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Topic: The Boardgame Thread (Read 600251 times)
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Soln
Terracotta Army
Posts: 4737
the opportunity for evil is just delicious
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Has anyone here tried the Netrunner and Lord of the Rings LCG's? I hear Netrunner is great.
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luckton
Terracotta Army
Posts: 5947
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"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."
"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
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jgsugden
Terracotta Army
Posts: 3888
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2020 will be the year I gave up all hope.
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Xilren's Twin
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Has anyone here tried the Netrunner and Lord of the Rings LCG's? I hear Netrunner is great.
As it happens, my Netrunner core set box arrived in the mail Tuesday. Some of the folks at the shop where my son and I play Magic have breen trying to get people into it. I loved the original TCG version years ago, so it was a natural pickup for me. Really like the Living card game style where you dont have to chase rares but just buy a set that has everything you need and build away. My store had the core set for $40 but i got it online for $25. The additional sets are like 10-15 and there's no pressing need to buy them all. If you've never played, i'd highly recommend trying it out to see if you like it. It's fun for me, but not everyone likes the asymetrical decks and gameplay. If you have any specific gameplay questions, i'll try to answer as best i can. (nerd trivia - the original design was another Richard Garfield game - you know, the father of magic...)
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« Last Edit: November 21, 2013, 08:08:45 PM by Xilren's Twin »
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"..but I'm by no means normal." - Schild
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ghost
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My copies of Ogre got here today. Holy shit they're gigantic. I'm regretting getting two now. Guess I'll Ebay one of them before they get cheap.
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schild
Administrator
Posts: 60345
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Eh, looks like you'll make like $40 after fees on it. If that. Doesn't seem worth the work or shipping. They were $100 a piece right?
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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Someone posted an unboxing of Ogre and it looked pretty wild, those map tiles are ginormous. I'm in on Brimstone but might pull out. I've been on the fence with that and Journey for a while now, but Journey has some nice resins and Adrian Smith. There's also this going on, though they're using standees instead of minis. I like the modular gear cards ala KD:M, and some of the mechanics sound interesting. http://www.kickstarter.com/projects/magecompany/machina-arcana
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schild
Administrator
Posts: 60345
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Machina Arcana is a fucking Steampunk game with like lifted Cthulhu art.
Fucccccccccccccccccccccccccccccccck that fanwank.
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Onoes
Terracotta Army
Posts: 17
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I missed that Kickstarter for Oger, but am interested. Is there any reason to want a Kickstarter version vs Retail? I'm seeing pre-orders for the retail for as little at $70, claiming they will be shipping in around 2 weeks.
Is the cost difference just people wanting it "NOW!", or is there another reason?
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ghost
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The only reason to Kickstarter OGre was that it wasn't going to happen without it, in all likelihood. Te Kickstarter extras are mic though, especially my pimpin' Ogre shirt. Addendum- I unbiased it and put it together today. It's very well produced. If you can get it for $80 or less it's definitely worth it.
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« Last Edit: November 23, 2013, 03:26:45 PM by ghost »
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Soln
Terracotta Army
Posts: 4737
the opportunity for evil is just delicious
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ghost
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Played Biblios last night. I wasn't all that impressed with it.
On the other hand, we followed it up with Jaipur, which is a really nice game. It plays quick and is a lot of fun.
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ghost
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Looks like Boards and Bits is going belly up. That was my favorite online store.
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luckton
Terracotta Army
Posts: 5947
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Ordered Eldritch Horror for the holidays. A streamlined version of Arkham that doesn't take hours just to setup, explain, and exceute? Sure thing.
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"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."
"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
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ghost
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Yeah, it looks interesting. I still saw a shitton of little cards over on the side of the board though....
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schild
Administrator
Posts: 60345
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I'm sure it's not random at all.
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MrHat
Terracotta Army
Posts: 7432
Out of the frying pan, into the fire.
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On the other hand, we followed it up with Jaipur, which is a really nice game. It plays quick and is a lot of fun.
Thanks for the reccomendation. Ordered this instead of replacing my tiny backgammon board dice. Looks like a fun 2 player.
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ghost
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I think you'll like it. Let me know if you don't and you can send me your copy for when ours wears out.
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luckton
Terracotta Army
Posts: 5947
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Yeah, it looks interesting. I still saw a shitton of little cards over on the side of the board though.... I think FFG somewhat learned their lesson regarding this. There's still a variety of card types, but vs Arkham some items have been consolidated, and the total amounts of cards per type has been reduced greatly. The latter probably because they wanted more space to work with for expansions. The concepts of travelling around, gearing up, having encounters, closing portals, getting clues, and stopping the Ancient One are all still here. They've just been tweaked and put on a global scale instead of a small city. You don't have skill sliders anymore; your characters stats are locked in. You can get +1 and +2 improvements, but aside from Assets that modify them, that's it. Spells also have a flip-side now that do additional effects depending on your test result. Allys have been folded into Assets, and money is gone; to buy stuff now you just do an Influence check and your buying power is determined by the number of successes. Portal wrangling is no longer an entire multi-turn venture. You either pass or fail, and there's no longer a Time and Space thing you can get lost in. Lots of other tweaks and stuff too.
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"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."
"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
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Ruvaldt
Terracotta Army
Posts: 2398
Goat Variations
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And lots of dice rolling/card drawing.
What bothered me the most about Arkham Horror is probably also what would bother me about Eldritch Horror. With Arkham there was so much left up to chance that it didn't feel like my decisions were meaningful. It doesn't look like they addressed that. It would be nice to be wrong though.
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"For a long time now I have tried simply to write the best I can. Sometimes I have good luck and write better than I can." - Ernest Hemingway
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ghost
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I am of the firm opinion that, unless you have a really, really good fucking reason to do so, if you design a game with cards, any cards, that are not Magic: The Gathering's exact dimensions then you should have your testicles nailed to the floor.
I also like some randomness in my games. I don't want every game I play to turn into a spreadsheet. Gambling is fun.
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Ruvaldt
Terracotta Army
Posts: 2398
Goat Variations
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I like some randomness. I play Blood Bowl on a very regular basis, after all. Arkham Horror just feels like it plays itself sometimes and doesn't allow me to make meaningful decisions. I want randomness, but I also want agency.
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"For a long time now I have tried simply to write the best I can. Sometimes I have good luck and write better than I can." - Ernest Hemingway
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ghost
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It's a bit of a choose your own story sometimes, yeah.
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ghost
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I decided to purchase Tom Vasel's game. Not sure if it's any good, because I haven't played it yet, but the production values are just out of this world. Definitely there is some value in the game.
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schild
Administrator
Posts: 60345
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Tom Vasel made a game?
Edit: On second thought, I don't care. He's a tool.
Edit 2: On the topic of board games, I wish Williams Sonoma was FunAgain so I could've put Roads & Boats w/ &cetra on my wedding registry.
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« Last Edit: December 10, 2013, 09:06:00 PM by schild »
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ghost
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You don't have them already?
They're a bit overrated, in my opinion.
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Miasma
Terracotta Army
Posts: 5283
Stopgap Measure
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ghost
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Angry birds is a kids game. My kids like it, but yeah, it sucks.
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Ghambit
Terracotta Army
Posts: 5576
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Serpent's Tongue shipping this week (finally): http://www.boardgamegeek.com/boardgame/123408/serpents-tonguePreliminary indications are that the game (mechanically) is very well made; and the support for the game from the designer is pretty noteworthy. Anyways, I'm still selling my Deluxe KS set though if anyone wants it (new in shrink). You'd get it in time for xmas. If it doesnt get sold by then, I won't be able to resist playing it.
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"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom." -Samwise
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schild
Administrator
Posts: 60345
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Is Serpent's Tongue the game with its own language? If so, NOPE.
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ghost
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There's no room for that game to be average. It's either going to be crazy good or complete shit.
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Hawkbit
Terracotta Army
Posts: 5531
Like a Klansman in the ghetto.
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A friend talked up Boss Monster pretty well, has anyone played it?
Wondering if it's family friendly for a bright 8yr old.
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schild
Administrator
Posts: 60345
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Boss Monster is bad Ascension.
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lamaros
Terracotta Army
Posts: 8021
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Boss Monster is bad Ascension.
It must be really really bad, then.
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