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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  Blood Bowl Bullshit  |  Topic: S#5 - Apply in game now! 0 Members and 1 Guest are viewing this topic.
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Author Topic: S#5 - Apply in game now!  (Read 26232 times)
luckton
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Reply #35 on: September 29, 2011, 02:41:51 PM

Got home and logged in to see the competition...thought there was a rule about capping the TV at 1300?  Or have I once again missed something?

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
Ice Cream Emperor
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Reply #36 on: September 29, 2011, 02:42:58 PM

New teams are capped at 1300. Teams that have developed in the league have no TV restrictions. (Most of them started at 1000 TV back in the day, but some joined at 1250 TV last season.)
luckton
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Reply #37 on: September 29, 2011, 02:44:16 PM

Snap...really?  I misinterpreted that...too late to make some changes to my roster?

Post-edit: Apparently not ^_^. 
« Last Edit: September 29, 2011, 02:50:10 PM by luckton »

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
Ice Cream Emperor
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Reply #38 on: September 29, 2011, 02:53:29 PM


If the changes involve spending more money (hiring new players, buying rerolls, etc.,) you should be fine to do that once your team is accepted, prior to your first game. If the changes involve reversing money you already spent... I am guessing it is possible to cancel your current application, then make a brand new replacement team, then apply with that team, and nobody will know any better.
luckton
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Reply #39 on: September 29, 2011, 02:58:17 PM


If the changes involve spending more money (hiring new players, buying rerolls, etc.,) you should be fine to do that once your team is accepted, prior to your first game. If the changes involve reversing money you already spent... I am guessing it is possible to cancel your current application, then make a brand new replacement team, then apply with that team, and nobody will know any better.


I was able to make changes and get a gold refund.  I guess the game is smart enough to know that the team hasn't actually done anything yet :)

Was going on the assumption that everyone was capped at 1300, but against 1600+?  Oh yeah...I'mma need some boosts  ACK!

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
Ice Cream Emperor
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Reply #40 on: September 29, 2011, 03:00:38 PM


To be honest there is no reason to spend money now, when you could wait until you see who you are actually playing in your next game, and decide then whether or not to improve your team, etc.

Effective Halfling play pretty much relies on managing your TV in order to afford both the star Treeman and a chef every game. If you overspend now and then draw a 1300 team, you may regret doing so.

Then again, in general everything is so cheap and you will have so much money lying around that you can always refire players, etc. as well.
luckton
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Reply #41 on: September 29, 2011, 03:01:51 PM


To be honest there is no reason to spend money now, when you could wait until you see who you are actually playing in your next game, and decide then whether or not to improve your team, etc.

Effective Halfling play pretty much relies on managing your TV in order to afford both the star Treeman and a chef every game. If you overspend now and then draw a 1300 team, you may regret doing so.

Then again, in general everything is so cheap and you will have so much money lying around that you can always refire players, etc. as well.

 Aye, I hear ya..just wanted to check to see now before anything got really started.

Do we have a start date yet?

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
Ingmar
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Reply #42 on: September 29, 2011, 03:05:24 PM

I think we should stick to doing the draw in tiers the same way we did prior seasons. I think forcing an even distribution of stunty teams actually works against the stunty teams, because while sure it would be pretty brutal for say, my team to end up in a division with 5 stunty teams, the stunty teams would also all be playing each other which makes their schedule quite a lot less frightening overall.

Spreading them out just ensures they have less chance of having other stunty teams on their schedule, which is probably bad.

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AndyDavo
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Reply #43 on: September 29, 2011, 03:08:42 PM

but it does mean that if your lucky enough to play all the stunty teams you would get quite an advantage going into the playoffs. 1 because you WILL get there, 2 because you get to earn a lot of spps. I would vote that i am NOT placed in such a division, because i  would not want to ruin the fun of others.
Ingmar
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Reply #44 on: September 29, 2011, 03:20:17 PM

Well, some of those stunty teams are lizardmen, which are really not in the same category as the others, and the ogres can also do some damage - they almost made the playoffs this last season after all.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Ice Cream Emperor
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Reply #45 on: September 29, 2011, 03:47:22 PM


'Stunty teams' doesn't usually refer to lizardmen, so much as the teams which the rules specifically state were designed to be crappy/challenging. So goblins and halflings and ogres.

luckton
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Reply #46 on: September 29, 2011, 04:26:10 PM


'Stunty teams' doesn't usually refer to lizardmen, so much as the teams which the rules specifically state were designed to be crappy/challenging. So goblins and halflings and ogres.



Quote
Designer's Note: Some teams are more challenging than others to play either because of their skills requiring advanced strategies to be effective or because they have difficulty winning.  These teams have been designed this way on purpose to give challenges to coaches who master the basics of Blood Bowl.  These more challenging teams are: Chaos, Dark Elf, Goblin, Halfling, Khemri, Nurgle, Ogre and Vampire.  Coaches should be aware that these are considered teams for more advanced players and can be confusing or difficult to use in your are new to the game.

IMO, if we're going to treat the 'stunty teams' special, we either treat 'all' of the teams that the designer's specially called out as being intentionally unique, or not at all.

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
Ingmar
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Reply #47 on: September 29, 2011, 04:42:27 PM

I have never figured out why Dark Elves are on that list. They have a couple odd pieces, sure, but it isn't like you ever have to buy an assassin or even a witch elf to be successful with them.

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Nordom: Sense of closure: imminent.
Sir T
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Reply #48 on: September 29, 2011, 04:44:39 PM

Those people who are playing stunty teams know they are and they have their own reasons for doing it. I don't think they need to be catered for in any way. besides, no system is perfect or fair other than let the chips fall where they may. if someone gets a good league because of that, well that mirrors real life.

Hic sunt dracones.
Paelos
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Reply #49 on: September 29, 2011, 04:45:28 PM

Chaos are on that list? They just punch stuff. I mean you get no skills, so I guess that's complicated.

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Ingmar
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Reply #50 on: September 29, 2011, 04:47:08 PM

They also have way more skills to pick from on level ups, so it is possible to make a really fail team if you choose weird stuff.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
luckton
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Reply #51 on: September 29, 2011, 04:49:25 PM

I have never figured out why Dark Elves are on that list. They have a couple odd pieces, sure, but it isn't like you ever have to buy an assassin or even a witch elf to be successful with them.

Me thinks it's because of those odd pieces that sets them apart from all other Elfs.  The others have pieces that give you a good throwing-game right off the bat.  Dark Elfs have to switch it up by playing a running game, and give you tools from the start to gank your opponent.  They may not be more difficult to play, per say, but some could see the loss of a throwing game + low STR players as a challenge.

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
Sir T
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Reply #52 on: September 29, 2011, 04:49:59 PM

They also have way more skills to pick from on level ups, so it is possible to make a really fail team if you choose weird stuff.

Whats complicated about putting blodge everywhere with maybe an extra head?

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Ingmar
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Reply #53 on: September 29, 2011, 04:53:34 PM

Well you'd need doubles for the dodge. But anyway, there are a some strange mutation skills that can be trickier than the more generic stuff to use properly, and because you start out with no guidance on which pieces should be built in what direction, it can be sort of easy to end up with your team in a development mess if you don't have a plan.

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Nordom: Sense of closure: imminent.
Sjofn
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Reply #54 on: September 29, 2011, 04:58:10 PM


If the changes involve spending more money (hiring new players, buying rerolls, etc.,) you should be fine to do that once your team is accepted, prior to your first game. If the changes involve reversing money you already spent... I am guessing it is possible to cancel your current application, then make a brand new replacement team, then apply with that team, and nobody will know any better.


I was able to make changes and get a gold refund.  I guess the game is smart enough to know that the team hasn't actually done anything yet :)

Was going on the assumption that everyone was capped at 1300, but against 1600+?  Oh yeah...I'mma need some boosts  ACK!

I believe with your particular team, being shittier than the other team by a significant margin actually helps you out, because of all the inducement money you get. Inducements help a lot. Ask IainC about when he had to play me and my ONE MEEEEEELLION in inducements sometime.

God Save the Horn Players
luckton
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Reply #55 on: September 29, 2011, 05:03:26 PM


If the changes involve spending more money (hiring new players, buying rerolls, etc.,) you should be fine to do that once your team is accepted, prior to your first game. If the changes involve reversing money you already spent... I am guessing it is possible to cancel your current application, then make a brand new replacement team, then apply with that team, and nobody will know any better.


I was able to make changes and get a gold refund.  I guess the game is smart enough to know that the team hasn't actually done anything yet :)

Was going on the assumption that everyone was capped at 1300, but against 1600+?  Oh yeah...I'mma need some boosts  ACK!

I believe with your particular team, being shittier than the other team by a significant margin actually helps you out, because of all the inducement money you get. Inducements help a lot. Ask IainC about when he had to play me and my ONE MEEEEEELLION in inducements sometime.

Aye, I got it  Oh ho ho ho. Reallllly?  I'm trying to stay under 1000 as much as I can.  I may drop it below 800 again, but right now I'm comfortable with the setup.  Will probably change some things up again once the schedule's released.

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
proudft
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Reply #56 on: September 29, 2011, 05:26:13 PM

Yeah, inducements are key for halflings and goblins.  It suuuucked playing goblins with no bribes, I tell you what.

If a halfling chef steals all my Khemri rerolls I might just sit down and cry right then and there.  After flipping the table over.

luckton
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Reply #57 on: September 29, 2011, 05:47:48 PM

Yeah, inducements are key for halflings and goblins.  It suuuucked playing goblins with no bribes, I tell you what.

If a halfling chef steals all my Khemri rerolls I might just sit down and cry right then and there.  After flipping the table over.



I know...again, knee-jerk reaction on seeing the high TV teams on the list  awesome, for real

I'm cookin' up something real good...don't worry  wink

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
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Reply #58 on: September 29, 2011, 06:46:55 PM

Strazos
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Reply #59 on: September 29, 2011, 07:40:35 PM


Fear the Backstab!
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eldaec
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Reply #60 on: September 30, 2011, 12:51:12 AM

1000tv sounds way too high for halfling. I wouldn't let them get over 800 if I were you.

Inducements are better than anything you can spend money on.

Also be aware any team bar goblins or Ogres who doesn't beat halflings by 3 clear TDs will come away disappointed.

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IainC
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Reply #61 on: September 30, 2011, 02:22:26 AM

I've been playing a Halfling team a bit and I've kept their TV under 700 as much as possible (fire any Halflings who level except maybe one who gets doubles to be a kicker). I've done pretty well against almost everything bar Elven Bullshit and I've been scoring an average of 5-6 injuries per match.

10 Halflings, 2 Treemen then take the star player Treeman and either Morg if you can afford him or the Amazon star player otherwise. Halfling Masterchef is a must and you'll likely have enough for a wizard, two babes and a team reroll or some bribes as well. Castle up behind the Treemen and let them pound the shit out of anything that gets close. My team has a Treeman with +1 str, +1 move, Block and Multiple Block. He's pretty awesome. Score by throwing Halflings.
« Last Edit: September 30, 2011, 02:26:20 AM by IainC »

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luckton
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Reply #62 on: September 30, 2011, 02:27:27 AM

I could easily make it 600TV, but I would like to give myself some room for error.  awesome, for real

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
eldaec
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Reply #63 on: September 30, 2011, 03:02:50 AM

Extra tv is actually reducing your flexibility since it reduces inducements.

Only possible argument I can see with the 600tv roster is maybe you can use another reroll. Maybe. But as your stars have loner anyway, maybe not.

"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
luckton
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Reply #64 on: September 30, 2011, 03:15:13 AM

Extra tv is actually reducing your flexibility since it reduces inducements.

Only possible argument I can see with the 600tv roster is maybe you can use another reroll. Maybe. But as your stars have loner anyway, maybe not.

If my first match is against a brand new 1000 TV, I'll drop to 600.  That at least gives me the MasterChef and Deeproot for free.  Anyone else, and the advantages grow from there  Oh ho ho ho. Reallllly?

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
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Reply #65 on: September 30, 2011, 03:23:06 AM

The sortings will be made with 4 pools of team to draw from, to divide 32 teams in 4 divisions:

4 Serious Stuffers (the 4 best ranked according to our f13 Ranking) - 1 for each division.
8 Top Chokers (ranked from 5th to 12th) - 2 for each division.
12 Usual Losers (ranked from 13th to 24th)  - 3 for each division.
8 Utterly noobs (ranked from 25th to 32nd) - 2 for each division.

No special treatment for anybody. You picked your teams, you placed yourself somewhere int the rankings, Nuffle and my cats will do the rest.
« Last Edit: September 30, 2011, 03:29:41 AM by Falconeer »

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Reply #66 on: September 30, 2011, 03:26:26 AM

Start date is as soon as everyone applies in game. Shitlist (those who haven't applied yet) coming soon.

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Reply #67 on: September 30, 2011, 03:31:47 AM

The sortings will be made with 4 pools of team to draw from, to divide 32 teams in 4 divisions:

4 Serious Stuffers (the 4 best ranked according to our f13 Ranking) - 1 for each division.
8 Top Chokers (ranked from 5th to 12th) - 2 for each division.
12 Usual Losers (ranked from 13th to 24th)  - 3 for each division.
8 Utterly noobs (ranked from 25th to 32nd) - 2 for each division.

Woo! I'm officially the worst choker rather than the best loser!

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Falconeer
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Reply #68 on: September 30, 2011, 03:35:01 AM

Serious Stuffers - 1 per Division.

AndyDavo
Llyse
Comstar
Strazos



Top Chokers - 2 per Division.

Megrim
Lamaros
IceCreamEmperor
Drogg
Teleku
Modern Angel
Ingmar
IainC



Usual Losers - 3 per Division.

Scadente
Falconeer
Proudft
Ruvaldt
avaia
Eldaec
Ezrast
Carnifex27
Celer
Bann
Ginaz
HaemishM



Utterly Noobs - 2 per Division.
 
Kailas
Ulysees
Reborne
Sjofn
SirT
Paelos
Luckton
Cancklebiter
« Last Edit: September 30, 2011, 02:53:12 PM by Falconeer »

Reborne
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Reply #69 on: September 30, 2011, 04:57:43 AM


So proud that I made utter noob even after 2 full seasons  awesome, for real

Well, some of those stunty teams are lizardmen, which are really not in the same category as the others, and the ogres can also do some damage - they almost made the playoffs this last season after all.
My division has caused nail biting both seasons I've been a part of.
Last season I was actually part of the cause!

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