
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Reply #105 on: December 29, 2011, 12:23:59 PM

No, but art and presentation stuff I tend to notice.

 Ohhhhh, I see.

Hay, if you enjoy it, that's cool. I don't think I'm alone in my opinion. But I suppose it is a stretch to ask DIKU players to aim, steer and navigate.

Oh snap.  why so serious?


Seriously, launch a mission and don't do anything. You may be surprised.

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Nevermore
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Reply #106 on: December 29, 2011, 12:32:59 PM

I think of space combat as TOR's version of fishing.  In that sense, it's a hell of a lot more fun than WoW's fishing.

Over and out.
Mrbloodworth
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Reply #107 on: December 29, 2011, 12:35:49 PM

Need a Battlefront 2 MMO.

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Merusk
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Reply #108 on: December 29, 2011, 01:43:59 PM

I've tried to give space combat a chance, but it's barely even a game.  There's literally nothing to it other than hovering your mouse pointer over any targeting circle, no matter how distant (no leading or any skill whatsoever required).  Oh and it ignores LoS so you can shoot right through everything, making it even more braindead.  On the plus side, it's kind of pretty and on rare occasions you sort of have to dodge shit coming at you, although generally everything is slow enough to be trivial.  

The missions do require a little more management as you level-up.  At  36 I've got to kill a lot more ships and the 2nd shuttle escape mission I failed twice because of failed prioritization of targets.   If you have even a single upgrade to beams or missiles the early missions are all trivially easy, not so much once things get tougher and fighters have shields.   I imagine they'll be lobbing missiles at me in the 40s.

Still on rails but as I said before, if you liked Rogue Squadron there's something to like here.  I know very few of you would accept anything less than Tie Fighter.

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Ingmar
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Reply #109 on: December 29, 2011, 01:46:44 PM

Was Rogue Squadron a rail shooter too? I never played that one, Rebel Assault is what this reminds me of.

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Paelos
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Reply #110 on: December 29, 2011, 01:50:48 PM

Was Rogue Squadron a rail shooter too? I never played that one, Rebel Assault is what this reminds me of.

No, Rogue Squadron was open but in zones. There were a couple of rails missions though.

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Miasma
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Reply #111 on: December 29, 2011, 01:54:31 PM

I like the space combat, I like the rails.  People have said it gets hard in the forties which would reverse my opinion though.  I like something to be faceroll and so far if you buy the upgrades this is it.  Although that "ambush" mission I have to do at level 30ish is still hard since I mostly depend on the other ship surviving.  I don't know wth takes his health to half in the cavern since I absolutely destroy the corvettes and fighters.
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Reply #112 on: December 29, 2011, 01:55:43 PM

The problem I have so far with space combat is that nobody has ever managed to create an escort mission that doesn't make me want to punch the developer straight in the nuts.

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Merusk
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Reply #113 on: December 29, 2011, 01:59:07 PM

I like the space combat, I like the rails.  People have said it gets hard in the forties which would reverse my opinion though.  I like something to be faceroll and so far if you buy the upgrades this is it.  Although that "ambush" mission I have to do at level 30ish is still hard since I mostly depend on the other ship surviving.  I don't know wth takes his health to half in the cavern since I absolutely destroy the corvettes and fighters.

That's the mission I was talking about failing twice  There's a lot of fighters that come at him before you can shoot him, so far as I can tell.  Plus I figured out you can't just light-up four missiles and fire away on the cruisers as it takes too long to reload the rack.  One, maybe two and keep rolling that fire to blow up their guns or he's toast.  Then make sure you're watching for the fighter swarms while you're doing this just after the cavern.

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Ratman_tf
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Reply #114 on: December 29, 2011, 02:04:58 PM




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Miasma
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Reply #115 on: December 29, 2011, 04:37:00 PM

I do wish the crew and my character's commentary reflected the situation though.  They mostly just spout random lines for no reason whatsoever.

"Another assignment completed!".  No Vette, we still have another four minutes, stfu.
Mrbloodworth
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Reply #116 on: December 29, 2011, 05:24:44 PM

The problem I have so far with space combat is that nobody has ever managed to create an escort mission that doesn't make me want to punch the developer straight in the nuts.

The wing-commander series is calling.

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Ingmar
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Reply #117 on: December 29, 2011, 05:25:12 PM

The problem I have so far with space combat is that nobody has ever managed to create an escort mission that doesn't make me want to punch the developer straight in the nuts.

The wing-commander series is calling.

 ACK!

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Sjofn
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Reply #118 on: December 29, 2011, 05:38:03 PM

I do wish the crew and my character's commentary reflected the situation though.  They mostly just spout random lines for no reason whatsoever.

"Another assignment completed!".  No Vette, we still have another four minutes, stfu.

Haha, yes, Tharan at random asked me where the escape pods are. Bitch, our shields are full and we've taken no damage. I think we'll be OK.

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caladein
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Reply #119 on: December 29, 2011, 05:58:22 PM

I don't get any VO from my companions as an IA.

It's just my character saying stuff like "Call it a night, babe." and "Drinks are on me."

Edit: Some of those lines might by Kaliyo actually, but she and both of my IA's affects kind of run together in my head.
« Last Edit: December 29, 2011, 06:17:01 PM by caladein »

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Mrbloodworth
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Reply #120 on: December 29, 2011, 07:14:11 PM

Yeah, they are.

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Cyrrex
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Reply #121 on: December 30, 2011, 12:37:43 AM

I will somewhat agree with the negative comments...I mean, it is kind of fun and a decent distraction (and occasionaly very pretty to look at), but I think BW's gripes are legitimate.  One thing they could do to make it a whole lot better would be to simply make it MORE like Rogue Squadron by taking it off the rails and putting it into a zone instead.  Would be instantly 5 times more fun for me.  Let me fly around a little and work for my targets.  Seems like an easy fix to me.

I'd really like to see JtL, but I would settle for more Rogue Squadron.

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Lantyssa
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Reply #122 on: December 30, 2011, 06:07:17 AM

I don't know wth takes his health to half in the cavern since I absolutely destroy the corvettes and fighters.
He probably hits a wall.

Hahahaha!  I'm really good at this!
March
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Reply #123 on: December 30, 2011, 06:21:33 AM

As a space shooter it might not be awesome.

But as something that makes my house fun and useful... it's a pretty excellent step forward. 

My house is generating cash and XP while I am sending minions to craft to generate more cash and goods.  Makes it better than staring at crafting bars and choosing virtual drapes for virtual windows.  I would easily spend 20-40 min per day doing these dailies, crafting and general character "housekeeping."  Sure, lots of room for improvement... but I'd look for the improvements to include the overall usefulness/customization of your entire ship experience.

One of my gripes is that it is such a nuisance to get to my ship; if they are going to continue to be stupid about cooldowns for binding (30 min) and Fleet (? min), then at least give me a separate Ship teleport.
Mrbloodworth
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Reply #124 on: December 30, 2011, 06:32:10 AM

then at least give me a separate Ship teleport.

I was thinking the same thing last night. It would also be nice if I didn't get regular XP for it as well. I'm out leveling stuff rather fast. 10k XP per is quite a bit.

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Paelos
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Reply #125 on: December 30, 2011, 07:00:01 AM

Ok I've got it.

Tie your fleet pass cooldown to your legacy xp. As you level that, your cooldown on your fleet pass drops down eventually to 30m at the highest level across all your characters!

Tell me who wouldn't enjoy that? And it rewards your legacy system thingy that currently has no use.

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Mrbloodworth
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Reply #126 on: December 30, 2011, 07:10:33 AM

I can buy fleet passes off the security key vender. I would more enjoy a recall to ship. But I realize this is not Star Trek.

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Der Helm
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Reply #127 on: December 30, 2011, 07:21:25 AM

I would more enjoy a recall to ship. But I realize this is not Star Trek.
Bullshit. Shuttles can pick you of virtually anywhere (even inside buildings) but can't deliver you to your own ship in that HUGE hangar ?

Instead the games makes me run to the hangar, through the hangar and into my ship ? That is just stupid design. Getting from planet to planet is terrible and anoying. Even getting back to fleet when your tp is on cooldown (authenticators go for 15 Euros at the moment, fuck that)  is a pain in the ass. Stuff like that makes me want to kick people in the nuts.

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Mrbloodworth
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Reply #128 on: December 30, 2011, 07:29:40 AM

I'm just saying SW has no transporters, but you are right the game already makes allowances in areas for the sake of game.

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kildorn
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Reply #129 on: December 30, 2011, 07:33:41 AM

I would more enjoy a recall to ship. But I realize this is not Star Trek.
Bullshit. Shuttles can pick you of virtually anywhere (even inside buildings) but can't deliver you to your own ship in that HUGE hangar ?

Instead the games makes me run to the hangar, through the hangar and into my ship ? That is just stupid design. Getting from planet to planet is terrible and anoying. Even getting back to fleet when your tp is on cooldown (authenticators go for 15 Euros at the moment, fuck that)  is a pain in the ass. Stuff like that makes me want to kick people in the nuts.

Just wait for the planets where you have to run to town, hitch a shuttle, then run to your hangar, then board your ship <3

I like it for the world aspect, I dislike it for the "jesus, my companion now wants to talk to me on our ship. IS IT SOMETHING WE CANNOT DISCUSS ALONE OUT HERE IN THE WILDERNESS, LADY?
eldaec
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Reply #130 on: December 30, 2011, 09:37:10 AM

It boils down to the same problem mmog's always have at launch.

Some idiot art guy really likes the way your ship is revealed when you walk into the hangar.

Some halfass producer or designer was tired and wanted to go home, so didn't beat that art guy around the head with a 2x4 despite knowing that this isn't a single playthrough game and everyone would end up doing it literally hundreds of times.

I like it for the world aspect, I dislike it for the "jesus, my companion now wants to talk to me on our ship. IS IT SOMETHING WE CANNOT DISCUSS ALONE OUT HERE IN THE WILDERNESS, LADY?

And you just know it will be either dialog with no outcome, or a quest 100 yeards from where you are stood right now.

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caladein
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Reply #131 on: December 30, 2011, 11:37:43 AM

Once I started noting the Flashpoint Shuttle locations, I haven't had any problems moving around.  If I was doing more things out of sequence (like heroics) I could see running into issues though.

But yes, orbital docks are kind of annoying.

"Point being, they can't make everyone happy, so I hope they pick me." -Ingmar
"OH MY GOD WE'RE SURROUNDED SEND FOR BACKUP DIG IN DEFENSIVE POSITIONS MAN YOUR NECKBEARDS" -tgr
Der Helm
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Reply #132 on: December 30, 2011, 12:09:29 PM

Once I started noting the Flashpoint Shuttle locations, I haven't had any problems moving around.  If I was doing more things out of sequence (like heroics) I could see running into issues though.
I KEEP forgetting about those. Only one i have seen and remember so far is the one on DK at "The Wall".

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tmp
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Reply #133 on: December 30, 2011, 01:11:52 PM

I do wish the crew and my character's commentary reflected the situation though.  They mostly just spout random lines for no reason whatsoever.

"Another assignment completed!".  No Vette, we still have another four minutes, stfu.

Haha, yes, Tharan at random asked me where the escape pods are. Bitch, our shields are full and we've taken no damage. I think we'll be OK.
Occasionally they're right on the money, though. I got "that's some unorthodox piloting..." right after i did two barrel rolls and some swerving to fit between space station antennas on the bombing run awesome, for real
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