Pre-release thread discussion

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Paelos:
Thoughts? Did the Beta make you more or less likely to play?

koro:
I had some tempered enthusiasm with no expectations beyond "it's a diku" and "it's going to be very WoW-like" going into the beta, and the first build I was in got me surprisingly excited for what was to come. Since then I've gotten less and less enthusiastic about the state the game will be in come release. The stories I enjoyed, the questing I enjoyed, the combat I'm okay with. The game just seems to lack any real "soul", I hate the UI, and there seem to be too many Ghostcrawlers at the helm to make me anything but worried about the long-term health of the game.

If it's still trucking along really well in 4-6 months, I'll give it a go.

jakonovski:
I didn't even try to get into the beta because they always make me less likely to play the real game (killed Rift for me). The whole thing seems a bit underwhelming from all the Youtube videos, but a Star Wars Christmas is still a powerful enough Force that I'll buy it. Assuming their servers can handle the launch.

luckton:
I for one am looking forward to our new Jedi/Sith overlords.  I look forward to getting into the story, exploring the world and having a good time in a sci-fi setting, the latter being one of the most attractive features in this market of "just how many different ways can we draw an elf?".

That said, this game could still go the way of WAR; all hype pre-release and abysmal follow-up post.  I like to think that a game house like BW would be able to overcome the pitfalls that Mythic fell into, esp. considering this is a PvE-centric game, but only time can truly tell.  I do feel that if they stay committed to having voice work and cinematics done for everything even post-release, that alone helps justify a monthly sub of $15 (which I still find surprising even at this point...I'm shocked that EA wouldn't inflate the price to $20+ because of the all the voice acting and server logistics involved with this whole thing).

I do hope they get right to tackling performance issues and really optimizing the client post-release, as they'll have an entire smorgasbord of computer profiles to collect data from and get things ironed out.  Along with that, I hope the first couple patches don't take the Rift approach by just catering to the content burners and adding only end-game stuff.  Flesh out the leveling experience some more, add more fluff to space combat stuffs and work on the creature comforts.

Modern Angel:
I went from thinking it's awful, awful dogshit to liking it to being pretty neutral. There are times I have fun with it but there's never been OH GOD I MUST PLAY stuff going on. I get that with strategy games, for chrissake.

But I'm leaning buy, because I think it'll be fun for a couple months with a duo, but I've got some serious reservations about its long-term viability as a primary game for tons of people. Note that this doesn't mean disaster; it's going to chew through wallets worldwide. But I just don't see it being the long-term behemoth that some folks think. I really think the novelty of the voice acting and cutscenes is going to wear thin a lot more quickly than people think. If it had novel mechanics, or even MODERN mechanics in MMO terms, it wouldn't be such a big deal but there's some awfully thin gruel in that department.

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