schild
Administrator
Posts: 60350
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Unsubscribe with 1exp left to go. And write in the "why" form that you just couldn't be bothered to grind that last 1 out. You can probably do it on low level mobs (get to 1xp left that is).
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ashrik
Terracotta Army
Posts: 631
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I ganked some Archmage around lvl 30
I'm almost embarrassed at the amount of high pitched squeeling one could hear from my bed chambers
almost
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schild
Administrator
Posts: 60350
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Doesn't really matter what you did. You're still subscribed. You've not chosen to make a point with your wallet, but rather complain on a forum and continue playing. The exact opposite of being part of the solution.
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ashrik
Terracotta Army
Posts: 631
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My last few posts in this subforum have been about how I've been enjoying the game despite the grind. Perhaps you have me confused with another malcontent?
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« Last Edit: January 07, 2009, 11:36:48 PM by ashrik »
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Arthur_Parker
Terracotta Army
Posts: 5865
Internet Detective
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WAR is everywhere, but please don't all go at once.
I like that.
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Arthur_Parker
Terracotta Army
Posts: 5865
Internet Detective
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I double checked, if you include the EU it's 53 I believe.
Just noticed they killed EU server Alarielle on the 22nd of December, so total now at 54.
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Bismallah
Terracotta Army
Posts: 322
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Whew, that's a massive amount of servers.
I havent checked the VN yet, but I am still wondering if they are going to split groups and lock folks out, kicking them to a warcamp if the queue is filled. Say you're group has a kick ass Healer. Your entire group makes it into the Fort and then blamo, that Healer is locked out. How awesome would that be to get wtfzerged, killed, then booted out because you didnt get rezzed by that Healer sitting at the warcamp?
This whole idea is so fucking stupid it's unreal. These people really are idiots and taking a giant step backwards in promoting a gaming community to keep their shitty product afloat.
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Arthur_Parker
Terracotta Army
Posts: 5865
Internet Detective
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I thought this was funny. I can see myself getting really angry if I make it to the fortress just to be ported back to the warcamp.
Scenario: I die (it could happen) and am ported back to the warcamp. I run to the fortress just to be ported back to the warcamp. Shouldn't there be some sort of queue, if you insist on porting people, so that there isn't a constant stream running from the warcamp to the fortress hoping that they are not ported when they get there? Rufio, that's an excellent suggestion and one that I will pass along to the devs. I'm not sure how feasible it is from a coding standpoint, but it's a good idea nonetheless. If they can't put a queue in, starting in the warcamp, maybe they could replace the road from warcamp to the fortress with a massive wheel. Maybe add influence rewards and an exp bar for time spent running in the wheel.
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Bismallah
Terracotta Army
Posts: 322
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This train wreck is just getting too fascinating to stop watching. End of January numbers are going to be so full of awesome.
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Jherad
Terracotta Army
Posts: 1040
I find Rachel Maddow seriously hot.
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The ride from the warcamp to the fort is actually a pretty frickin long way - if you have no idea whether you're going to be ported back until you get there, how many people will just stop bothering, then write off the entire endgame (assuming they hadn't already)?
This is like fixing a leak with an axe.
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ghost
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I thought this was funny. I can see myself getting really angry if I make it to the fortress just to be ported back to the warcamp.
Scenario: I die (it could happen) and am ported back to the warcamp. I run to the fortress just to be ported back to the warcamp. Shouldn't there be some sort of queue, if you insist on porting people, so that there isn't a constant stream running from the warcamp to the fortress hoping that they are not ported when they get there? Rufio, that's an excellent suggestion and one that I will pass along to the devs. I'm not sure how feasible it is from a coding standpoint, but it's a good idea nonetheless. If they can't put a queue in, starting in the warcamp, maybe they could replace the road from warcamp to the fortress with a massive wheel. Maybe add influence rewards and an exp bar for time spent running in the wheel. Tha winnah!
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ashrik
Terracotta Army
Posts: 631
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heh that's a uniquely shitty idea
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fuser
Terracotta Army
Posts: 1572
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After monitoring the Fortress population changes we implemented on several North American servers yesterday, we are happy to say that none of the servers experienced Fortress siege crashes. We are also pushing this change live to all servers during today's update.
What's the real hard # of players for a fort?
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HaemishM
Staff Emeritus
Posts: 42666
the Confederate flag underneath the stone in my class ring
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Ahm, why don't they just instance the forts?
Because that would be completely admitting failure. Oh, and they'd have to figure out how to link the efforts of one instance with those of another so that you'd flip the fortress control based on total aggregate instance victory as opposed to just having one fortress fall. Which would essentially kill their "immersive world." Of course, it's real immersive to be knee deep in RVR then get sent to the kid's table because you aren't tall enough to ride the RVRcoaster. Fucking clownshoes.
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ghost
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After monitoring the Fortress population changes we implemented on several North American servers yesterday, we are happy to say that none of the servers experienced Fortress siege crashes. We are also pushing this change live to all servers during today's update.
What's the real hard # of players for a fort? Hmm. And I didn't experience any episodes of Dick Clark stalking my house with a machine gun. If no one was trying to take the fortresses it doesn't matter.
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Der Helm
Terracotta Army
Posts: 4025
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After monitoring the Fortress population changes we implemented on several North American servers yesterday, we are happy to say that none of the servers experienced Fortress siege crashes. We are also pushing this change live to all servers during today's update.
Where there any "Fortress sieges" ?
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"I've been done enough around here..."- Signe
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waffel
Terracotta Army
Posts: 711
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http://www.youtube.com/watch?v=tiv0Pw7-CEMSorry, but they both sound like total douches. "We're working really hard! But when you put lots of people in the same area it makes the server crash." Sounds like a whiney twat who's only excuse is "its hard"
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Nebu
Terracotta Army
Posts: 17613
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I have a feeling that crashes caused by "lots of people on the screen at the same time" will become less of an issue in the next month or two... just not because server stability was fixed.
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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waffel
Terracotta Army
Posts: 711
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How bad does Mythic want to instance their fortresses while using the closed down/empty servers to run them? I wonder how many times it has been brought up in the 'not-such-a-happy-mood-anymore' dev roundtable meetings at the offices and how many times MJ has slammed his fist on the table screaming "WE WILL NOT INSTANCE ALL OF OUR END GAME!"
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« Last Edit: January 08, 2009, 01:00:06 PM by waffel »
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waffel
Terracotta Army
Posts: 711
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doublepost
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« Last Edit: January 08, 2009, 12:59:44 PM by waffel »
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Arthur_Parker
Terracotta Army
Posts: 5865
Internet Detective
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That was awesome but for all the wrong reasons. Nice to know at least one of the devs has finally made it to T4 though.
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waylander
Terracotta Army
Posts: 526
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We'll see how it all pans out. I do think its good that low levels will be thrown out. I don't know how many times we've been about to cap the 2nd fort on our server, and destruction floods it with level 15's.
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waffel
Terracotta Army
Posts: 711
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Mark poked his head out finally on VN after his month-long binge. linkFolks, Also, we are working on creating additional oRvR opportunities for those that are "capped out" to participate in the main fortress battles.
Looks like your idea just might make it in, Arthur!
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HaemishM
Staff Emeritus
Posts: 42666
the Confederate flag underneath the stone in my class ring
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Why... the... fuck... do they still let this fucking retard drag designers in front of the camera to explain fuckups? It seriously just looks like public flogging mixed with ego massages. Stop with the amateur hour.
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Bismallah
Terracotta Army
Posts: 322
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Having Jeff Hickman say "I... dont know what to say..." with the defeatist look on his face was just brutal.
Shit, I don't wish people to die in a fire or anything but fuck. Why is Paul allowed to drag even more people in front of the camera and pull this crap?
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Soln
Terracotta Army
Posts: 4737
the opportunity for evil is just delicious
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Barnett: "An other day, some dollars... <awkward pause>"
Ouch. Ya.
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slog
Terracotta Army
Posts: 8234
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I didn't think that one was bad. The last one was awful though.
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Friends don't let Friends vote for Boomers
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UnSub
Contributor
Posts: 8064
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To state the obvious, but didn't Mythic think that the whole "WAR is everywhere, with huge RvR battles in a massively multiplayer environment" hype they were going for would need a game engine that would allow for such combat to take place?
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Fordel
Terracotta Army
Posts: 8306
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To state the obvious, but didn't Mythic think that the whole "WAR is everywhere, with huge RvR battles in a massively multiplayer environment" hype they were going for would need a game engine that would allow for such combat to take place?
You can't have a top notch game without cutting edge graphics, DUH! Or whatever. 
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Bismallah
Terracotta Army
Posts: 322
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Just read this on the VN boards, someone apparently has already seen these "fixes" first hand and posted what happened: http://vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/109893364/p12 (second from bottom, Rmedies is the poster) "/passionate I just experienced this fix first hand at Shining Way. I was thrown back to Warcamp with dozens of other level 40 players. It felt, well, rude that I was thrown back to the warcamp. I just can't describe it any other way. It broke up the warbands into those who got inside and those who didn't and threw off coordination with having to reform groups. There were level 35s in the fortress and other players were cursing at them and commenting about their mothers and ways to die. People were upset and venting on fellow players. My only region comments were to send in feedback. From how I just witnessed it, this patch is not a comfortable fix. It has created angst with the players, both those participating and those denied. There's no UI to show a counter or if there's a spot in the fortress, we're just to ride from the warcamp over and over and over until we "luckly" get in? Now simply getting into near end game ORvR is a roll of the dice? Come on, really... Let's come up with something more friendly to all players, please..." What a clusterfuck.
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Lantyssa
Terracotta Army
Posts: 20848
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Mythic once again shows its mastery of psychology.
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Hahahaha! I'm really good at this!
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Triforcer
Terracotta Army
Posts: 4663
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Barnett: "An other day, some dollars... <awkward pause>"
Ouch. Ya.
I take issue with "some." "Another" might be more accurate at this point.
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All life begins with Nu and ends with Nu. This is the truth! This is my belief! At least for now...
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UnSub
Contributor
Posts: 8064
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Mythic once again shows its mastery of psychology.
Perhaps the truth of WAR is that it is an MvP (Mythic vs Players) title. Also: this is another fix that went live with minimal testing, isn't it?
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Threash
Terracotta Army
Posts: 9171
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Well we had a fortress siege today and it seemed to work fine. Server didn't crash, only the lowest levels couldn't make it in for our side (only a few 32's and 33's seemed to get booted to the wc) and the destro zerg was kept to manageable numbers for once allowing us to mount a real defense.
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I am the .00000001428%
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