General Quick Questions Thread
Rendakor:
I figure we ought to have one of these to mirror the WoW one, for shit that doesn't warrant it's own thread.
Does anyone know of a good spoiler site for Rift?
Rasix:
Anyone know how exactly hit works?
Is there a base chance for abilities and base melee swings to miss? Does this depend on weapon type equipped (1h, 2h, dual wield)? Or does it work to offset chances to dodge/parry/block? I know it seems to work, since after putting points into hit, I notice less misses (with my finisher especially).
Draegan:
Quote from: Rasix on March 01, 2011, 08:31:37 AM
Anyone know how exactly hit works?
Is there a base chance for abilities and base melee swings to miss? Does this depend on weapon type equipped (1h, 2h, dual wield)? Or does it work to offset chances to dodge/parry/block? I know it seems to work, since after putting points into hit, I notice less misses (with my finisher especially).
It's essentially the WOW system. End game dungeons and raids require their own hit caps. T1 Experts (Heroics) require zero hit/focus, T2 Experts require 100 hit/focus, Raids require 200.
Same thing for Toughness (Essentially WOW defense), it's 50/100/150 for T1/T2/Raid
Rasix:
So it does nothing for leveling then? Good to know.
Back to le-drawing board.
Morfiend:
From the things I wish I knew thread.
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