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Topic: Mists of Pandaria (Read 574816 times)
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Trippy
Administrator
Posts: 23657
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Hero classes! 
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SurfD
Terracotta Army
Posts: 4039
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I wonder. Storm Bolt does 300% extra damage to things immune to stun. Does this also apply to a Player Character who is "immune" to stuns due to diminishing returns?
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Darwinism is the Gateway Science.
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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It says permanently immune to stun, so I doubt it.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Fordel
Terracotta Army
Posts: 8306
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That wording is referring to bosses and shit, not player characters.
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Nevermore
Terracotta Army
Posts: 4740
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I'm sure it'll work just like Deep Freeze in that respect.
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Over and out.
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Rokal
Terracotta Army
Posts: 1652
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Fanmade Mists login screen: 
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proudft
Terracotta Army
Posts: 1228
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All that effort and they couldn't update the copyright year?
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Miasma
Terracotta Army
Posts: 5283
Stopgap Measure
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I don't like pandas but it would be nice to have something lush and green to look at for a change.
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Simond
Terracotta Army
Posts: 6742
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It's going to be a dragon roaring, but one of those Oriental-style ones instead. Innovation!
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« Last Edit: January 16, 2012, 11:13:43 AM by Simond »
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"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
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Sheepherder
Terracotta Army
Posts: 5192
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I wonder if you can substitute out the main screen. I'm getting tired of motherfucking dragons.
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Azazel
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Hey! Maybe it'll be a Dark Portal with a Dragon sitting on top of it!
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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CPA, CFO, Sports Fan, Game when I have the time
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Miasma
Terracotta Army
Posts: 5283
Stopgap Measure
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I'm surprised you can use the lfd for those, seem like the type of thing you would want to do with people you know on vent. Going to be a lot of raging for anything less than gold, interesting.
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Wolf
Terracotta Army
Posts: 1248
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that's all blizzcon info, is it not? I guess everyone was too busy hating pandas at that point to pay attention to the features they announced.
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As a matter of fact I swallowed one of these about two hours ago and the explanation is that it is, in fact, my hand.
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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Yeah it isn't new.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Lt.Dan
Terracotta Army
Posts: 758
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New or not, I'm still hating pandas
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Ratman_tf
Terracotta Army
Posts: 3818
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It seems like Blizz can't decide if getting lewt is an important part of the game or not. (Yes, it's been an issue since forever, but still...)
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 "What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful." -Calantus makes the best of a smelly situation.
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Wolf
Terracotta Army
Posts: 1248
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loot is important to different players for different things. Loot and, the correct distribution of such, allows me and my guild to do heroic raids. Loot allows other people to outgear older content and see it. Some people just like bigger numbers. If you want to do the dungeon in challenge mode, you're bumped down to the low ilvl and you get a "challenge". What's confusing about that?
I've done ZA timed run in a full 346 group and it was one of the more fun times I've had this expansion :)
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As a matter of fact I swallowed one of these about two hours ago and the explanation is that it is, in fact, my hand.
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Miasma
Terracotta Army
Posts: 5283
Stopgap Measure
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So long as you aren't forced to do the challenge modes to get better gear it should be fine. Offering transmog gear, pets and stuff like they are planning is a good way to go.
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Simond
Terracotta Army
Posts: 6742
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MoP talents explained ( again): http://us.battle.net/wow/en/forum/topic/3881924100#6I have been looking at the MoP talent trees, and to be honest, I'm incredibly disappointed. It looks so dumbed down with very little customization, compared to where talents are right now. It almost seems like Blizzard is going backwards with talent trees; the game releases with a simple, 6 point talent tree. Then, as the game grows, developers decide to make talent trees more sophisticated with more freedom and options overall. So my question is, with only 6 'tiers' of talents after MoP, what is happening to all the other talents that are currently in game? Are they going to be skills you learn from your class trainer, either active or passive? Or removed from the game completely? A little of both. :)
To better explain, let's divide the current talents into five categories: 1) mandatory, 2) very cool, but not mandatory, 3) sort of cool, 4) boring, and 5) useless.
We're going to give you all of the "mandatory" talents to your class spec, and you'll learn those talents at certain levels like you do with core class spells. Players who skip over what we consider mandatory talents today -- like Raging Blow or Hot Streak -- are unintentionally (or maybe even intentionally) gimping themselves, and that's not what we want to have happen. We want players to be able to experience the full power of their class, so we're going to award certain talents straight-out.
The second category of talents -- the cool, but not mandatory ones -- are really the heart of the new talent system (they're the talents you'll probably be choosing from in each of new six tiers). You may be glad you have talent A, but talent B and talent C are also compelling options, and it should ideally be an interesting choice about which one you take and when.
The third category of talents are still pretty cool, but they just aren't at the same level as other talents. These talents make good glyphs. For example, an early version of the warrior tree had Rude Interruption as a talent, but we feel it's too situational to compete with the other talents, so we'll likely make it a glyph.
The next category are boring talents -- the kind that reduce cooldowns or increase damage on some abilities. In most cases, we're just baking talents these right into the spells themselves. While there were occasionally situations where you got to decide which of these talents to take, the answers often relied on complex math problems that some other player ended up solving for most of us.
Finally, the current trees (despite our best efforts) still have some bad talents. They're the talents you almost inevtiably end up with when you have a talent tree with X rows and Y columns that you need to populate. In the end, not a lot of players end up taking these talents, so we'll just cut them. We don't think they'll be missed, but if turns out that players wind up actually missing some of the Cataclysm talents in the Mist of Pandaria design, then we've probably made a mistake somewhere. Ideally, you won't miss a thing and will have more fun picking talents that cater to your play style (or, at the very least, the current situation.)
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"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
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Rendakor
Terracotta Army
Posts: 10138
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"They're not awful, this isn't a stupid idea, we promise. Please keep giving us money!"
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"i can't be a star citizen. they won't even give me a star green card"
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Malakili
Terracotta Army
Posts: 10596
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No matter how you structure them, as long as their are choices there are going to be good choices and bad choices. Just nuke talent trees altogether if your goal is to prevent bad choices.
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Fabricated
Moderator
Posts: 8978
~Living the Dream~
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I thought the whole point of the talent tree thing period was that you had to think about what talents you took and you could certainly make bad choices. Like it was a really small metagame. Kinda stupid to try and structure your talent trees as such that you could close your eyes and randomly assign points and still have a viable build.
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"The world is populated in the main by people who should not exist." - George Bernard Shaw
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Simond
Terracotta Army
Posts: 6742
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Yeah, and then you have people who've just randomly selected all their talents bitching about how their class is underpowered.
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"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
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Rendakor
Terracotta Army
Posts: 10138
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Are there really that many people left that are that bad at the game? I honestly figured that as long as WoW's been out, anyone playing it has been doing so for years and has at least passing familiarity with their class, talents, etc. to the point where they're making intelligent choices and not just clicking random buttons.
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"i can't be a star citizen. they won't even give me a star green card"
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Ratman_tf
Terracotta Army
Posts: 3818
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I'd be happy if they dumped talents altogether.
Are talents for multispeccing? They wound up having to put a dual spec option in the game, so that didn't work out. Are talents for customizing your character? People don't use them to customize, they use them to optimize. Are talents for displaying system mastery? Then you have people gimping their characters. Ha-ha, you took the retard talent. Dumbass.
Just dump all that shit, make the characters clearly what they're intended to do in the game, and stop fucking around.
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 "What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful." -Calantus makes the best of a smelly situation.
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Simond
Terracotta Army
Posts: 6742
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Are there really that many people left that are that bad at the game? I honestly figured that as long as WoW's been out, anyone playing it has been doing so for years and has at least passing familiarity with their class, talents, etc. to the point where they're making intelligent choices and not just clicking random buttons. WoW is still pulling in new customers, and also just because someone has been playing for a while it doesn't necessarily follow that they'll be any good. For an example, just join a few PUGs.
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"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
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Fordel
Terracotta Army
Posts: 8306
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Are there really that many people left that are that bad at the game? I honestly figured that as long as WoW's been out, anyone playing it has been doing so for years and has at least passing familiarity with their class, talents, etc. to the point where they're making intelligent choices and not just clicking random buttons. WoW is still pulling in new customers, and also just because someone has been playing for a while it doesn't necessarily follow that they'll be any good. For an example, just join a few PUGs. Or to put it another way, Blizzard used that logic and made Cataclysm. See how that turned out? 
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Wolf
Terracotta Army
Posts: 1248
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Are there really that many people left that are that bad at the game? I honestly figured that as long as WoW's been out, anyone playing it has been doing so for years and has at least passing familiarity with their class, talents, etc. to the point where they're making intelligent choices and not just clicking random buttons.
I had a retribution paladin casual come to one of our alt-raids. After the fact I realised he didn't have the 3% raid dmg increase/replenishment talent. That's a talent that says 1 point for 5% personal damage, and he skipped it. So yeah, I'm all for rolling the important stuff into the spec. Ratman - that's what they're doing. You could call new talents flavor.
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As a matter of fact I swallowed one of these about two hours ago and the explanation is that it is, in fact, my hand.
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Nevermore
Terracotta Army
Posts: 4740
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I had a retribution paladin casual come to one of our alt-raids. After the fact I realised he didn't have the 3% raid dmg increase/replenishment talent. That's a talent that says 1 point for 5% personal damage, and he skipped it. So yeah, I'm all for rolling the important stuff into the spec. But then what will you use as your idiot filter?
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Over and out.
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Wolf
Terracotta Army
Posts: 1248
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his toon's name was all I needed :)
He's still someone's friend and we needed a warm body, plus replnishment and dmg would have been nice.
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As a matter of fact I swallowed one of these about two hours ago and the explanation is that it is, in fact, my hand.
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Ironwood
Terracotta Army
Posts: 28240
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Are there really that many people left that are that bad at the game? Oh God Yes. Have you pugged lately ?
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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Rendakor
Terracotta Army
Posts: 10138
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Only LFR, and with 25 people it's pretty easy to hide as a lone idiot. I wasn't going over parses or anything as long as we were killing shit, and it was rare that I noticed someone dying a lot that a simple whisper "hey stop standing in that" didn't fix. I only did the new 5 mans once for achievements; that was with 3 guildies and our lone pug wasn't noticeably terrible.
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"i can't be a star citizen. they won't even give me a star green card"
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Ironwood
Terracotta Army
Posts: 28240
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What the fuck are they doing without Communion ? Seriously ?
LFR is full of idiots. And people who nick my shit.
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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Wolf
Terracotta Army
Posts: 1248
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Last time I went to LFR I literally got shouted at for doing too much damage. I'm not joking. Something along the lines of "if you're doing the fight right, you'd be doing as much damage as everyone else". Right. Good thing I don't need anything on both characters I'm playing right now, so I don't have to go till Pandas.
And about the communion thing - I really don't know how you don't take that talent. And this dude very often complains about how people in his pug suck.
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« Last Edit: January 23, 2012, 09:11:16 AM by Wolf »
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As a matter of fact I swallowed one of these about two hours ago and the explanation is that it is, in fact, my hand.
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