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Author Topic: Fallout 3 [spoilers, etc]  (Read 162431 times)
Tebonas
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Reply #315 on: December 22, 2008, 09:20:14 AM

You can remove addictions in your med station at home, though.

Or so it tells me, I don't use anything but stimpacks either. And the pack rat that I am I had more than 300 when I was about to finish the main quest.
Murgos
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Reply #316 on: December 22, 2008, 09:24:36 AM

Casey's garage: fuck! That's probably my biggest grip with the game. I hate when exploring fucks up the plotlines. That r dum. Not so tough to key a door to the quest so you can't ruin it.

Which is odd because they have quest locked doors all over the place.

"You have all recieved youre last warning. I am in the process of currently tracking all of youre ips and pinging your home adressess. you should not have commencemed a war with me" - Aaron Rayburn
apocrypha
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Reply #317 on: December 22, 2008, 10:03:14 AM

I was a total drug addict. Used them regularly, made a huge difference in hard fights. Think I got addicted like 100+ times  DRILLING AND MANLINESS  Thank fuck for the home laboratory!

After fucking up one quest by exploring I played the rest of the game with the Fallout wiki open on the laptop beside me. Every time I found a new area I had a quick scan to see if there were any important quests there. Annoying, but solved the problem. Stupid design though, and so easy to fix.

Stray - I would *definitely* recommend higher STR. Picking up and selling junk and weapons is the best way to make money and being able to carry a fuckton of stuff before having to go sell is very handy. Also, I'd recommend high repair skill from the start. Collect weapons, repair them to ~50%, sell for profit. In fact you can even buy several cheap ass poor condition weapons from vendors, repair them and then sell them back for lots more than they cost you to begin with. Return rates drop above 50% though but by the time you can easily repair higher than that you probably won't be short of caps anyway.

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
stray
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Reply #318 on: December 22, 2008, 11:07:12 AM

... I can just teleport if I need to sell, and hold about 180 lbs. Seems good enough. I figured it all balances off anyhow, if I high decent charisma and high INT, I can just jack up bartering early on. I don't want to spend too many stat points on something that'll only really benefit  me in one way.
Sky
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Reply #319 on: December 22, 2008, 11:09:45 AM

Don't plan on using heavy weapons and power armor with that build. I usually head out after selling+dumping weighing about 160 or so. And I don't even bring the fatboy or minigun along.
shiznitz
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Reply #320 on: December 22, 2008, 11:51:28 AM

I run with an insane inventory:

Minigun
Fatboy (3 left. I ain't afraid to use 'em!)
Missile Launcher
ol Painless
Flamer
Terrible Shotgun
Laser Pistol x2
Laser Rifle x2
Gatling Laser
Med Power Armor
Repair suit

That plus meds puts me at 165 pounds. Then I start picking stuff up. STR is 5 + strong back perk = 250 capacity.  I gave up carrying 'nades and mines in favor of the heavy artillery.  Less than 5 STR will make life difficult.

I have spares of all these weapons in my lockers too. Thank god for instant travel.  At level 16 I am just now able to not pick up every assault rifle and hunting rifle I see.
« Last Edit: December 22, 2008, 01:16:22 PM by shiznitz »

I have never played WoW.
schild
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Reply #321 on: December 22, 2008, 12:07:12 PM

When I'm going somewhere new. I run with the following:

Alien Blaster
Lincoln's Repeater
Blackhawk
Kneecapper
That Droid's Plasma Rifle
Med Power Suit
stimpacks.

I travel light and efficiently. Also, I try to find more than one of osmething, i.e. if I only fight one thing wearing power armor in an area, I won't even pick it up. Unrepaired things are worthless. I should say, at this point in my game though, I could probably go out with just Blackhawk, Occam's Razor, no stimpaks and naked and probably kill anything in my path.

Edit: The alien blaster is just to take care of giant radscorpions and heavily armored bots. Both of those are annoying enough for me to waste precious alien ammo.
stray
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Reply #322 on: December 22, 2008, 12:55:59 PM

Don't plan on using heavy weapons and power armor with that build. I usually head out after selling+dumping weighing about 160 or so. And I don't even bring the fatboy or minigun along.

I kind of planned on sneaking more and critting with guns. Probably won't even bother with other weapons. Hopefully it works out. I should get the sniper perk soon enough, and the high luck helps too.
shiznitz
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Reply #323 on: December 22, 2008, 01:06:29 PM

If you can sneak well, the Terrible Shotgun will pretty much blow anything's head off in two shots - other than robots.

I have never played WoW.
Sky
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Reply #324 on: December 22, 2008, 01:13:39 PM

My normal loadout is:

Flamer
Assault Rifle
Combat Shotgun
Plasma Grenades (x5)
Lincoln's Repeater
Missile Launcher
Bottlecap Mines (x5)
Sniper Rifle

Enclave Power Armor
Enclave Power Helmet
Button's Wig
Roving Trader Outfit
Naughty Nightwear
Vault 101 Utility Jumpsuit

Might drop the sniper rifle, since it's a bitch to keep repaired. I was running low on .44 ammo for the Repeater and got used to carrying it. In areas with robots, I load up on Pulse nades and mines, of course. I'm Small Guns/Big Guns, crap for Energy skill, like 25.
shiznitz
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Reply #325 on: December 22, 2008, 01:17:14 PM

Laser Pistol turns Ferals to ash in one or two shots. That never gets old.

I have never played WoW.
Sky
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Reply #326 on: December 22, 2008, 01:44:09 PM

Killing ferals is for pussies.
Shrike
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Reply #327 on: December 22, 2008, 03:15:18 PM

Just finished this puppy couple of nights ago. I was Gotterdamerung personified in heels. Of course, just about everyone would be at level 20.

Regardless, my standard loadout was brobdignagian.

To wit:

Vengeance. Blast Enclave choppers into glowing confetti--or anything else. Bitch to keep repaired, though. Not that it mattered, but too much is never enough.
Rocket launcher. For radscorps, bots, and anyone dumb enough to group up.
Fat man. Behemoths...and anyone dumb enough to group up at a distance. And deathclaws. Boom.
Terrible shotgun. For my version of Sicilian knifefights.
Plasma rifle. Eat it, Enclave.
Reservist's Rifle. Nothing says hello like a .30 bullet at 400yds. Especially useful for mirelurk hunting in the NW.
Usually 6-12 grenades. Plasma preferred, but anything would do.
2-4 mines. Plasma preferred. For pantsing people that annoy me and covering my back in buildings and vaults. And that deathclaw grotto...brrr...
Railway gun. Yeah, I know, but when you run into sewer gas it's nice not to blow yourself up. Not a huge deal, but still.

Reilly's Ranger armor. Best there is. I did use the T-whatthehellever powered armor briefly, but Reilly's was simply better overall...and I could wear sunglasses.

I didn't really use combat drugs in this game. In the other Fallouts, there were pretty much a necessity when the going got really ugly. Not so much here. I didn't like being addicited and making special trips to, umm, town to cure it.

I carried a lot of crap, but I had the strong back perk and some additional STR. Usual fighting weight was about 175lbs. I could keep rolling up to about 260. More time in the field and less time in shitholes like Megaton or Rivet City. I had a lot of boltholes with stashes around the map as well.
ajax34i
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Reply #328 on: December 22, 2008, 04:40:32 PM

As far as weapons, I started out with small arms and eventually upgraded to (some) big guns at the end-game, basically:  combat knife/shishkhebab, SMG, assault rifle, shotgun, hunting/sniper rifle, grenades, stimpacks, and a laser pistol were my keybinds 1-8, in order.  And the reason for all these weapons was because you pick up all these different kinds of ammo as loot, and you run out of ammo if you just stick to 1 gun type.  Later I switched to flamer (for melee), and a minigun (full automatic fire) and missile launcher (for sniping), but with high skill levels I still did a lot of damage with a chinese rifle or a combat shotgun to use them regularly.
eldaec
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Reply #329 on: December 22, 2008, 04:50:55 PM

Since we're doing the weapon thing:

Protectron's gaze : default weapon in case of surprises
Terrible Shotgun : whenever I know there is going to be heads to explode at short range and I trust Cross and Dogmeat to not die.
Lincoln repeater or Waser Wifle : Sniper or stealth shit
Missle launcher : When you absolutely, positively got to kill every motherfucker in the room, accept no substitutes (fat man is all very well, but the arc causes too many problems)

Nuka Grenades : If I can be bothered, but I have yet to come across a situation where it is really necessary, and only ever in conjunction with a stealth boy.

Flamer : The only thing I trust Paladin Cross to be useful with.

Everything else is pointless.

I hate the plasma rifle with a passion, it looks like shit.


As for armour, the ranger armour and the hat that Moira gives you  > all.
« Last Edit: December 22, 2008, 04:56:18 PM by eldaec »

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Tebonas
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Reply #330 on: December 23, 2008, 02:27:17 AM

Terrible Shotgun (Head goes Boom)
Xuanlong Assault Rifle (Head goes Book for multiple enemies)
Lincoln Repeater  (Head goes Boom from a distance)
A21 Plasma Rifle (To Find the Corpses in dark areas)
5 Nuka Grenades (Oh Shit! Panic button. Not needed once, still waiting)
10 Pulse Grenades (Killer Robot Equilizer)

Evil game I will go for heavy weapons, just for giggles.


Fashionwise I go with the Ranger armor, sunglasses and a red Baseball cap.
stray
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Reply #331 on: December 23, 2008, 04:45:33 AM

The headshots in this game are silly as it is.. I hear there's a perk at level 6 that makes it worse..?
Tebonas
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Reply #332 on: December 23, 2008, 05:37:44 AM

At level 12 to be exact. Sniper

Of course, if you take "Commando" at 8, "Finesse" at 10, "Better Criticals" at 16 and "Concentrated Fire" at 18 it will become beyond ridiculous. I basically look at somebody funny and their head explodes.

I don't want to know what happens if you take Grim Reapers Sprint as well. You should be able to kill a whole room without finishing the first VATS round...
stray
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Reply #333 on: December 23, 2008, 05:52:04 AM

Oh, I was thinking of the "Bloody Mess" perk. You mean to say it can even get worse? Hah

With the Bloody Mess perk, characters and creatures you kill will often explode into a red, gut-ridden, eyeball-strewn paste. Fun! Oh, and you'll do 5% extra damage with all weapons.
Tebonas
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Reply #334 on: December 23, 2008, 06:03:53 AM

5%? Cute :)

Commando - While using a rifle (or similar two-handed weapon), your accuracy in V.A.T.S. is significantly increased.
Finesse - With the Finesse perk, you have a higher chance to score a critical hit on an opponent in combat, equivalent to 5 extra points of Luck.
Sniper - With the Sniper perk, your chance to hit an opponent's head in  V.A.T.S. is significantly increased.
Better Criticals - With the Better Criticals perk, you gain a 50% damage bonus every time a critical hit is scored on an opponent.
Concentrated Fire - With Concentrated Fire, your accuracy to hit any body part in V.A.T.S. increase slightly with each subsequent hit on that body part.
Grim Reapers Sprint - If you kill a target in V.A.T.S., all your Action Points are restored upon exiting V.A.T.S..

I don't have Bloody Mess, but Cyborg on the other hand

You've made permanent enhancements to your body! The Cyborg perk instantly adds +10% to your Damage, Poison, and Radiation Resistances, and 10 points to the Energy Weapons skill.

makes it even sicker.


And I didn't even try, I just went the "Rad Resistant Sniper" route.
bhodi
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No lie.


Reply #335 on: December 23, 2008, 06:05:56 AM

Hey, I took all those! And the one that lets you sneak while running. And two 'stat booster' perks.

I can't help powergaming  Ohhhhh, I see.
Bunk
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Reply #336 on: December 23, 2008, 08:38:42 AM

Playing a stealth/charisma build. Started with Str and End at 4.

Typicaly carry:
Riley's armor (best in the game, imo)
Simm's Hat
Turtleshell Shades - they look cool
Lesko's labcoat
the special vault utility suit
naughty nightwear

Named Plasma rifle
Waser Wifle
Lincoln's
Sniper Rifle
Silenced 10mm
as many bottlecap mines and nuka's as I can find
Chinese Assault rifle (hardly use it anymore)

I think my big guns is my lowest skill. I've yet to even try the Fat Man.

Sky - as to the Lincoln Memorial quest - fast travel back to the memorial, and then start walking towards the metro station. You'll find the whole lot of them hanging out on  a streetcorner waiting for you for the last month...

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apocrypha
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Reply #337 on: December 23, 2008, 08:59:22 AM

At level 12 to be exact. Sniper

Of course, if you take "Commando" at 8, "Finesse" at 10, "Better Criticals" at 16 and "Concentrated Fire" at 18 it will become beyond ridiculous. I basically look at somebody funny and their head explodes.

I don't want to know what happens if you take Grim Reapers Sprint as well. You should be able to kill a whole room without finishing the first VATS round...

I did exactly that, although without Concentrated Fire. It was silly tbh. Whole room full of Enclave soldiers? No problem, that'll be six sets of power armour for me to collect and repair up, thanks  DRILLING AND MANLINESS

Going to make it much harder on myself next time round, was waaaaaay too easy actually choosing decent perks.

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
Sky
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Reply #338 on: December 23, 2008, 09:08:12 AM

Sky - as to the Lincoln Memorial quest - fast travel back to the memorial, and then start walking towards the metro station. You'll find the whole lot of them hanging out on  a streetcorner waiting for you for the last month...
Ok, I'll zip over and look. I hope they made some bread for their pimp while they were there!
stray
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Reply #339 on: December 23, 2008, 03:23:33 PM

Does anyone else get nauseated when watching that blur effect when you get wounded? Geez. Makes me feel just like my character.

I think I'm already getting a little sick playing in general though.. This must be my first real bout of gaming in awhile. Not used to it, I guess.
stray
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Reply #340 on: December 23, 2008, 04:52:54 PM

5%? Cute :)

OK, Bloody Mess can't even be properly called a headshot. More like explode on impact.
stray
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Reply #341 on: December 23, 2008, 09:34:59 PM

Hmm, so why do I get such an awesome weapon as the Fat Man before I'm even level 8?

I accidentally ran into the Deathclaw lair, and was luckily enough to save before getting mauled. Second strategy was easy: The Fat Man.  awesome, for real

So I have 4 Death Claws now. And leveled up too. Should I sell them? There's a crafted gauntlet I could make with them, but not sure I want to bother getting the schematic.
apocrypha
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Reply #342 on: December 24, 2008, 12:34:41 AM

Hmm, so why do I get such an awesome weapon as the Fat Man before I'm even level 8?

Not much ammo for that around. I think I found less than 20 mini-nukes in my entire first play-through.

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
lac
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Reply #343 on: December 24, 2008, 01:32:57 AM

There are only 80 mini nukes in the entire game.
Lantyssa
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Reply #344 on: December 24, 2008, 07:17:43 AM

Does anyone else get nauseated when watching that blur effect when you get wounded? Geez. Makes me feel just like my character.
Yes.  I solved that by making sure to not get shot in the head. Grin

Hahahaha!  I'm really good at this!
stray
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Reply #345 on: December 24, 2008, 08:12:20 AM

Hmm, so why do I get such an awesome weapon as the Fat Man before I'm even level 8?

Not much ammo for that around. I think I found less than 20 mini-nukes in my entire first play-through.

Sheesh! Now someone tells me. ;) I never would have guessed that they'd be so limited, since I've had about a dozen so far.

I guess I've used 5 already then. 4 Deathclaws and some shitheads who were hired to kill me. Kind of worth it though, I guess. I got a END bobblehead out of it too.

Unrelated but.. does weapon damage start boosting up? How does it scale? Or does just the good stuff have +stats on them and shit? I don't have shit for gear.. but my dude sort of looks like the Green Hornet.
« Last Edit: December 24, 2008, 08:22:19 AM by Stray »
Kitsune
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Reply #346 on: December 24, 2008, 08:21:52 AM

Weapon damage scales up with the weapon's state of repair and the character's skill in that weapon type.  So someone with a mostly-broken 10mm pistol and 10 in Small Arms won't do a fraction of the damage of someone with a fully-repaired pistol and 100 in Small Arms.

And you can find mini-nukes for sale on some of the weapon vendors, so they aren't finite.  Just keep checking the inventory of the weapon stores and you'll be able to get more nukes.  You won't care for the price, and they're still far from common, but you can get them.
Bunk
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Reply #347 on: December 24, 2008, 08:45:52 AM

At the upper end, the good weapons will do around 50 damage for rifles.

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Murgos
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Reply #348 on: December 24, 2008, 01:22:59 PM

At the upper end, the good weapons will do around 50 damage for rifles.
With the right skills you will actually do several multiples of the damage rating.

"You have all recieved youre last warning. I am in the process of currently tracking all of youre ips and pinging your home adressess. you should not have commencemed a war with me" - Aaron Rayburn
Tebonas
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Reply #349 on: December 24, 2008, 02:15:07 PM

New favourite weapon of mine (crawling through the Ghoul sewers) - Railway Gun. It takes off almost every head with a clean shot. And if not it nails corpses to the wall.

Yes, I needed some gore after the Christmas celebrations. Sue me  why so serious?
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