SPAAAAAAAAAACE! Combat

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luckton:
So we've got some people 'at that point' now, so let's discuss.

Never got high enough to try it out in beta, but I've run about a dozen missions so far the last couple days.  It's pretty much as I expected based on previews and leaks.  What's surprising to me is, as low-frills as it may be, that it's actually well implemented the way it is.  Sure, it's not free-form X-Wing vs TIE Fighter, but of the style/gameplay that's implemented, it works.  I totally expect to be burned out with it in time, but right now, there does seem to be enough variety of missions starting off to get your feet wet and have some fun.

As was suggested to me, I suggest to all that once you get your ship, prior to running any missions, that you fly back to your fleet market and buy a set of Grade I ship parts and stuff. 

Thoughts?

Thrawn:
Quote from: luckton on December 18, 2011, 04:16:04 PM

As was suggested to me, I suggest to all that once you get your ship, prior to running any missions, that you fly back to your fleet market and buy a set of Grade I ship parts and stuff.  


2nd this (3rd)?  The aren't too bad to do without upgrades, but they aren't that expensive and make it easier.  If nothing else get the upgraded guns and the increased missile bay.

I hope they do more with space, as they are the on rails shooter missions are tedious after 2 maybe 3 runs.  But I just unlocked two more of them and they have a really good "epic" feel to them if they ever improve space combat.

luckton:
I'm just amazed by the 'fluidity' of space combat.  I don't feel like I'm just playing with a re-skinned version of my character on a planet that's also on-rails.  It feels almost like a separate game engine itself, with how the cursor/weapon tracking works, missile lock-ons, etc.   Repetitive, perhaps, but no way cheap.  The way I can lock-on to battle-cruiser targets from long distances away, fire a missile volley and rack up the kills..  :awesome_for_real: :drill:

Rendakor:
I like this a lot. Reminds me of the Rogue Squadron games on the Gamecube, which I played the hell out of.

Fordel:
The level 50 space missions will kick the absolute shit out of you if you don't have ALL the upgrades possible.  :why_so_serious:



Space Combat in general is great for what it is, a nice little diversion and change of pace from planet-side leveling. It has great visuals and feel, with giant warships warping in and out, crashing into each other, waves of fighters buzzing around etc. The controls and gameplay are simple but solid and the XP and Comm rewards are pretty good. It's SWTOR's version of the much love/hated vehicle quest from WoW. It's just entirely optional and far less clunky.


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