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Author Topic: EQ 10 years old today  (Read 44353 times)
Ratman_tf
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Reply #105 on: March 20, 2009, 07:29:08 PM

Interesting little fact: if you bought the original EverQuest and reinstall it today with no expansions, you cannot play. You cannot patch it. It can't connect to whatever the original connection server was back then. You need a later version.

This is true of DAOC also, I believe.



 "What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful."
-Calantus makes the best of a smelly situation.
Tale
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Reply #106 on: March 21, 2009, 02:51:59 PM

To anyone who gets nostalgic and tries EQ again: you'll be spending some money :)

They have given old accounts every expansion free of charge, except for the most recent one, so at first it sounds like a great offer. But the key feature of the most recent expansion is Mercenaries. You can hire an NPC mercenary (tank or healer, as powerful as you) to group with you, enabling every class to solo effectively. If you don't buy this, you're comparatively gimped at soloing and you can only offer a group your own character, not yourself +1.
Sutro
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Reply #107 on: March 21, 2009, 03:20:18 PM

GDI, Tale. That actually makes me want to retry EQ. arrrrrrgh.

Venkman
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Reply #108 on: March 21, 2009, 03:46:12 PM

Interesting little fact: if you bought the original EverQuest and reinstall it today with no expansions, you cannot play. You cannot patch it. It can't connect to whatever the original connection server was back then. You need a later version.

This is true of DAOC also, I believe.

I imagine it'd be the case for any game over six or so years old. Which is why I wish more of them would allow client downloads from the main site for old accounts re-upping.
Ozzu
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Reply #109 on: March 21, 2009, 11:43:53 PM

This was always one of my favorite EQ flash animations:

http://home.att.ne.jp/surf/mirage/agent_sinzan_2.html

More gnome clerics than you can shake a stick at.
Engels
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Reply #110 on: March 22, 2009, 09:59:20 AM

There was a nostalgia video done by some Korean guild back in the day that was one of the best out there. Even if everyone loathed Korean guilds for no good reason, everyone loved that video. I have no idea how to find it again.

I should get back to nature, too.  You know, like going to a shop for groceries instead of the computer.  Maybe a condo in the woods that doesn't even have a health club or restaurant attached.  Buy a car with only two cup holders or something. -Signe

I LIKE being bounced around by Tonkors. - Lantyssa

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Venkman
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Reply #111 on: March 22, 2009, 03:37:21 PM

The only one I remember was about a year ago from, err, one of those uber guilds. Don't remember which, nor can find it, but it was done with the Vanessa Mae "I'm a Doun" song as a swan song to that person (or guild?) leaving. The song and sequence of screenshots worked very well together.

I don't remember when it happened, but at some point after my eighth return to EQ1 I finally had had enough. Maybe it was WoW, but more likely it was WoW plus most of my EQ1 friends finally making the jump.
Tearofsoul
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Reply #112 on: March 22, 2009, 05:51:12 PM

The only one I remember was about a year ago from, err, one of those uber guilds. Don't remember which, nor can find it, but it was done with the Vanessa Mae "I'm a Doun" song as a swan song to that person (or guild?) leaving. The song and sequence of screenshots worked very well together.


http://www.youtube.com/watch?v=I_b9n76F5KQ
Koyasha
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Reply #113 on: March 22, 2009, 09:44:32 PM

I keep wanting to go back for the 10th Anniversary, but not managing to actually motivate myself to.  I've got one friend that still plays, basically, and the last guild I was in is still around, but most of the people I liked aren't there anymore.  EQ isn't that much fun without a good number of good friends there.

A lot of the stuff people have mentioned is stuff I miss from EQ.  The feeling that doing something - even something as "simple" as crossing a continent - was significant.  My first trip across Antonica as a level 6 Wood Elf Ranger still sticks in my mind.  I had moved to Freeport from Greater Faydark, and when I felt like I needed to train, I decided to go train at Surefall Glade instead of going back to Kelethin.  All I knew about the route was: Go West.  Somehow with luck and a little help from friendly people I ran into along the way, I made it.  And, considering this was back in the first week or two of release, when someone with a last name was 'wow...uber', that was pretty amazing.  I still remember certain moments from that trip, like seeing the Cyclopses in East Karana and the Hill Giants in North Karana for the first time.

But something I really really miss is the ability to discover things.  My most memorable discovery is Innoruuk in the Crypt of Nadox.  Few people knew about his existence at the time, and nobody had posted about him on Allakhazam or any of the sites yet.  I remember my little group was screwing around in there bringing our alts through (since it wasn't a max level area) and we cleared out a room, only to find an unattackable luggald high priest making weird emotes.  Innoruuk spawned on our head while we were trying to figure this out, and killed my entire group.  We took screenshots, logged on our mains and multiboxes, came back, went for round 2, and defeated him.  To this day the Allakhazam picture of Crypt of Nadox Innoruuk is the one I took, and some of the first loot listed is the stuff I sent in (although they have amusingly credited the picture to someone else, although it remains the same one). 

That kind of thing has never ever happened to me in WoW, and I don't imagine it will.  It's partly because of the sheer number of people, but also because they don't seem to put in little out of the way things very much.  Which is something I rarely see in games these days, although I hear LOTRO is actually not too bad for that kind of quirky out of the way 'hey wow, never knew this was here' stuff.  Then again I've never played it past the starting levels so I couldn't say if that's accurate or not.

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Triforcer
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Reply #114 on: March 22, 2009, 10:24:14 PM

I miss those odd little things in the corner of the world too.  But I'm not sure if our current "lack" of them is because modern MMOs actually don't include them, or if information is so widespread and so instant that we (as players) spoil all our potential surprises in advance.  Modern games HAVE learned that players get really really pissed at Holly Windstalkerish type situations, and its a bit harder to include those funny little things when you can't fall back on the old "mob 20 levels higher than everyone randomly wandering the zone and slaughtering newbs" standby  awesome, for real

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Furiously
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Reply #115 on: March 22, 2009, 10:59:56 PM

I'm pretty sure I've mentioned the friends in Detroit I made playing EQ1. (Went to two of their weddings, have crashed at their homes on numerous business trips/done extended layovers just to hang out with them). (I live in Seattle).

Anyways they call last month and say, "We're playing EQ1 again." I reply, "That's nice." So a month passes and they are still playing...

Last night I break down and start downloading. Visually the game is such a pile, the interface is as punishing as the game mechanics. (Ok - so naked corpse recovery doesn't happen anymore). But yea... I don't know what I was thinking... I'll give it a few more play sessions before I throw my hands into the air and say forget this because I can't handle 10 year old graphics.


Kageru
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Reply #116 on: March 22, 2009, 11:35:02 PM


I wonder if that is not because zone designers work to a much more proscribed rule-book... or as part of a larger group. A lot of the early EQ zones showed the signs of either one person or a tightly knit group that would think something was cool and spend a lot of time on it. The later EQ zones tended to not have this and be either open planes sprinkled with mobs or highly tied to the raid / progression goal of the content.


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Fordel
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Reply #117 on: March 23, 2009, 03:32:57 AM

I miss those odd little things in the corner of the world too.  But I'm not sure if our current "lack" of them is because modern MMOs actually don't include them, or if information is so widespread and so instant that we (as players) spoil all our potential surprises in advance.  Modern games HAVE learned that players get really really pissed at Holly Windstalkerish type situations, and its a bit harder to include those funny little things when you can't fall back on the old "mob 20 levels higher than everyone randomly wandering the zone and slaughtering newbs" standby  awesome, for real

All of the above really.


Nothing is ever "out of the way" when you have 11 million people scouring every inch of the landscape. To say nothing of the entire game is in searchable database form with locations and times and etc.

There's also just a lot less 'wasted' space in WoW. Almost every bit of a zone has SOME relation to a quest or a mob spawn or whatever.


So fewer things to hide and ten times as many people looking.

and the gate is like I TOO AM CAPABLE OF SPEECH
Sky
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Reply #118 on: March 23, 2009, 11:57:42 AM

And, considering this was back in the first week or two of release, when someone with a last name was 'wow...uber', that was pretty amazing. 
Heh, I remember having to call a GM when our group started hitting twenty, because a GM had to manually give you the last name. Then silliness ensued in the Unrest front yard as we tried to pick names while dealing with yard trash respawning on us.
Koyasha
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Reply #119 on: March 23, 2009, 12:17:08 PM

There's also just a lot less 'wasted' space in WoW. Almost every bit of a zone has SOME relation to a quest or a mob spawn or whatever.
That's what bothers me most, I think.  Almost everything has a 'reason' to be there, because it's related to a quest, to the point where if you come across something that is NOT related to a quest, it's very peculiar.  Oldschool WoW had more places that were like that than the expansions do, at least, but even then it was very minimal.  Off-hand Alcaz Island and Purgation Isle are the only places that immediately pop to mind as a spot that originally had nothing leading to it, no quests, etc.  

EQ has a lot of stuff that is there because it is there.  A lot of the time there was lore and background and everything to those places, and nobody knew anything about them because there were no good drops known there, and the exp/time ratio of camping there was bad, so the general populace never passed word of their existence around.  And sometimes those places had interesting things that went undiscovered for months.  I suspect that if places like this existed in WoW, with no quests leading to them and no clear benefit for going to them, any hidden things would remain undiscovered for some time even with 11 million players just because 99% of them simply don't go anywhere they're not told to go.

On another note, another thing I miss about EQ was finding an unusual object, then trying to figure out what it was related to.  That can't happen in WoW and most MMO's I've tried recently because of the annoying (to me, at least) mechanic that quest items do not drop unless you are on the quest.  Again I suspect that if newer MMOG's did put in things like this where there's no obvious sign in your face saying to do this with this, some of these things would take a while to discover, since such a huge portion of the playerbase simply wouldn't try.  Imagine finding a random 'white' item in WoW that seems significant but does not have a 'this begins a quest' on it.  If you talk to the right NPC with it in your inventory, it opens up some dialogue that leads you somewhere else and so on - never actually giving you a quest in your log, just leading you on.  That sort of thing doesn't happen, and I wish it did.

-Do you honestly think that we believe ourselves evil? My friend, we seek only good. It's just that our definitions don't quite match.-
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WindupAtheist
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Badicalthon


Reply #120 on: March 23, 2009, 02:26:15 PM

I've had all I can stands, and I can't stands no more.

Quote
EQ has a lot of stuff that is there because it is there.  A lot of the time there was lore and background and everything to those places, and nobody knew anything about them because there were no good drops known there, and the exp/time ratio of camping there was bad, so the general populace never passed word of their existence around.  And sometimes those places had interesting things that went undiscovered for months.

Translation: SOE couldn't dream of producing enough directed content to push players through the everything in the world, and so you had lots of locations just going to waste. Er, I mean, waiting to be discovered and provide a moment's amusement to some fractional explorer niche of the playerbase.

Quote
On another note, another thing I miss about EQ was finding an unusual object, then trying to figure out what it was related to.  That can't happen in WoW and most MMO's I've tried recently because of the annoying (to me, at least) mechanic that quest items do not drop unless you are on the quest.  Again I suspect that if newer MMOG's did put in things like this where there's no obvious sign in your face saying to do this with this, some of these things would take a while to discover, since such a huge portion of the playerbase simply wouldn't try.

Yeah, let's obfuscate all the content so that everyone can spend half their playtime with their browser open, trying to figure out what they're supposed to be doing. You can't hide anything from the players, at least not for very long. All you can do is make things more tedious. Shit, at this point Blizzard could go crazy and remove all the "GO HERE NEWBIE" directions from WoW and in no time there would just be an addon to put them all back.

"You're just a dick who quotes himself in his sig."  --  Schild
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Hindenburg
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Itto


Reply #121 on: March 23, 2009, 02:36:01 PM


"Who uses Outlook anyway?  People who get what they deserve, that's who." - Ard.
Tale
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Reply #122 on: March 23, 2009, 05:36:55 PM

I've had all I can stands, and I can't stands no more.

You blindly stuck with Ultima Online and did not try anything else, because you felt you had the One True Way and Everyone Else Was Wrong.

You became a standing joke for your constant ignorant comments about the EverQuest you knew nothing about. When WoW came along you kept playing UO as well, constantly dissing WoW for being more of the EverQuest you never played.

Then one day, years after it launched, you finally broke down and tried WoW, and after trying so hard to dislike it and posting your ridiculous noob experiences for everyone as if you were somehow special, you became a Blizzard fanboy.

And yet 10 years after the event, you still "can't stand" not commenting about the game you never played. But now it's in the context of "I never played it, but it must be inferior to WoW".

Quote
Quote
EQ has a lot of stuff that is there because it is there.  A lot of the time there was lore and background and everything to those places, and nobody knew anything about them because there were no good drops known there, and the exp/time ratio of camping there was bad, so the general populace never passed word of their existence around.  And sometimes those places had interesting things that went undiscovered for months.

Translation: SOE couldn't dream of producing enough directed content to push players through the everything in the world, and so you had lots of locations just going to waste. Er, I mean, waiting to be discovered and provide a moment's amusement to some fractional explorer niche of the playerbase.

No, they were the first 3D MMO so they made it like a PnP fantasy game, with lots of areas that were just for lore. Because lore is important to fantasy nerds creating an artificial world.

Quote
Quote
On another note, another thing I miss about EQ was finding an unusual object, then trying to figure out what it was related to.  That can't happen in WoW and most MMO's I've tried recently because of the annoying (to me, at least) mechanic that quest items do not drop unless you are on the quest.  Again I suspect that if newer MMOG's did put in things like this where there's no obvious sign in your face saying to do this with this, some of these things would take a while to discover, since such a huge portion of the playerbase simply wouldn't try.

Yeah, let's obfuscate all the content so that everyone can spend half their playtime with their browser open, trying to figure out what they're supposed to be doing. You can't hide anything from the players, at least not for very long. All you can do is make things more tedious. Shit, at this point Blizzard could go crazy and remove all the "GO HERE NEWBIE" directions from WoW and in no time there would just be an addon to put them all back.

You still have no idea what you're talking about. It's bizarre that you think you're some kind of authority on a 10-year-old game you never touched, to the point that you can't let its actual players celebrate it, even now.
« Last Edit: March 23, 2009, 05:38:39 PM by Tale »
WindupAtheist
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Badicalthon


Reply #123 on: March 23, 2009, 07:54:01 PM

Go fuck yourself, Tale, and take your ridiculous stalkerish "history of WUA and MMO gaming" with you. You've never been anything but a whiny cunt catass-apologist dipshit.

Quote
No, they were the first 3D MMO so they made it like a PnP fantasy game, with lots of areas that were just for lore. Because lore is important to fantasy nerds creating an artificial world.

A PnP fantasy game where you stand in the same place killing the same shit as it respawns over and over and over again, right? That is how it played, right? I mean, I don't need to have played to know that, do I? That whole "spawn camping" thing I've heard about isn't some sort of bullshit rumor, is it?

But it doesn't matter, because what they were or were not thinking has no bearing on what I said. Crafting enough directed content to make everything in the world relevant wasn't something that would even occur to SOE (or anyone else in that era) as a realistic design strategy, and so all these places some of you EQ dipshits think are so great because hardly anyone ever went there? They were going to waste BECAUSE NOBODY EVER WENT THERE.

This isn't exactly some minutiae-of-EQ point, is it? I don't need to have shit into a sock nine years ago to think there might be something wrong when people are getting nostalgic about content specifically because it went mostly unused, do I?

Quote
You still have no idea what you're talking about. It's bizarre that you think you're some kind of authority on a 10-year-old game you never touched, to the point that you can't let its actual players celebrate it, even now.

What a devastating rebuttal of my point which you quoted, about how obfuscating shit is largely pointless since players will spoilerize everything anyway. Way to go. Oh wait.

Yeah. Again, go fuck yourself.

"You're just a dick who quotes himself in his sig."  --  Schild
"Yeah, it's pretty awesome."  --  Me
UnSub
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Reply #124 on: March 23, 2009, 08:13:20 PM


Dtrain
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Reply #125 on: March 23, 2009, 08:23:41 PM

Triforcer
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Reply #126 on: March 23, 2009, 10:15:51 PM

Go fuck yourself, Tale, and take your ridiculous stalkerish "history of WUA and MMO gaming" with you. You've never been anything but a whiny cunt catass-apologist dipshit.

Quote
No, they were the first 3D MMO so they made it like a PnP fantasy game, with lots of areas that were just for lore. Because lore is important to fantasy nerds creating an artificial world.

A PnP fantasy game where you stand in the same place killing the same shit as it respawns over and over and over again, right? That is how it played, right? I mean, I don't need to have played to know that, do I? That whole "spawn camping" thing I've heard about isn't some sort of bullshit rumor, is it?

But it doesn't matter, because what they were or were not thinking has no bearing on what I said. Crafting enough directed content to make everything in the world relevant wasn't something that would even occur to SOE (or anyone else in that era) as a realistic design strategy, and so all these places some of you EQ dipshits think are so great because hardly anyone ever went there? They were going to waste BECAUSE NOBODY EVER WENT THERE.

This isn't exactly some minutiae-of-EQ point, is it? I don't need to have shit into a sock nine years ago to think there might be something wrong when people are getting nostalgic about content specifically because it went mostly unused, do I?

Quote
You still have no idea what you're talking about. It's bizarre that you think you're some kind of authority on a 10-year-old game you never touched, to the point that you can't let its actual players celebrate it, even now.

What a devastating rebuttal of my point which you quoted, about how obfuscating shit is largely pointless since players will spoilerize everything anyway. Way to go. Oh wait.

Yeah. Again, go fuck yourself.

I know man!  It was like, on this other car board, I was totally ripping this guy for liking the 1915 Model-T Ford.  I mean- no air conditioning, no surround sound fully integrated DvD home theater experience for the kids in back, no regenerative braking system to increase fuel efficiency or mahogany dashboard finish- it fucking SUCKED compared to my 2008 Mercedes S65 AMG!  He tried to mumble some bullshit nonsense defending it (something about how 1915 and 2008 aren't the same year, I dunno I wasn't listening), but I TOTALLY shot him down with my multivarious collection of super cool profane words.  Preach on, brother!

All life begins with Nu and ends with Nu.  This is the truth!  This is my belief! At least for now...
Tale
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Reply #127 on: March 23, 2009, 10:22:58 PM

A PnP fantasy game where you stand in the same place killing the same shit as it respawns over and over and over again, right? That is how it played, right? I mean, I don't need to have played to know that, do I? That whole "spawn camping" thing I've heard about isn't some sort of bullshit rumor, is it?

That was one element of a complex game that entertained hundreds of thousands of people and was the largest MMO of its era. Criticism of it was magnified here because that's what this community does - we have fun with the things MMOGs do badly.

Obviously they did some things wrong, they did some things right. But it was a very successful game for its time. The people who made WoW were EQ fans.

You wouldn't know, because YOU'VE NEVER PLAYED IT.

Quote
This isn't exactly some minutiae-of-EQ point, is it? I don't need to have shit into a sock nine years ago to think there might be something wrong when people are getting nostalgic about content specifically because it went mostly unused, do I?

Maybe you could start by admitting that EverQuest did not involve 450,000 people shitting into socks. That was a characterisation that people used in this community about the catass guilds, when you were a child.

At least you've fessed up: you never played the game. But somehow you "can't stand" not commenting about it, 10 years after the event.
« Last Edit: March 23, 2009, 10:25:29 PM by Tale »
Azuredream
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Reply #128 on: March 23, 2009, 10:46:08 PM

I think ripping SoE for producing undirected content is wrong, but I think 'missing' that sort of thing is just nostalgia talking.

The Lord of the Land approaches..
WindupAtheist
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Badicalthon


Reply #129 on: March 23, 2009, 11:20:13 PM

Herf blerf, at least I went a post without a nonsensical tangent about liberals.

When a bunch of old geezers are reminiscing about how much fun they had in their Model T, that's one thing. When they begin expressing regret that the 2008 Mercedes doesn't have one of those awesome cranks on the front, it's time to call them dipshits.

Noise.

I like how you've consistently managed to completely avoid even going anywhere in the general vicinity of talking about content consumption, the futility of trying to keep anything obscure, or anything I was actually fucking talking about in the post you decided to take exception to, in favor of your usual tears at the implication of being a catass and more chanting of "But you didn't play it!"

I think ripping SoE for producing undirected content is wrong, but I think 'missing' that sort of thing is just nostalgia talking.

Oh, I'm not ripping on SOE for producing undirected content. Producing enough directed content to fill out an entire game in the manner to which we're now accustomed was, at that time, pretty much unthinkable. I'm specifically ripping the sort of nostalgia that leads one to publicly muse about how swell it would be if WoW didn't have exclamation points and a quest log.

The first few pages of this thread weren't anything I felt compelled to comment upon since EQ as a whole is pretty irrelevant to me. But if someone had come up on this last page and posted "Oh man that's why Vanguard is gonna be awesome!" I would have sworn I had fallen into a time warp.

Oh, as an aside and though I've said it many times before, I'll restate:  If anyone ever makes a game that does for the UO formula what WoW did for the EQ formula, I will never play UO again.

"You're just a dick who quotes himself in his sig."  --  Schild
"Yeah, it's pretty awesome."  --  Me
Senses
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Reply #130 on: March 23, 2009, 11:24:45 PM

Everything I have ever read from WindUpAethiest has indicated to me that he has zero credibility on every single issue and much like the compass that always points north, his opinions always point wrong.
WindupAtheist
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Badicalthon


Reply #131 on: March 24, 2009, 01:03:40 AM

Who the fuck are you?

Oh yeah, and before this turns into a total "Well... uh... STAR WARS SUCKS!" fit of the typical "WUA trashed something I like but I have no rational rebuttal!" stupidity, allow me to restate my opinions simply. For the slow kids.

1)  That beautifully handcrafted but unheard of and barely-known game location that was obscure because it had no quests, quality drops, or good XP, which you might nonetheless fondly recall "discovering" and spending two hours in, eight years ago? Yeah, the developers probably should have given that place a better reason to exist and be used after having sunk all that work into it.

2)  Pining for a deliberately obfuscatory quest system (essentially any substantially less obvious than WoW, since it is now the standard) not only reeks of Vanguard-style MMO masochism, but is ultimately futile. The mechanisms of spoilerization that were in their infancy during the early prime of EQ are now mature and honed to a science. If an otherwise popular game appeared today with a deliberately vague quest system which expected you to carry around random items and talk to random NPCs hoping to find quests, there would be exhaustive websites and/or third party additions in place pretty much by the end of beta, designed specifically to eliminate that vagueness.

2b)  Those websites and addons would be widely-embraced by the playerbase, to the point that the purist who did without would be essentially regarded as having a broken UI. In the end, the purist wouldn't really have any better experience than if he just wrote a WoW addon to keep him from opening his own quest log.

Disagree with me in some meaningful fashion or STFU.
« Last Edit: March 24, 2009, 01:42:18 AM by WindupAtheist »

"You're just a dick who quotes himself in his sig."  --  Schild
"Yeah, it's pretty awesome."  --  Me
Ubvman
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Reply #132 on: March 24, 2009, 01:51:35 AM

I have to agree with WindUpAtheist on this for the most part. IMHO, the EQ1 nostalgia is misplaced and whats worse harmful when people start saying stuff like, "I wish WoW had that." Well you know, there is a market for people paying someone to kick them in the balls repeatedly; they may love it but its sure as hell not applicable to 99.999% of the sane people out there. Yeah, I know its a straw man argument - no one is pushing to have pure naked corpse runs in WoW but a lot of the stupid ideas need to stay put in EQ1.
 
As to all the odd nostalgia about EQ1 - well I personally its like how even the most mundane of small pleasures seems like heaven when interspersed in between several hours electroshock therapy. C'mon, when you really think about it, most of the the so called "undirected content" seems to be bad design, abandoned ideas or even bugged unfinished quests. I believe a lot of the early Everquest1 content was designed haphazardly leaving a lot of the dross like that behind.

For example, dungeons like Sol A or the Guks (in fact most of them) have numerous very elaborate rooms tucked away in the middle of nowhere. These rooms tend to be deep inside the dungeons, out of the way of the spawn camps (mobs with loot) or the movement paths. No on has an incentive to go there, no one wants to go there since you need a full group (of 6 people) to get to these rooms. And yet within these rooms - the mobs have have intricate spawn patterns, and there are unique textures decorating the place. Plainly the dungeon/world designer put a lot of time and effort in designing the place - BUT there is no point to it. No one goes out their way to go these place.

My theories:
1) The rooms are "undirected content" that everyone here seems to love. The designer spent several hours designing elaborate spawn patterns and unique textures for all the three people that will actually stumble across it because they got lost trying to find the "room with that haste belt mob"

2) The Brad McQuaid school of design and itemization. Build and design the dungeon - then randomly put mobs with loots in various rooms with no regard whether it makes sense or not that it should be there.  This is pretty credible considering how stupid some of the early spawn camp locations were. The elaborate room just got missed out.

3) The most like theory. Its broken content. There was supposed to be a mob with loot in there or something. But the script is bugged and the original designer/coder left in 2001. Fixing it will break other stuff in the dungeon so may as well just leave it borked and work on the new expansion.

---
About the 10 year retrospect:
You know, I believe Everquest1 may have held back the MMOG industry by 5 years. Nothing in WoW's gameplay would have been impossible back in 1999. Yes, I realize its like comparing a 2008 Mercedes to a 1908 Model T, knowing what we know now we can build a better MMOG bla-bla-bla... etc.

Its just that I wished someone else OTHER than Brad McQuaid came up with the evolutionary idea of wedding DikuMud with a 3D graphics  interface. Everquest may have got some things right, but it also had so many dead end ideas and wrong lessons. SOE's management of the game also taught the industry so many bad habits about abysmal community management, QA (or the supposedly unnecessary lack of)  etc. The Vision (tm) has done more harm to the genre than good.
Ratman_tf
Terracotta Army
Posts: 3818


Reply #133 on: March 24, 2009, 01:52:43 AM

Disagree with me in some meaningful fashion or STFU.

Streamlined and efficient gameplay means boring and predictable gameplay. I personally am not suggesting we go back to putting our nuts in a vice, but there are days when I'm utterly unenthusiastic about WoW over that fact, and I really wouldn't mind taking off my training wheels for a little while.



 "What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful."
-Calantus makes the best of a smelly situation.
Ratman_tf
Terracotta Army
Posts: 3818


Reply #134 on: March 24, 2009, 01:57:16 AM

About the 10 year retrospect:
You know, I believe Everquest1 may have held back the MMOG industry by 5 years. Nothing in WoW's gameplay would have been impossible back in 1999. Yes, I realize its like comparing a 2008 Mercedes to a 1908 Model T, knowing what we know now we can build a better MMOG bla-bla-bla... etc.

Its just that I wished someone else OTHER than Brad McQuaid came up with the evolutionary idea of wedding DikuMud with a 3D graphics  interface. Everquest may have got some things right, but it also had so many dead end ideas and wrong lessons. SOE's management of the game also taught the industry so many bad habits about abysmal community management, QA (or the supposedly unnecessary lack of)  etc. The Vision (tm) has done more harm to the genre than good.

I agree with you here. I've often thought that EQ put us in a rut that's going to be difficult to break out of. But then again, progress is usually not a simple linear progression.



 "What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful."
-Calantus makes the best of a smelly situation.
Sheepherder
Terracotta Army
Posts: 5192


Reply #135 on: March 24, 2009, 02:43:33 AM

Everything I have ever read from WindUpAethiest has indicated to me that he has zero credibility on every single issue and much like the compass that always points north, his opinions always point wrong.

No, he's just an asshole.
Fordel
Terracotta Army
Posts: 8306


Reply #136 on: March 24, 2009, 03:00:09 AM

Everything I have ever read from WindUpAethiest has indicated to me that he has zero credibility on every single issue and much like the compass that always points north, his opinions always point wrong.

No, he's just an asshole.


Welcome to f13?  why so serious?

and the gate is like I TOO AM CAPABLE OF SPEECH
WindupAtheist
Army of One
Posts: 7028

Badicalthon


Reply #137 on: March 24, 2009, 04:23:21 AM

Streamlined and efficient gameplay means boring and predictable gameplay. I personally am not suggesting we go back to putting our nuts in a vice, but there are days when I'm utterly unenthusiastic about WoW over that fact, and I really wouldn't mind taking off my training wheels for a little while.

I get where you're coming from, but removal of the quest log and "HAVE AN ENCHANTING JOURNEY OF DISCOVERY FIGURING OUT WHERE WE PUT THE CONTENT, HEY QUIT READING THOTTBOT" wouldn't be the way to go about dealing with it. Efficiency is not the opposite of predictability. Or to put it another way, if you want an unpredictable game then the game needs to BE unpredictable, not just utterly rote but with a layer of ill-communication and smokescreen to cover it up.

No, he's just an asshole.

This.

"You're just a dick who quotes himself in his sig."  --  Schild
"Yeah, it's pretty awesome."  --  Me
Hindenburg
Terracotta Army
Posts: 1854

Itto


Reply #138 on: March 24, 2009, 04:26:59 AM

Disagree with me in some meaningful fashion or STFU.

Streamlined and efficient gameplay means boring and predictable gameplay.
And non-streamlined and inefficient gameplay means annoying and irritating gameplay. Oh shit, sweeping statements!

"Who uses Outlook anyway?  People who get what they deserve, that's who." - Ard.
Dtrain
Terracotta Army
Posts: 607


Reply #139 on: March 24, 2009, 04:42:24 AM

Everything I have ever read from WindUpAethiest has indicated to me that he has zero credibility on every single issue and much like the compass that always points north, his opinions always point wrong.

No, he's just an asshole.

I would say he's the world's leading philanthropist. Notice how he deftly avoided Triforcer's attempt to troll him? If these two were to cross their streams, the resulting calamity would undoubtedly create an anti-matter storm.
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