Pre-release thread discussion

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DraconianOne:
I'm in two minds about it but I honestly think that I can't make a proper judgement on this until I've played at live with a character I'm going to keep in a class I want to play. But I was surprised at how much I quite enjoyed playing Consular even if the story itself has yet to grab me.  Ironically, it's the story mechanics that have pissed me off most of all - I don't mind the dialogue in class stories but having several dialogue trees to navigate on a quest I've done before makes me miss not having a text box I can just click to accept and close.

On the other hand, I'm easily amused (especially by Star Wars games) and reckon I'll enjoy it for a month or two. I can totally justify spending a sub on this as well because it fits within my beer-to-fun conversion ratio. :awesome_for_real:

Sobelius:
The companion character touches are new for an MMO -- persistent "relationship" with an NPC in-game, plus I really like the whole "go and craft/scavenge/sell" for me while I go shoot things. Nothing makes my eyes bleed worse than sitting at a crafting station watching a progress bar and this fixes that. Plus reverse engineering for getting mats back PLUS chance for new recipe. Works for me.

My friends and I grouped up for Esseles last night and enjoyed it. The social points thing is interesting, plus LOLing at choices my friends make when they win the cut scene roll.

Negative points, though, to BW for boss loot implementation. RIFT's "everyone gets a shiny" plus a 30 minute trade window, is miles better.

I feel like BW's noobness in the MMO space shows, but by no means is the game a disaster.

Thrawn:
My opinion of it is mostly exactly what I expected, I probably wouldn't be pre-ordering if I didn't have a group of friends that wanted to play it together.

kildorn:
It's a diku. Beta made me look forward to it far more, though. Mechanically, it's pretty much WoW vanilla. Style points out the ass, however.

I've liked the stories quite a bit so far. And I didn't think I'd care much about the voice acting, but I actually spent a decent amount of time deciding on characters based on their stories and how much I felt the voice fit the character's theme.

I don't know that I'll enjoy raiding at all. Single group healing wasn't bad, but wasn't that interesting at pre-30 levels either. I need to take one last look at the UI options to see if I can fix up the group UI for healing. Didn't like that by default the player names didn't seem to fall down F2-F4 that I could tell (looked like it went UP instead?), and I didn't like that my health/resource isn't listed with the other health bars.

MuffinMan:
I don't think I would even be thinking about it if it wasn't for Bat Country. Which is quite silly since everyone will disappear within a month of release.

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