Issue 19 and 20

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UnSub:
As announced at PAX:

Quote

Issue 19: Alpha Strike

    * Released in Fall 2010
    * Alpha incarnate slot which will be story driven and ties to the game lore
    * 'Alpha Strike' task force for Alpha enabled characters - Apex is the contact
    * Primal earth characters can enter Praetoria
    * More tip missions
    * Image from @Gothess: http://twitpic.com/2l8hvy - Is that a new enemy?
    * Image from @Gothess: http://twitpic.com/2l8n5a - Apex in what appears to be RWZ
    * Image from @Gothess: http://twitpic.com/2l912q - Not sure what this is o.0


Other info (some may be i19 info, will post here unless it's been confirmed for i19)

    * Incarnate content will be included in every issue
    * Issue 20 closed beta starts in a week (with signed NDA)
    * Mission maps will get a minor update
    * Fitness pool becomes inherent - Update from Castle:
      Quote:
      Originally Posted by Castle View Post
      Yes, they are enhanceable and you can add up to 5 additional slots to them, just like the current versions. The powers are all available either at level 1 or 2 (I forget at the moment) -- no waiting 'til 20 for Stamina.
      Quote:
      Originally Posted by Castle View Post
      You'll have to respec to take advantage of it on existing characters.

      Characters as they exist now, will only get the Inherent Fitness powers if they do not have any of them in their build. Conversely, if you don't you get them as Inherents and never get the option to select them as pool powers.
    * 'Issue 19 will have a normal beta after issue 20. Issue 20 includes a lot a of new systems that will require more beta time.'


Q&A Info

    * Changing character without logging out has not been implemented and has no timeline
    * 'Will Paragon and Rogue Isles get yellow targets?' 'Probably not but maybe'
    * No new news on hero/villain coalitions or base access for tourists
    * No new news on personal bases, but they are talking about it
    * Old zones may see an update to make them look nicer
    * There will be 'casual paths and new features'
    * They have been looking into animated facial features and fingers but it won't be any time soon
    * Alternate animations might be coming in a bit
    * Praetorian Epic ATs may be coming
    * They are working on updating old costumes and new costume sets but Sexy Jay is apparently overwhelmed
    * Tip missions will be getting a bit of a tone update
    * They have looked at taking down the paragon war walls but won't happen anytime soon
    * 'Will hero get more arachnos missions in paragon?' 'Yes we can do that'
    * 'Will we get and automatic team finder? Maybe?' (I'm not sure who said what here)
    * Cross server teaming exists on a priority list no more details
    * 'Are power pools going to be expanded?' 'It's been discussed but no timeline'
    * Power pool customization is on the radar but not a priority
    * Ouroborus mission to explore what happened to dark astoria? Very possible to do may happen

A major update to follow a major update.

Zetor:
Inherent Fitness? Whoa... that suddenly makes some builds a whole lot more flexible. I like! Kind of sadface there are no news for MA, ah well.

I'm still not entirely sure what the point/purpose of the entire Incarnate system is. Isn't it basically a roundabout way adding new levels past 50? [it reminds me of AO shadowlevels actually]

ezrast:
My world, it is reeling. I always liked to make builds that didn't require fitness, so... so much for that.

I was going to put a rant about the power creep in this game getting out of hand, but then I thought about it and realized it wasn't any sillier than doing what every other MMO does and tacking on 10 levels for no reason other than "we wanted you to grind some more". I do have a problem with the way player power seems to be growing more quickly than content difficulty, but I guess it's better than the alternative of hitting 50 and then grinding through a series of "this tall to ride" cockblocks just to get to the latest content. It would be nice if the high-level TFs had more interesting mechanics that wouldn't be trivialized by the increase in player power, but that's been a problem with CoX since forever.

Still, the incarnate system sort of feels like giving players more stuff just for the sake of giving them stuff. I do like that Paragon always seems to have a unique take on the PvE MMO, without the caveat of being super-indie.

Ingmar:
Inherent fitness is really nice, I always hated having to skip the fun-but-in-theme powers in my sets so I could fit another 3 pool powers in, 2 of which weren't very helpful.

Rendakor:
Inherent fitness is really nice; it's been a long time coming.

What exactly is the incarnate system? Is that something in now, or coming with the patch?

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