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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  World of Warcraft  |  Topic: [3.1] Ulduar Preview - NOW WITH PATCH NOTES 0 Members and 2 Guests are viewing this topic.
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Author Topic: [3.1] Ulduar Preview - NOW WITH PATCH NOTES  (Read 104284 times)
Setanta
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Reply #315 on: April 16, 2009, 09:54:21 PM

Dual spec is totally borked. Swapping is an exercise in figuring out which talent points magically vanished.

Try making dual-spec macros using this template and drag them to your bars:

#showtooltip [spec:1] Stormstrike; [spec:2] Lava Burst
/usetalents [spec:1] 2; [spec:2] 1

I've used my enhance/elemental dual spec to demonstrate but what it does is change the icon and spell (or talent) based on which spec you are.

Cheers

"No man is an island. But if you strap a bunch of dead guys together it makes a damn fine raft."
K9
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Reply #316 on: April 17, 2009, 01:05:25 AM

Why bother doing that since each spec has a unique set of toolbars associated with it?

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Khaldun
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Reply #317 on: April 17, 2009, 05:02:46 AM

Whoops, now I'm seeing the spec issue. When I switch to my PvP mutilate second spec, it always takes away a talent point from mutilate because at some point I unequipped 2 daggers in PvE combat spec--and then I can't reallocate that talent point to mutilate because it's greyed out, even with 50 points in Assassination and two daggers equipped.
K9
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Reply #318 on: April 17, 2009, 05:04:08 AM

I'm pretty sure it's just a display issue. My 2nd spec greyed out for the first time today, but I could still use Penance, and I was still getting all the right buffs. YMMV.

I love the smell of facepalm in the morning
kildorn
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Reply #319 on: April 17, 2009, 05:32:28 AM

Healbot HATES dual specs, and I have to shift click it any time I switch back to disc, or Penance won't work via it's interface. Not that I have any idea what shift clicking healbot's UI DOES (not a player, just open space on it), but it fixes the issue.
Setanta
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Reply #320 on: April 17, 2009, 06:42:48 AM

Why bother doing that since each spec has a unique set of toolbars associated with it?

Because I use Dominos and not the silly/ugly standard Blizzard setup :)

"No man is an island. But if you strap a bunch of dead guys together it makes a damn fine raft."
Ratman_tf
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Reply #321 on: April 17, 2009, 08:06:36 AM

Why bother doing that since each spec has a unique set of toolbars associated with it?

Does it? I went ahead and dual specced holy/ret, and have the same action bar setups through both specs.



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Merusk
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Reply #322 on: April 17, 2009, 08:26:10 AM

Why bother doing that since each spec has a unique set of toolbars associated with it?

Does it? I went ahead and dual specced holy/ret, and have the same action bar setups through both specs.

When you buy the second spec it copies the first spec's toolbar layout.  You only notice the difference if you have spec-abilities on the bars, as they go missing.  Swap some buttons around and then switch specs, the buttons on the other spec will swap out to whatever you had them as when you were last in that spec.   It's very nice.

Now, if only my Scourge Strike and Unholy Blight would stop dropping when I switch back from Frost.  Ohhhhh, I see.

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Rasix
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Reply #323 on: April 17, 2009, 08:32:02 AM

Why bother doing that since each spec has a unique set of toolbars associated with it?

Because I use Dominos and not the silly/ugly standard Blizzard setup :)

Dominos works fine with dual spec without any messing around.  It saves the bars per spec.

-Rasix
K9
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Reply #324 on: April 17, 2009, 08:41:42 AM

As does bartender4.

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Paelos
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Reply #325 on: April 17, 2009, 09:05:41 AM

I tried out 10 man Ulduar last night. The Ignis fight is a real bitch. We think we were getting the hang of it by the end, but we had trash respawns.

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Lakov_Sanite
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Reply #326 on: April 17, 2009, 09:42:03 AM

I tried out 10 man Ulduar last night. The Ignis fight is a real bitch. We think we were getting the hang of it by the end, but we had trash respawns.

Try doing mimirons trash. I kid you not it is the hardest encounter in the game right now. In the 10man the trash is tuned for the 25 man and my guild last night spent an hour just trying to get past one pack. The only way guilds have gotten past it thus far is having paladins bubble and run past onto the tram to leash them then summon people in behind.

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Soulflame
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Reply #327 on: April 17, 2009, 10:55:46 AM

We can't manage to down Razorwhatever in 25 man, as people seem to have trouble not standing in blue glowing shit on the ground.   Ohhhhh, I see.
Sjofn
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Reply #328 on: April 17, 2009, 10:55:59 AM

I tried out 10 man Ulduar last night. The Ignis fight is a real bitch. We think we were getting the hang of it by the end, but we had trash respawns.

Try doing mimirons trash. I kid you not it is the hardest encounter in the game right now. In the 10man the trash is tuned for the 25 man and my guild last night spent an hour just trying to get past one pack. The only way guilds have gotten past it thus far is having paladins bubble and run past onto the tram to leash them then summon people in behind.

Oh good.

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Evil Elvis
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Reply #329 on: April 17, 2009, 02:21:34 PM

Northrend continent crashed 4 hours ago on my server, and it's still not back up.  And they restarted the servers this morning.

This is turning out to be the worst WoW patch I can remember.


Edit: oh joy, looks like the continent's up, I just can't login to my char.  Again.
« Last Edit: April 17, 2009, 02:27:00 PM by Evil Elvis »
Nevermore
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Reply #330 on: April 17, 2009, 02:25:40 PM

It reminds me of when the game was first released, up to and including the fact that they're going to credit everyone a free day because of the outages.

Over and out.
Ratman_tf
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Reply #331 on: April 17, 2009, 08:44:44 PM

When you buy the second spec it copies the first spec's toolbar layout.  You only notice the difference if you have spec-abilities on the bars, as they go missing.  Swap some buttons around and then switch specs, the buttons on the other spec will swap out to whatever you had them as when you were last in that spec.   It's very nice.

Ahso! Thanks for clearing that up for me.



 "What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful."
-Calantus makes the best of a smelly situation.
ahoythematey
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Reply #332 on: April 17, 2009, 08:56:56 PM

Sure is a good thing they spent all this fucking time to make sure the patch was polished.  I don't understand why they didn't advertise the random talent-point dump in dual-spec.  With features like that, it's no wonder they are tops!
Malakili
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Reply #333 on: April 17, 2009, 10:18:55 PM

We can't manage to down Razorwhatever in 25 man, as people seem to have trouble not standing in blue glowing shit on the ground.   Ohhhhh, I see.


In still shocks me that after 5 years of this game, and 5 years of every time you are in a boss fight and there are spell effects are you YOU FUCKING MOVE, people still just fucking stand there.
Ingmar
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Reply #334 on: April 17, 2009, 10:21:23 PM

I think they turned some particular effects thing to off by default? I know I read a thread about people having trouble on Ignis because of it.

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apocrypha
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Reply #335 on: April 17, 2009, 10:34:48 PM

I've got a problem with spell effects not showing and I can't seem to turn them back on again. The normal effects seem to work 50% of the time but the projected textures aren't working at all.

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WindupAtheist
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Reply #336 on: April 17, 2009, 10:42:56 PM

To me this patch put a crack in Blizzard's facade of invincibility. None of the drooling fecophiliacs who make up the rest of the MMO industry are in any position to do anything about it, but this shit is not up to par. Then there's the fact that the Argent Tournament is just Not Fun.

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Reply #337 on: April 17, 2009, 11:07:53 PM

First night of the 10-man, got Flame Leviathan and Razorscale down before a couple people had to head off to bed. Deconstructor kicked our faces in. 3-healing it doesn't help for beating the tantrum cooldowns, and we weren't handling the adds/heart right. DPS was a bit over-reactive and pretty much stopping DPS when light/gravity bombed.

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Lakov_Sanite
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Reply #338 on: April 17, 2009, 11:25:30 PM

 awesome, for real

Is all I can say. It's like people were expecting this patch to be jesus or something and forgot all the other patch days that were exactly like this. No, blizzard aren't mmo gods and no this patch is not the best thing ever but really it's not much worse than patches that added single dungeons. 

bugs will be gone within a week but whining, that's eternal.


On a more serious note, can we not turn f13 into the vault boards?

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Phred
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Reply #339 on: April 18, 2009, 02:39:12 AM

awesome, for real

Is all I can say. It's like people were expecting this patch to be jesus or something and forgot all the other patch days that were exactly like this. No, blizzard aren't mmo gods and no this patch is not the best thing ever but really it's not much worse than patches that added single dungeons. 

bugs will be gone within a week but whining, that's eternal.


On a more serious note, can we not turn f13 into the vault boards?

I don't know about other servers but ours sure showed signs of being very crowded right after the patch. I think a lot of ppl wander off/get bored with content and patches like this bring them back. Often with disastrous results.
K9
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Reply #340 on: April 18, 2009, 03:06:15 AM

Seems Blizz didn't like people beating hardmode encounters during the first reset and so have buffed a load of them.

Quote
    * Several changes to the Razorscale encounter have been made including the range and damage of the Dark Rune Watcher’s Chain Lightning being reduced, and the radius of Razorscale’s Devouring Flame being slightly reduced.
    * To increase the challenge, Hodir’s hard mode should need to be completed faster than before and the bonus of the Moonlight buff that NPCs provide to players should be decreased.
    * The damage done by Thorim and Sif in hard mode has been increased in multiple ways.
    * Freya has had her health and damage increased in hard mode in multiple ways.
    * The Ignis the Furnace encounter has received several changes. To make his individual hits less devastating, we reduced his overall melee damage by about 15% but he swings faster now. In normal mode we increased the cooldown of Activate Construct from 30 to 40 seconds. We also decreased the damage of the Scorch ground effect by 20% on both difficulties.
    * XT-002 Deconstructor’s health and damage has been slightly increased in hard mode.
    * XT-002 Deconstructor will no longer cast Light Bomb or Gravity Bomb while channeling Tympanic Tantrum.
    * For the trash leading up to Ignis the Furnace Master, the Magma Rager’s Superheated Winds have had their speed reduced. The normal mode Molten Colossus have had the cooldown of Pyroblast increased.
    * The trash mobs leading to Mimiron can now see through stealth/invisible, no more sneaking past.
    * In the General Vezax encounter on hard mode, the Saronite Animus’s Profound Darkness will now hit harder.
    * Ignis the Furnace Master should no longer melee players he is grabbing.

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Rasix
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Reply #341 on: April 18, 2009, 10:29:41 PM

This patch is the worst thing to happen to instance tanking ever. I've gotten two consecutive tanks in Heroic VH that didn't know what "KITE THE FUCKING BOSS" means.  Even after multiple wipes they just stand in one place tanking the goddamn thing.  Unbelievable.  First boss and I had to drop group both times.

-Rasix
Rendakor
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Reply #342 on: April 18, 2009, 10:35:28 PM

Well its not just that Dual Spec made every retnoob or unholydk think they're a tank; tanking (at least as a DK) got a lot harder after the changes.

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Sjofn
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Reply #343 on: April 19, 2009, 12:40:37 AM

My threat is poop now.  Heartbreak

I still need to play around with some stuff that I think will help, but now I gotta work for it and while I don't really MIND that, I feel bad having to essentially practice with other people.

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apocrypha
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Reply #344 on: April 19, 2009, 04:07:48 AM

This patch is the worst thing to happen to instance tanking ever. I've gotten two consecutive tanks in Heroic VH that didn't know what "KITE THE FUCKING BOSS" means.  Even after multiple wipes they just stand in one place tanking the goddamn thing.  Unbelievable.  First boss and I had to drop group both times.


Surely this will be a short-lived phenomenon? Those who have just taken a tanking spec for the first time have a learning curve ahead of them, sure. But hopefully in the medium-to-long term it'll help reduce the tank shortage as those new to it learn how to do it and build up a set of tanking gear.

On a different note, the mana changes are odd. My Enhance Shaman (now level 74) seems to have infinite mana now while my Holy Pally (also 74) seems to run out extremely fast. Also annoyed with the Holy Pally talents - seems that healing talents are spread throughout all 3 talent trees, making it actually quite difficult to come up with a pure healing spec. Will have a longer and more careful play with the talents later on.

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JWIV
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Reply #345 on: April 19, 2009, 04:52:45 AM

Most of the tank shortage problem I see is more due to every fucking plate wearer thinking he's a tank and not understanding that there is more to it than running directly into the closest group of critters. 
Merusk
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Reply #346 on: April 19, 2009, 05:37:30 AM

Well.. if you're a prot pally that's all that really used to be to it.   It worked ok on my Unholy DK, too.  I haven't tried since the changes, tough.  D&D + Frost Pres + Unholy Blight + Pest/ BB was enough to keep aggro all the time before.

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Zetor
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Reply #347 on: April 19, 2009, 06:22:04 AM

Yeah, when I pugged the new VOA boss earlier, the pally tank was complaining that avenging wrath + glyphed shield / hammer + consecrate weren't enough to keep all mobs glued to him right away... we had to wait 5-6 seconds before casting heals, or the mobs would go for the healers.

A frost DK tank was also complaining in a pug h-vh that his threat wasn't what it used to be; of course the fact that the group had two arcane mages and one elemental shaman (me) didn't help. I've never seen things blow up so quickly... mob and mage alike. why so serious?


-- Z.

Fordel
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Reply #348 on: April 19, 2009, 09:23:28 AM

Surely this will be a short-lived phenomenon? Those who have just taken a tanking spec for the first time have a learning curve ahead of them, sure. But hopefully in the medium-to-long term it'll help reduce the tank shortage as those new to it learn how to do it and build up a set of tanking gear.


WoW has been out for four years and to this day, people STILL stand in the fucking fire.


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Chimpy
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Reply #349 on: April 21, 2009, 08:19:35 PM

They also most likely still attack mobs full tilt before the tank has hit them more than once.

'Reality' is the only word in the language that should always be used in quotes.
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