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Topic: Estiah (Read 144991 times)
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Delmania
Terracotta Army
Posts: 676
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Yeah, I am trying to find information on boosters. Either way you get the skill increase, so it's not too bad, but I know several guild buildings need the trophies.
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Lantyssa
Terracotta Army
Posts: 20848
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I'm testing ideas with fighting now. At a guess, growth in an attribute's color matches the runes. My bunny was 25/25/25/25 and did fairly well in the Bunny Leagues, but was just decimated in the Tiger. It'll be a while before my bat is up to snuff.
The boosters do have an effect, but figuring them out can be difficult. I used Book: "Ten Way to Cook a Bunny", Statue: "Fluffy Bronze Bunny", and Black Bunny Fur in the past. It sped her up and didn't seem to cause her to lose any more than randomly picking anyone else.
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Hahahaha! I'm really good at this!
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Ard
Terracotta Army
Posts: 1887
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I've had two characters that have won a handful of races, and I have no clue how. The one I've got in guild hasn't won any. I do have 2 tin and 1 gold racing trophies each on two other characters though if we need them.
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sidereal
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I honestly don't even remember what I've used for boosters on most of the races I've won. Just random clicking. But the last one I won I used a Golden Racing Trophy as the booster. Seemed appropriately perverse, and what do you know? He won. But he's lost the last few times with it. Random.
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THIS IS THE MOST I HAVE EVERY WANTED TO GET IN TO A BETA
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Kageru
Terracotta Army
Posts: 4549
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What do the item colors mean?
Grey = mostly worthless (but can be pet food or boosters) Green = used in crafting, buyable, but different towns sell different things. Orange = PvP reward, used in crafting. Blue = dungeon rewards?
Because the inventory is full of random crap, so I'm tempted to sell off all the green / grey stuff.
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Is a man not entitled to the hurf of his durf? - Simond
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Delmania
Terracotta Army
Posts: 676
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http://estiah.aswt.net/index.php?title=Main_PageThat's a link to the wiki. When clearing out our inventory, it's usually a good idea to check to see if the item in question is used to craft a charm you want. If not, sell it regardless of the color.
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Delmania
Terracotta Army
Posts: 676
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Shepyar is really annoying me. I am using a deck filled with charms that do ward or Shadow damage, and he's still wearing me down. I've beat him once. My death knight is driving my crazy, I can't seem to hit on that combination of charms that will do well in PvP, and I seem to not have much damage doing capacity.
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Lantyssa
Terracotta Army
Posts: 20848
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I wasn't able to be Shepyar consistantly until I was a few higher than him. There were a few levels where I sucked all around, really. I'd post my magic gear, but I just disassembled that deck. It was a combination of Rogue cards, magic empowerments, and a lot of crafted cards. I made sure to stock up on cards from Night Tear and Windscar. (If you don't have five Blue Dragon Bones in your deck, go get them from Windscar's dungeon.) What do the item colors mean?
Blue = Only obtainable from a dungeon As Del said, check the wiki. I have a lot of overflow at the moment because I'm trying to craft a bunch of different cards and my packrat tendancies are catching up with me.
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Hahahaha! I'm really good at this!
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Delmania
Terracotta Army
Posts: 676
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I am seriously considering spending $30 and doubling my inventory. And get a nifty blue title as well!
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Azuredream
Terracotta Army
Posts: 912
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I had a good deck for him that beat him pretty consistently at level 25, the only losses are usually when I don't block his spirit damage. It used a lot of holy charms though - Blind Ray (100% pierce DoT), Disperse Darkness, a few meditations, duelist holy staves, novice holy rods, ray of lights.
I don't know what your stats are in, but if you don't have enough magic to do 30+ a turn you should just find as much piercing magic you can find with a little bit of willpower and ward. Also maybe some charms that do melee damage but also destroy ward (like Icebreaker).
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The Lord of the Land approaches..
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Kageru
Terracotta Army
Posts: 4549
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Going through 30 items on the wiki while trying to guess what I'll need for future builds sounds painful, but if that's the way to do it.
Happily farming the dungeons is turning over all sorts of new charms, skill ups and gold.
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Is a man not entitled to the hurf of his durf? - Simond
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ezrast
Terracotta Army
Posts: 2125
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Are dungeon drops significantly better than whatever's available at the vendors? I haven't done a dungeon in at least five levels. I've been spending all my action points grinding out explorer and extreme <whatever> skills, and gaining combat skills through pvp, which gets me a bunch of free crafted charms every five levels. Selling off the stuff I gather nets enough gold to buy the ordinary vendor charms, with a little left over for the guild.
It's been working out pretty well so far in terms of pvp win ratio, but I'm curious if I'm going to start getting creamed without Awesomeness of Grimox or something.
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Kageru
Terracotta Army
Posts: 4549
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I imagine all the low level stuff I'm finding will be swiftly obsoleted. But in general I am getting charms with interesting effects and decent power that makes the progression more varied.
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Is a man not entitled to the hurf of his durf? - Simond
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sidereal
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Awesomeness of Grimox is a great charm. Back to racing: I stumbled into a Crafting Vendor in Gaea's Dawn a couple of days ago that sells Vitaminized Candy. When I found it it wasn't even on the wiki yet, though it's there now. I gave one to my golden fish, his mood went crazy high, and on his next race he basically lapped everyone else for speed. Unfortunately, he got distracted or whatever. But he was fast as hell before that. So apparently mood = speed.
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THIS IS THE MOST I HAVE EVERY WANTED TO GET IN TO A BETA
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sidereal
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Oh, and our guild battle with Black Berets fires in 10 minutes. I switched on the Forest Seal.
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THIS IS THE MOST I HAVE EVERY WANTED TO GET IN TO A BETA
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Lantyssa
Terracotta Army
Posts: 20848
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BUNNY GOD MODE! 
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Hahahaha! I'm really good at this!
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Delmania
Terracotta Army
Posts: 676
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Are dungeon drops significantly better than whatever's available at the vendors? I haven't done a dungeon in at least five levels. I've been spending all my action points grinding out explorer and extreme <whatever> skills, and gaining combat skills through pvp, which gets me a bunch of free crafted charms every five levels. Selling off the stuff I gather nets enough gold to buy the ordinary vendor charms, with a little left over for the guild.
It's been working out pretty well so far in terms of pvp win ratio, but I'm curious if I'm going to start getting creamed without Awesomeness of Grimox or something.
In general, you don't need the dungeon drops, gear from the shard and dust merchants is pretty good.
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Delmania
Terracotta Army
Posts: 676
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The siege by Zenks is starting at the next AP reset, I am activating the seals.
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sidereal
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Any Pet Fighting tips? We finally got the last racing trophy, so it's all fighting trophies now. Every time I've fought, my pet has lost every single round. No idea what's what.
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THIS IS THE MOST I HAVE EVERY WANTED TO GET IN TO A BETA
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Lantyssa
Terracotta Army
Posts: 20848
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I'm thinking you need to focus on one or two stats and maximum growth. Then have all the runes corresponding to those stats.
I am starting to do some data tracking, and Belfrey's gotten us two trophies, but with so many variables and her opponent pet's stats unknown, I can only figure out so much. I might mail one of their owners and ask their stats. Could be enough for a bit of algebra to let us know.
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Hahahaha! I'm really good at this!
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sidereal
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What's the Stat -> Rune association? It looks like it might be color, but Yellow would have to be Orange, and I have a bunch of White ones.
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THIS IS THE MOST I HAVE EVERY WANTED TO GET IN TO A BETA
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EWSpider
Terracotta Army
Posts: 499
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So I've been playing this for a bit. I started it back when this thread first started and thought it was kind of lame and put aside for a while, but then I decided to try it again and have found it's actually a pretty cool game once you delve into it some. Surprisingly deep combat (for a web game) and what not. I'm in the guild as Drevik, but have a few other alts as well (Jaydow, Correth). I'm only level 10 on Drevik, but I was thinking about going for Assassin as my T3 class. I've asked around a bit on the Estiah class forum about the two branches for Assassin. Most seem to think the Scout - Rogue branch is the way to go by a large margin. The Novice - Monk branch seemed more interesting to me though. Does anyone here have any experience with the Novice and/or Monk? Playing one or fighting one? I'm curious if there as gimp as other people say or if they just haven't given them a chance. I like the idea of being able to Cleanse DoTs and the melee buffs seem pretty nice. Anyhow, just wondering if anyone has any input.
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most often known as Drevik
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Lantyssa
Terracotta Army
Posts: 20848
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There are only a handful of class cards. Three types, available in three upgrades if my Scout and Rogue classes hold true across all the classes. (Shaman did as well since I researched them to make my DK/Inquisitor choice).
At worst you just won't use the class cards, which isn't a big deal as there are tons of options out there. My biggest problem is that I haven't found a melee equivalent of the Blue Dragon Bone, so I tend to lose against people who went magic instead of melee. My Rogue cards are okay, and I do use them, but nothing amazing so far: Low Damage + DoT, High Damage + Self-Spirit Damage, Low Area Damage. My high damage attack does three more than the PvP-craftable sword that has no downside.
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Hahahaha! I'm really good at this!
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Delmania
Terracotta Army
Posts: 676
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Most of the time that people advocate for Scout, it's because of Hastened Heat shot, which is the only spirit/EA card in the game. Of course, like most scouts card, it also deals spirit damage to you, as well, so YMMV. As for Blue Dragon Bone, yes it's really awesome, I thought, however, when I fought you, that you had Night Cloak charms?
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Lantyssa
Terracotta Army
Posts: 20848
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Night Cloak is great in an extended battle if you use almost all melee, which has other downsides. Blue Dragon Bone has no downside if you do not use armor/ward (most builds do not), and stacks the damage upfront for the next attack. Someone favoring burst attacks is likely to have killed me by the time my damage has started to equalize. (I have to average 3-4 boosted attacks to gain the bonus of a single BDB.)
I'm also not sure exactly how it works, but constant buffs do not seem to add all their bonus like the single-time buffs do, and it seems to get worse with stacking.
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Hahahaha! I'm really good at this!
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EWSpider
Terracotta Army
Posts: 499
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I'll probably give Novice -> Monk a shot. I like to be different and I have my other 2 alts if ends badly. Thinking about Pyro and Slayer for them (if I end up keeping up with both of them, heh).
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most often known as Drevik
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Delmania
Terracotta Army
Posts: 676
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Group base dungeons - I assume all you do is park your character in the city and create a password for a group? I am about to head to Triland soon and I was hping to do the summoning altar.
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Severian
Terracotta Army
Posts: 473
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They have a unlimited size public group which anyone can join, and it pairs people together from that pool when it's time to start.
Sometimes a person will start a group and rename it to give out its password, and possibly even the tactic (like "pass = melee"). I'm not completely sure what the advantage is to that approach, other than perhaps getting a partner who's paying attention, and it does allow the second person to start the fight immediately instead of waiting for the appointed time in the public party. If you see a high level character doing this you definitely want to join that group.
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Lantyssa
Terracotta Army
Posts: 20848
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I've never had a problem going in the public queues. Only lost once in Triland, and that was because I was paired with a low level, I picked my wrong deck, and got really bad draws.
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Hahahaha! I'm really good at this!
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Delmania
Terracotta Army
Posts: 676
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 So, this is my current guild deck. It's a rather generic deck, and I am looking for advice on how to improve it!
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« Last Edit: June 11, 2009, 07:16:54 AM by Delmania »
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Delmania
Terracotta Army
Posts: 676
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Just thought I'd bump this thread since we're still active in Estiah, but due to the nature of the game, it's not very communicative. Also, anyone wnat to share their ideas on how to build a good PvP deck? Been having some trouble with deathknight and hierarch.
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Kageru
Terracotta Army
Posts: 4549
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I'm really enjoying the game but didn't talk much because my low level cards were so dull. It's getting more fun now that I have a wider selection of toys to play with though. And that vampire in the abandoned manor is still tough. I'm largely playing it as a PvE game though, but a discussion of PvP or Guild battle decks sounds good.
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Is a man not entitled to the hurf of his durf? - Simond
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LK
Terracotta Army
Posts: 4268
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So, uh, I joined? Lorekeep's the name. ^^
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"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
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Polysorbate80
Terracotta Army
Posts: 2044
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Getting a little bored of the single-player aspect; any room in the group for a 31 guard (heading towards paladin)?
I know jack and shit about guild stuff, mind you. I'd have to be ed-you-kated.
*edit* oh yeah, dur, Polysorbate80 is the name
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« Last Edit: June 19, 2009, 01:46:42 PM by Polysorbate80 »
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“Why the fuck would you ... ?” is like 80% of the conversation with Poly — Chimpy
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Lantyssa
Terracotta Army
Posts: 20848
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We're full, or close to, but working on a guild-hall expansion. I've been a bit distracted this week so I haven't paid too much attention. We should be able to invite soon though.
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Hahahaha! I'm really good at this!
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