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Author Topic: Star Trek Online Gamescom Off Screen Footage  (Read 16391 times)
Mrbloodworth
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on: August 27, 2009, 12:24:00 PM

The last STO thread was long dead, so...

Star Trek Online Gamescom Off Screen Footage

All I have to say is... swamp poop  ACK!

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Ingmar
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Reply #1 on: August 27, 2009, 12:29:17 PM

Well uh... the space stuff looks great at least?

The away team stuff is pretty bad. I am pretty sure I hate their animations. Maybe not quite PotBS off-boat bad, but there seems to be a similar split.

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schild
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Reply #2 on: August 27, 2009, 12:46:42 PM

Jesus. Set Phasers to Reanimate.
Brogarn
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Reply #3 on: August 27, 2009, 12:48:37 PM

Space stuff definitely has enough pew pew and shiny to it. The off ship stuff, though, wow... They really touched on a serious pet peeve of a buddy of mine. 2 guys standing three feet from each other exchanging gun fire.  swamp poop And even worse, a Klingon with a melee weapon swinging it at a guy who's standing still while shooting back. Its just so fucking retarded looking.
Nebu
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Reply #4 on: August 27, 2009, 12:55:50 PM

Space stuff definitely has enough pew pew and shiny to it.

Space combat looks slow and static.  If you're going to have ship-to-ship combat you had better make it interesting. 

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Mrbloodworth
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Reply #5 on: August 27, 2009, 12:59:15 PM

Space stuff definitely has enough pew pew and shiny to it.

Space combat looks slow and static.  If you're going to have ship-to-ship combat you had better make it interesting.  

That is not what I thought. I thought the space stuff looked like Jumpgate.

As in, one guy in a ship. Not startrek. Its still funny you need 4 ships to have a group of 4 away members. I foresee parking issues at major hubs.

I think its fantastic you can sit there and take 9 hits from a klingon with a batleth too.

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Reply #6 on: August 27, 2009, 01:01:02 PM

Space combat looks slow and static.  If you're going to have ship-to-ship combat you had better make it interesting. 

I'm guessing you enjoyed the Munsters-fast-motion away-team combat then?

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Reply #7 on: August 27, 2009, 01:05:35 PM


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Malakili
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Reply #8 on: August 27, 2009, 01:07:35 PM

Eh, we'll see.  Star Trek games don't usually end up being well...good, so I don't have a ton of hope for this.  However, I'm willing to wait and see.
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Reply #9 on: August 27, 2009, 01:19:37 PM

Space stuff definitely has enough pew pew and shiny to it.

Space combat looks slow and static.  If you're going to have ship-to-ship combat you had better make it interesting. 

Its Star Trek, its supposed to look like that!

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Montague
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Reply #10 on: August 27, 2009, 01:25:50 PM

That looked like Darkfall in space.  swamp poop

So glad I didnt six month sub to ChampO just to test that crap out.

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VainEldritch
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Reply #11 on: August 27, 2009, 01:49:12 PM

Space stuff definitely has enough pew pew and shiny to it.

Space combat looks slow and static.  If you're going to have ship-to-ship combat you had better make it interesting.  

Er... these are ships hundreds of meters long with crews in the hundreds. Think "tall ships" - heck watch Wrath of Khan ffs, and there are apparently several ships systems to control and power distribution decisions to be made so while your swinging about for that broadside you have things to think about. Space looks cool, planet stuff looks shite.
« Last Edit: August 27, 2009, 01:51:42 PM by VainEldritch »

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Nevermore
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Reply #12 on: August 27, 2009, 01:54:58 PM

Hahaha!

Pirates of the Burning Seas...   in SPAAAAAAACE!!

Over and out.
Malakili
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Reply #13 on: August 27, 2009, 02:06:16 PM

That looked like Darkfall in space.  swamp poop


How did that, in any way, resemble Darkfall?  Really.
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Reply #14 on: August 27, 2009, 02:09:52 PM

Pirates of the Burning Seas...   in SPAAAAAAACE!!
Do I have to do 50 levels of combat to be a trader?

Hahahaha!  I'm really good at this!
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Reply #15 on: August 27, 2009, 02:19:37 PM

awful that
tmp
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Reply #16 on: August 27, 2009, 02:24:35 PM

Space combat looks slow and static.  If you're going to have ship-to-ship combat you had better make it interesting.  
Funny, my impression of the space combat was these ships were twitching like hell implying barely any mass, and pulling off some really tight loops which seemed very odd for huge cruisers and whatnot. I'm not sure how they could make it look any faster or less static without making them just bunny hop around and teabag one another.

On the surface best part was some guy repeatedly headbutting another from like, 3 meters away.
« Last Edit: August 27, 2009, 02:27:35 PM by tmp »
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Reply #17 on: August 27, 2009, 02:57:22 PM

I got half way through and then I got bored. That looks awful.
Ratman_tf
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Reply #18 on: August 27, 2009, 03:22:29 PM

Did Xhibit pimp out those starcruisers? Cause they got a lotta bling on 'em.



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Malakili
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Reply #19 on: August 27, 2009, 03:32:44 PM

Space combat looks slow and static.  If you're going to have ship-to-ship combat you had better make it interesting.  
Funny, my impression of the space combat was these ships were twitching like hell implying barely any mass, and pulling off some really tight loops which seemed very odd for huge cruisers and whatnot. I'm not sure how they could make it look any faster or less static without making them just bunny hop around and teabag one another.

On the surface best part was some guy repeatedly headbutting another from like, 3 meters away.

This is my impression too.  Those are supposed to be pretty darn big ships and they are flying around like its nothing.
kildorn
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Reply #20 on: August 27, 2009, 03:35:48 PM

Why, WHY make foot combat in ship games. Yeah, sure, it's in the TV show and the movies, but it's just not going to work right in your engine, and it'll look funky with your art team trying to do too much shit. Give us a ship game or a land game. But pick, damnit.

Soooo terrible looking.
Nebu
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Reply #21 on: August 27, 2009, 03:38:32 PM

Space combat looks slow and static.  If you're going to have ship-to-ship combat you had better make it interesting.  
Funny, my impression of the space combat was these ships were twitching like hell implying barely any mass, and pulling off some really tight loops which seemed very odd for huge cruisers and whatnot. I'm not sure how they could make it look any faster or less static without making them just bunny hop around and teabag one another.

On the surface best part was some guy repeatedly headbutting another from like, 3 meters away.

Why would tight loops seem odd?  Are you concerned about aerodynamics in space?  Objects should maneuver quickly in any direction that a force is applied.  It's space.  Little to no gravity.  Low particle density.  Unless I learned my physics wrong.  Statics shouldn't be an issue in outer space.  

As bad as the space combat looked, the foot animations looked worse.  I normally don't even care about graphics in games but this title looks terrible.  Like EQ2-looked-better-at-release brand of terrible. 
« Last Edit: August 27, 2009, 03:43:44 PM by Nebu »

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Reply #22 on: August 27, 2009, 03:56:26 PM

Why would tight loops seem odd?  Are you concerned about aerodynamics in space?  Objects should maneuver quickly in any direction that a force is applied.  It's space.  Little to no gravity.  Low particle density.  Unless I learned my physics wrong.  Statics shouldn't be an issue in outer space.
I'm more concerned about the hull integrity -- would expect fast changes of direction for such massive object to require application of huge forces, and having such forces applied in wildly differing directions feels like a very nasty strain for the object (as well as its content who doesn't seem to believe in seatbelts) On the other hand physics was my least favourite subject so i can be totally off here... plus, it's Star Trek so maybe these hulls are made from unobtainium or something.
Nevermore
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Reply #23 on: August 27, 2009, 04:01:15 PM

Why would tight loops seem odd?  Are you concerned about aerodynamics in space?  Objects should maneuver quickly in any direction that a force is applied.  It's space.  Little to no gravity.  Low particle density.  Unless I learned my physics wrong.  Statics shouldn't be an issue in outer space.  

I would think the concern would be less about aerodynamics and more about inertia.

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kildorn
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Reply #24 on: August 27, 2009, 04:05:24 PM

Why would tight loops seem odd?  Are you concerned about aerodynamics in space?  Objects should maneuver quickly in any direction that a force is applied.  It's space.  Little to no gravity.  Low particle density.  Unless I learned my physics wrong.  Statics shouldn't be an issue in outer space.  

I would think the concern would be less about aerodynamics and more about inertia.

Inertial Dampeners! The Chromie of Star Trek.
Malakili
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Reply #25 on: August 27, 2009, 04:06:30 PM


Inertial Dampeners! The Chromie of Star Trek.

Best post I've seen all day.
tazelbain
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Reply #26 on: August 27, 2009, 04:07:17 PM

A Star Trek MMO was a long shot even beyond just being an MMO and that's before the eccentric Cryptic was on the case.  I think we are looking at a AA level failure here. A Total Disconnect.


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Ratman_tf
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Reply #27 on: August 27, 2009, 04:26:27 PM

It's not the physics (pshaw!) as much as resembling the TV shows and movies, where starships tended to swoop in lazy arcs while firing weapons. They really need to model kind of combat in order to have it not look like EQ in space. (Or worse, Team Fortress)

Give starships shield arcs and a hefty penalty for standing still, that goes away if the ships is moving at all. Give lots of preprogrammed manuvers so you can hit a button and your ship does a lazy curve to the right or left, and/or have the ships move more like the starships in Eve.

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Reply #28 on: August 27, 2009, 04:29:40 PM


Me dev. Giv mi monee.
If only it was that simple...

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kildorn
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Reply #29 on: August 27, 2009, 04:29:56 PM

It's not the physics (pshaw!) as much as resembling the TV shows and movies, where starships tended to swoop in lazy arcs while firing weapons. They really need to model kind of combat in order to have it not look like EQ in space. (Or worse, Team Fortress)

Give starships shield arcs and a hefty penalty for standing still, that goes away if the ships is moving at all. Give lots of preprogrammed manuvers so you can hit a button and your ship does a lazy curve to the right or left, and/or have the ships move more like the starships in Eve.

Me dev. Giv mi monee.

He's listing lazily to the left! Man, he's got some moves!
Ozzu
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Reply #30 on: August 27, 2009, 06:20:18 PM

I want a Picard Maneuver button.
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Reply #31 on: August 27, 2009, 07:13:00 PM

Full contingent of betazoids would be great for the lulz. I am wondering if you can play Q.

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Slyfeind
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Reply #32 on: August 27, 2009, 07:46:15 PM

I like the slow tactical ship combat of both EVE and PoBS. Pew-pew starfighter combat doesn't appeal to me as an MMO mechanic.

Also, I agree on no avatar control. I thought I wanted it in EVE, then PoBS gave it to us and it diluted the experience. Maybe fun for social spaces, but that's it. Pick one or the other and do it well. By NO MEANS force players to partake in it. If avatar control is required to play the ship game, I'm not interested.

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Reply #33 on: August 28, 2009, 08:40:47 AM

I got half way through and then I got bored. That looks awful.

Yeah, that's about how far I made it too.  Pretty ship battles just don't cut it for me.

Also, the ability to create your own race and add it to the ST universe?  Did they learn anything from the galaxy of Spore penis monsters that were created within 24 hours of it launching?
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Reply #34 on: August 28, 2009, 09:22:25 AM

Good God that's awful.
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