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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  Game Design/Development  |  Topic: Network of Ninja (or Sauced & Schild!) 0 Members and 1 Guest are viewing this topic.
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Author Topic: Network of Ninja (or Sauced & Schild!)  (Read 22435 times)
schild
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Posts: 57547


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Reply #105 on: July 08, 2009, 03:15:36 AM

Also, if you're a Kong member, feel free to rate the game.
Sauced
Terracotta Army
Posts: 904

Bat Country '05 Fantasy Football Champion


Reply #106 on: July 08, 2009, 10:24:59 AM

Balancing was a fairly difficult process, and in the end there are still a lot of holes.

I fixed that dupe bug on Kong.

And yes, please hit us up with a rating on Kong if you like it.  We were swarmed with haters last night.
MrHat
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Posts: 7380

Out of the frying pan, into the fire.


Reply #107 on: July 08, 2009, 12:39:34 PM

Hardcore mode seems less hardcore when you can just run out of a level, heal, and then run into a new randomly generated one whenever you meet trouble. I don't think I've died with any of my characters yet.

Until you run out of money.
Yegolev
Moderator
Posts: 23910

2/10 WOULD NOT INGEST


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Reply #108 on: July 08, 2009, 01:40:49 PM

Hardcore mode seems less hardcore when you can just run out of a level, heal, and then run into a new randomly generated one whenever you meet trouble. I don't think I've died with any of my characters yet.

Until you run out of money.

Too bad someone reported that dupe bug. awesome, for real

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
They called it The Prayer, its answer was law
Mommy come back 'cause the water's all gone
Amarr HM
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Posts: 3066


Reply #109 on: July 08, 2009, 02:03:53 PM

Edgar has some potential lot of things to like about it, music grabs me from the off really dig it.

This thread really inspired me thanks, I spent a bit of time doing pixel art so I know how painstaking it can be here's an example of my work (yes also a shameless plug). May aswell throw it out there, I was trying to do a remake of the C64 game Ghettoblaster/Streetbeat in Flash. I eventually decided against isometric because of the amount of work involved in creating the framework on my own. Then ditched the project but could pick it up again sometime in the future.



The bitch about that fella was his legs, took a while to get them right.

I'm going to escape, come back, wipe this place off the face of the Earth, obliterate it and you with it.
Mrbloodworth
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Posts: 15148


Reply #110 on: July 08, 2009, 02:17:27 PM

always does. I think I did the walk cycle animation about 4 times. at least.

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
www.mrbloodworthproductions.com  www.amuletsbymerlin.com
schild
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Posts: 57547


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Reply #111 on: July 08, 2009, 02:19:43 PM

It was enough to guarantee we never do isometric again. At least not in a way that would require humanoid bodies.
voodoolily
Contributor
Posts: 5348

Finnuh, munnuh, muhfuh, I enjoy creating new written vernacular, s'all.


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Reply #112 on: July 08, 2009, 02:55:54 PM

Edgar has some potential lot of things to like about it, music grabs me from the off really dig it.


You have the same dude in your avatar as Soln, don't you.

"I AM NOT A NUMBER! I AM A FREE MAN!"

Voodoo & Sauce - a blog.
The Legend of Zephyr - a different blog.
schild
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Posts: 57547


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Reply #113 on: July 08, 2009, 02:57:11 PM

Edgar has some potential lot of things to like about it, music grabs me from the off really dig it.


You have the same dude in your avatar as Soln, don't you.

"I AM NOT A NUMBER! I AM A FREE MAN!"
I *think* I can see the rails from here.
Amarr HM
Terracotta Army
Posts: 3066


Reply #114 on: July 08, 2009, 04:50:43 PM

It was enough to guarantee we never do isometric again. At least not in a way that would require humanoid bodies.

But isometric is so cool Oh ho ho ho. Reallllly?

I'm not fully sure but I'm guessing isometric and flash aren't exactly a match made in heaven?

You have the same dude in your avatar as Soln, don't you.

"I AM NOT A NUMBER! I AM A FREE MAN!"

Yes same guy it seems, I like this sig though so don't wanna change it.

I'm going to escape, come back, wipe this place off the face of the Earth, obliterate it and you with it.
NiX
Wiki Admin
Posts: 7770

Locomotive Pandamonium


Reply #115 on: July 09, 2009, 04:35:25 PM

Update the Edgar page on the Network of Ninja site.
Druzil
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Posts: 510


Reply #116 on: July 10, 2009, 11:04:50 AM

Kudos on the game guys!  The music is fantastic and I'm really enjoying it.   Also, glad to see you on Kong.

I would love to see "end turn" as spacebar, but that's just personal preference.
schild
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Posts: 57547


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Reply #117 on: July 10, 2009, 11:11:24 AM

Update the Edgar page on the Network of Ninja site.
Planning to do that this weekend.
Sheepherder
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Posts: 5192


Reply #118 on: July 10, 2009, 09:56:10 PM

But isometric is so cool Oh ho ho ho. Reallllly?

I'm not fully sure but I'm guessing isometric and flash aren't exactly a match made in heaven?

Isometric is a pain in the ass to draw correctly in and of itself.
ezrast
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Posts: 1989


WWW
Reply #119 on: July 11, 2009, 01:43:47 AM

There's a level cap.

You bastards.
Quinton
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Posts: 3283

is saving up his raid points for a fancy board title


Reply #120 on: July 11, 2009, 05:16:19 AM

There's a level cap.

You bastards.

I hear they're gonna fix it in the expansion, at the same time they add the high-end raid content.

Me, I'm waiting for the crafting system and player driven economy.
Aez
Terracotta Army
Posts: 1369


Reply #121 on: July 12, 2009, 11:39:51 AM

Also, if you're a Kong member, feel free to rate the game.

I'm not seeing it on Kongregate.
schild
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Posts: 57547


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Reply #122 on: July 12, 2009, 11:46:27 AM

Glazius
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Reply #123 on: July 20, 2009, 11:01:24 AM

Weirdly enough I found this through a completely separate link.

's pretty nice but I'd like to see some kind of visual indicator (maybe a stripe in the lower right) about whether something's rusty or tuned. That almost means more than rarity.
Ragnoros
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Posts: 1015


Reply #124 on: July 20, 2009, 02:54:32 PM

This is fun!

You should post this to the PC Gaming forum, this area is a bit obscure.

Owls are an example of evolution showing off. -Shannow

BattleTag - Ray#1555
Viin
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Posts: 6112


Reply #125 on: July 20, 2009, 03:11:21 PM

Btw, what's the revenue model for a game like this? (Maybe I missed it in this thread?)

- Viin
Le0
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Posts: 172


Reply #126 on: November 12, 2009, 08:57:13 AM

Kinda reviving a dead thread but I just found out about this and gotta say good work on it.
Hoax
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Posts: 7500

l33t kiddie


Reply #127 on: November 14, 2009, 01:53:20 PM

Yeah I never saw this, I even use the front page instead of going through the forums.  I went straight to hardcore and got a scientist at L5, almost died to clone bots once and had to run away.  I really need a 8 max damage weapon but so far none are dropping for me.  Hella late grats on making this.

A nation consists of its laws. A nation does not consist of its situation at a given time. If an individual's morals are situational, then that individual is without morals. If a nation's laws are situational, that nation has no laws, and soon isn't a nation.
-William Gibson
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