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Topic: WOW PvP (first impressions) (Read 14353 times)
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Morfiend
Terracotta Army
Posts: 6009
wants a greif tittle
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While I would be tempted to whine about fear, there's really no reason to beat down on the Warlock any more than is absolutely needed.
They have low usefulness in PvP and are sorely behind the dueling curve. As in, you duel them with fishing rods and win. You guys must have some crappy Warlocks on your server. Honestly the only classes I have trouble with are Warriors, and Rogues if they get the jump on me. I can kill a mage 5 or 6 levels above me. But I have also been playing the game for quite a while and know how to counter a lot of classes.
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sinij
Terracotta Army
Posts: 2597
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You guys must have some crappy Warlocks on your server. Honestly the only classes I have trouble with are Warriors, and Rogues if they get the jump on me. I can kill a mage 5 or 6 levels above me. But I have also been playing the game for quite a while and know how to counter a lot of classes. I agree, getting feared into mobs is outright brutal and happens way too often. Warlocks cannot be defeated if played well without getting a drop on them.
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Eternity is a very long time, especially towards the end.
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ajax34i
Terracotta Army
Posts: 2527
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Oh yeah, the "played well = invincible" argument. EVE is full of it too, and it always comes up when people ask for a nerf of an opposite class. Like we're doing here in this thread.
Personally I don't like the rogue stuns and DPS. You cannot win against them if they play their class right. Especially with the poisons. They should nerf something... make the poison get dispelled if the rogue takes damage. Yeah.
Well, I'm starting to not like rogues in general; the last (and only) three loot-whores/ninja looters I've had the displeasure of grouping with have been rogues. Bad taste. Yes, Earthen Ring.
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Fargull
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Actually thats wrong, your chance to hit depends on your skill with that weapon vs the defense skill of the target. A warrior won't have much trouble hitting a mage class a few levels above him, but you'd be whiffing like mad if that had been anything but a mage class. Defense and weapon skills are entirely based on level, and minorly affected by stats like strenght and agility so actually level is the biggest factor in your ability to hit another player. Your chance to crit/dodge/parry/block also goes down or up relative to level (the number displayed is for an equal level player or mob) so higher level melees would have hit you alot more often, crited alot more and basically tore you to pieces.
Threash, Maybe I have just been lucky, but I am not seeing what your seeing. Was in my normal little group last night (28th Rogue, 26th Shaman, 26th Warrior (Go Me!), 25th Hunter, and 24th Warlock) in Hilsbrad when the Warlock was suddenly ganked by a (1-Skull) Alliance Rogue. I jumped in and started swinging on the Rogue, the hunter sic'd his pet, our rogue vanished and went for the ambush while the shaman dropped totems. We had just gotten through a pull (very light pull so we were mostly up). The Alliance guy was obviously not the best, since he did not vanish after the kill, but thought I guess we would be easy meat. I stunned him, the warlock self rezed, the rogue ambushed. The warlock then feared the Alliance guy and we beat him to death. At no time was I doing less damage than against similar level mobs.. he dodged more for sure, but I was connecting about 40% of the time instead of 70-80% of the time, but still we took him down. He even tried to mount a horse at one point but we stunned him off of it.. I love revenge.
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"I have come to believe that a great teacher is a great artist and that there are as few as there are any other great artists. Teaching might even be the greatest of the arts since the medium is the human mind and spirit." John Steinbeck
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sidereal
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Threash, I think you're confusing PvP with PvE. PvP combat is specifically hardcoded to ignore level difference for purpose of resistances (or more accurately, avoids the hardcoded resistance chances based on level difference). Level difference matters mostly for the quality of gear and spells it allows, the higher stats, and the fatter mana and hp pool.
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THIS IS THE MOST I HAVE EVERY WANTED TO GET IN TO A BETA
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Signe
Terracotta Army
Posts: 18942
Muse.
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My Sig Image: hath rid itself of this mortal coil.
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AcidCat
Terracotta Army
Posts: 919
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Yeah, the battlegrounds sound fun, I'm definitely looking forward to that.
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Fargull
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Yep. The battle grounds looks like damn fun. Sounds like they have built some interesting back concept into it also. Now.. let's see how well it does with X amount of players all hitting it at once.
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"I have come to believe that a great teacher is a great artist and that there are as few as there are any other great artists. Teaching might even be the greatest of the arts since the medium is the human mind and spirit." John Steinbeck
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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I love the idea of upgradable NPCs from items collected in the instance, it gives the feeling of supply lines.
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CPA, CFO, Sports Fan, Game when I have the time
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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I was explaining WoW to my supervisor (a mac guy, interested in the game) as he perused the strategy guide. One thing that occured to me as I described pvp was that I actually enjoy WoW's pvp, even though it's level based. It's a damned decent implementation of level-based combat and makes me rethink a few things I felt about level-based pvp (as in, prior to WoW I'd never consider it).
He made the comment (as a warcraft player) that it sounded just like warcraft. You could send a powerful unit out to crush a few peons, but if you sent it into the middle of a bunch of mid-level units, it'd get overwhelmed.
That, and the fact that classes have things that are useless despite level (fear/sheep if they land, but also heals and shammy totems, etc) and that one can do full damage regardless of level.
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