Welcome, Guest. Please login or register.
April 19, 2024, 07:53:58 AM

Login with username, password and session length

Search:     Advanced search
we're back, baby
*
Home Help Search Login Register
f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Elder Scrolls V: Skyrim 0 Members and 2 Guests are viewing this topic.
Pages: 1 ... 94 95 [96] 97 Go Down Print
Author Topic: Elder Scrolls V: Skyrim  (Read 623036 times)
ghost
The Dentist
Posts: 10619


Reply #3325 on: November 05, 2013, 11:20:03 AM

I don't know, maybe part of the issue for me is all of the FO3 and FONV that I played.  And that's a setting that I like better....

 Get off my lawn!
Samprimary
Contributor
Posts: 4229


Reply #3326 on: November 05, 2013, 11:21:31 AM

I'm not looking for WoW type crazy coloration necessarily.  Skyrim is just the land of bland.  There is little to distinguish one town from another. 

All of the walled cities were totally unique. And I can totally distinguish Dawnstar from the other unwalled cities. It's that place where the weather is 100% dragons.
Ingmar
Terracotta Army
Posts: 19280

Auto Assault Affectionado


Reply #3327 on: November 05, 2013, 11:39:34 AM

Right, as opposed to Winterhold, where the weather is blinding snow PLUS dragons.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
ghost
The Dentist
Posts: 10619


Reply #3328 on: November 05, 2013, 11:48:10 AM

Sorry, it was all a bit "samey" to me.  Difference of opinion? 

Are there different things to kill other than Trolls, Draugr, Frost Spiders, Wolves and Dragons as you move along?  I'm only level 32 as I've restarted from a primarily magic user to a stealth/ranged character. 
Ingmar
Terracotta Army
Posts: 19280

Auto Assault Affectionado


Reply #3329 on: November 05, 2013, 11:55:00 AM

Humans? Sabre cats? Frost wraiths? Falmer? Those bug things that hang out with Falmers? Giants? Hagravens? Spriggans? Vampires?

I'm sure I left some stuff off. If anything I would say the monster variety is probably higher in Skyirm than in either FO game.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
ghost
The Dentist
Posts: 10619


Reply #3330 on: November 05, 2013, 12:01:56 PM

Yeah, maybe you're right.  And it's not like there are that many different options in FONV, either.  The combat with all of them feels very similar though.  There's nothing to really distinguish getting hit with a sword versus being blasted with a cold ray versus arrows.

I probably just ought to stop playing for a while.  I think I'm going to fire up Dark Souls again tonight.  Maybe I'll be into that now.  Or maybe Alan Wake or Gone home, or something completely different.
ajax34i
Terracotta Army
Posts: 2527


Reply #3331 on: November 05, 2013, 01:07:25 PM

Have you modded yourself overpowered?  Because that CAN make all combat feel similar.  I'm not playing for the combat, so for me fights are pretty much I shoot 2-5 fireballs while standing there taking whatever they dish out (50% resists + 50% damage reduction from smithed enchanted armor), would be very boring were the fights not short.

As far as the quests, they get thrown at you randomly and all of them at once, but if you make an effort to follow only ONE story line at a time (mages guild vs. companions vs. thieves guild vs. the various Daedric quests) they do have somewhat varied plots and twists.

EDIT:  I'll give you, though, that the game is a way long RPG.  If you play it for 2-3 months trying to "progress" every week, that'll feel like an MMO very fast.
« Last Edit: November 05, 2013, 01:10:40 PM by ajax34i »
ghost
The Dentist
Posts: 10619


Reply #3332 on: November 05, 2013, 01:15:18 PM

Actually, no mods for me.  Maybe that would perk things up a bit?

I typically am not the type that goes in and basically tries to kill everyone, either.  I like doing quests, but these feel completely tacked on.  This is my first Elder Scrolls game that I've played to any level though.  Maybe that is the norm.
Kitsune
Terracotta Army
Posts: 2406


Reply #3333 on: November 05, 2013, 01:26:54 PM

The downside to Skyrim's cities is that they're all grey, either because of grey stone or because of faded grey wood.  The architecture is radically different from city to city, but you're still seeing a grey screen wherever you look, and I think that is the primary force behind the 'all the cities look the same' vibe.  One of the things Oblivion did right was in having the cities be fairly different in appearance, both in layout and in overall color.  None of them measure up to Morrowind's 'city inside a giant crab' or 'city made of mushrooms' for uniqueness, but it's at least more distinctive than Skyrim's selections.

Of course, plenty of mods exist to spruce up the Skyrim cities visually, which can help a whole lot in that department.


When it comes to questing, I feel that Skyrim lacks in options to not be a homicidal maniac.  It would be nice to have an option to smooth talk your way through a den of thieves rather than have to up and kill everything that moves.
Ingmar
Terracotta Army
Posts: 19280

Auto Assault Affectionado


Reply #3334 on: November 05, 2013, 01:32:09 PM

That seems especially true with the Daedric quests; there's very little reason to not just be an evil bastard and do them all in terms of how the world views you or any kind of consequences.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Khaldun
Terracotta Army
Posts: 15158


Reply #3335 on: November 05, 2013, 02:30:14 PM

Yeah. The game could really use an enhanced approach to consequences--it definitely kills some of the open-worldliness when you do stuff that should really result in people viewing you differently and nothing happens.
ghost
The Dentist
Posts: 10619


Reply #3336 on: November 05, 2013, 02:50:43 PM

Sniping is rather unrealistic, too.  Ranged is superpowered.  I drop Giants in a couple of shots now.  Not to mention the ever present eventuality of dropping people only to have the others walk around like nothing happened.
Samprimary
Contributor
Posts: 4229


Reply #3337 on: November 05, 2013, 03:29:50 PM

DraconianOne
Terracotta Army
Posts: 2905


Reply #3338 on: January 08, 2014, 05:29:08 AM

Arise!

The SkyWind mod is still progressing and they released a development video a couple of days ago.

A point can be MOOT. MUTE is more along the lines of what you should be. - WayAbvPar
Father mike
Terracotta Army
Posts: 533


Reply #3339 on: January 08, 2014, 02:19:42 PM

Damnit, I was going to buy Morrowind in the Steam sale so I could play this when it released, and I completely forgot.

I would like to thank Vladimir Putin for ensuring that every member of the NPR news staff has had to say "Pussy Riot" on the air multiple times.
Paelos
Contributor
Posts: 27075

Error 404: Title not found.


Reply #3340 on: January 08, 2014, 02:29:25 PM

Did it release? Is it close? I can't tell on the site. They say they have releases but I'm unsure if it's beta still.

CPA, CFO, Sports Fan, Game when I have the time
Ingmar
Terracotta Army
Posts: 19280

Auto Assault Affectionado


Reply #3341 on: January 08, 2014, 04:07:54 PM

Don't think it's really anywhere near ready yet.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Merusk
Terracotta Army
Posts: 27449

Badge Whore


Reply #3342 on: January 08, 2014, 04:33:43 PM

It's not. Youtube description on the vid says something like, "please e-mail to sign up and donate time if you can.  The more helping the faster we can finish."

The past cannot be changed. The future is yet within your power.
DraconianOne
Terracotta Army
Posts: 2905


Reply #3343 on: January 09, 2014, 02:57:12 AM

Sort of related, RPS has a post by Duncan Harris of Dead End Thrills about the tips and techniques (and relative lack of mods!) that he uses to get all those stunning shots in Skyrim.  His site also has a lot of shots from Skywind too.


A point can be MOOT. MUTE is more along the lines of what you should be. - WayAbvPar
Rendakor
Terracotta Army
Posts: 10131


Reply #3344 on: July 06, 2014, 12:48:58 AM

Rather than shit up the "What are you playing" thread I'll just necro this one.

Fired this up and it's got it's hooks in me again. I'm playing a caster with the Forgotten Magic mod, which adds a bunch of new spells that level up and you can customize. Most of the customizations are direct rip-offs of pre-MoP WoW talents but still, it's more interesting than the vanilla magic system.

Working my way through the Helgen Reborn mod too; it's fully voiced and very well done for an addon. NPCs are a bit too wordy (with minutes-long unskippable dialog) but other than that it seems pretty cool. I'm not very far into it yet.

I'm also doing the Civil War storyline that I'd totally ignored before; I went Nord and sided with the Stormcloaks. I'm not sure I'm doing it right though; in addition to following the questlines I've been murdering any Imperial camps I run into. There's always at least 1 NPC that's unkillable in each one though; I know there's a console command to fix that but I don't really want to glitch my game out.


"i can't be a star citizen. they won't even give me a star green card"
raydeen
Terracotta Army
Posts: 1246


Reply #3345 on: July 25, 2014, 07:51:26 AM

I finally picked up the Legendary Edition thanks to the Quakecon sales. I must admit I'm very surprised I'm able to run this as well as I can on my 8 year old machine. Everything is at the absolute minimal settings so it's ugly compared to screenshots I've seen but still nicer than what I'm generally used to. Hopefully getting a substantial pay raise soon so a new system may be in order (after our roof gets replaced though).

Still don't think it's as good as Morrowind or Oblivion but I'm still early in the game so time will tell.

I was drinking when I wrote this, so sue me if it goes astray.
Khaldun
Terracotta Army
Posts: 15158


Reply #3346 on: July 25, 2014, 10:26:58 AM

I would love it if there was a mod that let you decisively reject both sides in the civil war in favor of your own murderous dictatorship over Skyrim.

Isn't the mod where people are redoing all of Morrowind w/Skyrim's engine almost done? I haven't checked in that for a while but it did seem really cool.
DraconianOne
Terracotta Army
Posts: 2905


Reply #3347 on: July 25, 2014, 11:02:08 AM

I would love it if there was a mod that let you decisively reject both sides in the civil war in favor of your own murderous dictatorship over Skyrim.

You may have seen this one. I don't think it alters the civil war but it does make you High King of Skyrim



A point can be MOOT. MUTE is more along the lines of what you should be. - WayAbvPar
Reg
Terracotta Army
Posts: 5271


Reply #3348 on: July 26, 2014, 08:28:56 PM

Oh that's great! I hated that little snot.
satael
Terracotta Army
Posts: 2431


Reply #3349 on: June 28, 2016, 07:27:46 AM

 Beating a Dead Horse

https://www.youtube.com/watch?v=6hrmSD6DZt4

A total conversion for Skyrim from SureAI (who made Nehrim for Oblivion) coming next month.  awesome, for real
Signe
Terracotta Army
Posts: 18942

Muse.


Reply #3350 on: June 29, 2016, 08:39:11 AM

What is this?  Because it sounds awesome.

My Sig Image: hath rid itself of this mortal coil.
Malakili
Terracotta Army
Posts: 10596


Reply #3351 on: June 30, 2016, 08:01:33 AM

I haven't played the previous stuff but out by those modders, but as I understand it that will be a total conversion mod that has a bit more emphasis on characters and stories than Skyrim did. But it's basically a new open world RPG using the Skyrim engine and assets.
koro
Terracotta Army
Posts: 2307


Reply #3352 on: July 07, 2016, 01:41:27 AM

I adored Nehrim, so I'm very hype for this. From what I've heard, there's a system that acts like the rad meter from Fallout that's increased when you cast self buff spells or go into certain magically charged areas, which seems neat.
Yegolev
Moderator
Posts: 24440

2/10 WOULD NOT INGEST


WWW
Reply #3353 on: July 07, 2016, 08:46:13 AM

There is some rustling in the bushes that lead me to think someone in my house will buy the PS4 redo of this.

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
They called it The Prayer, its answer was law
Mommy come back 'cause the water's all gone
satael
Terracotta Army
Posts: 2431


Reply #3354 on: August 14, 2016, 07:56:18 AM

English version of Enderal has been released.  DRILLING AND MANLINESS

edit: mod compatibility list for Enderal
« Last Edit: August 14, 2016, 09:06:54 AM by satael »
satael
Terracotta Army
Posts: 2431


Reply #3355 on: August 15, 2016, 03:00:38 AM

First impression of Enderal based on a short session: It's like Skyrim's Nehrim (and probably even better)  Oh ho ho ho. Reallllly?
apocrypha
Terracotta Army
Posts: 6711

Planes? Shit, I'm terrified to get in my car now!


Reply #3356 on: August 15, 2016, 04:46:14 AM

That looks really interesting, I'll give that a go sometime. Not dabbled with Skyrim for ages!

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
Signe
Terracotta Army
Posts: 18942

Muse.


Reply #3357 on: August 15, 2016, 07:48:05 AM

So far...  Heart

My Sig Image: hath rid itself of this mortal coil.
apocrypha
Terracotta Army
Posts: 6711

Planes? Shit, I'm terrified to get in my car now!


Reply #3358 on: August 15, 2016, 01:30:20 PM

Yeah it's a slippery slope. I'll start and then rack up another 300 hours on it.

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
Hawkbit
Terracotta Army
Posts: 5531

Like a Klansman in the ghetto.


Reply #3359 on: August 28, 2016, 09:50:17 PM

This mod takes a bit to get going, but after a few hours it really picks up. It's very, very good so far. A little bit of jank, but it's better than 80% of any other games I've played since Skyrim.
Pages: 1 ... 94 95 [96] 97 Go Up Print 
f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Elder Scrolls V: Skyrim  
Jump to:  

Powered by SMF 1.1.10 | SMF © 2006-2009, Simple Machines LLC