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Author Topic: E3 '11  (Read 63038 times)
caladein
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Reply #175 on: June 08, 2011, 04:14:24 AM

That's really it.

It splits up their audience between the MMO lifers that already check out fansites and such and the mainstream (gaming) press that gets a pretty trailer to link to and maybe some demo to write about.

Standing up a presser and saying "Behold, Diku combat!" isn't an effective marketing strategy.

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tgr
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Just another victim of cyber age discrimination.


Reply #176 on: June 08, 2011, 04:16:55 AM

There's pretty much a shit-ton of gameplay out there to look at though.
Oh, my mistake. I was responding to Sjofn, and I was referring more to when there is no gameplay available anywhere, just a bunch of cryptic ads which says absolutely nothing about the game itself. SWTOR has had tons of gameplay videos out there, so I wasn't including SWTOR at all in my post.

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Velorath
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Reply #177 on: June 08, 2011, 04:21:05 AM

Ah, sorry.  I wasn't entirely sure if you were talking about SWTOR or not, but it seemed like it due to some of the other posts.
Sky
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Reply #178 on: June 08, 2011, 06:40:11 AM

I think I've gone to most of the TOR videos through links from f13  Ohhhhh, I see.
jakonovski
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Reply #179 on: June 08, 2011, 06:54:55 AM

GT Video of Wii U controller in action.  Tech demo "experiences" or not, I'm underwhelmed. It's like the Wii managed to get more annoying to play.

Golf was mentioned separately, placing the Wii U controller on the ground for its display to show the ball on the virtual ground.  That's a neat idea but I don't see anybody awkwardly swinging a second Wii U controller around as a club.  So while the Wii U may come with one Wii U controller I think the waggle controllers are staying around as alternate / multiplayer inputs.

Watching actors play like that is the uncanny valley of human behaviour.
luckton
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Reply #180 on: June 08, 2011, 07:01:29 AM

I think I've gone to most of the TOR videos through links from f13  Ohhhhh, I see.

You're welcome  Oh ho ho ho. Reallllly?

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

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Murgos
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Reply #181 on: June 08, 2011, 07:03:30 AM

Same trailer for ToR.  I wonder why it is that Bioware isn't showing us how this game plays.  At this point I have to wonder who made the decision to show CGI over and over again.  ACK!

http://www.youtube.com/watch?v=E_vgHrNW4lg&feature=youtu.be&hd=1

http://www.youtube.com/watch?v=YN-ra_3kfyA

45 min demo (low quality) http://www.youtube.com/watch?v=uawd6Gq7Dbk

10 min demo of Alderaan group play http://www.youtube.com/watch?v=_PYlRac1510

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Mrbloodworth
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Reply #182 on: June 08, 2011, 07:07:30 AM

That combat looks horrible.

Then again, I am completely jaded with tab-target-stand-in-place combat currently.

Also: HOW MANY TIMES YOU GOTA HIT A GUY WITH A LIGHTSABER!!  swamp poop
« Last Edit: June 08, 2011, 07:09:09 AM by Mrbloodworth »

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luckton
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Reply #183 on: June 08, 2011, 07:10:16 AM

That combat looks horrible.

Then again, I am completely jaded with tab-target-stand-in-place combat currently.

They make it seem like you can jump around and fight and stuff...kinda hard to do when every vendor's monster size speakers are blaring at 11, plus having to conduct a Q&A sessions at the same time.

As for the graphics, they had to both tune it down so it could stream easier, and the stream itself degraded it further.  The demo itself was just that...only the content needed to show the demo was in the build.  They claim that the build testing right now is feature complete with all animations, vocals, etc. online and functional.

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
Mrbloodworth
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Reply #184 on: June 08, 2011, 07:13:32 AM

http://youtu.be/uawd6Gq7Dbk?t=10s

Is all that needs to be posted.

Graphics are fine.
« Last Edit: June 08, 2011, 07:17:05 AM by Mrbloodworth »

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Murgos
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Reply #185 on: June 08, 2011, 07:20:02 AM

http://youtu.be/uawd6Gq7Dbk?t=10s

Is all that needs to be posted.

Graphics are fine.

That's a segment from the 45 minute demo I posted above where he is deliberately trying to be killed to show off the rez system and is not fighting back.

Quote
Also: HOW MANY TIMES YOU GOTA HIT A GUY WITH A LIGHTSABER!!  swamp poop

What?  You actually think that because someone has a lightsaber they were only going to have 1 hit kills?  Really?
« Last Edit: June 08, 2011, 07:27:51 AM by Murgos »

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Mrbloodworth
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Reply #186 on: June 08, 2011, 07:28:14 AM

You didn't post a 45 min video. Even so, my mistake, combat still looks terrible and stiff to me.

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Paelos
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Reply #187 on: June 08, 2011, 07:29:32 AM

The combat is what it is. That's never going to be the draw on an RPG that's gone MMO. IF they can emphasize story, IF they can remove the grouping stumbling blocks, IF they can get the world feel right, and IF they design for the player they have and not the one they want, they will be fine.

It's a lot of IF's though.

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Mrbloodworth
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Reply #188 on: June 08, 2011, 07:32:47 AM

The combat is what it is. That's never going to be the draw on an RPG that's gone MMO.

I can't agree to this, there are games coming down the pipe shedding this type of system. The sooner the better. Like I said, I'm very jaded right now though. Even WAR's combat was much more frantic than this. Every video I have seen its slow, stiff, pondering combat that makes SWG-Post-NGE look good.

What?  You actually think that because someone has a lightsaber they were only going to have 1 hit kills?  Really?

I did not expect 5 minute saber fights, no.

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luckton
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Reply #189 on: June 08, 2011, 07:39:06 AM

Even WAR's combat was much more frantic than this.

If by frantic you mean 'waiting for a bugged global-cooldown timer to work properly before I get use my skills again, then yes, WAR was very frantic gameplay  Oh ho ho ho. Reallllly?

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
Sky
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Reply #190 on: June 08, 2011, 08:04:15 AM

Mrbloodworth
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Reply #191 on: June 08, 2011, 08:20:25 AM

« Last Edit: June 08, 2011, 08:23:39 AM by Mrbloodworth »

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luckton
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Reply #192 on: June 08, 2011, 08:25:42 AM

We gave WAR the opportunity to get all the way to live on it's hype train express before it crashed and burned.  We could at least extend the same courtesy to TOR.  I still say we're not seeing the finished product, and that's intentional.

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
Malakili
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Reply #193 on: June 08, 2011, 08:33:43 AM


What?  You actually think that because someone has a lightsaber they were only going to have 1 hit kills?  Really?

We had this discussion in the TOR thread like, a year or more ago. Almost all lightsaber fights end in one hit kills (maybe a glancing blow here or there).  What makes them go on a long time is NOT getting hit in the first place.  I think thats why it feels so odd to see someone get beat on with a lightsaber.  You could accomplish the same sort of thing as a health meter with a kind of block meter v. lightsabers, and when it runs out then you get one shot by the Jedi and it would "feel" much better IMO.  I'd say this applies to SW games in general, I'm not so invested in SWTOR that I really care either way though of course.
K9
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Reply #194 on: June 08, 2011, 08:39:09 AM

I haven't really been paying any attention to TOR, but that UI is complete arse.

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Mrbloodworth
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Reply #195 on: June 08, 2011, 08:42:10 AM


What?  You actually think that because someone has a lightsaber they were only going to have 1 hit kills?  Really?

We had this discussion in the TOR thread like, a year or more ago. Almost all lightsaber fights end in one hit kills (maybe a glancing blow here or there).  What makes them go on a long time is NOT getting hit in the first place.  I think thats why it feels so odd to see someone get beat on with a lightsaber.  You could accomplish the same sort of thing as a health meter with a kind of block meter v. lightsabers, and when it runs out then you get one shot by the Jedi and it would "feel" much better IMO.  I'd say this applies to SW games in general, I'm not so invested in SWTOR that I really care either way though of course.

Yes, thats what I mean. Most videos I see have sand people taking 10-15 hits of a saber full on.


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Paelos
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Reply #196 on: June 08, 2011, 08:45:19 AM

The combat is what it is. That's never going to be the draw on an RPG that's gone MMO.

I can't agree to this, there are games coming down the pipe shedding this type of system. The sooner the better. Like I said, I'm very jaded right now though. Even WAR's combat was much more frantic than this. Every video I have seen its slow, stiff, pondering combat that makes SWG-Post-NGE look good.

Ok, what examples of games are you referencing that shed this system?

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luckton
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Reply #197 on: June 08, 2011, 08:50:58 AM

Most videos I see have sand people taking 10-15 hits of a saber full on.

I'm going to go with the cop-out answer (and actually it's a dev answer too) that TOR is really just KotOR 3, 4, 5, 6, and so on, and I'll leave these right here:

http://www.youtube.com/watch?v=Eu8GuasvnAk&feature=related
http://www.youtube.com/watch?v=2BTugg0xXBs&feature=related
http://www.youtube.com/watch?v=wlNf-1qkl5A&feature=related

You don't have to like it, but it's what's coming down the pike.  I believe that there will be enough fluff and polish to have people look past this stuff.

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
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Reply #198 on: June 08, 2011, 08:55:01 AM


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Mrbloodworth
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Reply #199 on: June 08, 2011, 09:00:31 AM

The combat is what it is. That's never going to be the draw on an RPG that's gone MMO.

I can't agree to this, there are games coming down the pipe shedding this type of system. The sooner the better. Like I said, I'm very jaded right now though. Even WAR's combat was much more frantic than this. Every video I have seen its slow, stiff, pondering combat that makes SWG-Post-NGE look good.

Ok, what examples of games are you referencing that shed this system?

FireFall, Planetside 2, APB, Global Agenda, Vindictus, Possibly Warhammer 40000: Dark Millennium, Battlestar Galactica Online, Cabal Online, Blade & Soul, World of tanks, World of Warplanes, Mortal online, WWIIO, TERA Online. I am sure I have missed a bunch, and yes, they are of varying qualities..
« Last Edit: June 08, 2011, 09:02:59 AM by Mrbloodworth »

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luckton
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Reply #200 on: June 08, 2011, 09:04:27 AM


FireFall, Planetside 2, APB, Global Agenda, Vindictus, Possibly Warhammer 40000: Dark Millennium, Battlestar Galactica Online, Cabal Online, Blade & Soul, World of tanks, World of Warplanes, Mortal online, WWIIO. I am sure I have missed a bunch, and yes, they are of varying qualities..


So you want twitch game-play in your MMO, unless it's a vehicle-based game it which you apply vehicle mechanics.  Got it. 

Also, you didn't mention Archie-Age  Oh ho ho ho. Reallllly?

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
Mrbloodworth
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Reply #201 on: June 08, 2011, 09:08:19 AM

I am unsure of arche age systems.

I want ACTION, not more dam numbers, and number to counter numbers, with numbers to counter those numbers and 40 bazillion abilities to counter 40 bazillion abilities while I sit in one place and whack off an ewok with a lightsaber. At least games like AOC and Tabula rasa TRIED! Even WAR's system (despite its high end flaws) had a more engaging combat system.

I have done this for 10+ years now.
« Last Edit: June 08, 2011, 09:10:27 AM by Mrbloodworth »

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luckton
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Reply #202 on: June 08, 2011, 09:14:26 AM

I am unsure of arche age systems.

I want ACTION, not more dam numbers, and number to counter numbers, with numbers to counter those numbers and 40 bazillion abilities to counter 40 billions abilities while I sit in one place and whack off an ewok with a lightsaber. At least games like AOC and Tabula rasa TRIED! Even WAR's system (despite its high end flaws) had a more engaging combat system.

I have done this for 10+ years now.

Don't get me wrong, I whole-heartedly agree with you...would love to have some twitch in the standard MMO affair.  If a really twitch game like ABP showed us anything, it's that gamers with reflex skills will dominate, and everyone else will just go home.  So then who do you have left to play with?

The number's system, while archaic, at least is something that everyone knows to expect and how it works.  I'm sure when the 10mil WoW kiddies grow up and are ready for something more too, then we'll get something going.  Until then, I'll settle for a MMO that offers me a hell of a lot more engaging storyline than just the standard "Here you are, go do whatever" affair.

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
Mrbloodworth
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Reply #203 on: June 08, 2011, 09:15:51 AM

The story part looks compelling, but hell its ripped from mass effect, and look at that combat system.


Fuck this shit ^
« Last Edit: June 08, 2011, 09:17:22 AM by Mrbloodworth »

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ghost
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Reply #204 on: June 08, 2011, 09:17:34 AM

I agree with Bloodworth.  This game (meaning TOR) looks like complete garbage. It looks like someone reskinned Fallen Earth.
« Last Edit: June 08, 2011, 09:19:38 AM by ghost »
Sky
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Reply #205 on: June 08, 2011, 09:18:55 AM

but hell its ripped from mass effect
Ohhhhh, I see.
Rasix
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Reply #206 on: June 08, 2011, 09:20:50 AM

That's some geldon quality stupid.

-Rasix
Mrbloodworth
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Reply #207 on: June 08, 2011, 09:23:10 AM

That's some geldon quality stupid.

Sure.  swamp poop

Like I said, I am completely disenfranchised with this type of combat system. If you want to make my personal opinions and preference as some "OMG they have to do it this way or they will fail" That's on you.

Games got a lot going for it, the combat, for me, is not one.

I agree with Bloodworth.  This game (meaning TOR) looks like complete garbage. It looks like someone reskinned Fallen Earth.

I can't go this far, its clearly not garbage.
« Last Edit: June 08, 2011, 09:28:42 AM by Mrbloodworth »

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Murgos
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Reply #208 on: June 08, 2011, 09:28:35 AM

You didn't post a 45 min video. Even so, my mistake, combat still looks terrible and stiff to me.

Sorry, here it is:

http://www.youtube.com/watch?v=GO5PxpuLI1g&feature=mfu_in_order&list=UL

"You have all recieved youre last warning. I am in the process of currently tracking all of youre ips and pinging your home adressess. you should not have commencemed a war with me" - Aaron Rayburn
Rasix
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Reply #209 on: June 08, 2011, 09:37:57 AM

That's some geldon quality stupid.

Sure.  swamp poop

Like I said, I am completely disenfranchised with this type of combat system. If you want to make my personal opinions and preference as some "OMG they have to do it this way or they will fail" That's on you.


but hell its ripped from mass effect
Ohhhhh, I see.

Just wanted to clarify for your own peace of mind.  Ohhhhh, I see. Continue thy crusade.

-Rasix
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