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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  City of Heroes / City of Villains  |  Topic: Martial Arts Booster Pack Out 0 Members and 1 Guest are viewing this topic.
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Author Topic: Martial Arts Booster Pack Out  (Read 7768 times)
UnSub
Contributor
Posts: 8064


WWW
on: November 12, 2009, 05:30:11 PM

Martial arts / ninja costume pieces for $10.

Helps keep the earnings per player up, I'm guessing.

Glazius
Terracotta Army
Posts: 755


Reply #1 on: November 13, 2009, 08:21:00 AM

Martial arts / ninja costume pieces for $10.

Helps keep the earnings per player up, I'm guessing.

They got mine. That's pretty much nine bucks of travel power right there. It's not quite as good as a full one but it's a decent clip.
Trippy
Administrator
Posts: 23612


Reply #2 on: November 13, 2009, 09:15:50 AM

Is there a reuse timer on the run/jump or is it a toggle/inherent?
Glazius
Terracotta Army
Posts: 755


Reply #3 on: November 14, 2009, 12:29:09 AM

Is there a reuse timer on the run/jump or is it a toggle/inherent?

It's a toggle. Comparable end drain with a "real" travel power, suppresses like one too, stacks with Sprint, Swift, Hurdle, and specific AT buffs.

Also you always do a flip at the top of your jump. Always.
Trippy
Administrator
Posts: 23612


Reply #4 on: November 14, 2009, 06:24:21 AM

But but it's more fun when the flip is random and you constantly jump everywhere just to see how many flips in a row you can get awesome, for real
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