Item Modifying and You: End-Game Gear Change

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luckton:
Reposting from Reddit regarding a recent change to end-game gear, and also educates on how the modification system works.

Quote

Ok, need to make something clear first: Artifact items is an equivalent to Epic items in other games(like WoW).

So it's pretty much all the gear you get towards and in the end-game.

In the release build, there is one change that takes away everything I loved about the Item Customization in this game, and the change is:
"- Modifiable Artifact quality items now only feature modification and enhancement slots."

Now let me explain in a newcomer terms, what that means:

Before the change, all higher quality items had Modification Slots. For example in a lightsaber you had a Hilt slot, color crystal slot, enhancement slot and Mod slot.

All the modifications came with stats, color crystal determined lightsaber color and hilt changed the quality and base stats of the item, in this case min-max damage.

You could swap around the modifications as much as you like so if you found a cooler looking lightsaber that had better hilt and color crystal but poor enhancement and mod, you could mix and match both of them to create a new lightsaber with the look and stats you want.

Now with the change introduced in this build, most of the Artifact items(purple, epic quality items) Have only 2 slots, mod slot and enhancement slot, both of them just add stats to the weapon, so you can't remove the important modification, like the hilt, and use it in the lightsaber of your choice to bring it to the same level of that epic weapon(stat-wise).

What it means is that if you go to a raid(operation) and an epic lightsaber drops, you won't be able to take the parts from it and jam in your favourite lightsaber, making it essentialy the same item stats wise but suited to your likings.

Same goes for armor slots, now if you are raiding as a bounty hunter, you will have to look like every other raiding bounty hunter or suffer from decreased stats, armor and base item damage.

I don't have a lot of experience with the item mod system, but I can wrap my head around what's being explained here, and if true, I'm not happy about this either. :(

Der Helm:
Fuckers.

Lantyssa:
The item mod system is one of the best things about the game.  Shame they decided it's not worth having at the end game.

VainEldritch:
Fuck.

This is one of those developer decisions that leave me  :headscratch:

I mean, why?

This is one of the universally popular and lauded systems in SWTOR so I assume they have a sound reason for limiting it like this.

I say assume because I can count on one hand the number developer "feedback" replies on the beta forums and so I don't expect for one moment they they will deign to explain this to us.

 :mob:

Jherad:
Ugh. Ugh. Ugh.

Seriously, why? This and the removal of the anti-clown option are pretty big downers for me.

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