Item Modifying and You: End-Game Gear Change
Der Helm:
Quote from: Jherad on December 02, 2011, 06:27:45 AM
Ugh. Ugh. Ugh.
Seriously, why? This and the removal of the anti-clown option are pretty big downers for me.
I thought THAT one was just turned off for testing reasons ?
Jherad:
I initially thought so too, but haven't heard of it being turned back on again in latest patch notes. I'd like to be wrong.
Paelos:
These decisions are always about hubris and never about the customer. They can't justify paying all these people to come up with art assets for their awesome new raid shit if you can just jam the stats in your level 10 lightsaber.
tmp:
The alternative take on this subject is apparently this:
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Not true as of last build at least. Weapon damage scaled with the rating of mods you placed in them. The patch notes that others are freaking about are more to do with artifact quality items being reduced to only having 2 possible mod slots making blues better than them, or something to that effect.
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This is my experience with the current build as well. I actually was able to bring my original lightsaber back out of retirement because I got a few new mods. I had to replace it with a green-quality lightsaber for a while because it had better numbers without mods.
which makes it sound like you can take the mod out of the purple loot, jam them into your favourite low level gear causing the core stats scale up based on the mods being purple, and thus retain your unique snowflake appearance along with purple-level performance?
Mrbloodworth:
Quote from: Jherad on December 02, 2011, 06:27:45 AM
Ugh. Ugh. Ugh.
Seriously, why? This and the removal of the anti-clown option are pretty big downers for me.
Wait, what? It has a Appearance tab somewhere?
If the mod system is supposed to supplement not having a appearance tab, its an extremely convoluted way of going about it.
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