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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MechWarrior Online  |  Topic: Mechwarrior Online 0 Members and 2 Guests are viewing this topic.
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Author Topic: Mechwarrior Online  (Read 999518 times)
Samprimary
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Posts: 4229


Reply #4480 on: September 30, 2015, 07:54:54 PM

what are the top ten most garbage original mech designs anyway

Visually or Mechanically?

visually! there were some shit arts back in the day.
Falconeer
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Reply #4481 on: October 01, 2015, 12:35:12 AM

Some new Marauder teasers.


Evildrider
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Reply #4482 on: October 01, 2015, 12:46:57 AM

I broke down and bought the $20 Marauder pack.   awesome, for real
Falconeer
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Reply #4483 on: October 01, 2015, 01:01:49 AM

That's what I did. Then I slipped on my credit card and the Hero got added for some extra 15$  ACK!

Evildrider
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Posts: 5521


Reply #4484 on: October 01, 2015, 01:20:28 AM

That's what I did. Then I slipped on my credit card and the Hero got added for some extra 15$  ACK!

I am going back and forth on the Hero version.  Mainly because I rarely play anything over 55 tons.
Lantyssa
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Posts: 20848


Reply #4485 on: October 01, 2015, 06:29:01 AM

I might have broke down and gotten it, too.

I'm not getting the hero.  If I actually get use out of them then I'll spend some of that MC I've been hoarding since launch.

Hahahaha!  I'm really good at this!
Evildrider
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Posts: 5521


Reply #4486 on: October 01, 2015, 10:54:03 AM

Russ has a new twitter pic.
Falconeer
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Reply #4487 on: October 01, 2015, 10:57:23 AM

You cannot see me but I am imploding right now. As a friend of my son would say O EM GEE I literally can't even right now.

Shannow
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Posts: 3703


Reply #4488 on: October 01, 2015, 11:11:07 AM

'Scuse me, I need some time alone with that pic and here take my wallet..

Someone liked something? Who the fuzzy fuck was this heretic? You don't come to this website and enjoy something. Fuck that. ~ The Walrus
Evildrider
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Reply #4489 on: October 01, 2015, 12:42:24 PM

https://mwomercs.com/warhammer

Pre-order is up with the Black Widow Hero mech.. god damn it.. so more money going to these guys.  Also if they release an Archer it will be a trifecta for me. 
Shannow
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Posts: 3703


Reply #4490 on: October 01, 2015, 01:23:47 PM

edit: Nevermind

Someone liked something? Who the fuzzy fuck was this heretic? You don't come to this website and enjoy something. Fuck that. ~ The Walrus
Shannow
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Posts: 3703


Reply #4491 on: October 01, 2015, 01:27:14 PM



Hrrm WHM-6R with torso ballistic mounts? Can you smell the zombie dual meatcannon robot coming at you?


edit: I'm a fucking forum fail today.

Someone liked something? Who the fuzzy fuck was this heretic? You don't come to this website and enjoy something. Fuck that. ~ The Walrus
Falconeer
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Reply #4492 on: October 01, 2015, 02:47:13 PM

I will buy.

Falconeer
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Reply #4493 on: October 01, 2015, 02:53:36 PM

The Hero, Black Widow

« Last Edit: October 01, 2015, 02:57:34 PM by Falconeer »

Trippy
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Reply #4494 on: October 01, 2015, 03:04:06 PM

Looks nice. Did they say what the configuration changes are going to be for that variant?
Falconeer
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Reply #4495 on: October 01, 2015, 03:16:20 PM

The hero is the leftmost one. The WHM--BW. 2 Ballistics in each torso.


Trippy
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Posts: 23621


Reply #4496 on: October 01, 2015, 03:20:42 PM

Cool, thanks.
Fordel
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Reply #4497 on: October 01, 2015, 03:49:13 PM

I literally said this like a page or two ago, but man they are really really good at converting and modernizing the Mech art.

and the gate is like I TOO AM CAPABLE OF SPEECH
Sir T
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Reply #4498 on: October 01, 2015, 11:31:09 PM

Was never a huge fan of the war-hammer as originally modeled but that's the best warhammer I have ever seen

Hic sunt dracones.
Shannow
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Reply #4499 on: October 02, 2015, 05:58:36 AM

For the first time since founders I dropped money on this game. Now I have to wait. Damnit.

Someone liked something? Who the fuzzy fuck was this heretic? You don't come to this website and enjoy something. Fuck that. ~ The Walrus
Falconeer
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Reply #4500 on: October 02, 2015, 06:22:16 AM

I demand a bigger searchlight on the left torso, though. Don't care about hitboxes.

Shannow
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Reply #4501 on: October 02, 2015, 01:25:02 PM

And realized I get the WVR-7D with masc due to the customer loyalty bonuses because of my WHM purchase. Sweet.

Someone liked something? Who the fuzzy fuck was this heretic? You don't come to this website and enjoy something. Fuck that. ~ The Walrus
Falconeer
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Reply #4502 on: October 02, 2015, 03:21:10 PM

Yeah, me too. That, and a free Cicada.  DRILLING AND WOMANLINESS

Evildrider
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Reply #4503 on: October 05, 2015, 04:57:06 PM

Yeah, me too. That, and a free Cicada.  DRILLING AND WOMANLINESS

Hey Falc, didn't mean to ignore your invite.  I was in the middle of cooking dinner and I have a habit of just playing a game then walking away to do whatever. 
Falconeer
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Reply #4504 on: October 05, 2015, 05:03:15 PM

No problem at all! We were a group of five and sucking hard. You wouldn't have had fun.

Falconeer
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Reply #4505 on: October 14, 2015, 11:46:14 PM

A lot of interesting changes on the test server. Most notably, Clan lasers are having their MAX range (not the opitimal range) reduced by 40%. Which means that if the optimal range is 400 on a IS laser, the MAX range is 800m. While on a Clan 'mech if the optimal range is 400m, the MAX range will be 660m now. Another change is that Clans will cool their weapons faster but they will have a lower heat cap. The idea is to give them more consistent firing but less alpha striking. Finally, for lasers, if you DO NOT have an enemy targeted, your laser won't be able to do calibrate itself on the range focal point with the result that the optimal range (not the max in this case) will be dropped by 40%. This putting a lot of importance on targeting the enemy. But why is that, since it shouldn't be too hard of a task to target enemy? Well, it's all because the other big change that is coming is about targeting: on top of a lot of other changes that would be hard to explain here, let's just say that Assaults won't be able to target past 500m, Heavies, 600m, Medium 700m and Light 800m. This is trying to boost the need for scouts and information warfare. For the same reason, now if you don't have a target lock your reticule won't flash to indicate a hit: if you don't have info on your target you won't be able to tell if you are hitting them. Again, more power to the "info tech".

Finally, ECM will be nerfed to 90m range instead of 180 and it won't "hide" 'mechs anymore, just force a 3 seconds delay on locking on them.

As mentioned, they are also probably gonna remove all weapon quirks and focus on armor, movement and sensor quirks. They really want to increase the TTK before they go to Steam, and make sure your bug huge stompy robot cannot be melted in a couple of shots.
« Last Edit: October 14, 2015, 11:49:01 PM by Falconeer »

Shannow
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Reply #4506 on: October 15, 2015, 04:20:52 AM

Holy crap there is going to be a lot of bitching about that. Especially from the ECM crowd.

Someone liked something? Who the fuzzy fuck was this heretic? You don't come to this website and enjoy something. Fuck that. ~ The Walrus
Sir T
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Reply #4507 on: October 15, 2015, 04:25:29 AM

The problem with ECM is that it was fine when only 3 mechs had it (2 lights and an assault) As the ecm capability spread to other weights it became much more common so it became much more annoying. Plus invisomechs are no fun to fight (especially when its the classic bouncing spider that takes out your team with PPCs while you cant even shoot back, not that I'm bitter) Nothing can make someone ragequit your game like that kinda shit.

Hic sunt dracones.
Falconeer
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Reply #4508 on: October 15, 2015, 04:45:41 AM

I agree with that. But it's worth nothing that there are going to be more invisomechs than ever now, as targeting won't be as easy as it is now (decreased sensor range across the board) coupled with the fact that you will NOT get your crosshair flashing if you hit an enemy that you don't have locked/targeted. I am afraid the result of this particular change won't be too much fun to play. We'll see.

Lantyssa
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Reply #4509 on: October 15, 2015, 07:39:26 AM

A targeting delay on a light means it's invisible if it's moving and using cover.  On a bigger 'mech the delay will be useful, but won't keep it from being seen.  I'm okay with that part of the change.  I'm not so sure about the range limits.

I think I'd do an inverse with the targeting though, and make it based upon what you're shooting at rather than what you're piloting.  Maybe a bonus against others of the same weight class.

Hahahaha!  I'm really good at this!
Merusk
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Reply #4510 on: October 15, 2015, 10:06:40 AM

TBH I never knew my reticle flashed on a hit when I played. Then again I wasn't a hill-hiding jumpjet-sniping bitch either.

Mechs are about brawling. The pinpoint long-range accuracy bullshit drove me out of the game. This might have kept me in if it came about when I was playing, but it's not worth the install time now. They should stop fucking the base they have over if they want to keep on going.

I think I'd do an inverse with the targeting though, and make it based upon what you're shooting at rather than what you're piloting.  Maybe a bonus against others of the same weight class.

As has always been the case, that makes too much sense to be implemented. "Bigger things get targeted faster? Naw, that's now how radar works. Large frames have weaker radar so they target slower!"

 Ohhhhh, I see.

The past cannot be changed. The future is yet within your power.
Shannow
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Reply #4511 on: October 15, 2015, 11:08:44 AM

Never really had a problem with LR sniping in MWO (outside of one egregious exception vs an organized clan on CW) my favourite mechs have just about all been AC20 chassis. If I'm out-ranged I just get in cover and wait till they lose patience.

Of course my other favourite mech is a dual gauss Ilya with zoom so I might be full of shit.  why so serious?

Someone liked something? Who the fuzzy fuck was this heretic? You don't come to this website and enjoy something. Fuck that. ~ The Walrus
Typhon
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Reply #4512 on: October 15, 2015, 02:40:07 PM

Wow that sounds... hamfisted.  Like every other balance pass they have ever taken.  With no player-based play testing (unless they've created a test environment I don't know about? Please say yes, there is a test server and they are trying this shit out ahead of time?).
Falconeer
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Reply #4513 on: October 15, 2015, 03:23:51 PM

Yes there is a play test ebvironment. All the changes are now on the Test Server and will stay there until everyone is satisfied with it. So, for once, they didn't impose their bullshit will but are actually making sure to take the time, test extensively, and collect suggestions. The competitive players for example have been pretty good at exposing the flaws of their design before, and they seem to be listening more than they were in the past.

Typhon
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Reply #4514 on: October 15, 2015, 03:36:07 PM

That's good to know, thank you.  I've been looking for a reason to come back (very casually) and play some matches now and then, this might be it.  I just don't have the time/energy/ability to control my look! shiny! for the larger commitment.
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