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Topic: Bad Groups (Read 578889 times)
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Soulflame
Terracotta Army
Posts: 6487
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If I'm asked politely, I'll likely do whatever it is you want. What pisses me right the fuck off is when people don't ask, and simply assume that I'll gladly heal them through whatever optional shit they think they're entitled to.
When I hit queue for a random dungeon, it is specifically for the reward of two frost badges. I have zero reason other than that to even hit the queue button. All I want is a quick clean run through a heroic in order to get those two frost badges. Anything you want aside from that is not my problem.
Like Rasix, I've put up with a ton of groups that can't seem to keyboard turn their way into competence, and seeing dipshit dps that can't interrupt spellflingers, will chain cast on an immune optional boss, and often stand in bad shit, is enough to give me zero reason to give one golden fuck what anyone else in a random dungeon group wants. I'll heal you until my goals are achieved.
As for you, General Sod Off Zod, go fuck yourself.
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Lantyssa
Terracotta Army
Posts: 20848
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You may only care about the frost badges but the other people might not. I suggest everyone put together in a random group talk about it rather than going, "damn you all, we're doing it my way".
In happier news three guildies and I got AN again. The random DPS was a good Paladin who appreciated being in a guild run. Jagoda behaved this time. The only blemish was we figured we would go for achievement but didn't bring it up until things were starting. I think the Moonkin had solar eclipse up, so the pewpew was too tempting. Since it's what you're supposed to do, I can say the whole thing was a textbook perfect run.
The stranger complimented my tanking, too, which was a nice confidence boost. I'm my own worst enemy while learning the fights.
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Hahahaha! I'm really good at this!
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Evildrider
Terracotta Army
Posts: 5521
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If I am tanking, I'll just ask in party if it's ok to skip some bosses. Usually they don't mind, but if the majority want to do it, I will. I only really need frost badges, but hell at least I can turn triumphs into gems. So it's not like they are a waste.
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kildorn
Terracotta Army
Posts: 5014
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It looks like Blizzard may be trying to do something with how we use the LFD tool in the future, as they're adding stat tracking of dropping groups/kicking/getting kicked to 3.3.3 D:
I wonder if leaving 100 groups during a boss fight will be a title.
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Dren
Terracotta Army
Posts: 2419
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Everyone has the same obligation to staying in a random as anyone else --- none. I did not tell everyone we are doing it my way. I left without a word, so they could do it their way.
Staying in the group and making trouble would have been much much worse. Argue, insult, continue down the shortcut, overpull, bubble after pull, force them to kick me...
Tanks that drop nearly instantly get replaced. I've seen it happen too many times to think it is a fluke. I was, in no way, trying to punish them. I just didn't want to be in that group.
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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Everyone has the same obligation to staying in a random as anyone else --- none. I did not tell everyone we are doing it my way. I left without a word, so they could do it their way.
Staying in the group and making trouble would have been much much worse. Argue, insult, continue down the shortcut, overpull, bubble after pull, force them to kick me...
Tanks that drop nearly instantly get replaced. I've seen it happen too many times to think it is a fluke. I was, in no way, trying to punish them. I just didn't want to be in that group.

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-Rasix
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kildorn
Terracotta Army
Posts: 5014
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"I could have been a bigger prick" isn't really much of a defense for anything.
You basically busted out the "I'm better than you all, peace out" card without actually giving a rant about it. Okay. I'm just amused at the other poster who thinks that makes everyone else look like they're acting entitled.
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Minvaren
Terracotta Army
Posts: 1676
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What's really fun is when I queue as a dps while I'm doing my tourney dailies and end up with one of those self important ass tanks. I just tell them to go ahead and quit, I'll just switch specs and tank it myself. I need to try this sometime...  There seems to be a priority system that puts tanks into established groups first over new groups so the wait for a new tank generally isn't very long. I've queued for a random three times ever as a tank. 2/3 have dropped me into a group "already in progress." Both were PoS. 
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"There are many things of which a wise man might wish to remain ignorant." - Ralph Waldo Emerson
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Lantyssa
Terracotta Army
Posts: 20848
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Everyone has the same obligation to staying in a random as anyone else --- none. I did not tell everyone we are doing it my way. I left without a word, so they could do it their way.
Mid-fight.
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Hahahaha! I'm really good at this!
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Slyfeind
Terracotta Army
Posts: 2037
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I left in mid-fight before, as a healer, for the very reasons mentioned. My last words to the group: "Well I needed that boss, so I need to find a group that's willing to do it."
It wasn't for frost badges; it was Uldaman. But same principle I think. I've also left a dungeon after getting the last Elder for the Lunar Festival. But that was as DPS, and those are easy to replace.
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"Role playing in an MMO is more like an open orchestra with no conductor, anyone of any skill level can walk in at any time, and everyone brings their own instrument and plays whatever song they want. Then toss PvP into the mix and things REALLY get ugly!" -Count Nerfedalot
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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I've also left a dungeon after getting the last Elder for the Lunar Festival.
You sir, are worse than Hitler.
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-Rasix
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Slyfeind
Terracotta Army
Posts: 2037
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I've stuck with fail groups who tried to get achievements. I feel like I earned a little douchery.
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"Role playing in an MMO is more like an open orchestra with no conductor, anyone of any skill level can walk in at any time, and everyone brings their own instrument and plays whatever song they want. Then toss PvP into the mix and things REALLY get ugly!" -Count Nerfedalot
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Selby
Terracotta Army
Posts: 2963
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I'm used to tanks dicking me over so much I don't get bothered by it anymore (4 80 alts all geared in ICC and a 5th through heroics will do that to you). Personally as long as I don't WASTE time (healer AFKs, tank insta-drop, etc), I really don't care so much about a dick tank. If the tank insists we ONLY are doing the required bosses, well while it's lost badges, it's that much quicker I get through the instance and back in the queue for another (and I still get the same amount of badges as I would have pre-LFD tool). I've got 3 healers, so those get pretty much an insta-queue, and if I get a dickhead tank I will toy with him a while just because I can. Same with DPS who pull ahead, etc. I don't go out of my way to be a bitch, but I want them to think about what they did.
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Lt.Dan
Terracotta Army
Posts: 758
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I remember early days of WoTLK running heroics with in a guild group. Three, four, five wipe trips weren't uncommon. But we stuck with it anyway. We were a guild and were in it together.
But in LFD I've dropped groups for lots of reasons. Some selfish, some not. - truly fail groups (eg a pally tanking with a 2-hander) - too many wipes - dickheads - too slow (afks, people lagging out, people dropping mid dungeon)
I generally don't drop group just for gear, the dungeon, or bad dps. I'm basically agnostic to doing optional bosses.
At the end of the day it all comes down to: is life too short to put up with this shit?
What makes you guys drop groups and why?
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Selby
Terracotta Army
Posts: 2963
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What makes you guys drop groups and why?
Basically extreme fail (more than one wipe on the first couple of pulls) or people verbally abusing me (getting called "faget" is a big one I don't put up with) is pretty much the only thing I drop group for. Other than that, as long as I get badges in a semi-timely manner (45 minutes is excessive) I really will put up with all sorts of crap.
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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What makes you guys drop groups and why?
I'm a tank. If two or sometimes three of these things happen in a run, I'm gone: - DPS that make demands instead of asking questions. - DPS that refuse to actually keep up and dps, or go /afk for more than 5m in a 20m instance - Racial slurs - TYPING IN ALL CAPS FOR NO REASON ALL THE TIME. - People pulling that aren't the tank - Asking why we are going so slow when the healer is drinking - DPS critiquing anything but DPS
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« Last Edit: February 24, 2010, 06:00:36 PM by Paelos »
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CPA, CFO, Sports Fan, Game when I have the time
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Minvaren
Terracotta Army
Posts: 1676
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What makes you guys drop groups and why?
Basically extreme fail (more than one wipe on the first couple of pulls) or people verbally abusing me (getting called "faget" is a big one I don't put up with) is pretty much the only thing I drop group for. Other than that, as long as I get badges in a semi-timely manner (45 minutes is excessive) I really will put up with all sorts of crap. Those are my two as well. Here's a twist for everyone : I ran reg DTK to get the Elder just now. The healer was ecstatic to have an 80 tank. We finished quick, so we all requeued for another random. The healer and a DPS had to bail on entry to OK, but the replacements both worshipped me when they arrived. And were cheering when they dinged or upgraded loot. It was like a completely different culture. It was.... fun. 
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"There are many things of which a wise man might wish to remain ignorant." - Ralph Waldo Emerson
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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I mainly play DPS, but it's the same reasons when I'm a healer:
-Repeated wipes on dumb stuff. -Bad tanks. There's been a new crop of really bad ones. Ones that jack their gear score up by basically equipping anything, even if it's not tank related. Most have been paladins. -DPS that is insufficient for the task. Usually leads to the wipes. -DPS that does dumb shit that leads to wipes. Usually in the new 5 mans. -Morons. Mouthy groups. Dude playing at internet drunk/frat guy/stoner. Just general annoyance. Only had to do this once or twice. -Tank drops and I'm already displeased with the group. -Way, way under geared people that somehow duped the queue system. Woo, rock that 1K DPS in HPOS!
It's rarely the healer. It's rarely because we're going too slow. It's very rarely the instance. Never the boss choice. I mostly just stay silent, throw ToT on the tank (nowadays), and go to town. I didn't used to drop much at all, now it's almost a 50% shot due to factors beyond my control mostly.
Funny that you mention DTK. The only time I've ever tanked in Wrath was for some guy that asked if I could tank on my DK for his regular DTK run. They were really polite and happy and it was easy.
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-Rasix
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Selby
Terracotta Army
Posts: 2963
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What is it with morons who want to do Zombiefest, and then don't know how to do it? And won't listen to you when you tell them that they are doing it wrong and the way they think it works is not the right way? How many wipes do we need to have before we think it's a bad idea? And also, after dicking around with it for 10 minutes, why do we THEN decide "we need to hurry up" and get the bonus boss in CoS? I swear, I had 2 groups like this today.
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Rendakor
Terracotta Army
Posts: 10138
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Perhaps my situation is unique, but when I do heroics, 90% of the time it is with at least one guildie or my girlfriend. So when one of the things listed by Paelos or Rasix happens, it earns the baddie in question a votekick. If the offense is particularly bad I tell them they can leave now or wait the X minutes to their vote kick, either way they aren't getting their Frost badges (or heals, or mobs taunted off them). I have yet to initiate a votekick that did not pass, and I do a lot of them. So many that I repeatedly curse the "one votekick per run" rule.
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"i can't be a star citizen. they won't even give me a star green card"
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WindupAtheist
Army of One
Posts: 7028
Badicalthon
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If the offense is particularly bad I tell them they can leave now or wait the X minutes to their vote kick, either way they aren't getting their Frost badges I've never had anyone threaten to kick me, but if someone said this to me I'd hear "Hey WUA, how many mobs can you pull and still live long enough to bubblehearth?"  edit: speling
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« Last Edit: February 25, 2010, 01:16:03 AM by WindupAtheist »
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"You're just a dick who quotes himself in his sig." -- Schild "Yeah, it's pretty awesome." -- Me
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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If the offense is particularly bad I tell them they can leave now or wait the X minutes to their vote kick, either way they aren't getting their Frost badges I've never had anyone threaten to kick me, buf if someone said this to me I'd hear "Hey WUA, how many mobs can you pull and still live long enough to bubblehearth?"  Depending on the tank, probably not enough to wipe the group. 
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-Rasix
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WindupAtheist
Army of One
Posts: 7028
Badicalthon
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Hmm, you're right. Better to just get naked, bubble, and see how much can be pulled before it expires.
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"You're just a dick who quotes himself in his sig." -- Schild "Yeah, it's pretty awesome." -- Me
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Fordel
Terracotta Army
Posts: 8306
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If your goal is to fuck over a group as a Paladin, you either BoP the tank or DI the tank or healer. DI would be my choice, as its so rare to see most people have no idea what the fuck is going on when it happens.
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Zetor
Terracotta Army
Posts: 3269
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I personally don't force the group to do what I want even as a tank, but I can kinda-sorta understand why some people might want to (even if I don't agree with it). Dropping midfight is a dick move, dropping right after pulling 2-3 groups + boss onto the group is even dickier and reminds me of people wiping UBRS groups after they were kicked for ninjaing.
What does tick me off, however, are people who farm a instance (typically ICC-5) for a particular drop/achievement and don't even have the decency to tell the rest of the group... then silently dropping after accomplishing their goal. Things like - hunters dropping after the first H-HOR boss when it doesn't drop the harpoon (you'd think this to be rare, but it has happened *twice* so far); this is extra fun as we had to 4-man the waves+second boss immediately afterwards. - tanks dropping after the first n-HOR boss when it doesn't drop the shield, or even if it does; see above - tanks dropping before the first boss in H-POS or H-FOS so they don't get saved and can keep farming those instances for their hilt (this was very prevalent after the release of the new instances, a bit rarer now). - anyone asking the group to kill the sword in n/h-HOR (part of the QD questline, this is pretty rare nowadays), then immediately bailing.
Seriously, how hard is it to just go through the instance after you 'got what you came for'? Especially if they're as short as HOR and you see that the group "has what it takes" (otherwise you'd never get past Falric).
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Nebu
Terracotta Army
Posts: 17613
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Blizzard could save a lot of problems by making instances a bit more linear and making drops/loot stay in a queue until the last boss drops. I know this would be a problem for people going LD or having to leave early, but it would give everyone the same goal upon entry.
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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kildorn
Terracotta Army
Posts: 5014
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H-HoR is the worst for "instance group zones in, tank immediately bails"
But I'm FAR happier with instantly bailing over kills one boss, then has a discussion over what the group will be doing next. Don't save me to the damned heroic before quitting. It screws you, it in theory screws the replacement, it's just freaking rude.
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Polysorbate80
Terracotta Army
Posts: 2044
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- tanks dropping after the first n-HOR boss when it doesn't drop the shield, or even if it does; see above
Marwyn drops the shield; iif they're ditching after Falric they're stupid as well as inconsiderate. But yes, as a tank I've gotten pulled into a LFD-in-progress several times with the group at that point in that dungeon.
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« Last Edit: February 25, 2010, 08:05:09 AM by Polysorbate80 »
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“Why the fuck would you ... ?” is like 80% of the conversation with Poly — Chimpy
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Soulflame
Terracotta Army
Posts: 6487
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There's not a whole lot that will make me drop groups. Bad dps (I'm talking all three of them are 1k dps or less) is one. Bad tanking is the other. i.e. if we zone in, and the first pulls of trash lead to wipes or near wipes, I'm likely not going to stick around. I've dropped a couple of groups without even suffering one pull. Mostly if I've been dropped in a group that has obviously wiped, and I'm the replacement healer? It's unlikely I can cover for whatever the previous healer got so mad about that he dropped group, so I too will drop group.
I don't care much for HHoR, and I have days where I simply don't feel up to healing it (especially on the paladin) so I'll drop group. Pretty much anything else is fine, although I have a strong distaste for HOK. I think there may be a bug in the equipment analyzer that lets in people who have no business being in that instance. It's a real standout for fail groups, and I've noticed that I am dropped in fairly often as a replacement healer for HOK as well.
Last night I had another awesome fail group. Dropped into HUP, and this moderately geared bear starts rushing through the instance as though he's in full ICC 264s. He screws up something in the hall before Svala, I get three mobs beating on me (hi bubble) and then the tank drops like a thing that dies really fast. Tank bitches at me for not keeping up, not healing, and decides to go make a sandwich. I decide to go do the cooking daily. He comes back after the dungeon cooldown expires, and drops group.
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Dren
Terracotta Army
Posts: 2419
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Ok, gave sticking in a group longer just last night. I got pulled into a PuG raid for the weekly by a guildmate. I decide to take my disc priest. He's mostly ICC10/25 geared now, so does pretty well. We start off ok, but damn it is taking forever to get the bosses down. We wipe becaues one of the worms turns and sprays the healers who all die almost immediately. Start again and fail because one tank can't get to the other in time to get the debuff off him on the worms again. Some people drop, we get some replacements. Try again.
This time it is taking so long on the first boss I run out of my 25k mana. We get into the worms again and already people are dropping like flies and we wipe yet again. Me and my guildmate drop group stating DPS is way way too low to continue. I go back and look at recount and find that the raid leader (DK) had a whopping 706 dps. The hunter had 2.2k dps but was almost at the bottom of the list for damage. I guess he fell asleep during most of the fight.
Hey, I gave it a try that time even though it felt like doom right from the beginning. Ended up wasting 1/2 of my 1.5 hour playtime as a result and got absolutely nothing in return. This is exactly why I get antsy at dropping groups that seem doomed right from the beginning...
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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Raid pugs are kind of another beast entirely - it is very possible to get a group that just cannot do the content period in a raid PUG (unlike most heroics) and I wouldn't really blame anyone for dropping in a situation like that.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Soulflame
Terracotta Army
Posts: 6487
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I've been in random dungeon groups that had zero chance of completing the content. My personal favorite was a HHoL PUG where not a single person (other than the tank) was over 900 dps. I want to say one was 900 dps, one was 600ish dps, and one was putting out an astounding 400 dps. I walked from that without a single regret.
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Selby
Terracotta Army
Posts: 2963
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I was in a H-HoS last night as a tank with a guild DPS and healer. The healer and I aren't stellarly geared, but we aren't fail either. The DPS was a warlock doing 5k. The *other* two DPS were fresh fresh fresh 80's (ALL greens) and they each did 700DPS. Between a warlock who never bothered to assist me (and thus I let him tank the mobs he pulled) or unleashed before I had a chance to grab aggro on all mobs and the other 2 DPS who were... there... I guess... it took almost an hour. My DK did 2k DPS, and it was just painful waiting for mobs and bosses to die. Especially considering the healer kept running out of mana (and as a result, I would die first because of no healing).
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WindupAtheist
Army of One
Posts: 7028
Badicalthon
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I have zero wipe tolerance. If the tank goes down, I'm bubblehearthing out before you can say boo. I'll go do a battleground while the debuff wears off.
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"You're just a dick who quotes himself in his sig." -- Schild "Yeah, it's pretty awesome." -- Me
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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I had another group where I did 2.5dps as the DK tank and the next closest DPS did 2.1k. That was a long, long Gundrak. I finally just put on my DPS gear for the bosses so they'd fucking die.
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The past cannot be changed. The future is yet within your power.
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