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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  Star Wars: The Old Republic  |  Topic: Helpful Links 0 Members and 1 Guest are viewing this topic.
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Author Topic: Helpful Links  (Read 6571 times)
luckton
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Posts: 5713


on: November 27, 2011, 08:15:12 AM

I'm bored at work.  Need to stay awake and busy.  So here you go.

General Info
New Player Guide w/many more links: http://www.swtor.com/community/showthread.php?t=612

Long-time WoW Player?  http://www.torhead.com/guides/swtor-for-the-wow-player

Crew Skills Overview: http://www.swtor.com/community/showthread.php?t=530

Reverse Engineering Guide: http://www.swtor.com/community/showthread.php?t=45866

Healing UI Guide: Part 1: Focus Targets  Part 2: Healing Frames (Group and Raid)

Datacrons: Gotta catch'em all! http://www.swtor-spy.com/datacrons/

Database Mining Websites
For Curse Network lovers: http://db.darthhater.com/
For ZAM Network lovers: http://www.torhead.com/

Community Websites
http://reddit.com/r/swtor
http://torwars.com/
http://darthhater.com/
http://www.askajedi.com/
http://www.sithwarrior.com/
http://gamebreaker.tv
http://www.forcejunkies.com
« Last Edit: December 22, 2011, 09:01:09 AM by luckton »

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
luckton
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Posts: 5713


Reply #1 on: November 27, 2011, 08:17:35 AM

http://sithwarrior.com/opcomp/

Yes, Virginia, we already have Operation Composition tool to min/max a raid  why so serious?

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
schild
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WWW
Reply #2 on: November 27, 2011, 12:57:14 PM

Stickying.
luckton
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Posts: 5713


Reply #3 on: November 30, 2011, 07:02:45 AM

Added Healing Class MMO-Champ link.  It's a good read for those masochists healer-types who haven't decided what class to pick but they know what they like in healing techniques.

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
Sky
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I love my TV an' hug my TV an' call it 'George'.


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Reply #4 on: November 30, 2011, 08:50:07 AM

Should update that out-dated crew skills pic with the google doc. Since people have been futzing with it, might be worth creating a google doc of it.

Someone updated the original graphic: http://i.imgur.com/JNhnM.jpg (unsure as to accuracy)
« Last Edit: November 30, 2011, 01:45:04 PM by Sky »

luckton
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Posts: 5713


Reply #5 on: December 07, 2011, 04:34:19 AM

Updated list with an updated crew skills chart, and a link to a nice guide on the subject.

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
Morfiend
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Reply #6 on: December 12, 2011, 03:59:24 PM

Here is a great guide of all the basics. Massively SWTOR Launch Guide.
Bunk
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Posts: 5642

Operating Thetan One


Reply #7 on: December 14, 2011, 08:45:57 AM

Really well written guide for the basics (though he does have some plot spoilers in their for no apparent reason). One thing that wasn't entirely clear for me:
The player can select 3 of the 14 trade skills. Does that mean that me and my crew are limited to just those skills, or is that just a limit on me and my crew can do other skills?

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Jherad
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I find Rachel Maddow seriously hot.


Reply #8 on: December 14, 2011, 09:03:44 AM

Just 3 skills total for you and your crew - but you can send multiple crew members away on missions/crafting at the same time.
Mrbloodworth
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Posts: 15148


Reply #9 on: December 15, 2011, 10:37:13 AM

« Last Edit: December 15, 2011, 10:39:37 AM by Mrbloodworth »

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
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Sand
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Reply #10 on: December 16, 2011, 01:54:42 PM

Rendakor
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Reply #11 on: December 16, 2011, 02:02:35 PM

Good link for finding all the Datacrons (permanent stat boosts) easily:
http://www.swtor-spy.com/datacrons/

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Draegan
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Reply #12 on: December 20, 2011, 09:11:06 AM

Damn, didn't make the list.  why so serious?

All the forum links are broken fyi.
Miasma
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Posts: 5282

Stopgap Measure


Reply #13 on: December 20, 2011, 10:20:05 AM

Yeah all the official forum links in the OP are from before the wipe and are now gone.

Here is a good link for WoW players.
apocrypha
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Planes? Shit, I'm terrified to get in my car now!


Reply #14 on: December 22, 2011, 02:59:46 AM

Android Security Key App released:

North America.
Rest of world.

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
luckton
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Posts: 5713


Reply #15 on: December 22, 2011, 09:03:19 AM

Damn, didn't make the list.  why so serious?

All the forum links are broken fyi.

 cry  Mea culpa, me amigo.  OP updated.

- Removed the bad forum links
- Added New Player guide from forum
- Added Crew Skills guide from forum
- Added Reverse Engineering guide from forum (a must read, if I may say)
- Added Healing UI video links
- Added Datacron Guide
- Added ForceJunkies  Oh ho ho ho. Reallllly?

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
Sky
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I love my TV an' hug my TV an' call it 'George'.


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Reply #16 on: December 22, 2011, 10:06:43 AM

Thanks, luckton!

Even if you did add the junkies. We gotta get those dudes into rehab.

01101010
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Reply #17 on: January 08, 2012, 08:52:37 PM

Just in case you want to lube the gears...

Imperial companion's gift matrix...
http://www.hotrodacc.com/swtor/comp/impsheet.png


Republic companion's gift matrix...
http://www.hotrodacc.com/swtor/comp/repsheet.png

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Mrbloodworth
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Posts: 15148


Reply #18 on: January 10, 2012, 11:38:17 AM

Not a link, but I thought it helpful.

Quote
Class Story areas: group mates can go in, but go into spectator mode for conversations. Can help combat.

Class Story areas and 2 of the same class in a group: There is an option to allow a group member of the same CLASS to also enter, they can not by default. ( IE: Cant have two Operatives, unless allowed ) Only the owner (First in) will progress story however.

Ships: Your party members can go on your ship, and can ride with you to another destination. The Trick is, you have to let them on the ship first. Once you enter your ship, it takes off. Anyone not on the ship will be punted out of the hanger.

All story lines, for all classes, at equal stages, will be in the same location/area. IE: All members on "Planet" + "step 5" will all be going to the "abandoned mine",  just different doors.

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
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