Pre-release thread discussion

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Falconeer:
I'm disappointed. The stories are good and engaging to me, but that only tells you that I like Bioware (other) games. The diku part is bland, generic, ugly and boring. I am not canceling the preorder cause I want to follow a few stories to the end, but I'll try to make it into the first month so not to pay the monthly fee.

As I said, I can't see anything that justifies paying a subscription for a single player game with a lousy WoW clone glued in to provide below-par coop.

SWTOR is a huge wasted opportunity. Damn.

eldaec:
Quote from: Modern Angel on November 27, 2011, 11:52:56 AM

But I just don't see it being the long-term behemoth that some folks think.


Without even playing beta this has been my suspicion. Star Wars will sell a lot of boxes, but it sets an upper limit as well as a lower limit. It's a barrier for a lot of the sorts of non-traditional gamer who got sucked into wow.

Having pre-CoX/EQ2 design just affirms that.

Still looking forward to it as Kotor 3 through 10. It can't possibly be less enjoyable than kotor 2. But long term this is no EVE.

Sky:
Love it, beta weekends confirmed it.

Rasix:
Beta just confirmed I knew what I'd be getting. 

I dislike some of their decisions (most that follow the established MMO formula), but like the Bioware touches quite a bit.  I'll stay for the story, and put up with the rest.  I may even end up liking the rest, who knows; I did not put a lot of time into the beta.

I'm not super hyped or anything, but I think I'll have fun.  I may be over the whole MMO thing for a while.  WoW's last xpac broke me a bit.

Merusk:
I'm not down on it like the folks seem to be. It's pretty much exactly what I expected it would be, with a few hiccups in terms of UI, bad animations and insufficient explanation of what some things are and do. 

I didn't get the love for Rift some people had either, though.  It just appeals to different segments, I suppose.  I always read quest text in WoW and was a sucker for even LOLORE crap. This scratches that itch very nicely and the ONLY reason I've skipped stuff is because I only have a few more hours to get through things and I wanted to get to 10 on more than one character.

The combat needs some work - I think.  I can't tell for certain because some of it is OMGSTRESS lag and some is my ancient PC chugging really hard to load things.  As I said in the other thread, it just doesn't feel as responsive as WoW always has.  It's much snappier than LOTR ever felt but there's still some feeling of action lag.   Perhaps some of you can tell me if you're feeling the same or if it's just a latency problem.

The abilities themselves feel a little sparse, but I think part of that is I'm comparing it to games that have been out a lot longer.  Yeah, Rift had a lot more abilities per class but that was because you could role-swap so easily.  Each class only used a few of them, but in SWTOR it *seems* like you're going to have a use for each button you're given.  It could just be that I've only gotten to 11/12 so I haven't run into the "omg once in a while' abilities.

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