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f13.net  |  f13.net General Forums  |  PC/Console Gaming  |  But is it Fun?  |  Topic: The Dark Spire - Atlus - DS 0 Members and 1 Guest are viewing this topic.
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Author Topic: The Dark Spire - Atlus - DS  (Read 2794 times)
Rendakor
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Posts: 5900


on: April 20, 2009, 09:49:06 pm

Dark Spire is a new 'old school' dungeon crawl for the DS, similar to Etrian Odyssey. You form a party of 4 adventurers and venture into a Tower to recover the crown jewels...or something. There are 4 starting races: Human, Elf, Dwarf and Halfling and 4 starting classes: Warrior, Mage, Priest, Thief, with unlockables available eventually. You can also pick your alignment (zomg nerdgasm) and ROLL your stats; did I mention the game seems to draw heavily from D&D? When killing monsters, you earn Exp, but do not level up automatically; instead you spend your EP to buy class levels (in any class you qualify for), stats, skills, etc. This gives a decent variety of customization that most modern games are lacking in. Want a tank-mage? Go for it!

By the way, this game is HARD. Much harder than EO2, about on par or worse than EO1. There are numerous random encounters on the first level of the dungeon that can easily result in a wipe (Scoundrels, Killer Bats, I'm looking at you). Poison is a death sentence if you get hit with it and are more than 10 steps from the door without an antidote. As a result, you end up spending most of your money on reviving and healing your party and barely squeezing in a cheap gear upgrade when you can.

Of course, this isn't always a bad thing: you have to be very cautious, heed warnings, and know when to fall back. You cannot simply plow through the first level with no regard and expect to wtfpwn everything, you will die. This makes Dark Spire feel like a D&D game, where you actually have concern for your characters, as opposed to most modern RPGs where you can just mash a single button through the random encounters and only the boss presents a slight challenge.

If you're looking for a challenging, customization-heavy, story-lite RPG, Buy it.

"I think it's time for a dose of F13 RED PILL MOTHER FUCKERS" ~cosapi

http://www.twitch.tv/rendakor
trias_e
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Posts: 1292


Reply #1 on: April 20, 2009, 10:05:40 pm

I tried to get into EO but the level grind just bored me to tears.  Running the same route over and over again while leveling up very slowly was not fun at all.  How bad is the grind here?  Sounds like the character customization is better, which is a huge plus.
Rendakor
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Posts: 5900


Reply #2 on: April 20, 2009, 10:16:45 pm

To be honest I'm not sure, I'm only level 2. Had to restart once and lots of resets. I'm still on the first level of the dungeon; I found stairs up and down but I prefer to explore the entire level before moving on. It also depends on what you want to level up. Class levels cost more the higher level you want to raise a class, but multiclassing seems fairly cheap (Ex: Say you're a Lvl 1 Warrior: Lvl 2 warrior costs 600 xp, Lvl 1 thief costs 400). Stats, on the other hand, are CRAZY expensive, like 10x the cost of levels. So if you wanted to grind to straight 18s, you have some grinding to do.

"I think it's time for a dose of F13 RED PILL MOTHER FUCKERS" ~cosapi

http://www.twitch.tv/rendakor
Slyfeind
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Posts: 1987


Reply #3 on: April 20, 2009, 11:59:59 pm

How is saving? I was turned off from EO because you have to return to town to save your game, and I like playing my RPGs on the bus while commuting to work, so I like to save my game anytime, anywhere.

"Role playing in an MMO is more like an open orchestra with no conductor, anyone of any skill level can walk in at any time, and everyone brings their own instrument and plays whatever song they want.  Then toss PvP into the mix and things REALLY get ugly!" -Count Nerfedalot
Rendakor
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Posts: 5900


Reply #4 on: April 21, 2009, 06:10:25 am

You can save anywhere as long as you're not in battle.

"I think it's time for a dose of F13 RED PILL MOTHER FUCKERS" ~cosapi

http://www.twitch.tv/rendakor
Slyfeind
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Posts: 1987


Reply #5 on: April 21, 2009, 08:05:50 pm

Sold!  Oh ho ho ho. Reallllly?

"Role playing in an MMO is more like an open orchestra with no conductor, anyone of any skill level can walk in at any time, and everyone brings their own instrument and plays whatever song they want.  Then toss PvP into the mix and things REALLY get ugly!" -Count Nerfedalot
LK
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Posts: 4268


Reply #6 on: April 23, 2009, 02:51:26 am

This makes me think of a double-persistant system for a roguelike game. You start at Lv. 1 each time you die, but you accumulate perks and stats on your, I dunno, mercenary captain or what have you that helps you out or gives you new options to play with. So if you lose your character in a particular instance of a game, you still have a record that's overreaching and affecting you.

"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
Hoth
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Posts: 48


Reply #7 on: April 23, 2009, 09:57:07 am

There are 4 starting races: Human, Elf, Dwarf and Halfling and 4 starting classes: Warrior, Mage, Priest, Thief, with unlockables available eventually.

There are at least 2 unlockable classes: Dark Elves and High Elves, the ability to create them depends on the faithlevel of all your chars combined. For an easy route play your Priest to faithlevel ~10 by praying regularily at the temple and create a ton of new chars since they start with a random faithlevel 1-10. If you reach a determined total (100 total faith or something) you can create them. For High Elves make lawfull chars, for Dark Elves chaotics.

There are numerous random encounters on the first level of the dungeon that can easily result in a wipe (Scoundrels, Killer Bats, I'm looking at you). Poison is a death sentence if you get hit with it and are more than 10 steps from the door without an antidote. As a result, you end up spending most of your money on reviving and healing your party and barely squeezing in a cheap gear upgrade when you can.

Train the sleep spell with your Mage, the game is much easier since you can sleep every group, exept the mushrooms, on level 1 of the tower. If one of your chars get poisened run to the exit, fleeing from every encounter. You won't die from the poison because you don't drop below 1 HP while simply walking. But if a fight starts you loose your last HP in the first round and have to pay the much more expensive revival fee.
Rendakor
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Posts: 5900


Reply #8 on: April 23, 2009, 12:45:27 pm

Yea I saw on GameFAQs that there were High/Dark elves, but I didn't feel like doing the shenanigans to unlock them. Good call on the sleep spell though; I'll have to pick that up on my mage's next level.

"I think it's time for a dose of F13 RED PILL MOTHER FUCKERS" ~cosapi

http://www.twitch.tv/rendakor
Hoth
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Posts: 48


Reply #9 on: April 23, 2009, 01:51:14 pm

You don't even have to wait for that. Just go to the guild and redistribute your spells if you wantto have it now.
Rendakor
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Posts: 5900


Reply #10 on: April 23, 2009, 06:15:09 pm

Wow, didn't know you could do that either.

"I think it's time for a dose of F13 RED PILL MOTHER FUCKERS" ~cosapi

http://www.twitch.tv/rendakor
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