General Quick Questions Thread

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Rendakor:
I figure we ought to have one of these to mirror the WoW one, for shit that doesn't warrant it's own thread.

Does anyone know of a good spoiler site for Rift?

Rasix:
Anyone know how exactly hit works?

Is there a base chance for abilities and base melee swings to miss?  Does this depend on weapon type equipped (1h, 2h, dual wield)?  Or does it work to offset chances to dodge/parry/block?   I know it seems to work, since after putting points into hit, I notice less misses (with my finisher especially).

Draegan:
Quote from: Rasix on March 01, 2011, 08:31:37 AM

Anyone know how exactly hit works?

Is there a base chance for abilities and base melee swings to miss?  Does this depend on weapon type equipped (1h, 2h, dual wield)?  Or does it work to offset chances to dodge/parry/block?   I know it seems to work, since after putting points into hit, I notice less misses (with my finisher especially).


It's essentially the WOW system.  End game dungeons and raids require their own hit caps.  T1 Experts (Heroics) require zero hit/focus, T2 Experts require 100 hit/focus, Raids require 200.

Same thing for Toughness (Essentially WOW defense), it's 50/100/150 for T1/T2/Raid

Rasix:
So it does nothing for leveling then? Good to know.

Back to le-drawing board. 

Morfiend:
From the things I wish I knew thread.


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